pasky1382
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72b78e8dc9
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Crystalis collision box viewer
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2013-06-14 00:46:21 +00:00 |
pjgat09
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6ab3f6a463
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N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie
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2013-06-08 03:36:57 +00:00 |
pjgat09
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40efe45bd0
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N64: Re-compiled the audio plugin dll in release mode
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2013-06-05 01:45:42 +00:00 |
pjgat09
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9694792cfb
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N64: Improved the M64 reader lua script. It now uses the forms.openfile function, and displays some info about the movie. Also improved the handling at the end of the movie
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2013-06-02 03:16:11 +00:00 |
pasky1382
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15bdff9ac8
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Faxandu collision box viewer
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2013-06-01 12:10:33 +00:00 |
pjgat09
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f183654b5a
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N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb.
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2013-05-27 01:35:56 +00:00 |
pjgat09
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4de1389810
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N64: Add per-game hacks for glide to the gamedb
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2013-05-27 00:35:45 +00:00 |
pjgat09
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1c570e41d3
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N64: Moved the microcode list for the glide plugin into the code
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2013-05-24 02:34:57 +00:00 |
pjgat09
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ac9d053895
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N64: Actually use the input for the other three controllers
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2013-05-20 00:03:08 +00:00 |
pjgat09
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ff0d3c4beb
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N64: Fixed a typo in the gamedb
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2013-05-19 20:56:27 +00:00 |
pjgat09
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82a5989f28
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N64: Refactored the memory domains
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2013-05-19 20:14:34 +00:00 |
pjgat09
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cc4d1c579c
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N64: Add per-game hacks for rice to the gamedb. Also fix a mistake with the plugin settings screen.
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2013-05-17 03:02:39 +00:00 |
pjgat09
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e46cc95eaa
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N64: Re-hashed the roms in the gamedb to be in z64 format
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2013-05-17 00:30:08 +00:00 |
pjgat09
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d0ba05eb28
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N64: Fix an exception with the plugin config system
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2013-05-15 03:31:05 +00:00 |
pjgat09
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e64011e1c2
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N64: Wire up per-game hack options to the plugin screen and to the m64p core.
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2013-05-14 23:06:47 +00:00 |
goyuken
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a754aba126
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saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h
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2013-05-14 03:06:37 +00:00 |
goyuken
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656e7a3862
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saturn: connect the openGL rendering core. has some graphical glitches of its own, but can be a good deal faster than the soft core. not hooked up in options yet (so without code editing, you'll get soft core every time)
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2013-05-13 16:49:02 +00:00 |
pjgat09
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52161e9cc0
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N64: Commit the dlls for the previous change
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2013-05-13 03:38:03 +00:00 |
pjgat09
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32cc22e361
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m64p: Hooked up the per-game hacks in the rice plugin to the config system
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2013-05-13 03:08:22 +00:00 |
pjgat09
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076989f1ab
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N64: Added a lua script to try and play M64 format movies
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2013-05-13 00:46:06 +00:00 |
pjgat09
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7da2ede59d
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N64: Refactor some input code to use callbacks and (hopefully) be compatible with on_snoop
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2013-05-11 23:44:20 +00:00 |
goyuken
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4553d74106
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saturn - fix a few savestate issues (that i caused in the first place, of course) and fix a possible problem with memory not being initialized. or maybe not. didn't actually solve any problems, la la la....
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2013-05-11 18:52:19 +00:00 |
pjgat09
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7b2ad6a1f8
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N64: Fixed a bug with saving/loading a state before the first frame, causing the audio frequency to be very wrong, and breaking the resampler
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2013-05-11 15:34:07 +00:00 |
goyuken
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99615d9afd
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GB: rtc is pegged to emulated elapsed time. maybe. don't know what to test it with. time at core restart is always 1970, or something like that, which isn't as bad as it sounds, because the GB rtc doesn't keep track of anything past days
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2013-05-09 23:15:59 +00:00 |
pjgat09
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fffc9d676e
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N64: Setup saveram, but it doesn't always work right yet. Sometimes switching games loses the save ram. Sometimes bizhawk crashes when saving saveram.
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2013-05-07 22:37:26 +00:00 |
pasky1382
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4001ade4e1
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2013-05-07 22:23:10 +00:00 |
goyuken
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ed2553621f
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saturn: memory domains, and saverammodified flag
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2013-05-07 21:35:55 +00:00 |
pasky1382
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83c36c29a8
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Vice Project Doom collision box viewer
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2013-05-07 20:32:32 +00:00 |
pasky1382
|
dd1ac590f8
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Error on SHA1, all is well.
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2013-05-07 18:56:41 +00:00 |
pasky1382
|
0fa298dc2a
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forgot the system label
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2013-05-07 18:49:56 +00:00 |
pasky1382
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2c66918172
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Added N64 gamedb, updated gamedb to include it.
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2013-05-07 18:46:07 +00:00 |
pjgat09
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a6600a5c0a
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N64: Implemented the lag indicator and lag count
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2013-05-06 23:50:24 +00:00 |
pjgat09
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80a622b5d1
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m64p: Why did I comment this out? Just, why? Audio works now after loading a state.
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2013-05-06 22:13:20 +00:00 |
pjgat09
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e4437a54a9
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m64p: Fixed another input typo which reversed c up and c down
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2013-05-06 03:23:02 +00:00 |
pjgat09
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a374641460
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m64p: Changed the output formula for the framebuffer from glide64 to actually be correct. We actually don't need a formula... Changed glide64 to not force vsync. You apparently need to read the back buffer or else you get choppy video.
N64: Changed the hardcoded video plugin to use glide. Glide apparently requires you to set the video mode before initializing the plugin
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2013-05-04 23:51:50 +00:00 |
pjgat09
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74817e740b
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m64p: Added post-build hooks to copy the dll into bizhawk after building. Built the dll and adding it for the first time. Glide64.ini is needed to make it work right now, but the need for it should be removed if possible
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2013-05-04 23:36:28 +00:00 |
pjgat09
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27c21db9b6
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m64p: Change the savestate code to store the default PC address if not already setup (ie before the first VI)
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2013-05-04 04:25:06 +00:00 |
pjgat09
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55c7fc55ab
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m64p: Made two new functions for saving and loading states, directly based on the m64p methods but without files
N64: Copied savestating code from other cores. States take a while to save, and the audio is weird when loading.
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2013-05-04 04:07:04 +00:00 |
pjgat09
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1c30cf3501
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N64: Fix typo mixing up the dpad
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2013-05-04 02:31:37 +00:00 |
goyuken
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54ff07fbfc
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n64: fix race bug introduced in previous revision. also turn display upside down
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2013-05-04 01:16:27 +00:00 |
goyuken
|
1abb7cf91a
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n64: resolve the "first frame" issue
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2013-05-04 00:47:36 +00:00 |
goyuken
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147c77c124
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n64: screw things up some more. use a semaphore to handle stoppage in r4300 interrupt. blah. it's faster
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2013-05-04 00:23:52 +00:00 |
goyuken
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415d749be9
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saturn - fix r4402, which was horribly busted. the code looks messier now... almost as messy as before. except the sound test mode in SOTN works through savestates now (it doesn't in vanilla yabause), so i fixed something.
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2013-05-03 22:12:35 +00:00 |
goyuken
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314906ce66
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saturn - comment out the hacked up scsp savestate stuff and replace it with something much simpler (but more fragile). old scsp save routine has same bug as r4399 - immediate save+load+save produces different savestates. new doesn't.
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2013-05-03 19:51:03 +00:00 |
goyuken
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9de465fa41
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saturn: the policy of the yabause team values backwards compatibility of savestates highly, so that there are a number of awkward things in savestating where certain variables are regenerated instead of being stored directly to keep compatibility. this has gotten to the point that if you, while paused, save slot 1, load slot 1, save slot 2, then the slot 1&2 saves will not be byte-identical. this commit fixes a certain case of that. i don't know whether this actually fixes any tangible user problems, though.
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2013-05-03 17:11:14 +00:00 |
goyuken
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299fcbcc57
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saturn: power button, saveram. at the moment, only the internal bupram is saverammed, although it's generated separately per game, like other bizwhack consoles
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2013-05-03 01:32:16 +00:00 |
goyuken
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e2f664d6b9
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saturn: disable built in OSD
multiclient: disable "try arcade rewind hack" message when core is not PCE
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2013-05-03 00:13:12 +00:00 |
goyuken
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b399e87ffe
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saturn: savestates. rather unwieldly, taking ~11MiB in text form and causing a noticable pause to save or load. core changes to support savestating: savestates reverted to version 1 (no movie info and no framebuffer, both of which are handled in bizhawk), and parts dealing with verifiying size through liberal use of fseek() (which doesn't work here) removed
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2013-05-02 23:35:12 +00:00 |
pjgat09
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99ff09555e
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N64: Removing the now unneeded SDL based audio and input plugin dlls
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2013-05-02 22:18:46 +00:00 |
pjgat09
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9a1241b7e7
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m64p: Actually use the passed values for the X and Y axises
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2013-05-02 22:05:28 +00:00 |