adelikat
a40ce37d50
MultiHawk - Rom Session loading/saving/etc
2015-03-01 22:49:59 +00:00
SuuperW
bff3d64a4a
-Various fixes, mostly to Undo/Redo.
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-Changed Program.cs to not use a couple try statements when debugger is attached.
-Implemented the Undo/Redo menu item buttons.
-Ctrl-deselecting frames in TasView now supports dragging.
2015-03-01 19:29:33 +00:00
SuuperW
6639bbd127
-Reverted a change to TasMovieMarker, made Undo/Redo moving markers re-sort the markers list.
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-Added file that was supposed to be in previous commit
2015-03-01 15:41:54 +00:00
SuuperW
cf081ce1fc
TAStudio:
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-Moved Toggle/SetStates from TasMovie.cs to TasMovie.Editing.cs
-bugfix: Yet another bug in setting LastVisibleFrame
-Removed unused declaration
-Fixed MarkerControl to not mess up display when a deleted marker is still selected.
-feature: Basic undo/redo history functions seem to work. (Ctrl+Z/Y in TasView)
2015-03-01 05:47:32 +00:00
adelikat
dd28c386de
Fixes to how firmware is added and loaded from movies
2015-02-26 21:58:44 +00:00
adelikat
240b89082b
Tastudio - fix capturing during the movie playback frame loop, used some duct tape for now, need a better solution
2015-02-24 21:56:01 +00:00
adelikat
6a02656417
Tastudio - track lag log history (1 level deep) and color "invalidated greenzone" using this information (a lighter shade of normal greezone colors)
2015-02-24 21:23:16 +00:00
adelikat
817b9d83aa
tabs to spaces, whitespace commits are the best
2015-02-24 20:15:43 +00:00
adelikat
634acd8fe1
TAStudio - Remove some code that captures lag and savestate info of the current frame when requesting input, because that's a bogus notion, such methods shoudln't have side effects. I was going to hack it for the scenarios where it needs to happen, but I couldn't find any downside to just deleting the code, if there's regressions traced back to this commit, let me know!
2015-02-24 03:06:15 +00:00
adelikat
29fc42ec71
Better UI for low res large screenshot feature
2015-02-23 23:43:51 +00:00
adelikat
aabd3f4526
create IMovieSession with the necessary API, instead of using an instance of MovieSession, the API though is completetly horrible, we need to address this
2015-02-22 23:23:36 +00:00
adelikat
be51677fde
Remove Global.NullControls
2015-02-22 20:38:10 +00:00
adelikat
fe00e83f6c
Remove Global.DiscHopper because it wasn't even being used
2015-02-22 20:09:00 +00:00
adelikat
817c798eab
Remove Global.CoreComm since it was pointless
2015-02-22 20:06:30 +00:00
adelikat
fd1621a536
pass in an Emulator instance to QueueNewMovie()
2015-02-22 19:57:24 +00:00
adelikat
1d3e0471d7
Remove references to Global.MovieSession in MovieSession itself
2015-02-22 19:47:14 +00:00
adelikat
7e92f38eb3
AutofireController - pass in an instance of an emulator rather than use Global.Emulator
2015-02-22 18:02:56 +00:00
adelikat
36f4eff0f6
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
2015-02-22 15:19:38 +00:00
jdpurcell
730694644d
Add option for OpenAL on Windows.
2015-02-19 03:22:20 +00:00
jdpurcell
c56edd6e93
Add OpenAL sound output.
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XAudio2: Some stuff I forgot to dispose.
2015-02-19 02:30:55 +00:00
adelikat
5183a8e20d
Nothing to see here
2015-02-17 22:58:25 +00:00
goyuken
72ca2d15f8
add .bmp extension to the savestaten screenshot filename, because that's waht it is
2015-02-17 02:32:52 +00:00
goyuken
30fea2e6a7
screenshot: add optimized hotpath for original size screenshots
2015-02-17 02:31:56 +00:00
goyuken
ad08c0abfb
minimally connect up new screenshot code
2015-02-17 02:08:08 +00:00
adelikat
0316fa9817
some rom loading stuff
2015-02-08 21:51:15 +00:00
adelikat
5626473fbf
When adding firmware info to movies, don't attempt to add duplicate keys
2015-02-08 20:28:57 +00:00
adelikat
5e07ab3ec3
for an unknown disc, default to psx instead of pce-cd, since that is far more likely to be what they are attempting to open
2015-02-08 18:31:16 +00:00
adelikat
e020574b8d
Store served firmware information in movie headers
2015-02-06 00:16:53 +00:00
goyuken
a782fdb315
take 2
2015-02-05 23:53:25 +00:00
goyuken
995f670d36
frontend tracks loaded firmware: proof of concept
2015-02-05 23:25:28 +00:00
adelikat
6fb2599320
Disable new movie import system, since I won't be attempting that seriously any time soon
2015-02-05 22:34:41 +00:00
adelikat
124ee7b236
start a movie import refactor, and start implementing a new fm2 importer as a proof of concept, does not do anything useful yet (such as SyncSettings and input)
2015-02-05 02:19:46 +00:00
adelikat
60ed815b68
add some plumbing for a PJM importer
2015-02-03 00:24:38 +00:00
adelikat
1202305a47
move MovieImport.cs into an import folder in preparation to break it up
2015-02-03 00:15:36 +00:00
goyuken
450e4b60cd
fix broken movie savestates
2015-02-02 22:43:15 +00:00
goyuken
f956b3257f
savestate framebuffer as bmp with customizable size
2015-02-02 00:25:50 +00:00
goyuken
b3b37c46c3
possibly fast light bitmap saver with resize, TODO hook up to something
2015-02-01 22:49:53 +00:00
zeromus
62d781b960
add load last rom hotkey
2015-02-01 04:52:02 +00:00
zeromus
213da3a74c
when adding a hotkey, the ordinals... i have to set over 9000! theres no way that can be right!
2015-02-01 04:48:03 +00:00
jdpurcell
5eee1cd306
Add UI for choosing between DirectSound / XAudio2.
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Always use new sound output buffering (remove option).
2015-01-31 06:40:14 +00:00
jdpurcell
83e8abc963
XAudio2! There's no UI for it yet.
2015-01-31 04:49:53 +00:00
adelikat
22c62d16a9
better catching of error in lua callbacks
2015-01-31 02:25:23 +00:00
adelikat
4ee4c449aa
Lua - memory read/write callbacks - oops, specify them as read and write, not execute
2015-01-31 01:45:45 +00:00
adelikat
b1b94da6ef
Lua Sessions - make scripts relative to the lua session instead of relative to the .exe, note: this wrecks existing luases files
2015-01-29 02:08:12 +00:00
jdpurcell
58cd9796f2
Allow CPU throttle to catch up for more than 3 missed frames if the user has configured a large sound buffer size.
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SoundOutputProvider: Better workaround for cores whose audio output goes dead (0 samples) at times. Better underrun handling. Different threshold for samples surplus vs. deficit.
2015-01-28 00:53:49 +00:00
adelikat
9757709242
Lua - check if memory callbacks are implemented before attempting to remove memory callbacks
2015-01-27 21:48:18 +00:00
adelikat
8371c23830
WatchList - use the new watch to string method, did not wire up the from string, since the load code while very poorly coded, both works and supports legacy formats including older rerecording emulators
2015-01-27 02:55:31 +00:00
adelikat
f547dfbb21
some fixes to last commit
2015-01-27 02:53:57 +00:00
adelikat
bb2cd1b476
Ram Watch - support copy and paste (generates and receives the same text as would be in a .wch file)
2015-01-27 02:37:18 +00:00
adelikat
8246de14aa
IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
2015-01-25 22:14:58 +00:00
adelikat
0d54298f02
Lua - memory domain - if a domain isn't writable, error when attempting to write to it
2015-01-25 20:20:43 +00:00
adelikat
1235246d19
Multitrack recording - support analog input
2015-01-25 19:21:50 +00:00
jdpurcell
8fe850ba1b
Rewind speed setting.
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Add comment to clarify the various methods of unthrottling.
2015-01-25 18:34:53 +00:00
adelikat
033b576cd3
some useless csproj snazziness
2015-01-25 17:50:54 +00:00
adelikat
0d43688138
Change default savestate compression level to 0, I haven't seen a situation where 5 is better
2015-01-25 13:00:01 +00:00
jdpurcell
69c66d12b1
Configurable DirectSound buffer size.
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A bunch of changes in Sound / SoundOutputProvider to support this and behave nicely.
2015-01-25 03:33:45 +00:00
adelikat
779d7c0cee
Lua - memory library - default to main memory if user did not specify a domain
2015-01-24 21:33:52 +00:00
jdpurcell
e3e5ae4934
New SoundOutputProvider class which takes the place of BufferedAsync. This should be far less prone to audible glitches and reduces latency.
2015-01-23 04:16:25 +00:00
zeromus
2a1f40982c
dont know how valuable it will be, but just in case.. 16.16 fixed point support
2015-01-22 01:24:20 +00:00
jdpurcell
0ca93f35ba
Rewinder - small fix to memory allocation limit.
2015-01-19 19:48:04 +00:00
adelikat
4c47ef2f3f
Watch.cs - an remove an int cast I missed when converting domain size to long
2015-01-19 02:58:18 +00:00
jdpurcell
6da53b535b
Use threaded rewind by default on multi-core/processor machines.
2015-01-18 21:20:21 +00:00
adelikat
515a41592c
Convert a whole bunch of ram stuff from int to long
2015-01-18 18:59:23 +00:00
adelikat
12c3cb0b40
oops, and that todo
2015-01-18 17:28:26 +00:00
adelikat
71438b2de6
remove a todo
2015-01-18 17:28:02 +00:00
jdpurcell
45ae0bb207
Fix potential (but rare) rewind savestate corruption when threaded option is enabled.
2015-01-18 15:38:49 +00:00
adelikat
91ffc17aae
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
2015-01-18 15:25:47 +00:00
jdpurcell
423376835c
Rewinder - when reallocating buffer, make sure we have released all references to the old buffer first to free up memory for the new buffer.
2015-01-18 00:56:32 +00:00
jdpurcell
bcb6b20ec2
Rewind - if memory allocation fails, back off the size until successful.
2015-01-18 00:20:49 +00:00
jdpurcell
40bfe91238
Rewinder - small optimization to previous bugfix and rename misleading method name.
2015-01-17 20:53:01 +00:00
jdpurcell
c23e60ac62
Fix several pre-existing bugs (doubt they were triggered often).
2015-01-17 20:37:00 +00:00
jdpurcell
0a9b07ac32
Small cleanup.
2015-01-17 19:22:21 +00:00
jdpurcell
4a40408f1d
Use variable length integers for the rewind state deltas to reduce size.
2015-01-17 19:16:22 +00:00
jdpurcell
f11158ac86
Would be nice if it compiled though.
2015-01-17 06:20:00 +00:00
jdpurcell
112d794f11
More optimization.
2015-01-17 06:19:13 +00:00
jdpurcell
b4a4c04844
Remove unnecessary bounds check.
2015-01-17 04:13:05 +00:00
jdpurcell
f99338dc2e
Optimization (25% faster or so).
2015-01-17 03:55:41 +00:00
adelikat
ec9bc9462b
fix slowdown in movie finished mode
2015-01-16 17:56:56 +00:00
goyuken
82fcd0bc5e
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
2015-01-14 22:37:37 +00:00
adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
goyuken
f69718f57e
provide intelligent message on trying to load CD from archive. this causes no change in functionality, as following that codepath would fail 100% anyway
2015-01-14 18:07:03 +00:00
jdpurcell
36d98f28a6
Always use Low CPU clock throttle mode; remove option.
2015-01-14 04:49:18 +00:00
adelikat
9358e24213
IMemoryDomainList - downgrade from IList to IEnumerable, refactor a spot that needed something more than that
2015-01-14 00:34:50 +00:00
adelikat
418d80b0e8
Lua - Memory library - simplify some code
2015-01-14 00:25:25 +00:00
adelikat
d62ba4e2b4
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
2015-01-13 22:18:07 +00:00
jdpurcell
0a345b0084
Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
2015-01-13 15:28:58 +00:00
jdpurcell
28f1ad1c0e
Allow clock throttle to take over for audio / vsync throttles during fast forward or rewind for proper speed control.
2015-01-13 04:21:32 +00:00
adelikat
21f5209726
oops, fix movie recording that was busted by revision 8761
2015-01-12 22:48:57 +00:00
jdpurcell
e66fe70365
Proportional rewind speed is now always enabled - revert user-configurable setting.
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Fix fast rewind with proportional rewind speed.
2015-01-12 15:09:27 +00:00
jdpurcell
3d37e3dc5a
Option to make rewind speed proportional to rewind frequency.
2015-01-12 05:30:27 +00:00
adelikat
c8c563153c
Bk2 input display generation - don't generate the mnemonic string twice, one time per function call will do
2015-01-11 15:50:01 +00:00
adelikat
d560eb80b4
BK2 mnemonics - support up to 8 players by default (without the need for a platform override)
2015-01-11 15:44:12 +00:00
adelikat
5e73e82b29
Fix the "pause" movie end option
2015-01-10 15:49:31 +00:00
adelikat
57023ffcb7
Movie playback - fix issue 358, duplicate input after a movie ends, note: this commit could be a breaking change for other movie related things (such as alternate movie end types other than the default of "finished")
2015-01-10 15:12:58 +00:00
adelikat
fdc290cc14
Roll back last commit, nevermind.
2015-01-06 02:29:30 +00:00
adelikat
f88b5389c1
Break everything. Seriously, a total cock-up. But also: Fix issue 358, duplicated input after a movie ends. Movie recording isn't obviously horribly busted from this, but just about anything movie related is now possibly busted, if you are looking for some mysterious regression in some movie feature, here's a good place to start!
2015-01-06 02:10:21 +00:00
jdpurcell
8c41af53d1
Option to automatically check for and notify of new versions.
2015-01-04 15:04:44 +00:00
adelikat
6c4a32d517
Virtualpads - when right-click auto-firing - take lag frames into account
2015-01-04 13:45:43 +00:00
adelikat
6835da1e45
VirtualPad - basic buttons - when right-clicking for autofire, respect the frame that autofire started on
2015-01-03 20:05:04 +00:00
adelikat
2f8a59a219
When the "Pause" movie end option is selected, fix bug where unpausing keeps repausing the emulator, now it will pause on movie end, and advancing further will stop and close the movie
2015-01-03 03:27:17 +00:00