SuuperW
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189ecfeb2e
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TAStudio:
-Undo History UI, some history bugfixes
-Painting input past the movie no longer moves markers
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2015-03-04 19:03:00 +00:00 |
adelikat
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8af99c9066
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Tastudio - make < and > buttons repeatable buttons
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2015-02-24 21:44:26 +00:00 |
mathew1800
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abbee1672e
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Specify the parameter for argument-based exceptions. Correct the parameter names of others.
Common mistake.
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2015-02-10 04:19:34 +00:00 |
adelikat
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f647f16592
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Ram Watch - add/edit watch - support 32 bit domains
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2015-01-18 19:50:31 +00:00 |
jdpurcell
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ac4e197e22
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Fix trackbars in Display config having different background color than their container (workaround applied only at runtime to avoid breaking designer).
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2015-01-18 19:44:51 +00:00 |
adelikat
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f6b757e7fd
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Add Breakpoint dialog - fix a slight logic error
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2015-01-18 19:08:25 +00:00 |
adelikat
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91ffc17aae
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Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
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2015-01-18 15:25:47 +00:00 |
adelikat
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7fb92d28fc
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Debugger - fix disassembler scrollbar logic, including the "infinite scroll" effect that when you click the up or down scrollbar arrows it will got to the next instruction (upon the next update it will "snap" back to PC)
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2014-12-23 02:34:08 +00:00 |
adelikat
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9997c4fa8d
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do last commit more correctly
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2014-12-13 17:33:02 +00:00 |
zeromus
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a2722ae10f
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do some work which _should_ have supported rotated text. not sure why it isn't working though...
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2014-10-22 07:59:06 +00:00 |
adelikat
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f7939125e7
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GDIRenderer - fix run away gdi objects when drawing bitmaps
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2014-10-11 18:56:54 +00:00 |
zeromus
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2a9f8d9309
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refine hotkey/controller dialogs a tiny bit
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2014-10-05 02:02:04 +00:00 |
zeromus
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a32b5faf95
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add AlphaBlend to GDIRenderer
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2014-09-18 00:31:32 +00:00 |
adelikat
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33de5d4bd9
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InputRoll - support a QueryItemIcon callback, and wire it up to Tastudio's current frame marker, needs to be cleaned up
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2014-09-03 03:16:16 +00:00 |
adelikat
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eebe877d28
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InputRoll - remove testing code
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2014-09-03 02:57:39 +00:00 |
zeromus
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8011de9c39
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draw gdi bitmaps
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2014-09-03 02:52:46 +00:00 |
adelikat
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21404611ab
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GDI Renderer - very bad attempt to start bitmap support
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2014-09-03 02:24:13 +00:00 |
adelikat
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11691cd690
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GDIRenderer - remove some todos that were done
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2014-08-31 18:19:26 +00:00 |
adelikat
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a381fcf349
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Some renaming of stuff in preparation for obsoleting TasView
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2014-08-23 13:14:25 +00:00 |
kylelyk
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25b512a9c7
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Quick add to subversion.
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2014-08-23 01:28:04 +00:00 |
kylelyk
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b2c3530164
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AutoRestoreLastPosition now works.
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2014-08-22 14:42:31 +00:00 |
kylelyk
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b76edcd6e8
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Fixed not going to correct frame when clicking in Marker Column in TAStudio.
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2014-08-20 19:52:01 +00:00 |
goyuken
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a1df2f1cd0
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pinvoking enums is safe and fun
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2014-08-18 06:50:12 +00:00 |
adelikat
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c9645858da
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fix to last commit for transparent text bg
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2014-08-18 00:57:08 +00:00 |
zeromus
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5edcb0ff14
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2014-08-18 00:48:11 +00:00 |
adelikat
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7ffeeb7af2
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InputRoll - proof of concept for bitmap drawing
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2014-08-18 00:23:09 +00:00 |
adelikat
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3e9d5533e1
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Rename GDITextRenderer to GDIRenderer, Input Roll - implement the Background color callback
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2014-08-11 00:08:16 +00:00 |
adelikat
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b5638798b2
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A round of code cleanup on InputRoll and GDI Renderer
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2014-08-10 22:23:14 +00:00 |
adelikat
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7f053fc007
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Input Roll - simpler and more efficient code, with a decent speedup
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2014-08-10 21:35:17 +00:00 |
zeromus
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a4988cca22
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cleanup some GDI object lifecycle stuff
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2014-08-10 18:49:17 +00:00 |
adelikat
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85d0f29ed2
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Input troll - refresh on orientation change
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2014-08-10 14:25:59 +00:00 |
adelikat
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cb23aaeaa2
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Input Roll - cache brushes instead of creating and deleting
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2014-08-09 22:01:00 +00:00 |
adelikat
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9592f4dacf
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Input Roll - delete brushes before creating new ones
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2014-08-09 21:37:54 +00:00 |
adelikat
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51210b643d
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Input Roll - better releasing of the hdc, fixes buginess and improves performance, also properly dispose on close
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2014-08-09 17:15:05 +00:00 |
adelikat
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0a0c75fb16
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Input Roll - fix text background
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2014-08-09 16:55:03 +00:00 |
adelikat
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4b152770a4
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Input roll - fix up HDC handling and a few other things
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2014-08-09 16:50:38 +00:00 |
adelikat
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0b9bb8095c
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Input Roll - grid lines
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2014-08-09 16:11:25 +00:00 |
adelikat
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775b922b6f
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Input Roll - column drawing, but bad
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2014-08-08 02:09:59 +00:00 |
adelikat
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3d43450bb0
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Input Roll - stuff
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2014-08-07 23:52:19 +00:00 |
adelikat
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4475f5a9fc
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Progress on Input roll
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2014-08-07 23:10:41 +00:00 |
adelikat
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480520ff6f
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Input Roll - some more progress
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2014-08-07 18:32:09 +00:00 |
zeromus
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d5d2c87d68
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butcher rendering performance test for more speed
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2014-08-05 01:03:16 +00:00 |
adelikat
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35d31c418b
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Temporarily hijack the NES nametable viewer for a gdi experiment
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2014-08-05 00:18:55 +00:00 |
adelikat
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e579542b7d
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TAStudio - calculate row height based on font height
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2014-07-30 22:46:40 +00:00 |
adelikat
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2fd1ffe824
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VirtualListView - add a UseCustomBackground flag true by default, if set to false it will bypass custom background drawing logic resulting in that speedboost I keep doing checkins for. Refactor RamWatch to check if there is any need to draw ahead of time and set this flag. Most of the time this will result is a good speed boost for this dialog, only if they are watching a frozen address (which isn't very exciting anyway) or an out of range address (which they need to fix) do they suffer the speed cost of background drawing
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2014-07-30 21:31:13 +00:00 |
adelikat
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555370540a
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VirtuallistView - at least do my previous speed hack when QueryItemBkColor is not set. Then at least tools that don't background drawing don't get an unnecessary speed cost
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2014-07-30 21:03:06 +00:00 |
adelikat
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3abd2da5c6
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roll back last commit, more investigation is needed
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2014-07-30 01:30:33 +00:00 |
adelikat
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6fb0030e71
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Speed up all virtuallistview's in the emulator by about 20%
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2014-07-30 01:18:50 +00:00 |
adelikat
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0397ea1ff4
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Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
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2014-07-27 15:22:30 +00:00 |
adelikat
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a3914e84a4
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TAStudio - make a RightScrolled event for when the right mouse is clicked and the mouse wheel is scrolled, as refactored some code, this give better (but still broken) refreshing. Now the main window updates when the mouse wheel is done movie at least, as opposed to when the right mouse button is released.
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2014-07-25 00:57:06 +00:00 |