Commit Graph

313 Commits

Author SHA1 Message Date
goyuken 00b3146615 gpgx: fix audio CD scanning 2014-10-10 01:05:13 +00:00
zeromus f4448a5537 cant believe this is being used for anything 2014-10-03 02:20:12 +00:00
goyuken a806aa15e3 lynx: fix complete system hang at about 15k frames in every time 2014-09-29 20:40:19 +00:00
goyuken ee1f84bb4a lynx: savestates. should work pretty well, but format is subject to change 2014-09-29 20:13:26 +00:00
goyuken 6e1932c8bd lynx: lag indicator 2014-09-29 18:53:53 +00:00
goyuken d9258cc4b9 lynx: saveram. unfortunately, handy gives every cart with only a single ROM bank a saveram, whether or not it's needed or used. perhaps a future gamedb project, perhaps not... 2014-09-29 18:46:55 +00:00
goyuken 489d69d20c genesis: make the vram memory domain properly invalidate the tile cache and the vdp viewer properly regenerate the tile cache. may or may not fix issue 265. 2014-09-19 23:56:08 +00:00
goyuken bacbaa2bec lynx: controllers and frame timing fix 2014-09-16 00:40:15 +00:00
goyuken dec35ed67c add bizlynx.dll to repo 2014-09-15 21:33:00 +00:00
zeromus ed4c715a9f add ROM memorydomain to n64 2014-09-14 18:39:26 +00:00
zeromus 5d0cfcac52 fix bsnes performance core lag counter; fixes issue #180 2014-09-14 01:33:09 +00:00
pjgat09 a8684c34a6 N64: Hooked up the system bus domain. 2014-09-08 22:31:51 +00:00
hegyak 7b2ce25388 Perfect Dark is a special case. Without the Expansion Pak, most of the game (about 65%) will be unavailable to players. So, let's make sure Perfect Dark uses it. 2014-09-07 14:13:08 +00:00
pjgat09 d252241463 N64: Committing Jabo_Direct3D8_patched.dll with permission from Jabo. 2014-09-07 02:56:17 +00:00
adelikat c0bbbcd47f Oops, forgot to check in the gamedb for revision 7795 2014-09-07 00:54:18 +00:00
pjgat09 239df5d5f9 N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed. 2014-09-07 00:43:19 +00:00
zeromus 5d754cf507 change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK. 2014-09-02 05:01:51 +00:00
zeromus 649c7e1177 remove libsnes exes that arent supported yet 2014-09-02 04:59:53 +00:00
goyuken 2aa7a09e25 binary for r7748 2014-08-29 15:38:45 +00:00
pjgat09 0a52315574 N64: Fix jabo's framebuffer problems! 2014-08-25 22:41:50 +00:00
pjgat09 084ed67742 D3D8Wrapper: More logging 2014-08-25 22:21:59 +00:00
pjgat09 9604906095 N64: Making sure the d3d8.dll is correct. 2014-08-24 18:16:54 +00:00
pjgat09 57c3a2568f N64: A little cleanup of the jabo wrapper 2014-08-24 15:06:06 +00:00
goyuken dad905b738 vba-next: callbacks n shiz 2014-08-24 00:04:57 +00:00
pjgat09 1dd0499e89 D3D8Wrapper: Avoid dereferencing null pointers 2014-08-23 21:58:37 +00:00
goyuken e8d9ae7e7c vba: cpu flags and registers 2014-08-21 23:51:25 +00:00
goyuken d7f39ca831 vba next: coreside work for alternate palettes 2014-08-17 20:05:56 +00:00
goyuken 9c24c180f2 vbanext: support GPU VIEW. it should still work in meteor... 2014-08-17 19:02:10 +00:00
pjgat09 23ae71382e N64: More D3D8 wrapper cleanup 2014-08-17 18:53:49 +00:00
pjgat09 fdb2e5a838 N64: Fixing the gamedb for jabo 2014-08-17 18:07:02 +00:00
goyuken 8c4696609d vba next: memory domains 2014-08-16 05:45:31 +00:00
goyuken 6f67ed40ac gba: i have altered the saveram format. https://www.youtube.com/watch?v=qd8hy032uLc 2014-08-14 23:26:14 +00:00
goyuken e6c3e922c5 gba: gamedb tweak 2014-08-14 21:08:15 +00:00
zeromus 2a66a0672a load 512-entry palettes, but dont do anything with them yet 2014-08-14 15:52:25 +00:00
zeromus 8e50487695 build luainterface.dll into the references folder, like other more modern things. 2014-08-14 01:07:26 +00:00
goyuken 3b2e16e87a lua: sensible handling for int => color conversion 2014-08-14 00:58:07 +00:00
goyuken 1d6a6030f5 vba next: RTC should be functional now. maybe. 2014-08-13 21:49:28 +00:00
goyuken b8472ea760 gba stuff 2014-08-13 20:33:59 +00:00
goyuken d7a1dd3846 quicknes: simplify blitting logic, giving a 15% overall speedup in some cases 2014-08-13 17:06:01 +00:00
hegyak 9910cfae6a Swap A and B buttons for Dual Gameboy. 2014-08-13 15:53:28 +00:00
goyuken 9e234b3bf5 vba next: some gamedb and saveram hookups, not all finished 2014-08-12 00:34:19 +00:00
goyuken b29f9e5be1 GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon 2014-08-11 15:29:53 +00:00
pjgat09 1de36a0e2f D3D8 Wrapper: Some code cleanup, better logging 2014-08-10 21:14:29 +00:00
pjgat09 6a5d890de9 N64: Fixing the stale frame bug for the Japanese Zelda roms 2014-08-09 03:43:49 +00:00
pjgat09 49535f8823 N64: Eliminate the need for a separate window for jabo by using GetDesktopWindow 2014-08-08 23:51:46 +00:00
goyuken ba93e6ab0e vba next: savestates and other confetti 2014-08-08 20:01:09 +00:00
goyuken bf14551632 vba-next: frame timing wizardry 2014-08-08 04:15:57 +00:00
goyuken 31fe0c57e3 vbanext: sound, lag frames, cleanup, stuff 2014-08-08 04:09:50 +00:00
goyuken 80d1723a3a https://www.youtube.com/watch?v=XwzzyzUcNOQ 2014-08-08 00:55:33 +00:00
pjgat09 ad66bc4f30 N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings. 2014-08-07 02:48:01 +00:00
pjgat09 eb087b460a oops 2014-08-03 04:24:39 +00:00
pjgat09 ec1a4b2d9e N64: Resolution setting is now applied in the jabo wrapper. 2014-08-03 04:21:17 +00:00
pjgat09 089b50d896 N64: Committing changes to the gamedb to help with issue 226 in OoT and MM 2014-08-02 22:51:33 +00:00
goyuken d219573594 update git url for bizsnes and add dll file. 2014-07-28 21:10:16 +00:00
goyuken b1f4a77251 quicknes: disable MMC5 support. it doesn't seem to run any games at all correctly except CV3 2014-07-28 18:11:01 +00:00
zeromus 5639284a81 jabo-fix antialiasing 2014-07-27 06:25:59 +00:00
zeromus 4d380626a1 superior jabo window hack that doesnt hang on some systems due to thread deadlocks 2014-07-27 02:12:27 +00:00
adelikat 362e8da454 libmupen64plus - a fix to jabo that makes it run fast for me 2014-07-27 01:51:11 +00:00
zeromus c290ef8bb5 fix a bug in the building logic. i dont understand it, but maybe this had to do with why some people can't open n64 roms 2014-07-26 23:57:22 +00:00
zeromus d368247f8c build dll for last commit 2014-07-26 23:16:47 +00:00
pjgat09 fd0a31721e N64: Removing debug text from Glide64mk2. How has no one reported that? 2014-07-23 03:28:36 +00:00
pjgat09 2cb1cfa7df N64: Committing the correct d3d8.dll 2014-07-23 02:46:43 +00:00
pjgat09 42a69de1e2 N64: Set jabo to render to an offscreen surface 2014-07-23 02:44:33 +00:00
pjgat09 72003a98dc N64: Fix some jabo flags 2014-07-23 00:01:46 +00:00
adelikat 8c0693f308 Add a good dump of Halo 2600 to the atari 2600 game db 2014-07-22 20:37:30 +00:00
pjgat09 ebf8bea920 N64: Hid jabo's window 2014-07-22 01:52:29 +00:00
pjgat09 7c5c47bedb N64: Fixed a typo. Now jabo go fast. Also prevented d3d8 from presenting 2014-07-22 01:51:15 +00:00
pjgat09 1fe27185f5 N64: Committing mupen64plus-video-jabo.dll and d3d8.dll 2014-07-22 01:07:28 +00:00
zeromus c765d1d56e fix Z/X keybindings defaults for snes A+B buttons 2014-07-21 22:19:24 +00:00
null_ptr ba91d38222 Fixed creation of mupen64plus.cfg in root folder of hard drive. 2014-07-20 23:10:52 +00:00
null_ptr 82632e892e Corrected Dr. Mario 64 game specific hacks to be equivalent to original mupen64plus settings 2014-07-17 22:01:37 +00:00
adelikat 9c9c15afc2 PCE - make Run map to the Return key for consistency with other platforms since it is the equivalent of the start button 2014-07-14 13:22:51 +00:00
goyuken 0f6dbd5570 genesis: merge r874 from upstream (sprite corner-case fix) 2014-07-11 18:55:43 +00:00
goyuken e660937c46 genesis: layer draw toggles 2014-07-11 18:51:26 +00:00
goyuken a8530cbdc3 genesis: actually get r872 from upstream (forgot it in prev commit) 2014-07-05 05:58:00 +00:00
goyuken 00d31f41e1 genesis: grab r859 and r872 from upstream 2014-07-05 01:54:19 +00:00
null_ptr 5b5ed57c1d Removed parsing of SDL_KeyUp and SDL_KeyDown events from mupen core 2014-07-01 00:18:37 +00:00
null_ptr 46ccebaf2b Fixed freezing when soft reseting Legend of Zelda: Majora's Mask (and possibly others) 2014-06-30 18:25:42 +00:00
adelikat 01ba63dd09 Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it 2014-06-29 12:32:36 +00:00
adelikat d12a16db45 Atari 7800 peripherals! 2014-06-29 00:07:17 +00:00
adelikat 88d4a2a5a8 Genesis mouse - mnemonics, default buttons and virtual pad 2014-06-28 12:45:12 +00:00
adelikat 1361e2ff23 Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad 2014-06-28 12:31:28 +00:00
adelikat 2f214dad71 Game Gear - fix typo in last commit of mine that caused Start to not work, and add default mappings for GG buttons 2014-06-27 02:24:18 +00:00
goyuken f73b4b5b77 bizswan: update mingw solution and do a bit of warnings cleanup; still use msvs solution because it makes FASTER DULLS 2014-06-24 21:04:51 +00:00
goyuken 5d0e7002a7 FASTER 2014-06-23 02:46:07 +00:00
goyuken c966b09bcf quicknes: clean up a few warnings 2014-06-22 16:01:10 +00:00
goyuken 7cdc585252 FASTER 2014-06-22 05:26:51 +00:00
goyuken e520b11552 ganasis: support memory callbacks (exec, read, write). writes and reads don't fire on a certain class of PC relative load\store which includes immediates but possibly other stuff and i didn't unravel it all... 2014-06-21 17:20:18 +00:00
goyuken 90f627d883 wonderswan: debugging callbacks 2014-06-19 15:57:07 +00:00
zeromus 237045fde2 add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly 2014-06-17 22:03:08 +00:00
goyuken b6404ced10 GB: cleanup 2014-06-16 16:23:26 +00:00
goyuken 9a6decef06 GB: cleanup and stuff 2014-06-16 15:59:39 +00:00
null_ptr 15ab5da3da Removed loading of dynamic functions in mupen64plus-audio-bkm 2014-06-15 12:30:03 +00:00
goyuken 525871d6e4 gb: cleanup some unused code 2014-06-11 19:07:57 +00:00
null_ptr 710e461165 Fixed flickering on games that do not render during every vi frame 2014-06-10 22:21:40 +00:00
zeromus 3ea6495031 give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes. 2014-06-08 23:30:34 +00:00
adelikat 874ef457d5 Remove xinput analog bindings until the system can handle more than one binding on analog (will leave the dinput versions) 2014-06-07 01:47:38 +00:00
goyuken 11af441464 wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies 2014-06-07 01:26:16 +00:00
adelikat 41265f1320 Default controller bindings - remove joypad bindings to autofire buttons 2014-06-05 14:55:07 +00:00
goyuken 5bb38cb1c2 wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration. 2014-06-04 23:26:57 +00:00