alyosha-tas
7127c130bc
Update PPU.regs.cs
2017-03-07 22:57:09 -05:00
alyosha-tas
df7a93e83a
NES Update $2003 behaviour
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Fixes Huge Insect
Some debate reamins about what exactly is happening here though
2017-03-07 22:30:41 -05:00
alyosha-tas
b453745404
NES PPU update sprite evaluation
2017-03-06 20:27:37 -05:00
alyosha-tas
535bfa4ab4
Update PPU.run.cs
2017-03-06 07:30:20 -05:00
alyosha-tas
f6746400d9
Update PPU.run.cs
2017-03-06 07:24:28 -05:00
alyosha-tas
fe66504e2f
Update PPU.regs.cs
2017-03-06 07:07:49 -05:00
zeromus
19b38bfd90
snes: fix CDL, trace logger
2017-03-06 05:32:09 -06:00
zeromus
1ae8605450
ugh. due to some extension my visualstudio doesnt save projectfiles automatically.
2017-03-06 05:25:09 -06:00
zeromus
fbd7601b77
for evaluation:
...
overhaul snes core -- radically simplify IPC.
There were two goals
1. speedup (failed)
2. not break in the old way of becoming unstable when GC happens (uncertain)
3. lay framework for simplified libretro interface (success, provisional on #2 )
the speedup failed, I think, because a slower libco is needed to coexist with .net. I think I will fix this be incorporating both libcos, one for bsnes internal use, and one for .net<->c++ switching
2017-03-06 05:21:35 -06:00
zeromus
3bb1d0849d
remove noise from csproj
2017-03-06 05:21:35 -06:00
alyosha-tas
ae27d0ae94
Intellivision add Power/Reset
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Also fix Aspect ratio
2017-03-05 18:45:32 -05:00
alyosha-tas
2526f8c7b9
Update CP1610
2017-03-05 18:44:34 -05:00
alyosha-tas
c5e2529eb4
Intellivision fix aspect ratio
2017-03-05 17:42:01 -05:00
adelikat
1ac0b7d69c
Merge pull request #814 from AdmiralCurtiss/multihawk-merge-fix
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MultiHawk: Make unreachable code in Mainform ctor reachable again.
2017-03-04 11:01:51 -06:00
Admiral H. Curtiss
e5f85bbd8f
MultiHawk: Make unreachable code in Mainform ctor reachable again.
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This corrects a merge error from
0b4fc8b6a5
that was incorrectly fixed in
20fb060c65
.
2017-03-04 16:07:36 +01:00
alyosha-tas
0960ca8a89
NES PPU clean up
2017-03-03 20:51:36 -05:00
alyosha-tas
ca2fa6c95e
NES PPU2006 write delay
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See NESDEV discussion:
http://forums.nesdev.com/viewtopic.php?f=3&t=15484
2017-03-03 14:57:38 -05:00
alyosha-tas
685de44861
QuickNES fix Ms. Pac Man (Tengen)
...
Really it's the iNES header that is wrong, but QuickNES doesn't know this so adjust the file before sending it to QuickNES to boot.
I imagine there are other games that would be fixed in this manner and thus run in QuickNES.
2017-03-02 20:05:20 -05:00
alyosha-tas
d87d5eb0e0
Coleco Turbo Controller Functional
2017-03-02 11:58:36 +08:00
zeromus
498b2b4dd9
hex editor: add import binary tool (quick and dirty way to effect .sav importing in many cases)
2017-03-01 15:06:58 -06:00
alyosha-tas
edf98d0bf2
Merge pull request #813 from alyosha-tas/master
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ColecoVision add Turbo Controller
2017-03-01 11:45:33 +08:00
alyosha-tas
b415eb48e7
Update BizHawk.Client.EmuHawk.csproj
2017-03-01 11:18:18 +08:00
alyosha-tas
8f747e2f74
Add files via upload
2017-03-01 11:15:16 +08:00
alyosha-tas
250a3da0e9
Add files via upload
2017-03-01 11:07:39 +08:00
alyosha-tas
4fbd7ff033
Add files via upload
2017-03-01 10:57:59 +08:00
alyosha-tas
da38007338
Delete blank
2017-03-01 10:53:31 +08:00
alyosha-tas
41cc01e8a2
Delete ColecoControllerSettings.resx
2017-03-01 10:53:21 +08:00
alyosha-tas
76a9328b7b
Delete ColecoControllerSettings.cs
2017-03-01 10:53:05 +08:00
alyosha-tas
c3b7543cfe
Delete ColecoControllerSettings.Designer.cs
2017-03-01 10:52:50 +08:00
alyosha-tas
ec99c8f44e
Add files via upload
2017-03-01 10:52:18 +08:00
alyosha-tas
a1dd3253c9
Create blank
2017-03-01 10:51:59 +08:00
alyosha-tas
c96a3c9588
Coleco Controller
2017-03-01 10:48:19 +08:00
alyosha-tas
079d0eaab9
ColecoVision Turbo Controller
2017-03-01 10:47:21 +08:00
alyosha-tas
39808f793d
Coleco Turbo Controller
2017-03-01 10:44:05 +08:00
alyosha-tas
14a0d114b8
Intellivision more sound work
2017-03-01 10:20:37 +08:00
adelikat
dec3a31d2b
add a toggle all cheats hotkey
2017-02-25 15:32:18 -06:00
adelikat
98a390b3c6
Default compare type to equal not NOTHING, fixes nes game genie codes generated through the cheat converter, and probably a lot of other platforms. And this is a better default, also silent failures are always bad
2017-02-25 15:08:20 -06:00
zeromus
22f9179ee7
fix #807 (GPGX double size option)
2017-02-25 02:57:04 -06:00
feos
5c91c2f98c
tastudio: allow exporting a named state
2017-02-24 21:58:41 +03:00
feos
4a52b60ca5
Version: add a dummy source file so that some versions of csc.exe won't give error 2008, killing the build scripts
2017-02-24 14:03:12 +03:00
feos
b5c3e808b7
rebuild m64p
...
The conflict that was in #731 got unnoticed due to appveyor lying to us (because of build scripts not bombing). I fixed it now while rebasing Wyst3r's commit. But after that it would still crash in the call to connectFunctionPointers(), which required rebuilding the dll. All that should be resolved now.
2017-02-24 10:54:35 +03:00
Wyst3r
4c0bfd4764
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
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Conflicts:
BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
2017-02-24 10:41:22 +03:00
feos
39c5aae61b
Revert "Merge pull request #731 from Wyst3r/master"
...
This reverts commit 318abf691a
, reversing
changes made to 5d4c8020c2
.
2017-02-23 16:56:38 +03:00
zeromus
6b298f07f2
do WhackMOTW after redirecting the dll directories fully, so that the shared RemoveMOTW that I moved to a common assembly can be found (wild guess)
2017-02-23 05:27:27 -06:00
zeromus
daceefdd6a
fix build. buzz off.
2017-02-23 04:54:29 -06:00
zeromus
5c53c9b925
build scripts should bomb harshly when msbuild fails, so appveyor fails. and also i guess so the batchfile fails and users dont get half-finished zips with missing files
2017-02-23 04:51:47 -06:00
zeromus
2bff78f7c6
break the build. buzz off.
2017-02-23 04:42:46 -06:00
feos
318abf691a
Merge pull request #731 from Wyst3r/master
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m64p: Use the core's built-in breakpoints
2017-02-22 22:53:00 +03:00
Wyst3r
d665bad4c5
Merge branch 'master' into master
2017-02-22 19:51:13 +01:00
adelikat
5d4c8020c2
Delete more stuff
2017-02-22 10:12:14 -06:00