Commit Graph

442 Commits

Author SHA1 Message Date
pasky1382 72b78e8dc9 Crystalis collision box viewer 2013-06-14 00:46:21 +00:00
pjgat09 6ab3f6a463 N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie 2013-06-08 03:36:57 +00:00
pjgat09 40efe45bd0 N64: Re-compiled the audio plugin dll in release mode 2013-06-05 01:45:42 +00:00
pjgat09 9694792cfb N64: Improved the M64 reader lua script. It now uses the forms.openfile function, and displays some info about the movie. Also improved the handling at the end of the movie 2013-06-02 03:16:11 +00:00
pasky1382 15bdff9ac8 Faxandu collision box viewer 2013-06-01 12:10:33 +00:00
pjgat09 f183654b5a N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb. 2013-05-27 01:35:56 +00:00
pjgat09 4de1389810 N64: Add per-game hacks for glide to the gamedb 2013-05-27 00:35:45 +00:00
pjgat09 1c570e41d3 N64: Moved the microcode list for the glide plugin into the code 2013-05-24 02:34:57 +00:00
pjgat09 ac9d053895 N64: Actually use the input for the other three controllers 2013-05-20 00:03:08 +00:00
pjgat09 ff0d3c4beb N64: Fixed a typo in the gamedb 2013-05-19 20:56:27 +00:00
pjgat09 82a5989f28 N64: Refactored the memory domains 2013-05-19 20:14:34 +00:00
pjgat09 cc4d1c579c N64: Add per-game hacks for rice to the gamedb. Also fix a mistake with the plugin settings screen. 2013-05-17 03:02:39 +00:00
pjgat09 e46cc95eaa N64: Re-hashed the roms in the gamedb to be in z64 format 2013-05-17 00:30:08 +00:00
pjgat09 d0ba05eb28 N64: Fix an exception with the plugin config system 2013-05-15 03:31:05 +00:00
pjgat09 e64011e1c2 N64: Wire up per-game hack options to the plugin screen and to the m64p core. 2013-05-14 23:06:47 +00:00
goyuken a754aba126 saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h 2013-05-14 03:06:37 +00:00
goyuken 656e7a3862 saturn: connect the openGL rendering core. has some graphical glitches of its own, but can be a good deal faster than the soft core. not hooked up in options yet (so without code editing, you'll get soft core every time) 2013-05-13 16:49:02 +00:00
pjgat09 52161e9cc0 N64: Commit the dlls for the previous change 2013-05-13 03:38:03 +00:00
pjgat09 32cc22e361 m64p: Hooked up the per-game hacks in the rice plugin to the config system 2013-05-13 03:08:22 +00:00
pjgat09 076989f1ab N64: Added a lua script to try and play M64 format movies 2013-05-13 00:46:06 +00:00
pjgat09 7da2ede59d N64: Refactor some input code to use callbacks and (hopefully) be compatible with on_snoop 2013-05-11 23:44:20 +00:00
goyuken 4553d74106 saturn - fix a few savestate issues (that i caused in the first place, of course) and fix a possible problem with memory not being initialized. or maybe not. didn't actually solve any problems, la la la.... 2013-05-11 18:52:19 +00:00
pjgat09 7b2ad6a1f8 N64: Fixed a bug with saving/loading a state before the first frame, causing the audio frequency to be very wrong, and breaking the resampler 2013-05-11 15:34:07 +00:00
goyuken 99615d9afd GB: rtc is pegged to emulated elapsed time. maybe. don't know what to test it with. time at core restart is always 1970, or something like that, which isn't as bad as it sounds, because the GB rtc doesn't keep track of anything past days 2013-05-09 23:15:59 +00:00
pjgat09 fffc9d676e N64: Setup saveram, but it doesn't always work right yet. Sometimes switching games loses the save ram. Sometimes bizhawk crashes when saving saveram. 2013-05-07 22:37:26 +00:00
pasky1382 4001ade4e1 2013-05-07 22:23:10 +00:00
goyuken ed2553621f saturn: memory domains, and saverammodified flag 2013-05-07 21:35:55 +00:00
pasky1382 83c36c29a8 Vice Project Doom collision box viewer 2013-05-07 20:32:32 +00:00
pasky1382 dd1ac590f8 Error on SHA1, all is well. 2013-05-07 18:56:41 +00:00
pasky1382 0fa298dc2a forgot the system label 2013-05-07 18:49:56 +00:00
pasky1382 2c66918172 Added N64 gamedb, updated gamedb to include it. 2013-05-07 18:46:07 +00:00
pjgat09 a6600a5c0a N64: Implemented the lag indicator and lag count 2013-05-06 23:50:24 +00:00
pjgat09 80a622b5d1 m64p: Why did I comment this out? Just, why? Audio works now after loading a state. 2013-05-06 22:13:20 +00:00
pjgat09 e4437a54a9 m64p: Fixed another input typo which reversed c up and c down 2013-05-06 03:23:02 +00:00
pjgat09 a374641460 m64p: Changed the output formula for the framebuffer from glide64 to actually be correct. We actually don't need a formula... Changed glide64 to not force vsync. You apparently need to read the back buffer or else you get choppy video.
N64: Changed the hardcoded video plugin to use glide. Glide apparently requires you to set the video mode before initializing the plugin
2013-05-04 23:51:50 +00:00
pjgat09 74817e740b m64p: Added post-build hooks to copy the dll into bizhawk after building. Built the dll and adding it for the first time. Glide64.ini is needed to make it work right now, but the need for it should be removed if possible 2013-05-04 23:36:28 +00:00
pjgat09 27c21db9b6 m64p: Change the savestate code to store the default PC address if not already setup (ie before the first VI) 2013-05-04 04:25:06 +00:00
pjgat09 55c7fc55ab m64p: Made two new functions for saving and loading states, directly based on the m64p methods but without files
N64: Copied savestating code from other cores. States take a while to save, and the audio is weird when loading.
2013-05-04 04:07:04 +00:00
pjgat09 1c30cf3501 N64: Fix typo mixing up the dpad 2013-05-04 02:31:37 +00:00
goyuken 54ff07fbfc n64: fix race bug introduced in previous revision. also turn display upside down 2013-05-04 01:16:27 +00:00
goyuken 1abb7cf91a n64: resolve the "first frame" issue 2013-05-04 00:47:36 +00:00
goyuken 147c77c124 n64: screw things up some more. use a semaphore to handle stoppage in r4300 interrupt. blah. it's faster 2013-05-04 00:23:52 +00:00
goyuken 415d749be9 saturn - fix r4402, which was horribly busted. the code looks messier now... almost as messy as before. except the sound test mode in SOTN works through savestates now (it doesn't in vanilla yabause), so i fixed something. 2013-05-03 22:12:35 +00:00
goyuken 314906ce66 saturn - comment out the hacked up scsp savestate stuff and replace it with something much simpler (but more fragile). old scsp save routine has same bug as r4399 - immediate save+load+save produces different savestates. new doesn't. 2013-05-03 19:51:03 +00:00
goyuken 9de465fa41 saturn: the policy of the yabause team values backwards compatibility of savestates highly, so that there are a number of awkward things in savestating where certain variables are regenerated instead of being stored directly to keep compatibility. this has gotten to the point that if you, while paused, save slot 1, load slot 1, save slot 2, then the slot 1&2 saves will not be byte-identical. this commit fixes a certain case of that. i don't know whether this actually fixes any tangible user problems, though. 2013-05-03 17:11:14 +00:00
goyuken 299fcbcc57 saturn: power button, saveram. at the moment, only the internal bupram is saverammed, although it's generated separately per game, like other bizwhack consoles 2013-05-03 01:32:16 +00:00
goyuken e2f664d6b9 saturn: disable built in OSD
multiclient: disable "try arcade rewind hack" message when core is not PCE
2013-05-03 00:13:12 +00:00
goyuken b399e87ffe saturn: savestates. rather unwieldly, taking ~11MiB in text form and causing a noticable pause to save or load. core changes to support savestating: savestates reverted to version 1 (no movie info and no framebuffer, both of which are handled in bizhawk), and parts dealing with verifiying size through liberal use of fseek() (which doesn't work here) removed 2013-05-02 23:35:12 +00:00
pjgat09 99ff09555e N64: Removing the now unneeded SDL based audio and input plugin dlls 2013-05-02 22:18:46 +00:00
pjgat09 9a1241b7e7 m64p: Actually use the passed values for the X and Y axises 2013-05-02 22:05:28 +00:00