TSTHawk: Settings?

This commit is contained in:
nattthebear 2017-07-11 18:11:05 -04:00
parent 5978db7036
commit ff58de56a1
8 changed files with 3819 additions and 3503 deletions

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@ -539,7 +539,8 @@ namespace BizHawk.Client.Common
break;
case "PCFX":
nextEmulator = new Tst(nextComm, new[] { disc });
nextEmulator = new Tst(nextComm, new[] { disc },
(Tst.Settings)GetCoreSettings<Tst>(), (Tst.SyncSettings)GetCoreSyncSettings<Tst>());
break;
case "PCE":
case "PCECD":

File diff suppressed because it is too large Load Diff

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@ -1774,6 +1774,7 @@ namespace BizHawk.Client.EmuHawk
virtualBoyToolStripMenuItem.Visible = false;
sNESToolStripMenuItem.Visible = false;
neoGeoPocketToolStripMenuItem.Visible = false;
pCFXToolStripMenuItem.Visible = false;
switch (system)
{
@ -1861,6 +1862,9 @@ namespace BizHawk.Client.EmuHawk
case "NGP":
neoGeoPocketToolStripMenuItem.Visible = true;
break;
case "PCFX":
pCFXToolStripMenuItem.Visible = true;
break;
}
}
@ -4294,6 +4298,11 @@ namespace BizHawk.Client.EmuHawk
GenericCoreConfig.DoDialog(this, "NeoPop Settings");
}
private void preferencesToolStripMenuItem3_Click(object sender, EventArgs e)
{
GenericCoreConfig.DoDialog(this, "PC-FX Settings");
}
private bool Rewind(ref bool runFrame, long currentTimestamp, out bool returnToRecording)
{
var isRewinding = false;

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@ -35,6 +35,22 @@ namespace BizHawk.Emulation.Cores.Consoles.NEC.PCFX
RAINBOW = 256
}
[StructLayout(LayoutKind.Sequential)]
public class FrontendSettings
{
public int AdpcmEmulateBuggyCodec;
public int AdpcmSuppressChannelResetClicks;
public int HiResEmulation;
public int DisableSpriteLimit;
public int ChromaInterpolation;
public int ScanlineStart;
public int ScanlineEnd;
public int CdSpeed;
public int CpuEmulation;
public int Port1;
public int Port2;
}
[BizImport(CC)]
public abstract void SetCDCallbacks(LibSaturnus.CDTOCCallback toccallback,
LibSaturnus.CDSectorCallback sectorcallback);
@ -44,5 +60,8 @@ namespace BizHawk.Emulation.Cores.Consoles.NEC.PCFX
[BizImport(CC)]
public abstract void EnableLayers(Layers mask);
[BizImport(CC)]
public abstract void PutSettingsBeforeInit(FrontendSettings s);
}
}

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@ -9,12 +9,16 @@ using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Consoles.NEC.PCFX
{
[CoreAttributes("T. S. T.", "Mednafen Team", true, false, "0.9.44.1",
"https://mednafen.github.io/releases/", false)]
public class Tst : WaterboxCore, IDriveLight
public class Tst : WaterboxCore, IDriveLight,
ISettable<Tst.Settings, Tst.SyncSettings>
{
private static readonly DiscSectorReaderPolicy _diskPolicy = new DiscSectorReaderPolicy
{
@ -35,7 +39,7 @@ namespace BizHawk.Emulation.Cores.Consoles.NEC.PCFX
throw new InvalidOperationException("To load a PC-FX game, please load the CUE file and not the BIN file.");
}
public Tst(CoreComm comm, IEnumerable<Disc> disks)
public Tst(CoreComm comm, IEnumerable<Disc> disks, Settings settings, SyncSettings syncSettings)
: base(comm, new Configuration
{
DefaultFpsNumerator = 7159091,
@ -56,6 +60,9 @@ namespace BizHawk.Emulation.Cores.Consoles.NEC.PCFX
_diskReaders = disks.Select(d => new DiscSectorReader(d) { Policy = _diskPolicy }).ToArray();
_cdTocCallback = CDTOCCallback;
_cdSectorCallback = CDSectorCallback;
_settings = settings ?? new Settings();
_syncSettings = syncSettings ?? new SyncSettings();
BufferHeight = _settings.ScanlineEnd - _settings.ScanlineStart + 1;
_core = PreInit<LibTst>(new PeRunnerOptions
{
@ -68,14 +75,16 @@ namespace BizHawk.Emulation.Cores.Consoles.NEC.PCFX
});
SetCdCallbacks();
SetNativeSettingsBeforeInit();
if (!_core.Init(_disks.Length, bios))
throw new InvalidOperationException("Core rejected the CDs!");
ClearCdCallbacks();
PostInit();
SetCdCallbacks();
_controllerDeck = new TstControllerDeck(new[] { ControllerType.Gamepad, ControllerType.Gamepad });
_controllerDeck = new TstControllerDeck(new[] { _syncSettings.Port1, _syncSettings.Port2 });
ControllerDefinition = _controllerDeck.Definition;
SetLayerSettings();
}
public override int VirtualWidth => VirtualHeight > 240 ? 586 : 293;
@ -119,5 +128,228 @@ namespace BizHawk.Emulation.Cores.Consoles.NEC.PCFX
public bool DriveLightEnabled => true;
public bool DriveLightOn { get; private set; }
#region ISettable
public class Settings
{
[Description("Emulate a buggy ADPCM codec that makes some games sound better")]
[DefaultValue(false)]
public bool AdpcmEmulateBuggyCodec { get; set; }
[Description("Suppress clicks on ADPCM channel resets")]
[DefaultValue(true)]
public bool AdpcmSuppressChannelResetClicks { get; set; }
public enum DotClockWidths
{
Fast = 256,
Good = 341,
Pedantic = 1024
}
[Description("Quality for high-width resolution output")]
[DefaultValue(DotClockWidths.Good)]
public DotClockWidths HiResEmulation { get; set; }
[Description("Disable the hardware limit of 16 sprites per scanline")]
[DefaultValue(false)]
public bool DisableSpriteLimit { get; set; }
[Description("Increase quality of some YUV output. Can cause graphical glitches")]
[DefaultValue(false)]
public bool ChromaInterpolation { get; set; }
[Description("First scanline to render")]
[DefaultValue(4)]
[Range(0, 8)]
public int ScanlineStart { get; set; }
[Description("Last scanline to render")]
[DefaultValue(235)]
[Range(231, 239)]
public int ScanlineEnd { get; set; }
[Description("Show layer BG0")]
[DefaultValue(true)]
public bool ShowLayerBG0 { get { return _showLayerBG0; } set { _showLayerBG0 = value; } }
[DeepEqualsIgnore]
private bool _showLayerBG0;
[Description("Show layer BG1")]
[DefaultValue(true)]
public bool ShowLayerBG1 { get { return _showLayerBG1; } set { _showLayerBG1 = value; } }
[DeepEqualsIgnore]
private bool _showLayerBG1;
[Description("Show layer BG2")]
[DefaultValue(true)]
public bool ShowLayerBG2 { get { return _showLayerBG2; } set { _showLayerBG2 = value; } }
[DeepEqualsIgnore]
private bool _showLayerBG2;
[Description("Show layer BG3")]
[DefaultValue(true)]
public bool ShowLayerBG3 { get { return _showLayerBG3; } set { _showLayerBG3 = value; } }
[DeepEqualsIgnore]
private bool _showLayerBG3;
[Description("Show layer VDC-A BG")]
[DefaultValue(true)]
public bool ShowLayerVDCABG { get { return _showLayerVDCABG; } set { _showLayerVDCABG = value; } }
[DeepEqualsIgnore]
private bool _showLayerVDCABG;
[Description("Show layer VDC-A SPR")]
[DefaultValue(true)]
public bool ShowLayerVDCASPR { get { return _showLayerVDCASPR; } set { _showLayerVDCASPR = value; } }
[DeepEqualsIgnore]
private bool _showLayerVDCASPR;
[Description("Show layer VDC-B BG")]
[DefaultValue(true)]
public bool ShowLayerVDCBBG { get { return _showLayerVDCBBG; } set { _showLayerVDCBBG = value; } }
[DeepEqualsIgnore]
private bool _showLayerVDCBBG;
[Description("Show layer VDC-B SPR")]
[DefaultValue(true)]
public bool ShowLayerVDCBSPR { get { return _showLayerVDCBSPR; } set { _showLayerVDCBSPR = value; } }
[DeepEqualsIgnore]
private bool _showLayerVDCBSPR;
[Description("Show layer RAINBOW")]
[DefaultValue(true)]
public bool ShowLayerRAINBOW { get { return _showLayerRAINBOW; } set { _showLayerRAINBOW = value; } }
[DeepEqualsIgnore]
private bool _showLayerRAINBOW;
public Settings Clone()
{
return (Settings)MemberwiseClone();
}
public static bool NeedsReboot(Settings x, Settings y)
{
return !DeepEquality.DeepEquals(x, y);
}
public Settings()
{
SettingsUtil.SetDefaultValues(this);
}
}
public class SyncSettings
{
[Description("Speed of the CD-ROM drive. Can decrease load times")]
[DefaultValue(2)]
[Range(2, 10)]
public int CdSpeed { get; set; }
public enum CpuType
{
Fast,
Accurate,
Auto
}
[Description("CPU emulation accuracy. Auto chooses per game from a database")]
[DefaultValue(CpuType.Auto)]
public CpuType CpuEmulation { get; set; }
[Description("Input device for the left port")]
[DefaultValue(ControllerType.Gamepad)]
public ControllerType Port1 { get; set; }
[Description("Input device for the right port")]
[DefaultValue(ControllerType.Gamepad)]
public ControllerType Port2 { get; set; }
public SyncSettings Clone()
{
return (SyncSettings)MemberwiseClone();
}
public static bool NeedsReboot(SyncSettings x, SyncSettings y)
{
return !DeepEquality.DeepEquals(x, y);
}
public SyncSettings()
{
SettingsUtil.SetDefaultValues(this);
}
}
private Settings _settings;
private SyncSettings _syncSettings;
public Settings GetSettings()
{
return _settings.Clone();
}
public SyncSettings GetSyncSettings()
{
return _syncSettings.Clone();
}
public bool PutSettings(Settings o)
{
var ret = Settings.NeedsReboot(_settings, o);
_settings = o;
SetLayerSettings();
return ret;
}
public bool PutSyncSettings(SyncSettings o)
{
var ret = SyncSettings.NeedsReboot(_syncSettings, o);
_syncSettings = o;
return ret;
}
private void SetNativeSettingsBeforeInit()
{
var s = new LibTst.FrontendSettings
{
AdpcmEmulateBuggyCodec = _settings.AdpcmEmulateBuggyCodec ? 1 : 0,
AdpcmSuppressChannelResetClicks = _settings.AdpcmSuppressChannelResetClicks ? 1 : 0,
HiResEmulation = (int)_settings.HiResEmulation,
DisableSpriteLimit = _settings.DisableSpriteLimit ? 1 : 0,
ChromaInterpolation = _settings.ChromaInterpolation ? 1 : 0,
ScanlineStart = _settings.ScanlineStart,
ScanlineEnd = _settings.ScanlineEnd,
CdSpeed = _syncSettings.CdSpeed,
CpuEmulation = (int)_syncSettings.CpuEmulation,
Port1 = (int)_syncSettings.Port1,
Port2 = (int)_syncSettings.Port2
};
_core.PutSettingsBeforeInit(s);
}
private void SetLayerSettings()
{
var l = LibTst.Layers.None;
if (_settings.ShowLayerBG0)
l |= LibTst.Layers.BG0;
if (_settings.ShowLayerBG1)
l |= LibTst.Layers.BG1;
if (_settings.ShowLayerBG2)
l |= LibTst.Layers.BG2;
if (_settings.ShowLayerBG3)
l |= LibTst.Layers.BG3;
if (_settings.ShowLayerVDCABG)
l |= LibTst.Layers.VDCA_BG;
if (_settings.ShowLayerVDCASPR)
l |= LibTst.Layers.VDCA_SPR;
if (_settings.ShowLayerVDCBBG)
l |= LibTst.Layers.VDCB_BG;
if (_settings.ShowLayerVDCBSPR)
l |= LibTst.Layers.VDCB_SPR;
if (_settings.ShowLayerRAINBOW)
l |= LibTst.Layers.RAINBOW;
_core.EnableLayers(l);
}
#endregion
}
}

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@ -5,6 +5,8 @@
"editor.detectIndentation": false,
"files.associations": {
"*.inc": "cpp",
"system_error": "cpp"
"system_error": "cpp",
"ios": "cpp",
"xiosbase": "cpp"
}
}

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@ -116,3 +116,5 @@ extern bool Setting_NoSpriteLimit;
extern bool Setting_AdpcmBuggy;
extern bool Setting_AdpcmNoClicks;
extern bool Setting_ChromaInterpolate;
extern int Setting_PortDevice[2];

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@ -669,7 +669,7 @@ class MyCDIF : public CDIF
static std::vector<CDIF *> CDInterfaces;
static uint32_t InputData[8];
struct MyFrameInfo: public FrameInfo
struct MyFrameInfo : public FrameInfo
{
uint32_t Buttons[3]; // port 1, port 2, console
};
@ -692,7 +692,7 @@ EXPORT bool Init(int numDisks, const uint8_t *bios)
// multitap is experimental emulation for a never release peripheral, so let's ignore it for now
FXINPUT_SetMultitap(false, false);
for (int i = 0; i < 2; i++)
FXINPUT_SetInput(i, 1, &InputData[i]); // FXIT_GAMEPAD
FXINPUT_SetInput(i, Setting_PortDevice[i], &InputData[i]); // FXIT_GAMEPAD
PCFX_Power();
Ess.pixels = FrameBuffer;
@ -706,14 +706,14 @@ EXPORT bool Init(int numDisks, const uint8_t *bios)
static int ActiveDisk;
static uint32_t PrevConsoleButtons;
EXPORT void FrameAdvance(MyFrameInfo& f)
EXPORT void FrameAdvance(MyFrameInfo &f)
{
for (int i = 0; i < 2; i++)
InputData[i] = f.Buttons[i];
Lagged = true;
uint32_t ConsoleButtons = f.Buttons[2];
int NewActiveDisk = ActiveDisk;
#define ROSE(n) ((ConsoleButtons & 1 << (n)) > (PrevConsoleButtons & 1 << (n)))
#define ROSE(n) ((ConsoleButtons & 1 << (n)) > (PrevConsoleButtons & 1 << (n)))
if (ROSE(0))
PCFX_Power();
if (ROSE(1))
@ -722,7 +722,7 @@ EXPORT void FrameAdvance(MyFrameInfo& f)
NewActiveDisk--;
if (ROSE(3))
NewActiveDisk++;
#undef ROSE
#undef ROSE
NewActiveDisk = std::max(NewActiveDisk, -1);
NewActiveDisk = std::min<int>(NewActiveDisk, CDInterfaces.size() - 1);
if (NewActiveDisk != ActiveDisk)
@ -738,8 +738,8 @@ EXPORT void FrameAdvance(MyFrameInfo& f)
f.Samples = Ess.SoundBufSize;
f.Lagged = Lagged;
const uint32_t* src = FrameBuffer;
uint32_t* dst = f.VideoBuffer;
const uint32_t *src = FrameBuffer;
uint32_t *dst = f.VideoBuffer;
const int srcp = 1024;
const int dstp = Ess.w;
src += Ess.y * srcp + Ess.x;
@ -819,6 +819,37 @@ bool Setting_AdpcmBuggy = false;
bool Setting_AdpcmNoClicks = true;
bool Setting_ChromaInterpolate = false;
int Setting_PortDevice[2];
struct FrontendSettings
{
int32_t AdpcmEmulateBuggyCodec;
int32_t AdpcmSuppressChannelResetClicks;
int32_t HiResEmulation;
int32_t DisableSpriteLimit;
int32_t ChromaInterpolation;
int32_t ScanlineStart;
int32_t ScanlineEnd;
int32_t CdSpeed;
int32_t CpuEmulation;
int32_t Port1;
int32_t Port2;
};
EXPORT void PutSettingsBeforeInit(const FrontendSettings &s)
{
Setting_AdpcmBuggy = s.AdpcmEmulateBuggyCodec;
Setting_AdpcmNoClicks = s.AdpcmSuppressChannelResetClicks;
Setting_HighDotclockWidth = s.HiResEmulation;
Setting_NoSpriteLimit = s.DisableSpriteLimit;
Setting_ChromaInterpolate = s.ChromaInterpolation;
Setting_SlStart = s.ScanlineStart;
Setting_SlEnd = s.ScanlineEnd;
Setting_CdSpeed = s.CdSpeed;
Setting_CpuEmulation = s.CpuEmulation;
Setting_PortDevice[0] = s.Port1;
Setting_PortDevice[1] = s.Port2;
}
/*MDFNGI EmulatedPCFX =
{