Commit Graph

6658 Commits

Author SHA1 Message Date
adelikat 5e14df9f30 BK2 - auto convert input log to the system's log key on load, using the input log's key as reference to do so, don't use the file's input log key on the fly 2014-06-21 17:27:35 +00:00
goyuken e520b11552 ganasis: support memory callbacks (exec, read, write). writes and reads don't fire on a certain class of PC relative load\store which includes immediates but possibly other stuff and i didn't unravel it all... 2014-06-21 17:20:18 +00:00
adelikat 10c48bb3f8 Bk2 - take the log key into account when replaying a movie input log 2014-06-21 14:33:33 +00:00
adelikat 0b21085a98 Bk2 - Rework how input logs are generated and read 2014-06-21 11:56:30 +00:00
zeromus 9fccae56de if we're going to have an alt_about_image we might as well activate it sometime. 2014-06-21 06:43:04 +00:00
zeromus f43859f421 give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation 2014-06-21 06:40:07 +00:00
zeromus 3cdc9d7c25 add friendly name PSX to frontend 2014-06-21 00:48:31 +00:00
zeromus fb985579c7 add PSX firmwares to firmwares DB 2014-06-21 00:33:35 +00:00
adelikat a19d02a36e Ram Search - rip out column reorder event since it wasn't doing anything useful 2014-06-20 18:39:31 +00:00
adelikat 0f5e2b0cdb Ram Watch - fix column reordering, ugh 2014-06-20 18:38:08 +00:00
adelikat 711c9b52e4 Hack for FilesystemSafeName to remove . if it is the last character in the name (Such as Super Mario bros.) since this method is used for path building 2014-06-20 18:36:03 +00:00
adelikat 70fbbd5817 Similar fixups to Ram Search and Cheats 2014-06-20 18:09:53 +00:00
adelikat c5518440c1 Ram Watch - fix Restore defaults when columns are hidden, and rip out the reordered event, it shouldn't be needed, if it is needed it isn't done correctly anyway 2014-06-20 18:05:32 +00:00
adelikat 58e5599f2f Rollback 6918 since it doesn't work either, and do a fix to Cheats column saving/loading. Neither dialog currently work however 2014-06-20 17:41:40 +00:00
adelikat ab7977b267 Ram Watch - Fix saving and loading of column order 2014-06-20 17:18:57 +00:00
zeromus c909f95b30 lets try this again, sorry for the noise 2014-06-20 04:41:25 +00:00
zeromus 61bcd046dd reorg 2014-06-20 04:37:01 +00:00
zeromus 090d18a668 get rid of the giant old mednafen. add a new small one just for psx, modeled more after how wonderswan was organized. 2014-06-20 04:23:22 +00:00
goyuken 71ddbde18d bk2 savestate anchor stuff 2014-06-20 00:39:46 +00:00
adelikat f561528846 More input display fixes 2014-06-19 21:55:15 +00:00
adelikat 7f070737cc clean up some debugging code, and remove a warning 2014-06-19 21:37:28 +00:00
adelikat 031eb5a282 Some input display fixes for bk2 format 2014-06-19 21:29:57 +00:00
goyuken 90f627d883 wonderswan: debugging callbacks 2014-06-19 15:57:07 +00:00
adelikat 5145ef3f97 Movie imports now import to .bk2 2014-06-19 02:30:22 +00:00
adelikat 31c219d44b when loading a .bkm movie, automatically convert it to .bk2 2014-06-19 02:05:38 +00:00
adelikat 10fbf1a466 Don't show neshawk on startup 2014-06-19 01:50:16 +00:00
adelikat ac2ea9f6e0 Fix non-bk2 movie loading 2014-06-19 01:47:22 +00:00
adelikat 19feaaa3ba Remove some more usages of IMovie.GetInput() 2014-06-19 00:37:42 +00:00
adelikat 9a16540e14 Movie 2.0 - simplify some code 2014-06-18 19:34:27 +00:00
adelikat 451049fee8 Fix some bk2 crash bugs 2014-06-18 19:18:35 +00:00
adelikat 3eff547413 Remove some more usages of GetInput() 2014-06-18 02:39:29 +00:00
zeromus 176c306439 proof of concept syncless recorder AV out module 2014-06-18 02:28:07 +00:00
adelikat 6133164a7f Add GetInputState() to IMovie that returns an IController representing a frame of input and replace a lua method to use this instead of getting the inputlog as a string and processing it, still todo: obsolete the GetInput() method 2014-06-18 02:26:22 +00:00
goyuken 083ea4cd02 add svn ignore to make room for a snes9x git repo 2014-06-17 23:12:14 +00:00
zeromus 237045fde2 add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly 2014-06-17 22:03:08 +00:00
adelikat 0f1f22ae7e Hide TAStudio except in developer builds 2014-06-17 16:16:26 +00:00
adelikat 5cda104ea5 Start ToBk2() conversion method for BkmMovie 2014-06-17 01:24:44 +00:00
adelikat 6c2ba47522 a movies 2.0 cleanup 2014-06-17 01:13:20 +00:00
adelikat fcd4a4eb65 Bk2 - basic movie playback now works. You can now record shooting ducks 2014-06-17 00:33:33 +00:00
goyuken e39b2af5e7 text savestates are now in the archive format, just like binary ones. loading of old savestates is preserved. this hasn't been fully audited wrt movie code 2014-06-16 21:19:48 +00:00
adelikat 37d6e0b8de Finish up Bk2 Mnemonic lookup 2014-06-16 16:56:09 +00:00
goyuken b6404ced10 GB: cleanup 2014-06-16 16:23:26 +00:00
goyuken 9a6decef06 GB: cleanup and stuff 2014-06-16 15:59:39 +00:00
adelikat 6953f3d6be oops, forgot to add these files? 2014-06-16 11:40:57 +00:00
adelikat 1a4e6efcb4 bk2 progress - proof of concept for new mnemonics system 2014-06-16 01:39:36 +00:00
adelikat 6b73891a91 More bk2 progress 2014-06-15 14:44:26 +00:00
adelikat c807e27496 Some movie code reorg and cleanup 2014-06-15 13:03:24 +00:00
adelikat 1768350d65 Start Bk2LogEntryGenerator 2014-06-15 12:43:32 +00:00
null_ptr 15ab5da3da Removed loading of dynamic functions in mupen64plus-audio-bkm 2014-06-15 12:30:03 +00:00
adelikat 28dcf5c3a1 remove a reference to BkmLogEntryGenerator() I missed in last commit 2014-06-15 12:17:28 +00:00