Commit Graph

6006 Commits

Author SHA1 Message Date
beirich 9a59155177 SMS: initial support for SMS BIOSes. Some future work is pending regarding when to use what bios or no bios. (hooray regions) 2014-03-05 05:09:20 +00:00
goyuken 1b3009d849 also fix stereo audio in dual GB (But in this case we just downmix to mono since we have two gameboys one out each speaker) 2014-03-05 05:06:34 +00:00
goyuken dbe0106814 i did not know that the gameboy had stereo audio 2014-03-05 05:03:13 +00:00
goyuken b2eef124e2 nes: controller infrastructure 2014-03-05 04:08:24 +00:00
beirich d328fd0479 SMS: add option to make 3d games playable. some are actually interesting. sega does what nintendont 2014-03-05 02:20:22 +00:00
goyuken 804fed9375 NES: infrastructure stuff 2014-03-04 23:18:10 +00:00
beirich 197ca96630 preliminary add SMS bios to firmwares db and UI. not hooked up to core yet. nor all bioses added 2014-03-04 02:33:39 +00:00
goyuken 92c934b9a9 nes: squeeze a few more percent out of the nametable viewer 2014-03-01 23:43:04 +00:00
adelikat 877d81b0ff Fix bug where adding to Ram Watch from another dialog while it has changes and autoload is on was asking you to save changes before adding an address 2014-03-01 19:16:17 +00:00
adelikat f15a1bc36b Hex Editor - fix ability to highlight past the end of a domain 2014-03-01 19:05:20 +00:00
adelikat fc8cb97ce3 Hex Editor - when freezing/unfreezing, update highlighter colors 2014-03-01 18:09:09 +00:00
adelikat 75b9b132b6 Hex Editor - make freezing a range of addresses not slow 2014-03-01 18:04:21 +00:00
goyuken 1fbc833361 NES: fix some CNROM games. dunno how they got broken? 2014-03-01 16:58:01 +00:00
adelikat bb3a76cb3d Hex Editor - speed up Freeze Addresses more by not calling update tools that are already updated due to event handlers 2014-03-01 16:36:26 +00:00
adelikat 97bf870b74 Ram Tools - speed up many situations that are slow when freezing/unfreezing addresses with multiple tools open due to sloppy handling of change events 2014-03-01 16:30:06 +00:00
adelikat 827e2c44f8 Fix some inconsistent spelling in a Ram Watch and Search context menus, and some slight formatting cleanup on hex editor 2014-03-01 15:21:17 +00:00
adelikat 0a0f144aa8 Lua - Bit library - fix support for uint values 2014-03-01 15:04:19 +00:00
goyuken caf30ca015 NES: nametable viewer: moderate speedup 2014-03-01 05:36:43 +00:00
goyuken f346b604d4 NES: support CAMERICA-GAMEGENIE (partially). you can't actually use it; it's mostly for documentation purposes. 2014-03-01 00:02:53 +00:00
goyuken 65accb7c94 woops 2014-02-28 04:16:54 +00:00
goyuken 3ffde6b88a NES: rework controller infrastructure. zappers and such will be coming soon now 2014-02-28 04:05:36 +00:00
goyuken f1cd0b888f never fear; you'll be able to use your ddr pads to play final fantasy soon enough 2014-02-27 23:34:56 +00:00
goyuken 5227a5a05d more unfinished controller infrastructure 2014-02-27 20:59:10 +00:00
goyuken dcb2098055 NES: fix some peek memory semantics 2014-02-27 20:58:00 +00:00
goyuken f1a81e8462 fix comment 2014-02-27 04:04:55 +00:00
goyuken 8d2b644686 stuff, not done yet 2014-02-27 04:02:58 +00:00
beirich f27dd11389 PCE: Sprite Limit no longer requires Core Reboot. Also, selecting Equalize Volumes no longer makes it impossible to load a HuCard. 2014-02-27 01:00:21 +00:00
beirich e4e04e7b9d SMS: Sprite Limit and Force Stereo Separation no longer require core reboot 2014-02-27 00:28:05 +00:00
goyuken 8e0952c494 gambatte: support reading\writing IER through the HRAM memory domain. if you write something funny there and break something, then you better call al gore 2014-02-26 20:24:31 +00:00
goyuken 7a9eb9f6cb change some memory domains to exception out on out of range access instead of silent masking 2014-02-26 20:18:48 +00:00
zeromus d0aec59e55 snes-dont malfunction CARTROM memdomain when having a npow2 romsize 2014-02-26 09:33:38 +00:00
goyuken fa9f1c69b8 nes: fix bug with loading UNIF files with no chr rom.
nes: support mapper "FS304" (UNIF only)
2014-02-26 03:09:54 +00:00
goyuken f6c1c7eba2 NES: PPU Viewer: support MMC5 ExAttr mode 2014-02-25 22:54:25 +00:00
adelikat f714093b23 Movies 2.0 - some progress towards supporting floats 2014-02-25 02:56:32 +00:00
adelikat a6176d09e8 Object -> object 2014-02-24 03:25:57 +00:00
adelikat 186939f157 Hex Editor - fix the Find dialog box behavior, now correctly allows all characters and casings when switching to text mode 2014-02-24 03:18:43 +00:00
adelikat 3cf2ba7afc Some nitpicky code cleanup on a few files before I do something useful with them 2014-02-24 02:50:56 +00:00
goyuken b1dc3f0f48 nes: mmc5: fix uncharted waters, and presumably some other 16K WRAM games 2014-02-24 01:01:15 +00:00
goyuken cdd19396d4 nes: mmc5: implement NT fill mode. fixes "flying through clouds" level intro to laser invasion 2014-02-23 23:03:44 +00:00
adelikat 33fdf03af6 Lua - fix forms.newForm() 2014-02-23 22:47:45 +00:00
goyuken d7371fcf42 saturnus: support 8mbit/32mbit dram cart as a syncsetting. this inflates your savestate size heavily, of course... 2014-02-23 17:06:24 +00:00
goyuken 17f64cf8f5 nes: MMC5: fix exram extended attribute mode for CHR ROMs larger than 256KiB? hard to tell 2014-02-23 16:22:30 +00:00
adelikat 02ea7d360f some code cleanup 2014-02-22 23:59:52 +00:00
goyuken a907d3ce7b mainform: COLORS! 2014-02-22 21:59:46 +00:00
zeromus 0961649dfd fix bug that made statusbar look ugly after going fullscreen 2014-02-22 21:54:42 +00:00
goyuken cb898334ac remove debug statement accidentally left in previous commit 2014-02-22 04:01:00 +00:00
goyuken 220dabafb7 NES: fix major league for change in database autism 2014-02-21 23:31:44 +00:00
goyuken 3d7a0e445b gpgx: clean up 32bpp code (no functional changes) 2014-02-21 17:07:09 +00:00
goyuken 6c2aad545f 7800: fix PAL color display 2014-02-21 17:00:06 +00:00
goyuken 9d0e22292d GPGX: show "PAL" flag properly in movie files 2014-02-21 00:30:52 +00:00