zeromus
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ed4c715a9f
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add ROM memorydomain to n64
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2014-09-14 18:39:26 +00:00 |
adelikat
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8a36049b81
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N64 - start a system bus memory domain, doesn't yet work
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2014-09-08 22:19:44 +00:00 |
pjgat09
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239df5d5f9
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N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
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2014-09-07 00:43:19 +00:00 |
pjgat09
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0a52315574
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N64: Fix jabo's framebuffer problems!
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2014-08-25 22:41:50 +00:00 |
pjgat09
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084ed67742
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D3D8Wrapper: More logging
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2014-08-25 22:21:59 +00:00 |
pjgat09
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57c3a2568f
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N64: A little cleanup of the jabo wrapper
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2014-08-24 15:06:06 +00:00 |
pjgat09
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1dd0499e89
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D3D8Wrapper: Avoid dereferencing null pointers
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2014-08-23 21:58:37 +00:00 |
pjgat09
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23ae71382e
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N64: More D3D8 wrapper cleanup
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2014-08-17 18:53:49 +00:00 |
pjgat09
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1de36a0e2f
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D3D8 Wrapper: Some code cleanup, better logging
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2014-08-10 21:14:29 +00:00 |
pjgat09
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49535f8823
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N64: Eliminate the need for a separate window for jabo by using GetDesktopWindow
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2014-08-08 23:51:46 +00:00 |
pjgat09
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eb087b460a
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oops
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2014-08-03 04:24:39 +00:00 |
pjgat09
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ec1a4b2d9e
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N64: Resolution setting is now applied in the jabo wrapper.
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2014-08-03 04:21:17 +00:00 |
zeromus
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5639284a81
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jabo-fix antialiasing
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2014-07-27 06:25:59 +00:00 |
zeromus
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4d380626a1
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superior jabo window hack that doesnt hang on some systems due to thread deadlocks
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2014-07-27 02:12:27 +00:00 |
adelikat
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362e8da454
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libmupen64plus - a fix to jabo that makes it run fast for me
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2014-07-27 01:51:11 +00:00 |
pjgat09
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5077510f4e
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N64: Dirty hack workaround to the directx error related to jabo's window.
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2014-07-27 01:44:03 +00:00 |
zeromus
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3a4102571f
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jabo: revise ReadScreen to reduce impact on weirdly slow systems
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2014-07-26 22:50:50 +00:00 |
pjgat09
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fd0a31721e
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N64: Removing debug text from Glide64mk2. How has no one reported that?
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2014-07-23 03:28:36 +00:00 |
pjgat09
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42a69de1e2
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N64: Set jabo to render to an offscreen surface
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2014-07-23 02:44:33 +00:00 |
pjgat09
|
72003a98dc
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N64: Fix some jabo flags
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2014-07-23 00:01:46 +00:00 |
pjgat09
|
ebf8bea920
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N64: Hid jabo's window
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2014-07-22 01:52:29 +00:00 |
pjgat09
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7c5c47bedb
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N64: Fixed a typo. Now jabo go fast. Also prevented d3d8 from presenting
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2014-07-22 01:51:15 +00:00 |
pjgat09
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ac52487106
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N64: Some d3d8 wrapper code cleanup
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2014-07-22 01:05:39 +00:00 |
pjgat09
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95583cd518
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N64: Jabo wrapper now makes an RDB file, then deletes it when jabo is finished with it.
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2014-07-22 01:03:49 +00:00 |
pjgat09
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5ba1bf425a
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N64: Commented out the wireframe setting for jabo since it looks like there is no way to set it without opening the dll config window
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2014-07-22 00:22:08 +00:00 |
pjgat09
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ee27494816
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N64: Jabo wrapper now looks for Jabo_Direct3D8_patched.dll
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2014-07-22 00:10:52 +00:00 |
null_ptr
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ba91d38222
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Fixed creation of mupen64plus.cfg in root folder of hard drive.
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2014-07-20 23:10:52 +00:00 |
pjgat09
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91b17e9d96
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N64: Jabo settings are now saved when loading our wrapper, and then restored when the plugin is shutdown.
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2014-07-20 19:50:06 +00:00 |
pjgat09
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365cc443fd
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N64: Jabo settings are now stored in the registry for the real jabo dll to read
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2014-07-20 19:34:02 +00:00 |
pjgat09
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20fb404d2e
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N64 D3D8 wrapper: handle wrapping/releasing textures better
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2014-07-20 03:18:31 +00:00 |
pjgat09
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88f5bd7088
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N64: Fixed the problem with the D3D8 wrapper crashing when exiting or rebooting the core. Made sure to free the libraries so rebooting works. Started to clean up the code.
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2014-07-20 02:38:57 +00:00 |
pjgat09
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3b0716dd38
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Fixing a few filenames from the last commit
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2014-07-19 18:39:17 +00:00 |
pjgat09
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b9c17123ea
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Split the D3D8Interceptor code into separate files
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2014-07-19 18:35:47 +00:00 |
pjgat09
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4d0b62858c
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N64: The jabo wrapper now calls functions in the d3d8 wrapper to bring video into bizhawk
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2014-07-19 02:42:33 +00:00 |
pjgat09
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6fe4d25974
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N64: Committing the D3D8 Interceptor project for jabo
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2014-07-19 02:19:43 +00:00 |
null_ptr
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e5d1dc111e
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Integrated glide64 (mk1) into plugin solution file
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2014-07-09 23:44:33 +00:00 |
null_ptr
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b54fb9e6a6
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Added mupen64plus-video-z64
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2014-07-09 23:40:12 +00:00 |
pjgat09
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5787ed4563
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N64: A jabo wrapper that almost works
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2014-07-08 02:18:50 +00:00 |
null_ptr
|
99b1c7b9b6
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Fixed mupen64plus debug project settings
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2014-07-01 02:31:01 +00:00 |
null_ptr
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5b5ed57c1d
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Removed parsing of SDL_KeyUp and SDL_KeyDown events from mupen core
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2014-07-01 00:18:37 +00:00 |
null_ptr
|
46ccebaf2b
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Fixed freezing when soft reseting Legend of Zelda: Majora's Mask (and possibly others)
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2014-06-30 18:25:42 +00:00 |
null_ptr
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15ab5da3da
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Removed loading of dynamic functions in mupen64plus-audio-bkm
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2014-06-15 12:30:03 +00:00 |
null_ptr
|
710e461165
|
Fixed flickering on games that do not render during every vi frame
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2014-06-10 22:21:40 +00:00 |
zeromus
|
06ffa9601c
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work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend
|
2014-04-20 01:44:06 +00:00 |
zeromus
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7adc15d97e
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work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
|
2014-04-15 21:46:18 +00:00 |
null_ptr
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2050420565
|
Fixed N64 controllers
|
2014-01-28 09:58:53 +00:00 |
null_ptr
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f95bb46c80
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Added rumble callback and setter for pak type to mupen64plus-input-bkm
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2014-01-23 22:16:27 +00:00 |
null_ptr
|
15b95f6f40
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Simplified N64 controller input retrieval
|
2014-01-23 02:06:39 +00:00 |
null_ptr
|
a441a02494
|
Renamed mupen64plus-ui-console to mupen64plus-sln
|
2014-01-21 19:35:28 +00:00 |
null_ptr
|
7d73f700bc
|
All hail Horst! God of the trash can!
|
2014-01-21 18:45:44 +00:00 |