Commit Graph

11494 Commits

Author SHA1 Message Date
alyosha-tas 7127c130bc Update PPU.regs.cs 2017-03-07 22:57:09 -05:00
alyosha-tas df7a93e83a NES Update $2003 behaviour
Fixes Huge Insect
Some debate reamins about what exactly is happening here though
2017-03-07 22:30:41 -05:00
alyosha-tas b453745404 NES PPU update sprite evaluation 2017-03-06 20:27:37 -05:00
alyosha-tas 535bfa4ab4 Update PPU.run.cs 2017-03-06 07:30:20 -05:00
alyosha-tas f6746400d9 Update PPU.run.cs 2017-03-06 07:24:28 -05:00
alyosha-tas fe66504e2f Update PPU.regs.cs 2017-03-06 07:07:49 -05:00
zeromus 19b38bfd90 snes: fix CDL, trace logger 2017-03-06 05:32:09 -06:00
zeromus 1ae8605450 ugh. due to some extension my visualstudio doesnt save projectfiles automatically. 2017-03-06 05:25:09 -06:00
zeromus fbd7601b77 for evaluation:
overhaul snes core -- radically simplify IPC.

There were two goals
1. speedup (failed)
2. not break in the old way of becoming unstable when GC happens (uncertain)
3. lay framework for simplified libretro interface (success, provisional on #2)

the speedup failed, I think, because a slower libco is needed to coexist with .net. I think I will fix this be incorporating both libcos, one for bsnes internal use, and one for .net<->c++ switching
2017-03-06 05:21:35 -06:00
zeromus 3bb1d0849d remove noise from csproj 2017-03-06 05:21:35 -06:00
alyosha-tas ae27d0ae94 Intellivision add Power/Reset
Also fix Aspect ratio
2017-03-05 18:45:32 -05:00
alyosha-tas 2526f8c7b9 Update CP1610 2017-03-05 18:44:34 -05:00
alyosha-tas c5e2529eb4 Intellivision fix aspect ratio 2017-03-05 17:42:01 -05:00
adelikat 1ac0b7d69c Merge pull request #814 from AdmiralCurtiss/multihawk-merge-fix
MultiHawk: Make unreachable code in Mainform ctor reachable again.
2017-03-04 11:01:51 -06:00
Admiral H. Curtiss e5f85bbd8f MultiHawk: Make unreachable code in Mainform ctor reachable again.
This corrects a merge error from
0b4fc8b6a5 that was incorrectly fixed in
20fb060c65.
2017-03-04 16:07:36 +01:00
alyosha-tas 0960ca8a89 NES PPU clean up 2017-03-03 20:51:36 -05:00
alyosha-tas ca2fa6c95e NES PPU2006 write delay
See NESDEV discussion:

http://forums.nesdev.com/viewtopic.php?f=3&t=15484
2017-03-03 14:57:38 -05:00
alyosha-tas 685de44861 QuickNES fix Ms. Pac Man (Tengen)
Really it's the iNES header that is wrong, but QuickNES doesn't know this so adjust the file before sending it to QuickNES to boot.
I imagine there are other games that would be fixed in this manner and thus run in QuickNES.
2017-03-02 20:05:20 -05:00
alyosha-tas d87d5eb0e0 Coleco Turbo Controller Functional 2017-03-02 11:58:36 +08:00
zeromus 498b2b4dd9 hex editor: add import binary tool (quick and dirty way to effect .sav importing in many cases) 2017-03-01 15:06:58 -06:00
alyosha-tas edf98d0bf2 Merge pull request #813 from alyosha-tas/master
ColecoVision add Turbo Controller
2017-03-01 11:45:33 +08:00
alyosha-tas b415eb48e7 Update BizHawk.Client.EmuHawk.csproj 2017-03-01 11:18:18 +08:00
alyosha-tas 8f747e2f74 Add files via upload 2017-03-01 11:15:16 +08:00
alyosha-tas 250a3da0e9 Add files via upload 2017-03-01 11:07:39 +08:00
alyosha-tas 4fbd7ff033 Add files via upload 2017-03-01 10:57:59 +08:00
alyosha-tas da38007338 Delete blank 2017-03-01 10:53:31 +08:00
alyosha-tas 41cc01e8a2 Delete ColecoControllerSettings.resx 2017-03-01 10:53:21 +08:00
alyosha-tas 76a9328b7b Delete ColecoControllerSettings.cs 2017-03-01 10:53:05 +08:00
alyosha-tas c3b7543cfe Delete ColecoControllerSettings.Designer.cs 2017-03-01 10:52:50 +08:00
alyosha-tas ec99c8f44e Add files via upload 2017-03-01 10:52:18 +08:00
alyosha-tas a1dd3253c9 Create blank 2017-03-01 10:51:59 +08:00
alyosha-tas c96a3c9588 Coleco Controller 2017-03-01 10:48:19 +08:00
alyosha-tas 079d0eaab9 ColecoVision Turbo Controller 2017-03-01 10:47:21 +08:00
alyosha-tas 39808f793d Coleco Turbo Controller 2017-03-01 10:44:05 +08:00
alyosha-tas 14a0d114b8 Intellivision more sound work 2017-03-01 10:20:37 +08:00
adelikat dec3a31d2b add a toggle all cheats hotkey 2017-02-25 15:32:18 -06:00
adelikat 98a390b3c6 Default compare type to equal not NOTHING, fixes nes game genie codes generated through the cheat converter, and probably a lot of other platforms. And this is a better default, also silent failures are always bad 2017-02-25 15:08:20 -06:00
zeromus 22f9179ee7 fix #807 (GPGX double size option) 2017-02-25 02:57:04 -06:00
feos 5c91c2f98c tastudio: allow exporting a named state 2017-02-24 21:58:41 +03:00
feos 4a52b60ca5 Version: add a dummy source file so that some versions of csc.exe won't give error 2008, killing the build scripts 2017-02-24 14:03:12 +03:00
feos b5c3e808b7 rebuild m64p
The conflict that was in #731 got unnoticed due to appveyor lying to us (because of build scripts not bombing). I fixed it now while rebasing Wyst3r's commit. But after that it would still crash in the call to connectFunctionPointers(), which required rebuilding the dll. All that should be resolved now.
2017-02-24 10:54:35 +03:00
Wyst3r 4c0bfd4764 m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
Conflicts:
	BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
2017-02-24 10:41:22 +03:00
feos 39c5aae61b Revert "Merge pull request #731 from Wyst3r/master"
This reverts commit 318abf691a, reversing
changes made to 5d4c8020c2.
2017-02-23 16:56:38 +03:00
zeromus 6b298f07f2 do WhackMOTW after redirecting the dll directories fully, so that the shared RemoveMOTW that I moved to a common assembly can be found (wild guess) 2017-02-23 05:27:27 -06:00
zeromus daceefdd6a fix build. buzz off. 2017-02-23 04:54:29 -06:00
zeromus 5c53c9b925 build scripts should bomb harshly when msbuild fails, so appveyor fails. and also i guess so the batchfile fails and users dont get half-finished zips with missing files 2017-02-23 04:51:47 -06:00
zeromus 2bff78f7c6 break the build. buzz off. 2017-02-23 04:42:46 -06:00
feos 318abf691a Merge pull request #731 from Wyst3r/master
m64p: Use the core's built-in breakpoints
2017-02-22 22:53:00 +03:00
Wyst3r d665bad4c5 Merge branch 'master' into master 2017-02-22 19:51:13 +01:00
adelikat 5d4c8020c2 Delete more stuff 2017-02-22 10:12:14 -06:00