Commit Graph

1108 Commits

Author SHA1 Message Date
adelikat a40ce37d50 MultiHawk - Rom Session loading/saving/etc 2015-03-01 22:49:59 +00:00
SuuperW bff3d64a4a -Various fixes, mostly to Undo/Redo.
-Changed Program.cs to not use a couple try statements when debugger is attached.
-Implemented the Undo/Redo menu item buttons.
-Ctrl-deselecting frames in TasView now supports dragging.
2015-03-01 19:29:33 +00:00
SuuperW 6639bbd127 -Reverted a change to TasMovieMarker, made Undo/Redo moving markers re-sort the markers list.
-Added file that was supposed to be in previous commit
2015-03-01 15:41:54 +00:00
SuuperW cf081ce1fc TAStudio:
-Moved Toggle/SetStates from TasMovie.cs to TasMovie.Editing.cs
-bugfix: Yet another bug in setting LastVisibleFrame
-Removed unused declaration
-Fixed MarkerControl to not mess up display when a deleted marker is still selected.
-feature: Basic undo/redo history functions seem to work. (Ctrl+Z/Y in TasView)
2015-03-01 05:47:32 +00:00
adelikat dd28c386de Fixes to how firmware is added and loaded from movies 2015-02-26 21:58:44 +00:00
adelikat 240b89082b Tastudio - fix capturing during the movie playback frame loop, used some duct tape for now, need a better solution 2015-02-24 21:56:01 +00:00
adelikat 6a02656417 Tastudio - track lag log history (1 level deep) and color "invalidated greenzone" using this information (a lighter shade of normal greezone colors) 2015-02-24 21:23:16 +00:00
adelikat 817b9d83aa tabs to spaces, whitespace commits are the best 2015-02-24 20:15:43 +00:00
adelikat 634acd8fe1 TAStudio - Remove some code that captures lag and savestate info of the current frame when requesting input, because that's a bogus notion, such methods shoudln't have side effects. I was going to hack it for the scenarios where it needs to happen, but I couldn't find any downside to just deleting the code, if there's regressions traced back to this commit, let me know! 2015-02-24 03:06:15 +00:00
adelikat 29fc42ec71 Better UI for low res large screenshot feature 2015-02-23 23:43:51 +00:00
adelikat aabd3f4526 create IMovieSession with the necessary API, instead of using an instance of MovieSession, the API though is completetly horrible, we need to address this 2015-02-22 23:23:36 +00:00
adelikat be51677fde Remove Global.NullControls 2015-02-22 20:38:10 +00:00
adelikat fe00e83f6c Remove Global.DiscHopper because it wasn't even being used 2015-02-22 20:09:00 +00:00
adelikat 817c798eab Remove Global.CoreComm since it was pointless 2015-02-22 20:06:30 +00:00
adelikat fd1621a536 pass in an Emulator instance to QueueNewMovie() 2015-02-22 19:57:24 +00:00
adelikat 1d3e0471d7 Remove references to Global.MovieSession in MovieSession itself 2015-02-22 19:47:14 +00:00
adelikat 7e92f38eb3 AutofireController - pass in an instance of an emulator rather than use Global.Emulator 2015-02-22 18:02:56 +00:00
adelikat 36f4eff0f6 add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
jdpurcell 730694644d Add option for OpenAL on Windows. 2015-02-19 03:22:20 +00:00
jdpurcell c56edd6e93 Add OpenAL sound output.
XAudio2: Some stuff I forgot to dispose.
2015-02-19 02:30:55 +00:00
adelikat 5183a8e20d Nothing to see here 2015-02-17 22:58:25 +00:00
goyuken 72ca2d15f8 add .bmp extension to the savestaten screenshot filename, because that's waht it is 2015-02-17 02:32:52 +00:00
goyuken 30fea2e6a7 screenshot: add optimized hotpath for original size screenshots 2015-02-17 02:31:56 +00:00
goyuken ad08c0abfb minimally connect up new screenshot code 2015-02-17 02:08:08 +00:00
adelikat 0316fa9817 some rom loading stuff 2015-02-08 21:51:15 +00:00
adelikat 5626473fbf When adding firmware info to movies, don't attempt to add duplicate keys 2015-02-08 20:28:57 +00:00
adelikat 5e07ab3ec3 for an unknown disc, default to psx instead of pce-cd, since that is far more likely to be what they are attempting to open 2015-02-08 18:31:16 +00:00
adelikat e020574b8d Store served firmware information in movie headers 2015-02-06 00:16:53 +00:00
goyuken a782fdb315 take 2 2015-02-05 23:53:25 +00:00
goyuken 995f670d36 frontend tracks loaded firmware: proof of concept 2015-02-05 23:25:28 +00:00
adelikat 6fb2599320 Disable new movie import system, since I won't be attempting that seriously any time soon 2015-02-05 22:34:41 +00:00
adelikat 124ee7b236 start a movie import refactor, and start implementing a new fm2 importer as a proof of concept, does not do anything useful yet (such as SyncSettings and input) 2015-02-05 02:19:46 +00:00
adelikat 60ed815b68 add some plumbing for a PJM importer 2015-02-03 00:24:38 +00:00
adelikat 1202305a47 move MovieImport.cs into an import folder in preparation to break it up 2015-02-03 00:15:36 +00:00
goyuken 450e4b60cd fix broken movie savestates 2015-02-02 22:43:15 +00:00
goyuken f956b3257f savestate framebuffer as bmp with customizable size 2015-02-02 00:25:50 +00:00
goyuken b3b37c46c3 possibly fast light bitmap saver with resize, TODO hook up to something 2015-02-01 22:49:53 +00:00
zeromus 62d781b960 add load last rom hotkey 2015-02-01 04:52:02 +00:00
zeromus 213da3a74c when adding a hotkey, the ordinals... i have to set over 9000! theres no way that can be right! 2015-02-01 04:48:03 +00:00
jdpurcell 5eee1cd306 Add UI for choosing between DirectSound / XAudio2.
Always use new sound output buffering (remove option).
2015-01-31 06:40:14 +00:00
jdpurcell 83e8abc963 XAudio2! There's no UI for it yet. 2015-01-31 04:49:53 +00:00
adelikat 22c62d16a9 better catching of error in lua callbacks 2015-01-31 02:25:23 +00:00
adelikat 4ee4c449aa Lua - memory read/write callbacks - oops, specify them as read and write, not execute 2015-01-31 01:45:45 +00:00
adelikat b1b94da6ef Lua Sessions - make scripts relative to the lua session instead of relative to the .exe, note: this wrecks existing luases files 2015-01-29 02:08:12 +00:00
jdpurcell 58cd9796f2 Allow CPU throttle to catch up for more than 3 missed frames if the user has configured a large sound buffer size.
SoundOutputProvider: Better workaround for cores whose audio output goes dead (0 samples) at times. Better underrun handling. Different threshold for samples surplus vs. deficit.
2015-01-28 00:53:49 +00:00
adelikat 9757709242 Lua - check if memory callbacks are implemented before attempting to remove memory callbacks 2015-01-27 21:48:18 +00:00
adelikat 8371c23830 WatchList - use the new watch to string method, did not wire up the from string, since the load code while very poorly coded, both works and supports legacy formats including older rerecording emulators 2015-01-27 02:55:31 +00:00
adelikat f547dfbb21 some fixes to last commit 2015-01-27 02:53:57 +00:00
adelikat bb2cd1b476 Ram Watch - support copy and paste (generates and receives the same text as would be in a .wch file) 2015-01-27 02:37:18 +00:00
adelikat 8246de14aa IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available 2015-01-25 22:14:58 +00:00
adelikat 0d54298f02 Lua - memory domain - if a domain isn't writable, error when attempting to write to it 2015-01-25 20:20:43 +00:00
adelikat 1235246d19 Multitrack recording - support analog input 2015-01-25 19:21:50 +00:00
jdpurcell 8fe850ba1b Rewind speed setting.
Add comment to clarify the various methods of unthrottling.
2015-01-25 18:34:53 +00:00
adelikat 033b576cd3 some useless csproj snazziness 2015-01-25 17:50:54 +00:00
adelikat 0d43688138 Change default savestate compression level to 0, I haven't seen a situation where 5 is better 2015-01-25 13:00:01 +00:00
jdpurcell 69c66d12b1 Configurable DirectSound buffer size.
A bunch of changes in Sound / SoundOutputProvider to support this and behave nicely.
2015-01-25 03:33:45 +00:00
adelikat 779d7c0cee Lua - memory library - default to main memory if user did not specify a domain 2015-01-24 21:33:52 +00:00
jdpurcell e3e5ae4934 New SoundOutputProvider class which takes the place of BufferedAsync. This should be far less prone to audible glitches and reduces latency. 2015-01-23 04:16:25 +00:00
zeromus 2a1f40982c dont know how valuable it will be, but just in case.. 16.16 fixed point support 2015-01-22 01:24:20 +00:00
jdpurcell 0ca93f35ba Rewinder - small fix to memory allocation limit. 2015-01-19 19:48:04 +00:00
adelikat 4c47ef2f3f Watch.cs - an remove an int cast I missed when converting domain size to long 2015-01-19 02:58:18 +00:00
jdpurcell 6da53b535b Use threaded rewind by default on multi-core/processor machines. 2015-01-18 21:20:21 +00:00
adelikat 515a41592c Convert a whole bunch of ram stuff from int to long 2015-01-18 18:59:23 +00:00
adelikat 12c3cb0b40 oops, and that todo 2015-01-18 17:28:26 +00:00
adelikat 71438b2de6 remove a todo 2015-01-18 17:28:02 +00:00
jdpurcell 45ae0bb207 Fix potential (but rare) rewind savestate corruption when threaded option is enabled. 2015-01-18 15:38:49 +00:00
adelikat 91ffc17aae Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work 2015-01-18 15:25:47 +00:00
jdpurcell 423376835c Rewinder - when reallocating buffer, make sure we have released all references to the old buffer first to free up memory for the new buffer. 2015-01-18 00:56:32 +00:00
jdpurcell bcb6b20ec2 Rewind - if memory allocation fails, back off the size until successful. 2015-01-18 00:20:49 +00:00
jdpurcell 40bfe91238 Rewinder - small optimization to previous bugfix and rename misleading method name. 2015-01-17 20:53:01 +00:00
jdpurcell c23e60ac62 Fix several pre-existing bugs (doubt they were triggered often). 2015-01-17 20:37:00 +00:00
jdpurcell 0a9b07ac32 Small cleanup. 2015-01-17 19:22:21 +00:00
jdpurcell 4a40408f1d Use variable length integers for the rewind state deltas to reduce size. 2015-01-17 19:16:22 +00:00
jdpurcell f11158ac86 Would be nice if it compiled though. 2015-01-17 06:20:00 +00:00
jdpurcell 112d794f11 More optimization. 2015-01-17 06:19:13 +00:00
jdpurcell b4a4c04844 Remove unnecessary bounds check. 2015-01-17 04:13:05 +00:00
jdpurcell f99338dc2e Optimization (25% faster or so). 2015-01-17 03:55:41 +00:00
adelikat ec9bc9462b fix slowdown in movie finished mode 2015-01-16 17:56:56 +00:00
goyuken 82fcd0bc5e refactor IVideoProvider into a service. uses in mainform and friends are still hacky 2015-01-14 22:37:37 +00:00
adelikat fbdb29b64c refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one 2015-01-14 21:55:48 +00:00
goyuken f69718f57e provide intelligent message on trying to load CD from archive. this causes no change in functionality, as following that codepath would fail 100% anyway 2015-01-14 18:07:03 +00:00
jdpurcell 36d98f28a6 Always use Low CPU clock throttle mode; remove option. 2015-01-14 04:49:18 +00:00
adelikat 9358e24213 IMemoryDomainList - downgrade from IList to IEnumerable, refactor a spot that needed something more than that 2015-01-14 00:34:50 +00:00
adelikat 418d80b0e8 Lua - Memory library - simplify some code 2015-01-14 00:25:25 +00:00
adelikat d62ba4e2b4 Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code 2015-01-13 22:18:07 +00:00
jdpurcell 0a345b0084 Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
jdpurcell 28f1ad1c0e Allow clock throttle to take over for audio / vsync throttles during fast forward or rewind for proper speed control. 2015-01-13 04:21:32 +00:00
adelikat 21f5209726 oops, fix movie recording that was busted by revision 8761 2015-01-12 22:48:57 +00:00
jdpurcell e66fe70365 Proportional rewind speed is now always enabled - revert user-configurable setting.
Fix fast rewind with proportional rewind speed.
2015-01-12 15:09:27 +00:00
jdpurcell 3d37e3dc5a Option to make rewind speed proportional to rewind frequency. 2015-01-12 05:30:27 +00:00
adelikat c8c563153c Bk2 input display generation - don't generate the mnemonic string twice, one time per function call will do 2015-01-11 15:50:01 +00:00
adelikat d560eb80b4 BK2 mnemonics - support up to 8 players by default (without the need for a platform override) 2015-01-11 15:44:12 +00:00
adelikat 5e73e82b29 Fix the "pause" movie end option 2015-01-10 15:49:31 +00:00
adelikat 57023ffcb7 Movie playback - fix issue 358, duplicate input after a movie ends, note: this commit could be a breaking change for other movie related things (such as alternate movie end types other than the default of "finished") 2015-01-10 15:12:58 +00:00
adelikat fdc290cc14 Roll back last commit, nevermind. 2015-01-06 02:29:30 +00:00
adelikat f88b5389c1 Break everything. Seriously, a total cock-up. But also: Fix issue 358, duplicated input after a movie ends. Movie recording isn't obviously horribly busted from this, but just about anything movie related is now possibly busted, if you are looking for some mysterious regression in some movie feature, here's a good place to start! 2015-01-06 02:10:21 +00:00
jdpurcell 8c41af53d1 Option to automatically check for and notify of new versions. 2015-01-04 15:04:44 +00:00
adelikat 6c4a32d517 Virtualpads - when right-click auto-firing - take lag frames into account 2015-01-04 13:45:43 +00:00
adelikat 6835da1e45 VirtualPad - basic buttons - when right-clicking for autofire, respect the frame that autofire started on 2015-01-03 20:05:04 +00:00
adelikat 2f8a59a219 When the "Pause" movie end option is selected, fix bug where unpausing keeps repausing the emulator, now it will pause on movie end, and advancing further will stop and close the movie 2015-01-03 03:27:17 +00:00