goyuken
7a25e05189
snes: faker system bus (ram only) for determinstic mode)
2014-09-08 15:43:34 +00:00
zeromus
5d754cf507
change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK.
2014-09-02 05:01:51 +00:00
adelikat
5ba74c631c
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
2014-09-01 18:43:41 +00:00
goyuken
f0c8bd3842
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
goyuken
8c2e4d7f76
woops
2014-08-01 15:04:20 +00:00
goyuken
56467334b3
gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb
2014-08-01 14:56:23 +00:00
adelikat
2190b15099
snes - a sneaky hack to enforce that compatibility profile is ALWAYS in deterministic mode, and that performance profile is NEVER in deterministic mode, this fixes a lot of undefined and bugged behavior when the deterministic flag gets out of whack with the act of loading a savestate
2014-07-21 19:07:21 +00:00
adelikat
26ef424bdf
snes - when throwing an exception about profile mismatches, to let the user know what profile the state was from, and what the current one is, and as a bonus clue us in faster, when garbage data is coming out of a hosed state
2014-07-21 03:05:29 +00:00
adelikat
fd80c62cdb
More Util methods -> extension methods
2014-07-03 19:20:34 +00:00
adelikat
1c0eca190e
Remove some unused extensions, Remove Extensions.cs and move methods into better named files with their own namespaces
2014-07-03 18:54:53 +00:00
adelikat
3e3e34c745
SNES - nitpicky change in button orders
2014-06-29 12:55:01 +00:00
adelikat
3bf5b75adc
SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
2014-06-28 22:59:04 +00:00
zeromus
237045fde2
add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly
2014-06-17 22:03:08 +00:00
goyuken
aee94afe05
snes boardname stuff
2014-06-12 20:46:42 +00:00
adelikat
3917e7c528
Automate the about box
2014-06-01 01:57:22 +00:00
adelikat
51660dd023
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
2014-05-31 17:03:21 +00:00
zeromus
80707ebc53
fix supergameboy
2014-05-24 05:37:30 +00:00
zeromus
f49c4492f1
fix #177 "SNES Loadstate failure with DSP firmware." by repeatedly loading the rom when resetting the core so that chip roms get a chance to reload after the entire core (hopefully) is memzeroed
2014-05-23 00:13:04 +00:00
adelikat
0e02a78073
update a comment now that accuracy profile is an option
2014-05-18 13:44:58 +00:00
adelikat
e51e8dead5
SNES - Make performance core the default
2014-05-14 12:47:36 +00:00
goyuken
b0970451aa
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
2014-04-30 23:48:37 +00:00
adelikat
51be257486
core status bar icon - add yabause and bsnes icons
2014-04-25 21:41:34 +00:00
zeromus
49d8f6c5b9
remove savestate loading hacks for movie header skipping
2014-04-25 02:21:45 +00:00
adelikat
de1cb218a6
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
2014-04-25 01:19:57 +00:00
adelikat
c74019a54d
Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
2014-04-22 00:38:59 +00:00
adelikat
a61ff53d9c
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
2014-04-19 22:23:13 +00:00
zeromus
d0aec59e55
snes-dont malfunction CARTROM memdomain when having a npow2 romsize
2014-02-26 09:33:38 +00:00
zeromus
28521af0b4
snes-fix trace logging (copy/paste error during refactoring)
2014-02-03 09:25:30 +00:00
zeromus
cc73af76bd
snes-make CARTROM memorydomain actually edit bsnes's sense of the cartrom, instead of the rom[] array that the core now pointlessly holds onto
2014-01-29 21:59:06 +00:00
zeromus
50ef1b19f5
snes-fix bugs caused by breakpoints leaving emulator state unstable (most noticeable when taking savestates)
2013-12-29 02:20:13 +00:00
goyuken
75d39ac60f
SNES: connect to new settings system.. everything should work?
2013-12-27 17:59:19 +00:00
goyuken
d37796ab1c
more new core config framework; this time GAEMBOY
2013-12-23 02:51:41 +00:00
goyuken
bd205f47dc
update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
...
tweak Binding, RecentFiles, and PathEntry to work with the new serializer. on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings. at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
goyuken
e95d7b8cd7
fix the mess i made yesterday with IEmuLoadHelper (I did not know at the time, but it's 99% the same as the existing ICoreFileProvider)
2013-12-10 17:58:12 +00:00
goyuken
1d0db18244
update some snes core internal firmware request infrastructure to use the new firmware match system. should be no actual functionality change
2013-12-09 21:41:18 +00:00
goyuken
2a0217e06c
refactor a bit of firmware loading code to get some slop out of MainForm.LoadRom()
2013-12-09 20:36:24 +00:00
adelikat
50d4a3307a
Rip out UpdateControls() method from IController, also some code cleanup in related files
2013-12-07 00:53:06 +00:00
zeromus
492a99694f
fix snes savestates?
2013-11-25 20:51:26 +00:00
zeromus
4c247672fe
snes hooking system and GetCpuFlagsAndRegisters now work normally
2013-11-22 09:33:56 +00:00
adelikat
7e45f13282
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
2013-11-15 14:05:47 +00:00