Commit Graph

245 Commits

Author SHA1 Message Date
zeromus c765d1d56e fix Z/X keybindings defaults for snes A+B buttons 2014-07-21 22:19:24 +00:00
null_ptr ba91d38222 Fixed creation of mupen64plus.cfg in root folder of hard drive. 2014-07-20 23:10:52 +00:00
null_ptr 82632e892e Corrected Dr. Mario 64 game specific hacks to be equivalent to original mupen64plus settings 2014-07-17 22:01:37 +00:00
adelikat 9c9c15afc2 PCE - make Run map to the Return key for consistency with other platforms since it is the equivalent of the start button 2014-07-14 13:22:51 +00:00
goyuken 0f6dbd5570 genesis: merge r874 from upstream (sprite corner-case fix) 2014-07-11 18:55:43 +00:00
goyuken e660937c46 genesis: layer draw toggles 2014-07-11 18:51:26 +00:00
goyuken a8530cbdc3 genesis: actually get r872 from upstream (forgot it in prev commit) 2014-07-05 05:58:00 +00:00
goyuken 00d31f41e1 genesis: grab r859 and r872 from upstream 2014-07-05 01:54:19 +00:00
null_ptr 5b5ed57c1d Removed parsing of SDL_KeyUp and SDL_KeyDown events from mupen core 2014-07-01 00:18:37 +00:00
null_ptr 46ccebaf2b Fixed freezing when soft reseting Legend of Zelda: Majora's Mask (and possibly others) 2014-06-30 18:25:42 +00:00
adelikat 01ba63dd09 Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it 2014-06-29 12:32:36 +00:00
adelikat d12a16db45 Atari 7800 peripherals! 2014-06-29 00:07:17 +00:00
adelikat 88d4a2a5a8 Genesis mouse - mnemonics, default buttons and virtual pad 2014-06-28 12:45:12 +00:00
adelikat 1361e2ff23 Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad 2014-06-28 12:31:28 +00:00
adelikat 2f214dad71 Game Gear - fix typo in last commit of mine that caused Start to not work, and add default mappings for GG buttons 2014-06-27 02:24:18 +00:00
goyuken f73b4b5b77 bizswan: update mingw solution and do a bit of warnings cleanup; still use msvs solution because it makes FASTER DULLS 2014-06-24 21:04:51 +00:00
goyuken 5d0e7002a7 FASTER 2014-06-23 02:46:07 +00:00
goyuken c966b09bcf quicknes: clean up a few warnings 2014-06-22 16:01:10 +00:00
goyuken 7cdc585252 FASTER 2014-06-22 05:26:51 +00:00
goyuken e520b11552 ganasis: support memory callbacks (exec, read, write). writes and reads don't fire on a certain class of PC relative load\store which includes immediates but possibly other stuff and i didn't unravel it all... 2014-06-21 17:20:18 +00:00
goyuken 90f627d883 wonderswan: debugging callbacks 2014-06-19 15:57:07 +00:00
zeromus 237045fde2 add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly 2014-06-17 22:03:08 +00:00
goyuken b6404ced10 GB: cleanup 2014-06-16 16:23:26 +00:00
goyuken 9a6decef06 GB: cleanup and stuff 2014-06-16 15:59:39 +00:00
null_ptr 15ab5da3da Removed loading of dynamic functions in mupen64plus-audio-bkm 2014-06-15 12:30:03 +00:00
goyuken 525871d6e4 gb: cleanup some unused code 2014-06-11 19:07:57 +00:00
null_ptr 710e461165 Fixed flickering on games that do not render during every vi frame 2014-06-10 22:21:40 +00:00
zeromus 3ea6495031 give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes. 2014-06-08 23:30:34 +00:00
adelikat 874ef457d5 Remove xinput analog bindings until the system can handle more than one binding on analog (will leave the dinput versions) 2014-06-07 01:47:38 +00:00
goyuken 11af441464 wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies 2014-06-07 01:26:16 +00:00
adelikat 41265f1320 Default controller bindings - remove joypad bindings to autofire buttons 2014-06-05 14:55:07 +00:00
goyuken 5bb38cb1c2 wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration. 2014-06-04 23:26:57 +00:00
goyuken 02627f5c93 fgsfds 2014-06-04 17:56:44 +00:00
goyuken ff6032cbdc bizswan: fix possible desync. all savestates before this commit are invalidated 2014-06-04 16:21:00 +00:00
goyuken e048509fdb small correction to previous commit 2014-06-04 16:00:52 +00:00
goyuken 019ab3efe0 bizswan: support rotating the screen at playtime 2014-06-04 02:03:40 +00:00
goyuken 239eb5b268 saveram stuff 2014-06-02 16:33:08 +00:00
adelikat 58b5163715 Lua Interface - support Strongly typing System.Drawing.Color, and strongly type the color parameters of gui.drawEllipse() 2014-06-02 00:43:25 +00:00
adelikat 7e4ad492a2 Slight fix to wonderswan default keys 2014-05-31 14:44:31 +00:00
adelikat 5cf192394b add default controller buttons for wonderswan 2014-05-31 14:14:49 +00:00
goyuken 0ee073b71b bizswan: savestates 2014-05-31 05:57:18 +00:00
goyuken 8f87c2e854 gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates 2014-05-31 04:01:07 +00:00
goyuken 63c361f4e2 bizswan: add cpu flags and registers, memory domains 2014-05-30 22:59:13 +00:00
goyuken fb4bd18fe1 bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though) 2014-05-30 22:31:16 +00:00
goyuken 14f0faf7ff bizswan: rotated display, lag frames, stuff 2014-05-30 20:53:52 +00:00
goyuken d3a5733886 bizswan: controls work 2014-05-30 18:20:05 +00:00
goyuken 9d8390a4ec bizswan: stuff 2014-05-30 18:10:39 +00:00
goyuken ab93da6faf bizswan: stuff 2014-05-30 16:50:58 +00:00
goyuken c306e61d5b mednafen 0.9.34.1 "cygne" (wonderswan) 2014-05-30 05:09:54 +00:00
adelikat a19e67deea Lots of fixes to Xbox and Ps2 joypad defaults 2014-05-29 02:25:13 +00:00
goyuken d24658888b saturn: expose skip bios and RTC options as syncsettings 2014-05-28 17:31:22 +00:00
goyuken ab74f31d41 quicknes: support getcpuflagsandregisters 2014-05-26 19:49:45 +00:00
adelikat c90f30457b Atari - add NTSC to gamedb too 2014-05-24 01:18:03 +00:00
adelikat 33abd29aec Add PAL flag to pal games in atari gamedb, remove todo in atari core 2014-05-24 01:12:18 +00:00
zeromus 52bceeeee5 update libsnes exes 2014-05-23 19:27:27 +00:00
zeromus e9522af326 preliminary work on accuracy core in sneshawk. it's building and usable, but savestates are utterly trashed. 2014-05-18 05:13:54 +00:00
zeromus 19f3b1b1da here it is, fixed another way, for the record: float ranges can now support inverted senses. 2014-05-17 00:06:20 +00:00
goyuken 35b9746880 N64: set the analog keybinds for the Y axes to be flipped by default 2014-05-16 23:47:58 +00:00
adelikat 4f5e43f40c add Lua script that shows a target on screen for the zapper x,y 2014-05-16 22:55:11 +00:00
goyuken 7cb2734b1d NES: controller stuff?? 2014-05-15 22:18:08 +00:00
adelikat ffb562235a Defaults for NES Paddle and Zappers, analog ones don't load though 2014-05-15 20:48:31 +00:00
adelikat 4bcf217a99 another bot test 2014-05-15 14:35:19 +00:00
adelikat 56bcf1c056 bot testing 2014-05-15 14:31:17 +00:00
adelikat fa7b2ec441 N64 - add the rsp-z64-hlevideo plugin and add backend support for toggling between this and rsp-hle. Still todo: front end to set this 2014-05-14 01:50:36 +00:00
goyuken 9b0673daa7 add quicknes palette as an option for neshawk 2014-05-13 03:10:24 +00:00
goyuken 2c68aa81c6 gambatte: fix a few msvcisms and other warnings 2014-05-13 02:51:20 +00:00
adelikat b7f24da63d More fixing of default joypad buttons 2014-05-11 16:32:17 +00:00
goyuken 5710282ac6 gambatte: eliminate some unused code 2014-05-11 15:40:02 +00:00
adelikat 4431739e43 Fixes to default joypad buttons for atari 2600 and atari 7800 2014-05-11 12:51:39 +00:00
goyuken 1f4585cd17 gambatte: savestate fix round 2 2014-05-10 14:57:19 +00:00
goyuken 975ced7e38 gambatte: break stuff. don't use 2014-05-10 04:22:12 +00:00
goyuken 0dcdb7711b gambatte: remove a bit more junkus 2014-05-08 02:12:20 +00:00
goyuken a6cd5ba16c gambatte: continue previous commit 2014-05-07 22:38:01 +00:00
goyuken c687ac7cfd gambatte: rip out unused save directory and gameshark\gamegenie internal stuff 2014-05-07 22:26:13 +00:00
goyuken 7e45a6810e quicknes: support Bite Off 2014-05-07 18:39:03 +00:00
goyuken 5415f51de0 quicknes: fire emblem 2014-05-07 18:19:36 +00:00
adelikat 39589317ef Fix more errors in default controls 2014-05-05 12:41:38 +00:00
adelikat 980c8879aa Some fixes to default joypad buttons 2014-05-05 12:31:48 +00:00
goyuken 8bda372bed misc cleanup 2014-05-04 19:04:15 +00:00
goyuken 912387fdef gpgx - support debug showing cpu flags and registers 2014-05-04 17:41:20 +00:00
goyuken 478e80a5d3 gambatte: misc code cleanup 2014-05-03 17:43:39 +00:00
gochaism af27877460 Add Joypad_RoundTrip.lua to UnitTests.luases 2014-05-03 12:27:41 +00:00
gochaism b5be8bd15d Add round trip test lua for joypad API. 2014-05-03 12:26:36 +00:00
goyuken df6fa1dec0 gambatte: fix video problem related to new frame timing 2014-05-03 03:05:34 +00:00
goyuken 209142bea1 gambatte: cut out unused OSD cruft 2014-05-03 01:47:55 +00:00
gochaism 00a1f8a3ba LuaInterface: fix regression of optional parameter binding. (gui.text, for example) 2014-05-02 01:54:05 +00:00
gochaism a84b4126f2 Lua: Make console.log(...) a little more prettier. 2014-05-01 00:25:14 +00:00
gochaism acc124ca99 LuaInterface: Disable auto table unpacking for vargs. Lua 5.1 does not have such a feature. print({1, 2, 3}) should pass just an array, not multiple arguments. 2014-04-30 23:54:34 +00:00
adelikat bac7ba9a5d Remove new line in console.log, Add console.write and console.writeline (console.write is an alias of console.log), update some lua scripts that depended on newline in console.log, add a console library lua unit test 2014-04-29 21:03:54 +00:00
gochaism b82495fed4 LuaInterface: update the binary in output directory (see r6442 for source diff) 2014-04-29 04:45:56 +00:00
adelikat 04aa023cb9 Fix joypad.Set() when using the controller number parameter, also strongly type that parameter to nullable int instead of object, add a unit test lua script that tests for this 2014-04-22 21:55:04 +00:00
adelikat 603fd81066 Lua - implement movie.fps() and add MovieTimer.lua script that shows the clock time for a given movie (updates while recording) 2014-04-22 21:27:08 +00:00
beirich 64c27b69c8 SMS: add mapper ID for Super Boy 3. Probably not worth the byes it takes in the gamedb tho 2014-04-22 02:48:00 +00:00
zeromus 7adc15d97e work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
adelikat d5d84943fa meh, slight tweak to that commit 2014-04-13 14:24:38 +00:00
adelikat 9c3a7fec37 Lua - add a gameinfo lua library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions() methods 2014-04-13 14:22:13 +00:00
adelikat 50c8e05d65 Atari 2600 - Boulder Dash Intro Tune demo apparently doesn't run on 3E, it runs on 4K so change the gamedb entry, a fix to 3E. Given that no game actually works that is written for this mapper, I'm calling this one. 2014-04-12 02:54:17 +00:00
adelikat bbbc219105 Atari 2600 - give default button mappings to reset and select since they are necessary to play a majority of the games 2014-04-10 23:57:18 +00:00
adelikat 58732cf627 Atari 2600 - implement homebrew mapper 0840 2014-04-03 21:25:02 +00:00
adelikat fabef275eb Fix joypad.set "unit test" script 2014-03-29 21:30:21 +00:00