Commit Graph

1634 Commits

Author SHA1 Message Date
adelikat c6e0e9fa57 Rename CoreAttributes to CoreAttribute as to not be a bad person 2017-07-12 14:10:55 -05:00
adelikat 277c25c349 path configs for TST 2017-07-11 17:32:06 -05:00
nattthebear ff58de56a1 TSTHawk: Settings? 2017-07-11 18:12:03 -04:00
adelikat 875597ec24 remove movie.rerecordcount that has been deprecated for a long time now 2017-07-11 08:01:41 -05:00
adelikat 6074bd94e9 route .32x files to pico drive 2017-07-10 20:54:41 -05:00
zeromus 75f3ef9b4e fix regressions in path management caused by my trying to fix other things. whatever use case involved file:// may be broken now too, but im not sure. 2017-07-10 19:26:36 -05:00
adelikat 597708765a Lua canvas - use LuaMethodAttribute (if available) when registering canvas methods, also fix casing of a few methods for consistency, fixes #908 2017-07-10 14:59:05 -05:00
adelikat 9581ce6a93 rename LuaMethodAttributes to LuaMethodAttribute so as not to be a bad person 2017-07-10 14:02:08 -05:00
zeromus d68126ca82 fix build 2017-07-10 00:02:30 -05:00
zeromus 3417453b43 use NLua+KopiLua instead of LuaInterface 2017-07-09 23:51:02 -05:00
nattthebear 924515c69d Pizza: Fix trying to load a CGB rom in SGB causing the universe to explode 2017-07-09 14:44:56 -04:00
adelikat 2396ebeb82 use GLobal.Game to determine 32x flag 2017-07-09 12:27:13 -05:00
adelikat 4b2dfa97f8 asdf 2017-07-09 12:08:10 -05:00
nattthebear dd7389f848 PicoDrive: Add core query whether 32X hardware is currently active. Remove code that assumed that the emulator would always activate 32X hardware when _32xPreinit was true, or that it would never activate 32X hardware when _32xPreinit was false. Both assumptions are false. 2017-07-09 12:14:27 -04:00
adelikat a7766fc4ee capture game gear flag in movies 2017-07-09 11:11:33 -05:00
adelikat bbe9db2c62 Capture 32x flag in movies 2017-07-09 10:56:18 -05:00
adelikat d46e81ed5f Rom loader - support loading the pico core from gamedb, set 32x games to pico and 32x mode 2017-07-09 10:23:26 -05:00
nattthebear 0ee1832d57 Adult Video Games 2017-07-09 11:18:03 -04:00
adelikat 9a5ae16c7d remove the 32bit gpgx, and refactor things to only use the 64 bit version. keep 64bit stuff in a gpgx64 folder to avoid git auto-rename detection shenanigans 2017-07-09 09:21:03 -05:00
adelikat 7156d9c7c8 SNES - allow setting core from gamdb, set a bunch of roms to bsnes that either crash or do not run in snes9x, should fix #906 2017-07-08 21:33:21 -05:00
zeromus 5986a03543 refactorer in chief moved VsyncNumerator from a corecomm field to an interface property and then made it throw invalid operation exceptions on types where it doesnt make sense because thats just what you have to do when you choose to use interfaces, but users dont know whether it makes sense to call that. so return 0 instead of throwing exceptions. (should fix crashes dumping AVI with OSD captured) 2017-07-01 17:18:55 -05:00
adelikat a2a27fb634 Merge branch 'a26peripherals' 2017-06-30 08:36:49 -05:00
adelikat 9c60243f4e remove unused deterministic flag from LibsnesCore contructor 2017-06-29 19:56:17 -05:00
adelikat 3be2a92390 wire up pizza boy as a sgb option in the core menu 2017-06-29 19:34:02 -05:00
adelikat f5cb35a862 Atari 2600 - vritual pad and mnemonics for paddles 2017-06-28 14:27:15 -05:00
adelikat e604406f41 fix description of the SQL lua library 2017-06-27 20:26:16 -05:00
zeromus 00968423a0 fix crash loading tasproj with bitmap thumbnails caused by 43cb50d5c3 2017-06-27 17:14:23 -05:00
zeromus 7a2c8bbf69 shut up MSB3270 2017-06-27 16:25:50 -05:00
zeromus f536002053 ramwatch: print diffs as integers always, fixes spurious - display as well as what I assume is a combination of unwanted and illogical behaviour attempting to display it as the same format as the value 2017-06-27 16:20:19 -05:00
zeromus 872bc39583 Merge pull request #890 from wert23239/SQL
Added SQLite Calls to Lua
2017-06-26 22:00:53 -05:00
wert23239 6f2f09dbda Fixed SQL dll from x86 to x64 2017-06-26 20:06:39 -04:00
wert23239 6cc06fc898 Small spelling mistake 2017-06-26 19:53:53 -04:00
wert23239 d85ef21899 "Added SQLite Calls to Lua 2017-06-26 19:48:42 -04:00
zeromus cad5f441dd fix build paths to output 2017-06-26 17:57:50 -05:00
zeromus 0085729392 delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work. 2017-06-26 17:47:51 -05:00
zeromus 9ad4c32b73 fix global base path handling to make some sense to me 2017-06-25 23:12:31 -05:00
adelikat 4982af7521 Merge branch 'master' into waterbox2
# Conflicts:
#	BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.ISaveRam.cs
2017-06-19 10:04:46 -05:00
adelikat d7423d45a0 File Extensions dialog - support .cue, also fix specific platform setting it looks like it never worked in the first place 2017-06-17 17:29:16 -05:00
nattthebear aac25082d0 Video dumping: Store the audiosync option in configuration, and default it to true. If the emulator's av output is perfect, the two will produce identical results. In every instance I'm aware of where the emulator's av output is not perfect, the audio sync mode will produce better results. 2017-06-16 14:11:43 -04:00
alyosha-tas 93254b4b6e Update RomLoader.cs
Fixes #865
2017-06-16 10:35:41 -04:00
nattthebear 8fa903c004 pizza progress: it runs 2017-06-15 19:00:41 -04:00
adelikat c33271e534 make mGBA the default GBA core 2017-06-13 17:35:10 -05:00
adelikat 4ce583b141 Movie import - import smv's with snes9x sync settings but lsmv as bsnes, dont' set profile of bsnes. Set the core toggle based on which movie being imported (this could be annoying but so can a movie load exception) 2017-06-12 20:56:32 -05:00
adelikat b38237a3fc expose snes9x in release builds 2017-06-12 17:45:05 -05:00
zeromus 39433e509e change some output64 to output 2017-06-12 01:38:02 -05:00
zeromus 0942d4f498 remove x86 project configurations 2017-06-12 01:24:35 -05:00
zeromus eec9c54236 comment out all dynarec related things 2017-06-11 17:24:32 -05:00
zeromus 103bf484b6 fix racey crash during rewinder thread shutdown 2017-06-11 17:24:32 -05:00
nattthebear 9f19e00668 add Miniz-based ZipWriter. Ends up being aboot 15-20% faster than FrameworkZipWriter, but as a minus requires the entire contents of each chunk to be buffered first. Not connected until I can think of a better strategy... 2017-06-11 14:37:19 -04:00
adelikat 20ccb66318 Mnemonics - Hack to support 10+ controllers 2017-06-11 12:04:02 -05:00