saxxonpike
|
31fba1ec2b
|
commodore64: change from uint to int, seems to speed things up a little with no side effects
|
2012-12-11 06:27:00 +00:00 |
saxxonpike
|
5a8ce4000b
|
commodore64: clean up unneeded files since the Sid is hooked up to the Speex resampler now
|
2012-12-10 22:51:02 +00:00 |
goyuken
|
cc4b683006
|
7800: change HSC ram size from 4096 bytes to 2048 bytes (i think this is correct), and send logging messages to the log window. doesn't run still.
|
2012-12-10 21:29:50 +00:00 |
goyuken
|
638c358b5d
|
fix compile error from last commit
|
2012-12-10 20:36:51 +00:00 |
goyuken
|
a1065942ed
|
old VRC6 sound moved to attic/
|
2012-12-10 20:26:59 +00:00 |
goyuken
|
43396d4b39
|
garbodev disconnected and moved to attic/
|
2012-12-10 20:24:21 +00:00 |
goyuken
|
4784ab2006
|
garbodev: fix up all problems in the IEmulator sound binding. what you hear now, is what garbodev ACTUALLY SOUNDS LIKE. wow.
|
2012-12-10 20:11:10 +00:00 |
goyuken
|
4834f40f6c
|
play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it?
|
2012-12-10 19:32:18 +00:00 |
goyuken
|
c3a74edd7f
|
VRC6 sound: cleanup, implement $9003
|
2012-12-10 16:09:49 +00:00 |
goyuken
|
5590898c46
|
VRC6: fish crash bug on loading non-VRC6 games in some cases (caused by recent commit)
|
2012-12-10 02:41:54 +00:00 |
goyuken
|
fd304e6cb4
|
fix regression in gameboy from corecomm merge
|
2012-12-10 01:33:09 +00:00 |
goyuken
|
49f16bcb20
|
nes: vrc6: new audio implementation. sounds awesome
|
2012-12-10 01:13:12 +00:00 |
zeromus
|
a4b442abda
|
unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
|
2012-12-10 00:43:43 +00:00 |
goyuken
|
6ef2913ed8
|
WHAT
no, it doesn't fix anything
|
2012-12-09 23:05:31 +00:00 |
goyuken
|
4a673e614b
|
nes: apu: remove unbiasing from apu core. blip_buf already handles a dc bias removal internally, and keeping all of the values to the mixer in their original forms is simpler code and probably reflects the underlying hardware more accurately. should sound about the same as before.
|
2012-12-09 20:39:29 +00:00 |
goyuken
|
b9f37d7ed8
|
dcfilter: more correct algorithm. doesn't sound any different. speed unchanged.
|
2012-12-09 20:02:43 +00:00 |
goyuken
|
34a6248606
|
nes: FDS: use blargg's blip_buf. there are still problems with the audio channel though...
|
2012-12-09 17:07:34 +00:00 |
goyuken
|
cb4288ada4
|
rearrange the api of DCFilter a bit to make it less dumb. nothing of real importance
|
2012-12-09 15:58:55 +00:00 |
goyuken
|
210d415e3d
|
Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
|
2012-12-09 03:13:47 +00:00 |
adelikat
|
9c8b79be4b
|
Allow Shift + another key to register as Shift and that key separately on Controller input (not hotkey input), this allows the C64 keyboard to use shift as intended
|
2012-12-09 01:42:47 +00:00 |
goyuken
|
39606f7a0b
|
fix: input configuration dialogs no longer receive background input when config allow background input is off. recent regression
|
2012-12-08 20:08:55 +00:00 |
adelikat
|
8b08946c41
|
Virtual Pad tool - save window position, Ram Watch - restore defaults should set Save Window Position to true, not false
|
2012-12-08 18:35:12 +00:00 |
adelikat
|
3f35c9505a
|
put the LED light functionality in the UpdateToolsAfter method rather than directly in the frame loop
|
2012-12-08 18:00:55 +00:00 |
adelikat
|
1cc29aa9bb
|
VS 2012 .sln file
|
2012-12-08 17:02:19 +00:00 |
goyuken
|
6f6ee16cf3
|
C64: fix unmanaged memory leak in most recent commit
|
2012-12-08 16:07:06 +00:00 |
goyuken
|
1b83110a37
|
C64: connect audio to speexresampler. consider this commit a demonstration on "how it could be done"...
|
2012-12-08 16:05:00 +00:00 |
saxxonpike
|
1d3ff8524a
|
commodore64: slight tweak
|
2012-12-07 21:02:02 +00:00 |
saxxonpike
|
245ce3d72f
|
commodore64: fix up some timer chip routines, and directional dataport should be more accurate
|
2012-12-07 21:01:22 +00:00 |
saxxonpike
|
e4ff87e92a
|
commodore64: implement more c64-disk communications, hook up drive LED
|
2012-12-07 17:06:07 +00:00 |
saxxonpike
|
38adb50a10
|
commodore64: via6522 - implement more registers
|
2012-12-07 11:45:50 +00:00 |
saxxonpike
|
28d0328a54
|
commodore64: work on 1541 VIA timer chips
|
2012-12-07 06:20:20 +00:00 |
saxxonpike
|
e3082b206b
|
commodore64: connect the 1541 disk drive to the system, memory domains also available
|
2012-12-07 05:24:00 +00:00 |
saxxonpike
|
526ad358d1
|
commodore64: disk and tape framework added
|
2012-12-06 06:53:55 +00:00 |
saxxonpike
|
cdd0e49726
|
commodore64: oops, forgot one file.
|
2012-12-06 06:26:32 +00:00 |
saxxonpike
|
e1ff14e475
|
commodore64: change directory structure a little, rename namespaces for consistency
|
2012-12-06 06:25:30 +00:00 |
saxxonpike
|
31dd33ae3a
|
database: add extension .T64 for use with Commodore64 core
|
2012-12-06 06:11:12 +00:00 |
brandman211
|
a346389c2f
|
-Controller type for GBA.
-Cleanup (adelikat inspired me to always use braces).
|
2012-12-06 05:19:08 +00:00 |
saxxonpike
|
e449ab34fd
|
commodore64: implement Serial and Datassette interfaces (there are no devices to connect them to yet)
|
2012-12-06 04:29:08 +00:00 |
adelikat
|
747115962b
|
C64 - hook up Lock key to core, doesn't do anything yet though
|
2012-12-06 01:19:32 +00:00 |
adelikat
|
be40574bad
|
C64 - hook up Key Restore button
|
2012-12-06 00:41:31 +00:00 |
saxxonpike
|
c64951fce8
|
commodore64: implement motherboard configuration, add sprite-sprite and sprite-data collision interrupts to VIC
|
2012-12-05 21:07:51 +00:00 |
adelikat
|
fc484df925
|
Controller Config - show conflicts with in a particular controller itself
|
2012-12-04 23:12:04 +00:00 |
adelikat
|
796c6b8773
|
Rip out old input config dialog code
|
2012-12-04 21:48:14 +00:00 |
adelikat
|
99c7c132f1
|
Input Config - backend for supporting showing conflicts, rip out old inputwidget conflict code in favor of a simpler design
|
2012-12-04 21:47:07 +00:00 |
goyuken
|
2e4ca0fae6
|
LogWindow: replace textbox with a virtuallistview. while it may leave some things to be desired, it's not slow as balls. a superior implementation would be creating a VirtualTextBox of some sort
|
2012-12-03 21:19:39 +00:00 |
saxxonpike
|
7fa80cdcaf
|
commodore64: add some cartridge docs
|
2012-12-03 21:11:48 +00:00 |
goyuken
|
9b40792553
|
nes apu: add PAL numbers for NoiseUnit
|
2012-12-03 19:55:14 +00:00 |
goyuken
|
e513eb7cf7
|
nes: implement NROM-368. doesn't implement any of the other variants like CNROM-368. supports both 48k and 64k modes
|
2012-12-03 19:05:24 +00:00 |
zeromus
|
aaf06d76d3
|
snesgfxdebugger-add BG scroll regs
|
2012-12-03 18:59:08 +00:00 |
goyuken
|
0ef0ef6357
|
gba: debugging output for software interrupt. todo: possibly bind this to some setting?
|
2012-12-03 18:49:05 +00:00 |