adelikat
ba21484ddd
add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases)
2015-08-05 20:12:09 -04:00
adelikat
3541c9e975
Make the lag counter settable, and expose this functionality in lua
2015-07-09 13:05:30 -04:00
adelikat
5bcdfb5991
IInputPollable - remove the set on LagCount as it is not needed
2015-06-11 01:23:14 +00:00
adelikat
8c12c5cbff
do read/writes in the z80 core itself, refactor sms and ti83 to not use them on their end of the callback, fixes sms only having read/write callbacks on a few mappers
2015-01-24 20:57:37 +00:00
adelikat
cdd0716420
wire up memory execute callbacks to SMS and TI83
2015-01-24 20:36:36 +00:00
adelikat
2ae19abf70
Rename some files called Input.cs into SMS.Input, etc to be more informative and better match our naming standards
2015-01-16 02:01:27 +00:00
goyuken
82fcd0bc5e
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
2015-01-14 22:37:37 +00:00
adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
adelikat
d62ba4e2b4
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
2015-01-13 22:18:07 +00:00
goyuken
98b12af680
sms: disassemble
2015-01-05 21:19:38 +00:00
adelikat
0f2197cec1
Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
2014-12-23 01:58:12 +00:00
adelikat
ffdeb618f7
IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations
2014-12-20 13:29:57 +00:00
adelikat
a8116297a0
Rename Register to RegisterValue
2014-12-20 13:16:15 +00:00
adelikat
7bebb66589
IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
2014-12-20 03:19:33 +00:00
adelikat
d08fb39cb8
Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type);
2014-12-15 22:19:10 +00:00
adelikat
725a8fb092
Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions
2014-12-14 18:58:16 +00:00
adelikat
9fc46f6764
mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done
2014-12-12 01:58:12 +00:00
adelikat
2d1a43dc65
MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
2014-12-07 18:53:56 +00:00
adelikat
0b84beec88
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
adelikat
309088211c
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
2014-12-05 00:05:40 +00:00
adelikat
d8a204572d
Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
2014-12-04 03:38:30 +00:00
adelikat
a07263c04e
Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
2014-12-04 00:43:12 +00:00
adelikat
c7c038b7ca
add more interfaces that got missed
2014-11-30 20:38:15 +00:00
adelikat
865795049b
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
2014-11-30 15:22:08 +00:00
adelikat
0e82fff3ff
Clean out ClearSaveRam() calls since they are no longer used
2014-11-24 15:00:54 +00:00
adelikat
1832894405
IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
2014-11-23 16:22:02 +00:00
goyuken
dc2ca1f010
remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
2014-10-31 15:46:13 +00:00
jlennox
a64017366c
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
jlennox
10b6bed056
Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister
2014-10-18 22:30:06 +00:00
adelikat
5ba74c631c
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
2014-09-01 18:43:41 +00:00
goyuken
79b741b869
sms: use standard message when bios is required but not supplied
2014-08-25 00:14:14 +00:00
goyuken
1d383a62cc
romloader stuffs, nag me if it breaks anything, i don't think it breaks anything
2014-08-23 19:06:37 +00:00
goyuken
f0c8bd3842
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
adelikat
6cba3568ef
More extension reorg
2014-07-03 17:23:03 +00:00
adelikat
467f8da2fb
Convert StringHelpers into extension methods, and merge into StringExtensions, change namespace of string extensions
2014-07-03 15:05:02 +00:00
adelikat
2f214dad71
Game Gear - fix typo in last commit of mine that caused Start to not work, and add default mappings for GG buttons
2014-06-27 02:24:18 +00:00
adelikat
179a5c3bb4
Different controller definition for Game Gear than SMS, since game gear is 1 player and has a start button and no pause button
2014-06-27 02:09:17 +00:00
adelikat
8231025b91
System Info - Fix detection of GG and SG-1000
2014-05-31 23:17:39 +00:00
adelikat
1c0f8674c3
SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83
2014-05-31 18:25:36 +00:00
adelikat
51660dd023
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
2014-05-31 17:03:21 +00:00
goyuken
b0970451aa
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
2014-04-30 23:48:37 +00:00
adelikat
de1cb218a6
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
2014-04-25 01:19:57 +00:00
adelikat
c74019a54d
Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
2014-04-22 00:38:59 +00:00
adelikat
a61ff53d9c
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
2014-04-19 22:23:13 +00:00
beirich
6ca5768a31
SMS/Coleco, refactor to remove PostLoadState() calls
2014-04-07 03:09:44 +00:00
beirich
13ebf95362
SMS: fix a nullptrexception on Auto region setting and game not in DB. Fix logical error with YM2413 disable setting and game not in db.
2014-03-25 02:12:42 +00:00
beirich
e291b3d5fa
SMS: Implement option for Auto Region (export/japan) and Auto Display type (NTSC/PAL)
2014-03-22 05:57:27 +00:00
beirich
77857f0e51
Convert SMS, Coleco, and TI83 to zeromus Serializer-class savestates
2014-03-22 04:46:01 +00:00
beirich
3153587eb3
SMS: fix GG Region detection
2014-03-20 04:19:38 +00:00
beirich
c179fd5fd6
Add OSD message notifier to CoreComm
2014-03-18 03:03:53 +00:00
beirich
c825720d33
SMS: Fix Ernie Els Golf GG (has on-cart volatile ram)
2014-03-18 02:23:10 +00:00
beirich
3b66e61c82
SMS: improve rendering accuracy of left-column blanking. I have to say I never thought that would be a thing that needed improved rendering. Also fix issue with when Sprite Overflow fires.
2014-03-18 00:50:08 +00:00
beirich
cbc4d925be
SMS: apply previous sprite fixes to doublesize renderer
2014-03-17 11:51:00 +00:00
beirich
227007c07d
SMS: rework sprite render code, passing several additional VDP tests, and also fixing Fantastic Dizzy.
2014-03-17 05:05:57 +00:00
beirich
eeeb71dfe0
SMS: implement VDP/PSG IO port mirroring. passes some additional VDP tests
2014-03-17 03:56:42 +00:00
beirich
8b844bff34
SMS: lots of gamedb things. And initial terebi oekaki mapper emulation; mouse interface still missing. GG gamedb still in flux but, commit before this commit gets any bigger
2014-03-17 03:00:07 +00:00
beirich
8496f71812
SMS: Korean mappers work. Fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin
2014-03-14 04:30:01 +00:00
beirich
b1a37724a1
SMS: hook up Export/Japan, NTSC/PAL, BIOS Enable, and US/JP Bios selection
2014-03-13 04:49:39 +00:00
beirich
8daab82463
SMS: Add Export/Japan, NTSC/PAL, Enable BIOS options to SMS menu. Not yet hooked up to core.
2014-03-13 04:15:05 +00:00
beirich
7e77c5a116
SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals
2014-03-06 04:43:36 +00:00
beirich
d2d6d00938
SMS: Import improved TMS-mode sprite render code from Colecovision core, fixes Bank Panic (SG1000) intro screen at least
2014-03-06 00:52:27 +00:00
beirich
60147ffbab
SMS: quickfix, only load SMS BIOS on SMS games (not Game Gear or SG1000)
2014-03-05 12:49:27 +00:00
beirich
9a59155177
SMS: initial support for SMS BIOSes. Some future work is pending regarding when to use what bios or no bios. (hooray regions)
2014-03-05 05:09:20 +00:00
beirich
d328fd0479
SMS: add option to make 3d games playable. some are actually interesting. sega does what nintendont
2014-03-05 02:20:22 +00:00
beirich
e4e04e7b9d
SMS: Sprite Limit and Force Stereo Separation no longer require core reboot
2014-02-27 00:28:05 +00:00
goyuken
7a9eb9f6cb
change some memory domains to exception out on out of range access instead of silent masking
2014-02-26 20:18:48 +00:00
goyuken
4174751212
SMS VDP Viewer: correct BG size for 192 line mode
2014-02-13 19:10:39 +00:00
beirich
2dc01eab33
pasky better do something cool with this to warrant janking up my HuC6280 core
2014-02-08 20:18:36 +00:00
beirich
4f65c621e5
SMS: maybe fix some desyncs. needs retest by someone that can make it fail
2014-01-31 03:50:38 +00:00
adelikat
7393f132ab
Move CPUs from Emulation.Common to Emulation.Cores
2014-01-22 01:14:36 +00:00
goyuken
bdfbafdfca
SMS: support new settings infrastructure. this adds enableFM and allowOverclock as sync relevant settings for movie files (but of course, they won't end up in Movie 1.0 files)
2013-12-24 01:06:17 +00:00
goyuken
d37796ab1c
more new core config framework; this time GAEMBOY
2013-12-23 02:51:41 +00:00
goyuken
bd205f47dc
update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
...
tweak Binding, RecentFiles, and PathEntry to work with the new serializer. on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings. at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
adelikat
50d4a3307a
Rip out UpdateControls() method from IController, also some code cleanup in related files
2013-12-07 00:53:06 +00:00
adelikat
7e45f13282
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
2013-11-15 14:05:47 +00:00