adelikat
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eb085fe29d
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fix logic error in Remove call on InputCallbackSystem
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2014-12-04 22:31:42 +00:00 |
zeromus
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29b217b587
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big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
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2014-12-04 05:40:10 +00:00 |
adelikat
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d8a204572d
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Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
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2014-12-04 03:38:30 +00:00 |
goyuken
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ef1ef251b6
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gpgx: remove input todo
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2014-12-04 03:31:26 +00:00 |
adelikat
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529591ce2d
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Rename ICoreService to IEmulatorService
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2014-12-04 02:12:57 +00:00 |
goyuken
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7f9adc0c1d
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dgb: reenable input callbacks.
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2014-12-04 02:04:14 +00:00 |
goyuken
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5f770e4696
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update pad callback infrastructure in vbanext core, remove unused stub in lynx core, disable in dual gb core until i get around to it, better comment in gb core
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2014-12-04 01:46:59 +00:00 |
goyuken
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802dadcd64
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wondersaw'n: update trace callback internal infrastructure
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2014-12-04 01:22:34 +00:00 |
adelikat
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ccb8cce788
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InputCallbackSystem - add an ActiveChanged event handler, the event fires anytime the collection goes from 0 to greater than 0, or greater than 0 to 0
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2014-12-04 00:56:04 +00:00 |
adelikat
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a07263c04e
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Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
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2014-12-04 00:43:12 +00:00 |
adelikat
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7ffe07c44b
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Emulation.Common IsImplemented extensions - fix logic, if FeatureNotImplemented exists it is always considered not implemented
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2014-12-04 00:38:42 +00:00 |
goyuken
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f2ff432b3a
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helpful mouseover tooltips in firmwares config
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2014-12-04 00:37:06 +00:00 |
adelikat
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4b321847a4
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ugh, just disable all warnings in ArchiveUpdateCallback.cs
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2014-12-04 00:02:01 +00:00 |
adelikat
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471b73eb0b
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disable an annoying warning in 7z code, since we don't really maintain it, I won't fix it, just hide it
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2014-12-03 23:57:26 +00:00 |
zeromus
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26c35ca7b8
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rough draft of file ID system. not ready to be used just yet, but I think it can go the distance. I'll have to hook it up later.
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2014-12-03 06:14:59 +00:00 |
goyuken
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78209348dd
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move NullSound to its own file, as it's not actually used in NullEmulator
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2014-12-01 16:56:51 +00:00 |
adelikat
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a104c420cf
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Move CoreComm.cs out of the interfaces folder
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2014-12-01 14:28:57 +00:00 |
adelikat
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b08bfc0a2b
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Move DisplayType out of IEmulator.cs, that's an annoying place for it to be, instead put it in a new file with Enum.cs which has one line which is silly. silly > annoying
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2014-12-01 14:27:23 +00:00 |
adelikat
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a283063f5f
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some Atari 2600,7800 reorg
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2014-12-01 14:21:37 +00:00 |
adelikat
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bd458fc0dc
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Ti83 - nit picky reorg
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2014-11-30 23:50:07 +00:00 |
adelikat
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9adc45f4d1
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Add a ServiceNotApplicable attribute for cores to mark things like SaveRam and ISettable as not applicable for the given core, update the CoreFeatureAnalysis dialog to not show these interfaces for the given core (and not mark them as incomplete). Set various cores accordingly
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2014-11-30 23:41:54 +00:00 |
adelikat
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09cb098705
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Core Feature Analysis - don't reflect properties, their get/set methods show up when iterating methods
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2014-11-30 23:28:18 +00:00 |
adelikat
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c4768c102e
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Move ControllerDefinition to its own file
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2014-11-30 23:05:00 +00:00 |
adelikat
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b05bed93ac
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Emulation.Common - move Base Implementations out of the interfaces folder, never made sense to be there
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2014-11-30 23:02:16 +00:00 |
adelikat
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6c08847c38
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Disable Rewind & States menu item based on if the core is IStatable
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2014-11-30 22:58:03 +00:00 |
adelikat
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745b8f555b
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Controller Config menu item - disable based on ControllerDefinition having any buttons rather than check for Null Emulator
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2014-11-30 22:56:02 +00:00 |
adelikat
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8cffecede9
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ditto
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2014-11-30 20:40:17 +00:00 |
adelikat
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c7c038b7ca
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add more interfaces that got missed
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2014-11-30 20:38:15 +00:00 |
adelikat
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fef1011e9b
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oops, Coleco is IStatable
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2014-11-30 20:34:51 +00:00 |
adelikat
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05533c8562
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Lag Counter hotkey logic, and Tastudio depends on both IStatable and IInputPollable
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2014-11-30 20:32:25 +00:00 |
adelikat
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a83d714c42
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Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
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2014-11-30 20:29:30 +00:00 |
adelikat
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5ce1d02df7
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Null Emulator - rip out now uneeded stubs, increment frame counter during FrameAdvance (might as well, since it has a notion of advancing a frame)
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2014-11-30 20:01:36 +00:00 |
adelikat
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71c92cb87e
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don't freak out if someone attempts to rewind on a core that is not IStatable
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2014-11-30 19:58:32 +00:00 |
adelikat
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15ccb45dce
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Don't show save slot stuff in the Statusbar if core is not an ISettable
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2014-11-30 19:52:32 +00:00 |
adelikat
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2bd45e653c
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Check HasSavestates() on some hotkeys
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2014-11-30 19:48:10 +00:00 |
goyuken
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2fce719309
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comments
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2014-11-30 19:13:58 +00:00 |
adelikat
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2ae3609791
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Replace an IsNull() check with a Global.Game != null
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2014-11-30 18:52:46 +00:00 |
adelikat
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6ae238b725
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Remove a dubious IsNull() call
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2014-11-30 18:49:58 +00:00 |
adelikat
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21889bba58
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Lua Console - replace a NullEmulator check with a Global.Game != null check as that is more precisely why a check is happening
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2014-11-30 18:44:20 +00:00 |
adelikat
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773a53d2e3
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Hotkeys that operate on tools - check that the core has the proper prerequisites before opening them
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2014-11-30 18:35:25 +00:00 |
hegyak
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f77fdf81d8
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Finish cleaning up the FileSubMenu_DropDownOpened Dialogs enabling/disabling.
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2014-11-30 18:31:00 +00:00 |
adelikat
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c0b1f6a285
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remove IsNull() usage for tools that require IMemoryDomains, better to fail catastrophically as they shouldn't be able to get this far.
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2014-11-30 18:24:28 +00:00 |
adelikat
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39f145d58b
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Hex Editor don't check for Null Emulator, tool should not be able to be opened anyway in this situation
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2014-11-30 18:22:44 +00:00 |
adelikat
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fbcfc37b9f
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No need to disable the RebootCore menu item if Null Emulator
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2014-11-30 18:19:38 +00:00 |
adelikat
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caa4296018
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Toolbox - show tastudio only if HasSavestates()
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2014-11-30 18:10:04 +00:00 |
adelikat
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9e7193f8b2
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Virtualpad is fine during null emulator don't disable the menu item, useless but nothing bad happens. Tastudio menu item should be disabled if core is not an IStatable
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2014-11-30 18:06:26 +00:00 |
adelikat
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a442e879d3
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Named Savestate save/load methods - check HasSaveStates() not IsNull()
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2014-11-30 18:03:02 +00:00 |
goyuken
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d582161d82
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allow av recording and screenshots of null emulator (static screen)
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2014-11-30 17:58:37 +00:00 |
adelikat
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1e5474c345
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SaveSlotManager - check HasSavestate() not IsNull()
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2014-11-30 17:58:26 +00:00 |
adelikat
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eed16fafc8
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TasStateManager - don't check for null emulator nor IStatable, fail catastrophically if a core is not IStatable, they shouldn't have gotten this far if it wasn't
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2014-11-30 17:54:21 +00:00 |