Commit Graph

118 Commits

Author SHA1 Message Date
goyuken c9c01202e6 PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER. 2014-02-10 01:06:06 +00:00
goyuken f1e3196ae9 add a simple VDP viewer for SMS/GG 2014-02-08 23:02:47 +00:00
goyuken 8b006b3b59 PCE: add tile viewer. it doesn't have as many bells and whistles as the other viewers, but it does a basic job of it. 2014-02-08 16:40:15 +00:00
goyuken 036dcd8f32 AV out: add option to pad (instead of stretch) with the video resize output 2014-02-07 02:28:07 +00:00
goyuken 099ae2484f show slightly informative message if mainform tries to load saveram for a game that has none 2014-02-06 22:08:01 +00:00
zeromus 8439d13236 change 1px bordering method amd workaround hack so it can always be black
add icon for firmwares and display config
2014-02-04 21:06:00 +00:00
zeromus 255eb5adbf fix 1px fullscreen frame remaining after returning to windowed mode 2014-02-04 01:37:43 +00:00
zeromus c61f5950a1 add hack to work around windows or AMD bullshit: 1px border around screen in fullscreen mode to avoid flickering monitors and corrupting taskbar due to gamer speedhacks getting activated which actually put your system in fullscreen mode without us having asked for it. This could be turned into an option, if anyone notices. 2014-02-04 00:41:24 +00:00
zeromus 151b074563 re-add hq2x via shader. add a new Display Configuration dialog (its simple for now). 2014-02-03 05:27:59 +00:00
adelikat 3497e28f96 PCE BG Viewer - implement Always on Top and Floating Window, and refactor 2014-01-31 23:42:06 +00:00
adelikat d87978087d NES PPU Viewer - implement Always on Top and Floating Window and refactor 2014-01-31 22:58:41 +00:00
zeromus 2275ec234f massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
zeromus 25cab541b1 assorted cleanup and quick restore of DIspBlurry and Vsync settings 2014-01-27 06:03:18 +00:00
zeromus 857dff9cf4 some small cleanup 2014-01-27 05:37:04 +00:00
zeromus a2ba761ae1 BizwareGL! 2014-01-27 00:02:21 +00:00
adelikat 614d457de4 Lua - Implement client.clearautohold() 2014-01-21 00:36:22 +00:00
goyuken 77e87688c3 NES: fix CPROM with bad dumps. also fix small mainform menu bug with core selection 2014-01-18 15:36:35 +00:00
adelikat 510c49fd01 Remove the CheckHotkey concept as I have decided it was overengineering, but move hotkey stuff to its own subform of MainForm 2014-01-16 16:32:34 +00:00
goyuken 7668b15052 add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
goyuken c67b7b74d7 is this why people write closed source code? so embarrassing stupid mistakes that last for thousands of revisions are never known to the world? oh well. 2014-01-12 19:11:11 +00:00
adelikat baf099afdf some Mainform cleanup 2014-01-10 16:54:53 +00:00
adelikat eabf24c384 bump Increase/Decrease speed maximum from 1600% to 3200% 2014-01-10 16:49:17 +00:00
adelikat 768b940cfc fix auto-loading of Nes GG dialog on quicknes 2014-01-07 00:56:50 +00:00
goyuken 9546d11f40 quick and dirty core selection setting for NES 2014-01-07 00:34:40 +00:00
adelikat 78e672efb3 NES Menu - cleanup some logic, and restrict Nametable viewer and PPU Viewer to NesHawk only 2014-01-06 23:56:30 +00:00
goyuken 8ed0265c9d remove a bit of hackish stuff in the new RomLoader by offloading mainform-appropriate work back to mainform 2014-01-01 21:24:58 +00:00
adelikat 180efd8e44 Run Tools.AskSave() before attempting to load a rom, and back out of that action if the user cancels 2014-01-01 19:07:23 +00:00
adelikat 377ab3b4ea Fix Hex Editor to show cheat value on frozen addresses, and some fix ups in misc bugs that also contributed to this problem. Note: hex editor still will show some dubious behavior when viewing in one byte size and having cheats in another, that kind of mess will have to be sorted out in another commit 2014-01-01 03:19:08 +00:00
goyuken a399dbe91e NES: Move boardproperties into movie 2.0 syncsettings objects, and add a rudimentary UI for changing them 2014-01-01 03:03:10 +00:00
adelikat fd56efd33a Some renaming of Save/Load state functions and variables to make them less confusing 2013-12-30 16:49:13 +00:00
adelikat dae86e770c Mainform - a round of cleanup 2013-12-29 23:35:42 +00:00
goyuken 75d39ac60f SNES: connect to new settings system.. everything should work? 2013-12-27 17:59:19 +00:00
adelikat 4ea95ac94e New way of doing hotkey logic in mainform, only 3 hotkeys are converted to this way because I got bored 2013-12-27 16:23:12 +00:00
adelikat 9d8945160c Mainform cleanup - remove core check in snes layer toggle methods since there is no logic there that requires an SNES core instance 2013-12-27 15:10:11 +00:00
adelikat 2d51ac5d13 Move a function from mainform to moviesession 2013-12-27 14:39:01 +00:00
goyuken a005767463 random cleanup 2013-12-27 04:41:50 +00:00
goyuken e3165459d8 saturn to new settings system 2013-12-27 03:02:28 +00:00
adelikat f122105b42 oops, put Rewinder in Global not GlobalWin 2013-12-27 01:19:38 +00:00
adelikat b5d3f68126 Move rewind code to client.common 2013-12-27 01:14:17 +00:00
adelikat edb5560da7 A round of cleanup on rewind code - break subclass into their own files, into a rewind subfolder, cleanup some formatting and naming 2013-12-27 00:47:52 +00:00
adelikat f090597fbe make MainForm.Rewind.cs into a separate class instead of a partial class of Mainform. Still dependent on the Mainform context so is still a part of the EmuHawk project for now 2013-12-26 23:12:41 +00:00
goyuken 9fe0525746 settings load cleanup 2013-12-26 20:19:28 +00:00
adelikat 1232642c15 some minor code cleanup of MainForm.cs 2013-12-26 01:00:44 +00:00
adelikat db5684b4db Create a RomLoader object in Client.Common and port over a bunch of code from EmuHawk. Still a lot of refactoring, and probably more logic can be moved to common, and things need cleanup, and there is possibly bugs.
This commit breaks coleco rom loading, to settle a merge conflict with the previous commit
2013-12-25 19:09:53 +00:00
goyuken cff6a517f5 coleco to new settings system 2013-12-24 23:32:43 +00:00
adelikat e711a6ec6f Move SwapBackupSavestate() from EmuHawk.Mainform to Client.Common.SaveSlotManager 2013-12-24 22:20:18 +00:00
adelikat dd63395f67 move some stuff from EmuHawk to Client.Common 2013-12-24 21:59:41 +00:00
adelikat 302e71edc3 Rework some input stuff in preparation for moving it to common 2013-12-24 21:37:51 +00:00
goyuken 82c82b681a connect a26 to the new settings setup. unlike all those before it, the menus have changed a bit, but all of the functionality is still there. in movie 2.0, a26 will store the two difficulty switches and the bw\color switch as syncsettings 2013-12-24 20:50:53 +00:00
goyuken bdfbafdfca SMS: support new settings infrastructure. this adds enableFM and allowOverclock as sync relevant settings for movie files (but of course, they won't end up in Movie 1.0 files) 2013-12-24 01:06:17 +00:00