andres.delikat
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a30a5290ca
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clear saveRam when loading a movie. Add movie name to saveram default path generation so that movies do not interfere with users saveram files
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2011-09-17 14:23:23 +00:00 |
andres.delikat
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21d396f9bc
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
andres.delikat
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5eba8bc7f3
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Movies - fix problem with NES loadstate & timeline checks that caused the Frame value to not parse properly. Also add messages to the catch statement in the event of parse failure.
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2011-09-10 02:08:16 +00:00 |
andres.delikat
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45609f4e88
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Movies - fixed major bug in rerecording logic. Loadstate was truncating movie input based on global.emulator.frame BEFORE loading that value! Thus loading a state (in record mode) from an event later than the current frame count was truncating the input, then loading the actual savestate. Movie loadstate now truncates based on the state's frame count
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2011-09-07 01:18:58 +00:00 |
andres.delikat
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a787fe3c60
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Movies - Fix a major logic flaw in the CheckTimeLines() logic. Should compare from 0 - state frame count, not 0 - length of state input log
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2011-09-07 00:40:42 +00:00 |
andres.delikat
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984abbb869
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Refix bind savestates to movies option
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2011-09-05 00:50:50 +00:00 |
andres.delikat
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bf76e1e7e0
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Refix recording movies from "Now" so that the StartsFromSavestate flag gets properly stored into the movie file
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2011-09-04 19:04:00 +00:00 |
andres.delikat
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a84f881c5c
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Movies - Remove UserMovie and change all references to it to Global.MovieSession.Movie, fix error in CheckTime Line logic, read-only savestates should now work
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2011-09-03 18:07:30 +00:00 |
andres.delikat
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276c759d88
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Fixed Loadstate stream issues, rerecording is now possible again
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2011-08-20 19:27:00 +00:00 |
kylethomson
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2243c7dcad
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Fixed Multitrack-load crash.
Also, read-only can't be toggled while no movie active.
Same for multitrack.
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2011-08-17 02:06:50 +00:00 |
andres.delikat
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d10f38af5d
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Remove autofire from IController & inherited objects other than Controller
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2011-08-09 00:57:56 +00:00 |
andres.delikat
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9b2ba5c85c
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Basic implementation of Global.ActiveController, uses an ORAdapter to OR against Active Controller. Still TODO: setting up autofire controllers for platforms and a UI in the Controller Config
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2011-08-09 00:51:46 +00:00 |
andres.delikat
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0d01af5c7b
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Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons
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2011-08-08 23:35:13 +00:00 |
andres.delikat
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d92c27f89d
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Autofire Input Adaptor, currently no UI for it
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2011-08-07 23:26:06 +00:00 |
andres.delikat
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64e38e83c8
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Movie Loadstate - GUID checking in read-only mode + fix a crash bug
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2011-07-31 17:35:02 +00:00 |
andres.delikat
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3481943b74
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Overhaul movie savestate logic - cleaned up a lot of code, implemented GUID, Future Event, and Timeline checks to read-only situations. Prevented loading of state if an error occurs. Still TODO - GUID checks in read+write mode
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2011-07-31 16:41:27 +00:00 |
andres.delikat
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ce3bb25409
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Movie object cleanup, movie savestate handling cleanup, save GUID into movie savestates
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2011-07-31 01:15:14 +00:00 |
andres.delikat
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60a4ea4426
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Refactor movie code - a Loaded property, removed a lot of code that was a work around for this needed feature, movie can not write to disk unless this property is true
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2011-07-30 23:59:31 +00:00 |
andres.delikat
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2e68314e01
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Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
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2011-07-30 20:49:36 +00:00 |
zeromus
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5580295085
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movie input refactoring
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2011-07-24 23:14:16 +00:00 |
zeromus
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e4f9f76198
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fix ti-83 virtual keypad
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2011-07-24 20:23:27 +00:00 |
zeromus
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198431b8a2
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add StickyXORAdapter
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2011-07-24 19:52:13 +00:00 |
andres.delikat
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72699b4ad7
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another round of refactoring the Movie object
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2011-07-17 17:52:39 +00:00 |
andres.delikat
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e6b2c794d4
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Refactor the movie object, replacing Getfunctions with public properties, renaming of some functions, removing a duplicate function, other misc things
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2011-07-17 14:39:15 +00:00 |
andres.delikat
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ee713acded
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Edit Subtitles Form - minor tweaks
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2011-07-16 13:31:36 +00:00 |
andres.delikat
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b551d9dbdd
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Movie Subtitles - in Edit Subtitle dialog, parse color value as hex, in render panel read the subtitle color
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2011-07-16 02:11:51 +00:00 |
andres.delikat
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7293cd05cc
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Add error messages to movie convert functions, and other small cleanups, refactor calls to them to handle error messages
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2011-07-14 01:12:18 +00:00 |
andres.delikat
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a8c66418e7
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Movie Convert - started implementing an error message system, did FCM and MMV
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2011-07-13 02:11:20 +00:00 |
zeromus
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2c683dc90a
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dont crash on exit while writing inputlog
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2011-07-13 01:45:40 +00:00 |
andres.delikat
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a228e05f38
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Lots of little fixups to movie code, disable Disable Message config in Message Config as I won't be implmenting that before release
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2011-07-13 01:29:13 +00:00 |
andres.delikat
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4c5b48fd7c
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Hacky fix for loading PCE movies that are less than 5 players. It will read 1-4, but will output 5 once the movie is saved again by the emulator. At some point we should probably support < 5 players for saving to disk, given that 4 players worth of text is a drain.
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2011-07-13 00:18:47 +00:00 |
andres.delikat
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93fcd7d94f
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Edit Comments/Subtitles dialogs - limit max height of auto-height adjustment
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2011-07-10 18:36:10 +00:00 |
zeromus
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2425b3c87a
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fix some input things
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2011-07-10 06:24:04 +00:00 |
zeromus
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4991b95def
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refine input stuff
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2011-07-10 02:14:58 +00:00 |
andres.delikat
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29510ddd58
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Fix saving of header data from record movie dialog, small fix for inputlog header data
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2011-07-06 01:53:15 +00:00 |
andres.delikat
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945577dadd
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Movie code clean up - document PreLoadText(), put movie truncation in LoadLogFromSavestateText() since it was rudely removed from what is now CommitFrame()
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2011-07-05 23:33:13 +00:00 |
andres.delikat
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68d0ff94eb
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Refactor movie writing code. MovieHeader, MovieLog, and SubtitleList all have their own write methods now instead of the Movie object doing all of the work. Conceptually these 3 objects should be autonomous and the Movie object is simply an object that manages a collection of these objects.
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2011-07-05 23:16:54 +00:00 |
andres.delikat
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fed74b17b2
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Subtitle editor touchups - Make color cells the color they are representing, display color in hex, put try/catches + error messages if trying to parse erroneous data, tooltips for columns
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2011-07-04 20:34:53 +00:00 |
andres.delikat
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26569dab58
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More work on subtitle maker, implmeent context menu "Add Subtitle" which will open subtitle maker and set frame to the current frame
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2011-07-04 19:20:11 +00:00 |
andres.delikat
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8d333fc04c
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Start subtitle maker form
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2011-07-04 18:32:57 +00:00 |
andres.delikat
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505a8baab4
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Subtitles - finish parsing all parameters, make render panel use all parameters but color (for now)
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2011-07-04 18:04:56 +00:00 |
andres.delikat
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7c09ca4ae3
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improvements to subtitle parsing
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2011-07-04 17:01:17 +00:00 |
andrewjpritchard
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968c07e7d3
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Preliminary VBM conversion.
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2011-07-04 13:54:17 +00:00 |
andres.delikat
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b6bd94242f
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Subtitle & Comment editors - clear out old comments & subs before saving the new list
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2011-07-04 13:37:51 +00:00 |
andres.delikat
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88f14d07d8
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Fixes to comment loading/editing/saving
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2011-07-04 13:31:34 +00:00 |
andres.delikat
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a95ffcf2f9
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Hooked up comment editor/viewer to play movie and context menu, various tweaks to movie code, more progress implemented comment loading/editing/saving
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2011-07-04 02:50:38 +00:00 |
andres.delikat
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384a4a61b6
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Start movie comments editor
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2011-07-04 01:57:18 +00:00 |
andres.delikat
|
bf5fa3356a
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Edit Subtitles form - Save subtitles on exit
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2011-07-04 01:23:32 +00:00 |
andres.delikat
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f886b65015
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Write subtitles to movie files
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2011-07-04 00:49:37 +00:00 |
zeromus
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0aa234282e
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phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
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2011-06-27 05:31:46 +00:00 |