adelikat
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c5204487a7
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Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet.
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2013-07-14 22:18:22 +00:00 |
goyuken
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fa79cdc63b
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controller config
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2013-07-14 21:23:09 +00:00 |
adelikat
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0613bc6b23
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Controller Config - better management of columns, and some more dialog cleanup
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2013-07-14 21:09:42 +00:00 |
adelikat
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2c21a89c21
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Controller Config - UI cleanup
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2013-07-14 20:38:23 +00:00 |
goyuken
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2ea817c5d9
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rework some of the controller infrastructure to be more accepting of floats
this should neither change anything nor break anything
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2013-07-14 16:35:22 +00:00 |
goyuken
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04bbf8482c
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move all of the movie mnemonic reading\writing stuff to one new file
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2013-07-14 14:53:32 +00:00 |
goyuken
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158ac4d94a
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controller config: cleanup
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2013-07-14 05:05:29 +00:00 |
goyuken
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a4ea33aa6e
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new controller config: split into tabs by player number. this is done by examining the names in the controller definition for "P#" strings, so if it doesn't work for a particular definition, that's why...
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2013-07-14 03:27:54 +00:00 |
goyuken
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5cf95ae5f1
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controller config: delete 2000 lines of code
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2013-07-14 02:36:20 +00:00 |
goyuken
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454e94a4bb
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controller config rework: more cleanup
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2013-07-14 02:30:57 +00:00 |
goyuken
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34223780c2
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new controller config: re-add the controller images
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2013-07-14 02:21:41 +00:00 |
goyuken
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f7e8273dad
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controller config: remove some old unused code
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2013-07-14 02:04:55 +00:00 |
goyuken
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0825c4181c
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multiclient: rework everything controller config related. there is still some transitional cruft and whatnot, so be patient.
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2013-07-14 01:48:05 +00:00 |
goyuken
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9ef3100753
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add sensible defaults to some CoreComms variables. should have no effect on bizhawk, but helps if you try to use a core in a different project
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2013-07-12 21:26:57 +00:00 |
adelikat
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dba02ffb85
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Add config menu to context menu when in full screen mode
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2013-07-10 18:04:05 +00:00 |
adelikat
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cbb35fc3ce
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Ram Search - introduce "Fast Mode" in order to support large domains such as for N64. In fast mode, the previous value will be defined as last search (or original value), and change counts will not be incremented but the previous value/change counts will not be processed saving huge amounts of processing.
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2013-06-30 21:50:17 +00:00 |
adelikat
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e1212c75e3
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Ram Search - clear undo history when starting a new search, and add a Clear Undo History menu item
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2013-06-30 20:10:52 +00:00 |
goyuken
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aa6b743b86
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snes: fix a bug which caused false positives in lagframe detection (frames marked as lag where input was actually used). this is purely a display issue and did not affect emulation at all. the bug was not caused by r4206, but r4206 causes it to occur more often.
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2013-06-29 23:32:41 +00:00 |
goyuken
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a18ed625ca
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psphawk: controller definition
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2013-06-25 23:44:17 +00:00 |
goyuken
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b8eec16d8c
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rework mainform disc image code to work with r4551 changes. on cursory examination, both PSP and saturn games are loading correctly. it's likely that something PSX related was broken, but that's OK for now...
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2013-06-25 21:57:45 +00:00 |
goyuken
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92d71ee89f
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revert r4551 changes to .csproj files
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2013-06-25 21:34:06 +00:00 |
pasky1382
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23d71a3b87
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Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs
Added 'Always On Top' option to settings in hex editor/tas studio/ram search
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2013-06-25 08:50:42 +00:00 |
zeromus
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b7dbb91419
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DiscSystem-misc improvements and bugfixes, add CDFS parser, and add DiscID system for PSX and PSP discs.
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2013-06-25 08:31:48 +00:00 |
goyuken
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1de395ca2a
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psphawk: sound, except it doesn't work. i will figure it out later
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2013-06-25 02:06:06 +00:00 |
goyuken
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c8577fc361
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psphawk: clean up some logging stuff. fix upsidedown image. redirect special PSP paths to PSP/ subfolder (still not much control over them, but at least they wont be shatting all over the place)
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2013-06-25 01:06:35 +00:00 |
goyuken
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5ec0cf2831
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psphawk: add the c# interfaces, as well as a compiled final dll (note: debug mode). to use psphawk, first uncomment the hack in MainForm.cs, then ensure that you have a valid PSP ISO located at "D:\Games\jpcsp\umdimages\Final Fantasy Anniversary Edition [U] [ULUS-10251].iso", then try to load a valid sega saturn game.
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2013-06-25 00:38:15 +00:00 |
goyuken
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39f82cbca9
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psphawk
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2013-06-25 00:14:35 +00:00 |
goyuken
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b6ac0ff88a
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fix tab naming bug on sms controller config
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2013-06-20 00:28:19 +00:00 |
goyuken
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a68be5f014
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show debug vs release mode in About Box
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2013-06-20 00:16:51 +00:00 |
goyuken
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1073e184d3
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re-un-break TGROM problem caused by r4524
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2013-06-14 15:07:55 +00:00 |
pasky1382
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72b78e8dc9
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Crystalis collision box viewer
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2013-06-14 00:46:21 +00:00 |
pjgat09
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a4a88ff139
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N64: Tweaked the virtual pad layout
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2013-06-10 00:08:31 +00:00 |
pjgat09
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4225ef55af
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N64: Fixed the analog control in the virtual pad to look and behave better
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2013-06-09 23:54:19 +00:00 |
pjgat09
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fc596038e5
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N64: Added NumericUpDown controls for X and Y on the virtual pad, but they don't work quite right yet. Also the analog control is being odd now.
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2013-06-08 21:59:06 +00:00 |
pjgat09
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4307e138ba
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N64: Load video plugin settings from movies.
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2013-06-08 20:13:11 +00:00 |
pjgat09
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3d6c99139a
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N64: Removed the old video settings screen, and renamed the menu option for the "temp" screen
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2013-06-08 03:56:34 +00:00 |
pjgat09
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6ab3f6a463
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N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie
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2013-06-08 03:36:57 +00:00 |
goyuken
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511fcf4bd0
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mainform: excise the old gif code. it's still in svn history if you want to resurrect it. doesn't really serve much purpose now that there's a full-fledged gif writer integrated to the AV dump system
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2013-06-07 19:46:15 +00:00 |
goyuken
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7b6492c0e2
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n64: use the "fast" savestate text processing primitives. overall speedup: savestate: 21x loadstate: 10x
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2013-06-06 00:59:09 +00:00 |
goyuken
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f1e2c275f4
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speed up some text conversion routines so that Yabause saving of text savestates is about 19x as fast as before
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2013-06-05 18:42:54 +00:00 |
goyuken
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f42f002669
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speed up some text conversion routines so that Yabause loading of text savestates is about 10x as fast as before
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2013-06-05 17:42:53 +00:00 |
goyuken
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032595c24e
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saturn controller image
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2013-06-05 17:07:59 +00:00 |
pjgat09
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40efe45bd0
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N64: Re-compiled the audio plugin dll in release mode
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2013-06-05 01:45:42 +00:00 |
pjgat09
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9694792cfb
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N64: Improved the M64 reader lua script. It now uses the forms.openfile function, and displays some info about the movie. Also improved the handling at the end of the movie
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2013-06-02 03:16:11 +00:00 |
goyuken
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56d5d1ef5a
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direct sound: you can now choose which of your devices to play out of. note that although you can make the change in the UI at any time, you actually have to restart the whole bizhawk to initialize on the new device.
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2013-06-02 00:49:40 +00:00 |
pasky1382
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15bdff9ac8
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Faxandu collision box viewer
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2013-06-01 12:10:33 +00:00 |
goyuken
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56d7b299de
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NES: MMC3: fix some worthless mario hack. i don't like this particularly
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2013-05-28 20:01:09 +00:00 |
adelikat
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c680c1b7ad
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make 2012 project file compile
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2013-05-27 20:51:10 +00:00 |
adelikat
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980254e448
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N64 - add controller image to controller config dialog
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2013-05-27 20:47:55 +00:00 |
pjgat09
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a43645a87b
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N64: Plugin settings from the movie header are now loaded into HeaderParams. There is also code to parse these settings, but it is commented out for now
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2013-05-27 20:25:06 +00:00 |