Commit Graph

20619 Commits

Author SHA1 Message Date
feos 73bb9b4bd9 mame: add driver src file to dump info 2023-12-02 22:35:05 +03:00
James Groom cbd0bc8d0b
Nix expr: Bump Nixpkgs to 23.11 2023-12-02 18:40:47 +00:00
James Groom 7ee28c1ab9
Nix expr: Add `libGL` to `buildInputs` on NixOS
currently `libGL.so.1` just happens to be in the closure via `cairo`, but that's no longer the case in Nixpkgs 23.11
2023-12-02 18:40:22 +00:00
feos 2a40b172e1 fix #3704 2023-12-02 20:53:37 +03:00
feos a3746fe7b7 fix #3721 2023-12-02 18:06:43 +03:00
CasualPokePlayer a25eff9d9b rebuild sdl2 on linux too 2023-11-28 13:35:01 -08:00
CasualPokePlayer 1441bf98ba pull in some windows specific SDL2 fixes
see https://github.com/libsdl-org/SDL/issues/8617
2023-11-28 13:26:37 -08:00
James Groom 4ad9b7b2bf
Hopefully the last bugfix for GitLab CI config
fixes 7041b7845
2023-11-26 20:20:32 +10:00
CasualPokePlayer 20defc890b build newer SDL2 on linux (Debian 10), also pull in some linux specific build fixes 2023-11-25 17:49:49 -08:00
James Groom b06d706a13
Nix expr: Invert default for `doCheck` (it just works now?)
...and clean up the disabling of filesystem-related unit tests.
...and, surprise! Setting `ContinuousIntegrationBuild` was enough to fix the remaining r13y problems. I spent hours pre-merge trying random things, so that's irritating.
2023-11-25 14:56:06 +00:00
James Groom 7041b7845a
More fixes for GitLab CI config
- don't need Cachix anymore
- stop hardcoding 2.8 since I added a "latest"
- and fix ext. projects enumeration AGAIN
2023-11-26 00:20:32 +10:00
CasualPokePlayer f40e68e903 add in cmake scripts for building SDL2
this gives us a great level of control over how we build SDL2, omitting parts we don't want, and including parts we do want, like libusb support!
windows sdl2 normally doesn't support libusb, but with some magic it can be built and linked in fairly easily, giving windows sdl2 libusb support.
libusb support in sdl2 means official GC adapter support! (resolves #1879)

linux build will be done in a later commit
2023-11-24 22:33:19 -08:00
CasualPokePlayer 5f6243bd76 Remove SDL_INIT_HAPTIC use
We don't actually use the haptic API, which is a separate thing from SDL_GameControllerRumble/SDL_JoystickRumble
2023-11-23 23:09:46 -08:00
James Groom a605443590
Mute code style warnings in iso-parser 2023-11-24 05:28:41 +00:00
James Groom 0517294605
Fix typo in GitLab CI config
fixes bb0d8f231
2023-11-23 22:51:12 +10:00
James Groom 2105871122
Clean up handling of modal dialogs and parenting in RA 2023-11-23 07:56:45 +00:00
James Groom 36df9c387b
Add `IDialogParent.AddOnScreenMessage` extension 2023-11-23 07:45:40 +00:00
James Groom 5ef398c309
Lazily init `BasicApiProvider`/`ApiContainer` 2023-11-23 06:47:36 +00:00
James Groom 525c9c2f9c
Use `MainForm.QuicksaveLoad` directly for RA 2023-11-23 06:34:29 +00:00
James Groom 40b17b59c4
Move events from `EmuClientApi` to `MainForm`
the `event` members remain, but the triggering is now delegated back to `MainForm`, and the additional processing has been moved there too
2023-11-22 12:25:44 +00:00
CasualPokePlayer 1909950742 Rebuild most of the .so's on Debian 10
Also fix up libbizhash so it builds on clang
Slight fixes to sameboy and msxhawk makefiles
Fix rcheevo submodule commit (no actual changes, just make it point to a commit upstream actually has)
SDL2 .so not yet rebuilt, need to consider how to do that
citra seems to need at least Debian 11 to build
libe_sqlite3.so seemed to have already been built with Debian 10 so not bothering touching that
libwaterboxhost.so is Rust / targets glibc 2.28 anyways, nothing needs to be done there
2023-11-22 00:50:47 -08:00
CasualPokePlayer ef90a3d63d Emu83 update
This just mainly updates the build system from scons to CMake and adds msvc/clang compat (dll is rebuild with clang-cl, so will be built later)
2023-11-21 23:25:40 -08:00
James Groom 197b357419
Migrate code analysis ruleset to new format
fixes 362269c98
2023-11-22 05:13:48 +00:00
James Groom 09e3ed6f26
Rename .globalconfig
specific filename meant it was implicitly and automatically picked up, similar to Directory.Build.props; now it's explicit
2023-11-22 04:01:43 +00:00
James Groom ca5dc1a6e8
Extract disc hashing from Octoshock, clean it up, and add to Nymashock 2023-11-21 06:54:11 +00:00
James Groom dada959cfa
Nix expr: Add binary releases back to 2.3.2, some cleanup 2023-11-21 04:15:37 +00:00
Morilli 83ec4594d6 make script executable 2023-11-20 09:41:56 +01:00
James Groom 6a830f556a
Add back missing newlines from github.dev import
fixes b47b4d63b
2023-11-20 02:22:33 +00:00
James Groom a67b0cf727
Fix relative link to file in repo
fixes b47b4d63b
2023-11-19 23:46:17 +10:00
James Groom b47b4d63b1
Nix expr: Complete rewrite, a LOT of new features 2023-11-19 13:33:48 +00:00
James Groom 35708f5c03
Label releases < 2.6 as deprecated for security purposes
arbitrary and inconsequential
2023-11-19 22:28:17 +10:00
CasualPokePlayer 859ea8e249 improve Program startup, remove the OSTailoredCode duplication hack, use RuntimeInformation.IsOSPlatform for figuring out OS, use AppContext.BaseDirectory to get exe location (apparently even works with bundled assemblies in .net5+) 2023-11-18 20:00:16 -08:00
James Groom eca0ca41a9
Add OpenSUSE to Mono launch script 2023-11-19 11:15:38 +10:00
feos c7d65eb0ca mame: add defender mnemonics 2023-11-18 12:52:46 +03:00
James Groom 000f741994
Respect `BIZHAWK_HOME` for e.g. loading Waterbox cores
pretty much only affects NixHawk, where the wbox cores are in one dir and EmuHawk.exe and the other assemblies are in another, and all are symlinked into one tree
2023-11-18 17:26:49 +10:00
CasualPokePlayer 33a512235a Fix NRE for lua cothreads
fixes ba24907d9c
2023-11-17 19:46:59 -08:00
CasualPokePlayer ba24907d9c Improve NLua lua library loading, using C# function pointers. It now no longer depends on BizHawk.BizInvoke/BizHawk.Common. It might be faster too
Add in liblua-* variant for Linux lua library names (resolves #3678)
Remove some more unused NLua code
Make LuaState internal, we don't need to see it (NLua.Lua API slightly changed to accommodate this, tests could be broken due to this?)
Make various other NLua classes internal, we don't need to see them
Check against lua library loading failing, provide a non-fatal message box if it has failed instead of crashing on some exception.
Remove UnixSearchPaths (unneeded with LD_LIBRARY_PATH being set) and unused IImportResolvers
2023-11-17 19:03:03 -08:00
James Groom 1956302a15
Use IRODictionary in `BkmMnemonicConstants` 2023-11-18 04:52:09 +10:00
James Groom a9bfd96027
Backport `IEnumerable<KeyValuePair<,>>.ToDictionary` 2023-11-18 04:26:28 +10:00
James Groom c2ddc40468
Clean up impl. of `LinkedDebuggable`
see ed5a708f9
2023-11-18 04:11:02 +10:00
James Groom a227e7d113
Fix typos
fixes b36f4aa4e and ed5a708f9
2023-11-18 03:44:36 +10:00
James Groom ed5a708f93
Clean up `IDebuggable` impl. for GBHawkLink{,3x,4x} 2023-11-18 03:37:17 +10:00
James Groom b36f4aa4ef
Remove unused imports 2023-11-18 03:30:27 +10:00
James Groom 024739d22e
Fix typo in `GBHawkLink4x.SetCpuRegister`
broken since introduction in a751aab74
2023-11-18 03:20:50 +10:00
James Groom 63127695d4
Expose `IInputApi.GetPressedAxes` to Lua, improve `input` lib docs 2023-11-17 13:27:53 +10:00
James Groom 8eef419c62
Rename "Max" window size menu item to "10x" to reflect behaviour 2023-11-17 12:36:51 +10:00
James Groom e53f30f105
Fix "Max" window size menu item never being unchecked 2023-11-17 12:35:50 +10:00
CasualPokePlayer 7edba4962c fix 70bd081a93 (again)
see a2185d9ef0 and 8a5921182e
2023-11-16 09:14:25 -08:00
CasualPokePlayer cef72bef4b try to fix crashes under Mono when calling a cached function with the wrong arguments 2023-11-16 09:08:20 -08:00
CasualPokePlayer fba66c3d28 re-enable analyzer for NLua 2023-11-16 03:15:44 -08:00