adelikat
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6256c1dcd0
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Check in the start of a Savestate visualizer feature for TAStudio, just an object right now, not hooked up and not complete
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2013-01-01 19:21:36 +00:00 |
adelikat
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09da012d94
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Path Manager - change MakeAbsolutePath to take a default system parameter rather than requiring a useless empty parameter, and change all references to it accordingly
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2012-12-30 17:52:40 +00:00 |
goyuken
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926cf64fe7
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dual GB: tweak frame timing. dual GB frame timing closely resembles that of lsnes-gambatte; with more than one console, there's no point trying to precisely sync to the v-timing of just one of them.
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2012-12-30 17:38:44 +00:00 |
goyuken
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4e2cc88c9d
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fix problem i caused by deleting usage of MakeAbsolutePath() in firmware names
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2012-12-30 17:33:33 +00:00 |
goyuken
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87a36128e3
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dual gb: fix edge case frame boundary timing thingy
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2012-12-29 18:55:10 +00:00 |
goyuken
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b5de78bdde
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gb framerate should be exactly 262144 / 4389... i think, anyway
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2012-12-29 18:35:45 +00:00 |
goyuken
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8715f2bb2a
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dual gb: memorydomains
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2012-12-29 18:06:39 +00:00 |
goyuken
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1cdc51f789
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dual gameboy: sound
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2012-12-29 17:11:19 +00:00 |
goyuken
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f53f9224b6
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introduce hack that allows dual gameboy to accept input properly. tetris seems to function with link features working
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2012-12-29 16:00:52 +00:00 |
goyuken
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166110c609
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gambatte: more linkcable stuff. input isn't working, haven't figured out why yet. note: at the moment, any attempt to load a GB\GBC rom will bring up the dual core.
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2012-12-29 15:48:30 +00:00 |
goyuken
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689a5fac6e
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reverse merge 4237 as it breaks compilation
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2012-12-29 14:41:51 +00:00 |
brandman211
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83ec09c960
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Added GB(C/A) and A2800 framerates to GetSeconds, fixing the related movie lengths in the PlayMovie dialog. Assigned A7800 to and Coleco to use A2800's NTSC framerate. No clue about PAL for anything.
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2012-12-29 09:55:37 +00:00 |
adelikat
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0c7aca52cd
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Add Dual GB to Controller config
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2012-12-29 02:53:03 +00:00 |
goyuken
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2a7ea6bfb0
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libsnes: add comments to snes_input_state() explaining the parameters as i understand them. note that we only actually have 2 controllers at the moment, not 4.
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2012-12-29 02:43:00 +00:00 |
adelikat
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c01919a376
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Mutliclient hookups for dual gb core
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2012-12-29 02:30:31 +00:00 |
goyuken
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ab8af9f73e
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remove some unused junk from last commit
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2012-12-29 02:07:01 +00:00 |
goyuken
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63f9752ea2
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rough in some stuff for game boy link cable recording. none of it is finished yet
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2012-12-29 01:25:06 +00:00 |
adelikat
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cc73cdb6f9
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oops, Atari 7800 movie recording is NOT beta status
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2012-12-28 03:40:08 +00:00 |
goyuken
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714292c77c
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gambatte: change memory domain check to mod instead of and (because domains can be not power of 2 sizes)
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2012-12-27 22:50:34 +00:00 |
adelikat
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3bb975752b
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Path Config - filename select for Atari 7800 bios files
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2012-12-27 22:47:58 +00:00 |
adelikat
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9c945a175e
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Atari 7800 - don't require all 3 bios files to run. But do nag them that they are missing them.
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2012-12-27 22:24:42 +00:00 |
adelikat
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06bd1b979a
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GB - mask peek and poke memory functions, fixes potential exceptions when calling on bogus addresses for that domain
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2012-12-27 18:48:12 +00:00 |
zeromus
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2988217d77
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snes-fix SGB core which had got a little broken while trying to setup memory domains
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2012-12-27 18:47:15 +00:00 |
zeromus
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f3f6b72f5a
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fix bug in loading roms with no extension
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2012-12-27 18:41:46 +00:00 |
adelikat
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fb14e1df1c
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Messages - oops, use the Multitrack position settings for multitrack instead of fps, also set better defaults for multi-track message positioning (to not clash with other defaults)
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2012-12-27 18:33:41 +00:00 |
adelikat
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99221b51cc
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Tiny speed up on Frame counter display when a movie is in playback/finished modes by using string builder
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2012-12-27 18:23:07 +00:00 |
zeromus
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213f12b5a2
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snes-actually turn on that thing i did last night, to see if anyone thinks it improves performance
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2012-12-27 18:11:44 +00:00 |
brandman211
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c01be0cbad
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Removed "Coleco" from Intellivision BIOS information.
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2012-12-27 16:41:43 +00:00 |
zeromus
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9a778a55fe
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snes-add a bunch of complicated libsnes communication code. not sure whether it helps. need to gather data.
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2012-12-27 07:59:19 +00:00 |
adelikat
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e305c6faf9
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Path Config - change "Tools" to "Global" as that more precisely describes the options in this tab, also move it first in the list
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2012-12-26 22:40:32 +00:00 |
zeromus
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8a74e08dfa
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snes-fix savestate bug in performance core
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2012-12-26 22:27:26 +00:00 |
zeromus
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e5a65ba60e
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snes-unhook 64bit until it works
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2012-12-26 21:30:29 +00:00 |
zeromus
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42e473b7a8
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snes-fix dll deps in 64bit bsnes
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2012-12-26 21:25:39 +00:00 |
zeromus
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b070984379
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snes-add readme with 64bit build notes
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2012-12-26 21:04:04 +00:00 |
goyuken
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0424052929
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remove MOS6502XNative.dll from build. it hasn't been used at all since before r3596; could always be built again from sln if needed
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2012-12-26 20:56:22 +00:00 |
zeromus
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c9b662d7ea
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snes-support 64bit bsnes builds. this isnt tested yet since i dont have a 64bit system atm, but most of the infrastructure is there
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2012-12-26 20:25:06 +00:00 |
zeromus
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0545cb64fa
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snes-make hex editor faster
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2012-12-26 18:25:45 +00:00 |
zeromus
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8a69a4ebe0
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switch snes core back to external process. more refined this time. support use of performance core.
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2012-12-25 20:36:04 +00:00 |
zeromus
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259364bb33
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upx some of our dlls
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2012-12-25 19:07:54 +00:00 |
zeromus
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7381855385
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2012-12-24 21:34:22 +00:00 |
zeromus
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89b89fd6bb
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2012-12-24 21:33:11 +00:00 |
goyuken
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587270cad2
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snes: Fix rewind issue with tales of phantasia. Full details are as follows: Synchronize events occur right BEFORE the original thread tries to modify the data. That means that if, for instance, the SMP thread switches off to the CPU thread for a synchronize, but then the CPU switches to the PPU, commits a frame, and then in runtosave, finalizes, without having ever advanced past the SMP, when the SMP runs to save, it will do a data modify without being properly synced. The solution is for the CPU to not stop in runtosave until there's enough time for both the PPU and SMP to finish. Because of our stateful design, there's at most one event pending, so that simplifies to (smp.clock < 0 && ppu.clock < 0). This is unfortunately never guaranteed to finish, but with short timing segments on stateful PPU and SMP, and special guards in the PPU and SMP to switch back to the CPU as quickly as possible when in runtosave, it seems to work out.
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2012-12-24 21:14:29 +00:00 |
goyuken
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74c26d9b11
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snes: ppu: state out similarly to apu. this was a very simple project; unlike the apu, there aren't many sync points. like the apu, a message is dumped to the console if runtosave causes determinism problems. like the apu, there's no speed hit, but tales of phantasia is still broken. breaks savesates.
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2012-12-24 19:49:23 +00:00 |
goyuken
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fb2a80b7d9
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commit the "code generator" that was used to assist in creating r4203. it's not much, and is probably quite useless. but if you must pry, try readme.txt
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2012-12-24 18:20:30 +00:00 |
goyuken
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5e3d6555b0
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libsnes: implement "stateful" smp that can restore its state at more points, theoretically eliminating incorrectness from smp misbehavior. no real speed loss. doesn't fix anything at the moment; i might back out the change if it turns out to never fix anything. breaks savestates.
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2012-12-24 18:07:13 +00:00 |
goyuken
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5f854466ab
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sound: fudge up some parameters of BufferedAsync. the most noticeable difference is that PAL NES with clock throttle no longer sounds horrible
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2012-12-23 20:26:43 +00:00 |
adelikat
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cc05370809
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oops, add Atari 7800 to the Open ROM file dialog in non-interim builds
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2012-12-23 18:55:05 +00:00 |
adelikat
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3d5b429789
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update release info, this is a dummy commit mostly, that marks the end of the 1.4.0 release and the beginning of 1.4.1
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2012-12-23 18:40:16 +00:00 |
goyuken
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717ec931f1
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snes: disable tracelogger. i'll figure out what i broke after the snes pwrap is done
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2012-12-23 18:05:48 +00:00 |
adelikat
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3f3afd253c
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de-interim A7800 in the Path Config dialog
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2012-12-23 16:36:46 +00:00 |