alyosha-tas
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4e8ae412fe
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FDS IRQ's round 2
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2018-01-09 13:23:13 -05:00 |
alyosha-tas
|
9df6d3c01e
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FDS: fix timer IRQ timing
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2018-01-09 12:22:26 -05:00 |
alyosha-tas
|
f6c23270cc
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FDS: Fix Behaviour of disk status bit
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2018-01-07 14:57:41 -05:00 |
alyosha-tas
|
9498206980
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NESHawk: FDS Timer IRQ's
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2017-10-23 17:15:08 -04:00 |
nattthebear
|
999dcdaec8
|
The power of C# 5, or 6, or something
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2017-05-07 16:54:18 -04:00 |
alyosha-tas
|
e51c6c6911
|
adjust FDS audio
|
2016-09-11 15:14:32 -04:00 |
alyosha-tas
|
2c431e75b2
|
more FDS audio clean up
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2016-09-10 17:07:54 -04:00 |
alyosha-tas
|
26e300f8da
|
more partial FDS audio fixes
fixes damage sounds in kid icarus and zelda II
completely fixes sword sounds in zelda 1
need more test cases
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2016-09-10 12:52:06 -04:00 |
alyosha-tas
|
addaf2fa91
|
Fix Mod table writes
(mostly) fixes sword sounds in FDS Zelda 1.
Numerous other problems remain.
|
2016-09-09 21:22:53 -04:00 |
alyosha-tas
|
cd9204b5e4
|
Fix timer IRQs
I think this is correct, Druid works now and I didn't notice any problems on zelda.
|
2016-09-05 22:37:47 -04:00 |
nattthebear
|
111648cf98
|
Break a bunch of memory domain stuff with pointless refactoring
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2016-04-13 19:50:06 -04:00 |
goyuken
|
c9d630b330
|
FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now.
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2015-02-23 22:40:51 +00:00 |
goyuken
|
8bf7c960cf
|
some stuff, not ready yet
|
2015-02-19 03:16:33 +00:00 |
adelikat
|
4a39b5a619
|
Hex Editor - if a domain is not writable, switch to a "read only" mode
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2015-01-25 15:42:07 +00:00 |
adelikat
|
7ed8704555
|
add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua
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2015-01-25 14:37:37 +00:00 |
adelikat
|
91ffc17aae
|
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
|
2015-01-18 15:25:47 +00:00 |
goyuken
|
e9b38bbbca
|
nes fds: decrease rate of debug message spew
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2014-12-22 22:27:30 +00:00 |
adelikat
|
0e82fff3ff
|
Clean out ClearSaveRam() calls since they are no longer used
|
2014-11-24 15:00:54 +00:00 |
goyuken
|
4b0efa8496
|
NES-FDS: fix divide by zero error when a game uses FDS audio without ever having written to a particular register
|
2014-08-09 15:51:01 +00:00 |
goyuken
|
45b8854295
|
expand use of MissingFirmwareException
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2014-07-31 22:06:11 +00:00 |
goyuken
|
67fdb46ca2
|
workaround issue 146
|
2014-03-23 15:00:56 +00:00 |
goyuken
|
704d269073
|
nes: fds: make some slight adjustments to audio based on new information. ai senshi nicol still sounds like a cheese grater
|
2014-01-26 17:09:08 +00:00 |
goyuken
|
a399dbe91e
|
NES: Move boardproperties into movie 2.0 syncsettings objects, and add a rudimentary UI for changing them
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2014-01-01 03:03:10 +00:00 |
goyuken
|
e673062d0f
|
NES: namcot 163: clean up and rework audio slightly. about 5% speedup in King of Kings and えりかとさとるの夢冒険
also clean up some old junk in FDS audio, no code changes
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2013-12-28 17:06:57 +00:00 |
goyuken
|
de71c0d8c7
|
support some rogue FDS disk format
|
2013-12-08 21:39:17 +00:00 |
adelikat
|
7e45f13282
|
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |