adelikat
5a2146bde2
Lua - fix fill behavior in drawBox, drawRectangle, drawEllipse, and drawPie
2015-02-24 00:37:56 +00:00
adelikat
29fc42ec71
Better UI for low res large screenshot feature
2015-02-23 23:43:51 +00:00
adelikat
8055acec1a
fix extraneous separator in the SMS menu when in SG-1000 mode
2015-02-23 03:33:25 +00:00
adelikat
b45d3820be
Lua - gui library - make all colors optional parameters and use defaults if not provided (initially white foreground and transparent background). Add gui.defaultForeground(color) and gui.defaultBackground(color) to change those defaults
2015-02-23 03:10:38 +00:00
adelikat
be51677fde
Remove Global.NullControls
2015-02-22 20:38:10 +00:00
adelikat
817c798eab
Remove Global.CoreComm since it was pointless
2015-02-22 20:06:30 +00:00
adelikat
fd1621a536
pass in an Emulator instance to QueueNewMovie()
2015-02-22 19:57:24 +00:00
adelikat
7e92f38eb3
AutofireController - pass in an instance of an emulator rather than use Global.Emulator
2015-02-22 18:02:56 +00:00
adelikat
7e763408e2
Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup
2015-02-22 17:15:09 +00:00
jdpurcell
7155067e89
Remove unused SlimDX.DirectSound usings.
2015-02-22 04:43:52 +00:00
adelikat
ecaf95f400
ToolManager - a small cleanup now that there is an owner variable
2015-02-22 04:06:40 +00:00
adelikat
41950cb9e0
ToolManager - take a Form owner in the constructor and pass it in to any tools that are also Form objects (all of them). ToolBox - use the Parent property instead of GlobalWin.MainForm now that it is populated
2015-02-22 04:02:30 +00:00
adelikat
1514faf300
Move PresentationPanel from GlobalWin to Mainform, since it was primarily used there (and the few other places knew about GlobaWin.MainForm anyway)
2015-02-22 03:53:07 +00:00
adelikat
e3f9388a17
Move HotkeyCoalescer from GlobalWin to MainForm since only MainForm uses it anyway
2015-02-22 03:45:00 +00:00
adelikat
2bc68b99c7
Hex Editor - fix Load .tbl file menu item when rom is in an archive
2015-02-22 03:36:54 +00:00
adelikat
f3c29e5bc2
replace some references to GlobalWin.MainForm in MainForm itself, because that makes no sense.
2015-02-22 03:26:00 +00:00
jdpurcell
7a7dec0ca9
OpenAL: cleanup.
2015-02-19 14:34:06 +00:00
jdpurcell
255900e4e2
OpenAL: cleanup.
2015-02-19 14:27:53 +00:00
jdpurcell
40eca38aee
OpenAL - small cleanup.
2015-02-19 06:07:10 +00:00
jdpurcell
8f32899afd
OpenAL sound device configuration.
2015-02-19 06:00:07 +00:00
jdpurcell
730694644d
Add option for OpenAL on Windows.
2015-02-19 03:22:20 +00:00
jdpurcell
18bb662017
OpenAL fix.
2015-02-19 02:37:49 +00:00
jdpurcell
c56edd6e93
Add OpenAL sound output.
...
XAudio2: Some stuff I forgot to dispose.
2015-02-19 02:30:55 +00:00
adelikat
c759eb80d5
mark Debugger tool as released
2015-02-17 00:55:21 +00:00
zeromus
dbbfda1c85
add (odd) resolution warning to choose a/v writer and make 'autodetect' button apply CaptureOSD setting
2015-02-17 00:13:19 +00:00
adelikat
73c1bedd9e
Virtual Pad buttons - don't do anything on space, tab, and shift+tab
2015-02-14 03:51:29 +00:00
mathew1800
abbee1672e
Specify the parameter for argument-based exceptions. Correct the parameter names of others.
...
Common mistake.
2015-02-10 04:19:34 +00:00
scepheo
186f28a2fe
Oops.
2015-02-09 14:19:44 +00:00
scepheo
48a6686f31
Lua Console: Command window gives slightly more sensible output now.
2015-02-08 23:47:15 +00:00
scepheo
152323d891
Lua Console: Console and immediate fields now use Courier New.
2015-02-08 23:09:58 +00:00
adelikat
abbfcad071
Fix Ram Watch designer file
2015-02-08 22:30:18 +00:00
scepheo
714f4a9687
RAM Watch: Added read/write breakpoint setting to context menu.
2015-02-08 17:39:59 +00:00
jdpurcell
2261e8dc03
Remove duplicate CheatList.Changed event wireup (happens in constructor as well).
2015-02-08 15:41:38 +00:00
jdpurcell
b3ecd5dd28
Debugger / Trace Logger: Clean up newline handling in Copy code (newline may not be 2 characters on different platforms).
2015-02-08 15:32:56 +00:00
jdpurcell
a1dcd9928e
Fix empty DisassemblerView with non-standard DPI settings.
2015-02-08 15:16:28 +00:00
adelikat
e6c5f023dd
Platform Chooser - show game hash
2015-02-08 14:43:00 +00:00
jdpurcell
a660aa3c57
EditSubtitlesForm - Revert changes from r7614 caused by WinForms designer not running at 96 DPI.
2015-02-08 14:23:44 +00:00
jdpurcell
3e64e317f9
BizBox - Revert changes from r9061 caused by WinForms designer not running at 96 DPI.
2015-02-08 14:14:39 +00:00
scepheo
0ff1808101
RAM Search: Fixed go-to using index instead of address.
2015-02-08 00:35:32 +00:00
adelikat
0a00eb0de2
nothing to see here
2015-02-07 16:14:23 +00:00
adelikat
0ee999dde4
Lua - drawImage - speed up by caching images instead of reading them from disk on every call
2015-02-07 15:39:16 +00:00
adelikat
ddae5c6d7d
TI-83 - load file menu option - make the open file dialog more useful
2015-02-07 15:28:38 +00:00
adelikat
00fb58bea5
more TI83 cleanup, nothing worth looking at here
2015-02-07 15:02:52 +00:00
adelikat
d5ed4369e9
Fix autoloading of TI-83 keypad
2015-02-07 14:30:14 +00:00
adelikat
20a92686f9
Debugger - the Seek To feature requires Disassembling to be available in the core
2015-02-06 01:01:34 +00:00
adelikat
133723e50f
Debugger - clean up some code
2015-02-06 00:56:54 +00:00
adelikat
8427a9db7e
Debugger - add context menu item on Disassembler "Add Breakpoint" that will add an execute breakpoint on the selected address
2015-02-06 00:41:50 +00:00
goyuken
a782fdb315
take 2
2015-02-05 23:53:25 +00:00
goyuken
995f670d36
frontend tracks loaded firmware: proof of concept
2015-02-05 23:25:28 +00:00
adelikat
0eec6530f6
PSX - change controller definition name dynamically, use it in Controller Config to set a gamepad or dualshock image. The logic here is dubious when you consider multiple players and mixed controllers but that doesn't sound like a real situation anyway.
2015-02-05 22:08:23 +00:00
adelikat
e211cfdcf3
PSX - virtualpad support for non-dualshock controllers
2015-02-05 21:42:28 +00:00
adelikat
3ebd9bb2df
Lua functions list - greatly speedup drawing
2015-02-05 00:04:05 +00:00
goyuken
b3b37c46c3
possibly fast light bitmap saver with resize, TODO hook up to something
2015-02-01 22:49:53 +00:00
adelikat
45b2fcb8af
Controller Config - properly prune analog buttons that aren't in the curent configuration
2015-02-01 22:14:27 +00:00
jdpurcell
4ff447d9c6
XAudio2: Small optimization to buffer pool.
2015-02-01 21:27:55 +00:00
adelikat
6854a9a709
PSX - Config dialog - set accept and cancel buttons
2015-02-01 14:52:46 +00:00
adelikat
b1ca8517ea
PSX - disable controller config if a movie is active
2015-02-01 14:48:49 +00:00
adelikat
4eda12a8b0
PSX - Virtualpad - pay attention to the number of conntected controllers - still todo: schema for Gamepad and DualAnalog
2015-02-01 14:02:01 +00:00
zeromus
62d781b960
add load last rom hotkey
2015-02-01 04:52:02 +00:00
adelikat
c299f46439
PSX - ui for controller type config
2015-02-01 03:19:23 +00:00
zeromus
c2621e798d
fix subwcrev stuff. this time, fixes stale versions on f5 or ctrl+f5 builds.
...
in the future, we should use svn msbuild community tasks for even cleverer and leaner solutions (which dont depend on subwcrev.exe...)
2015-02-01 03:01:31 +00:00
jdpurcell
f2997546a7
Sound - small cleanup.
2015-02-01 01:09:48 +00:00
adelikat
5188c43e07
Debugger - Use proper PC register property on load - Fixes issue 380
2015-01-31 23:34:28 +00:00
jdpurcell
fb16da4d95
Single frame rewinds when short pressing rewind key while paused. Long pressing still does continuous rewinding.
...
Use Stopwatch.GetTimestamp() instead of DateTime.Now for some other similar code.
2015-01-31 22:16:02 +00:00
adelikat
8222028169
PSX Controller Config dialog
2015-01-31 20:24:06 +00:00
jdpurcell
0dfd880a41
Make DirectSound volume control more consistent with XAudio2.
2015-01-31 19:20:44 +00:00
jdpurcell
d1bfe9c842
XAudio2: Avoid buffer re-allocation.
2015-01-31 18:27:04 +00:00
jdpurcell
3cea39f6e1
Break up Sound into multiple files.
2015-01-31 17:44:35 +00:00
jdpurcell
e445ee2a0b
Sound - cleanup.
2015-01-31 17:00:49 +00:00
jdpurcell
5eee1cd306
Add UI for choosing between DirectSound / XAudio2.
...
Always use new sound output buffering (remove option).
2015-01-31 06:40:14 +00:00
jdpurcell
83e8abc963
XAudio2! There's no UI for it yet.
2015-01-31 04:49:53 +00:00
adelikat
53cda95ca5
Lua Console - don't nag to save a session, unless a session exists
2015-01-31 01:52:29 +00:00
adelikat
dba610d5d7
Hex Find - focus and highlight on load
2015-01-31 01:25:08 +00:00
adelikat
29a6c7369b
Hex Find - even more simple
2015-01-31 01:23:03 +00:00
adelikat
8b48bd3e26
Hex Find - simplify some code
2015-01-31 01:16:41 +00:00
scepheo
bdfdd96686
RAM Poke: Pressing the "Poke" button now also closes the dialog.
2015-01-30 16:15:08 +00:00
scepheo
860227ee66
LuaConsole: Actually stop and restart script upon tool restart.
2015-01-29 14:50:09 +00:00
adelikat
6f2488aa57
Lua - clear out lua drawing surface on restart
2015-01-29 03:36:19 +00:00
adelikat
307845b3b5
Lua - recover from a locked drawing surface exception and log to the console, rather than crash the emulator
2015-01-29 02:14:39 +00:00
adelikat
24a517d293
Lua - properly re-inject core dependencies on restart
2015-01-28 14:38:06 +00:00
jdpurcell
8a0d73c155
SoundOutputProvider: Better rewind/fast-forward behavior especially with large buffer sizes.
2015-01-28 04:48:52 +00:00
jdpurcell
50849d0043
Fix TabIndexes in Sound dialog.
2015-01-28 02:21:21 +00:00
jdpurcell
58cd9796f2
Allow CPU throttle to catch up for more than 3 missed frames if the user has configured a large sound buffer size.
...
SoundOutputProvider: Better workaround for cores whose audio output goes dead (0 samples) at times. Better underrun handling. Different threshold for samples surplus vs. deficit.
2015-01-28 00:53:49 +00:00
adelikat
09072acb3b
Lua Console - immediate box - in some situations wrap the text in a console.log(), such as if the user simply types a variable name
2015-01-27 23:27:44 +00:00
adelikat
3b13ea4a8f
spaces to tabs, good ol whitespace commit
2015-01-27 23:18:48 +00:00
adelikat
d61f1dd058
Do cheat saving magic on close rom, not close emulator
2015-01-27 22:23:56 +00:00
zeromus
8491be66ba
add --dump-frames commandline to control which frames get dumped by the auto-dumping feature
2015-01-27 04:05:20 +00:00
zeromus
fc699590f5
add ImageSequenceWriter AVDumper
2015-01-27 04:04:53 +00:00
adelikat
5636c1b6a1
Ram Search - support copy similarly to ram watch
2015-01-27 03:09:13 +00:00
adelikat
f547dfbb21
some fixes to last commit
2015-01-27 02:53:57 +00:00
adelikat
bb2cd1b476
Ram Watch - support copy and paste (generates and receives the same text as would be in a .wch file)
2015-01-27 02:37:18 +00:00
adelikat
82bda9006a
Cheats dialog - never ask to save changes, the cheat system is independent of the dialog and makes intelligent decisions already, no need to annoy the user
2015-01-27 00:44:13 +00:00
jdpurcell
c038ed0ed7
Sound/SoundOutputProvider - avoid buffer reallocation.
2015-01-26 15:00:11 +00:00
jdpurcell
0f5fc96410
Only trigger reload of rewind settings when something important changed, so we don't unnecessarily lose the rewind history.
2015-01-26 04:22:07 +00:00
adelikat
8246de14aa
IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
2015-01-25 22:14:58 +00:00
adelikat
e1f59363f2
Debugger - on refresh, check for new non-debugger made breakpoints and display them
2015-01-25 19:50:54 +00:00
jdpurcell
8fe850ba1b
Rewind speed setting.
...
Add comment to clarify the various methods of unthrottling.
2015-01-25 18:34:53 +00:00
jdpurcell
47956e6d86
Try to make the volume level better match the perceived loudness.
2015-01-25 17:00:08 +00:00
adelikat
d4d966680d
Debugger - tweak positioning of register labels when registers are not settable
2015-01-25 16:56:18 +00:00
adelikat
e1811371e4
Cheats - only allow writable domains in the domains dropdown
2015-01-25 16:20:53 +00:00
jdpurcell
984edda62f
Fix sound not being completely silent at level 0.
2015-01-25 16:08:28 +00:00
adelikat
e51ffd95d8
Ram Watch/Search - disable poke and freeze toolbar items based on writability of a domain, also smarter enabling/disabling of them in general
2015-01-25 16:07:15 +00:00
adelikat
4a39b5a619
Hex Editor - if a domain is not writable, switch to a "read only" mode
2015-01-25 15:42:07 +00:00
adelikat
71d7c2537a
Ram Watch/Search - also disable freezing if a domain is not writable
2015-01-25 15:15:56 +00:00
adelikat
7ed8704555
add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua
2015-01-25 14:37:37 +00:00
adelikat
d200c1be38
HexEditor.cs - fix line endings
2015-01-25 13:24:18 +00:00
adelikat
0d43688138
Change default savestate compression level to 0, I haven't seen a situation where 5 is better
2015-01-25 13:00:01 +00:00
jdpurcell
9b9ef1de0c
Tweak threshold for sound stuff.
2015-01-25 06:10:00 +00:00
jdpurcell
e69dcfc167
Change minimum sound buffer size from 80 ms to 60 ms.
2015-01-25 05:33:56 +00:00
jdpurcell
b66dc6ba1b
SoundOutputProvider tweak.
2015-01-25 05:03:21 +00:00
jdpurcell
69c66d12b1
Configurable DirectSound buffer size.
...
A bunch of changes in Sound / SoundOutputProvider to support this and behave nicely.
2015-01-25 03:33:45 +00:00
jdpurcell
a04982bc84
SoundOutputProvider: Small improvements to resampling (round instead of truncate and noise shaping) - probably inaudible.
2015-01-24 21:52:27 +00:00
adelikat
e4800cb8f3
debugger - fix ability to set write and execute breakpoints
2015-01-24 19:50:18 +00:00
adelikat
d9c7e09445
Debugger - fix sound stutter on add breakpoint dialog pop up
2015-01-24 18:23:04 +00:00
adelikat
7b87f666a1
MemoryDomains - rename CheatDomain to SystemBus
2015-01-24 15:49:02 +00:00
jdpurcell
28cc91a0c4
Yet another N64 sound fix.
2015-01-24 04:48:41 +00:00
jdpurcell
219d10fd7c
SoundOutputProvider: Proper fix for cores with weird audio timing (e.g. N64).
2015-01-24 03:49:22 +00:00
adelikat
f89f8fc457
add a PauseChanged event to mainform, have the debugger subscribe to it and refresh instead of refreshing every frame, add a refresh menu item with F5 hotkey just in case
2015-01-24 03:10:21 +00:00
adelikat
027706be70
Debugger - to PC button
2015-01-24 02:50:22 +00:00
adelikat
652640d580
Debugger - disassembler - support ctrl+C to copy selected rows to the clipboard
2015-01-24 00:02:22 +00:00
adelikat
5d2eb17771
debugger - fix scrollbars on register panel
2015-01-23 23:51:37 +00:00
adelikat
19450e50f7
Debugger - Register box - make label spacing dynamic based on the largest register name
2015-01-23 23:17:24 +00:00
adelikat
fd99a6edf9
Core Features dialog - better ordering in the all cores tab
2015-01-23 21:59:23 +00:00
adelikat
5db5b063d0
Core Feature Tool - clean up what types are shown
2015-01-23 21:40:50 +00:00
zeromus
773826049f
fix bug in disassembler
2015-01-23 20:29:07 +00:00
jdpurcell
6a81746636
Temporary fix for N64 sound problems with new sound provider.
2015-01-23 05:39:19 +00:00
jdpurcell
5026d39da1
Fix divide by zero in SoundOutputProvider.
2015-01-23 05:02:31 +00:00
jdpurcell
e3e5ae4934
New SoundOutputProvider class which takes the place of BufferedAsync. This should be far less prone to audible glitches and reduces latency.
2015-01-23 04:16:25 +00:00
zeromus
566107e12e
rewind & states config - use of lowercase kb and mb as compared to KB MB offend me
2015-01-23 02:47:16 +00:00
jdpurcell
3b524cdbf2
Sound - mostly just cleanup and preparation for some future changes.
2015-01-23 02:09:25 +00:00
zeromus
2a1f40982c
dont know how valuable it will be, but just in case.. 16.16 fixed point support
2015-01-22 01:24:20 +00:00
zeromus
3a8fcec1bf
HexEditor: add a bit of a hacky n64 matrix viewer test code to context menu
2015-01-22 01:15:06 +00:00
zeromus
c445dcf183
HexFind: respond to escape key
2015-01-22 01:14:49 +00:00
adelikat
aff2e9544e
Ram Search - change "Add to Ram Watch" hotkey from ctrl+R to ctrl+W for consistency
2015-01-21 23:20:58 +00:00
adelikat
69b2e51e7c
Debugger - add a cancel seek button
2015-01-21 23:04:47 +00:00
goyuken
af451143bf
a bit of memory domain cleanup
2015-01-21 17:36:22 +00:00
adelikat
4b2d116738
Debugger - implement the Seek To button
2015-01-21 02:12:59 +00:00
adelikat
1fadcdd9f0
Debugger - add a SeekTo button/textbox, doesn't do anything yet, other than intelligently enable/disable based on availability and set the textbox properties based on the properties of the PC register
2015-01-21 00:46:13 +00:00
jdpurcell
85d6e985a0
Fix DPI scaling in Platform Chooser dialog.
2015-01-20 03:06:43 +00:00
adelikat
2e737e66be
NES - remove some more unnecessary partial class usage
2015-01-19 13:38:08 +00:00
adelikat
5462e16b91
Hex Editor - fix a bunch more int to long conversions
2015-01-19 02:42:58 +00:00
adelikat
a8b1fc609a
Ram Poke - handle the case of an absurd amount of addresses picked
2015-01-19 02:04:04 +00:00
adelikat
1c6d6f57bc
Hex Editor - better location for the poke dialog, don't attempt to highlight non-visible addresses (fixes some bad drawing when highlighting and scrolling)
2015-01-19 01:49:56 +00:00
adelikat
ebf7273cbe
Hex Editor - open poke dialog in a logical location, update the hex editor when Poke is clicked on the Poke pop up dialog
2015-01-19 01:39:47 +00:00
adelikat
0620246ef4
Hex Editor - fix highlighting of addresses greater than 7FFFFFFF in 32 bit domains
2015-01-18 20:15:03 +00:00
adelikat
f647f16592
Ram Watch - add/edit watch - support 32 bit domains
2015-01-18 19:50:31 +00:00
jdpurcell
ac4e197e22
Fix trackbars in Display config having different background color than their container (workaround applied only at runtime to avoid breaking designer).
2015-01-18 19:44:51 +00:00
adelikat
7859e17503
add PSX and Lynx to the platform chooser
2015-01-18 19:25:03 +00:00
adelikat
f6b757e7fd
Add Breakpoint dialog - fix a slight logic error
2015-01-18 19:08:25 +00:00
adelikat
515a41592c
Convert a whole bunch of ram stuff from int to long
2015-01-18 18:59:23 +00:00