goyuken
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0997e80017
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boop
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2014-01-03 02:40:17 +00:00 |
adelikat
|
a519ae025f
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This should have fixed genesis mnemonics to be 2 player
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2014-01-03 02:29:42 +00:00 |
adelikat
|
4bfdfd31c6
|
add Genesis controller to controller config for GPGX, and oops, mnemonics now do 2nd player controller
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2013-12-17 01:46:23 +00:00 |
adelikat
|
3602233069
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Hook up mnemonics for GPGX, in v1 movie system
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2013-12-17 01:42:30 +00:00 |
goyuken
|
a6cbd85930
|
controls work and stuff now
|
2013-12-16 01:58:40 +00:00 |
adelikat
|
0737f884bd
|
a new style Mnemonics lookup table, and a bunch of various refactorings.
|
2013-12-07 16:31:04 +00:00 |
adelikat
|
94de0b0376
|
TAStudio / TasMovie - Proof of concept that MovieRecords can hold an array of bool states and communicate with higher objects via IController
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2013-12-07 01:50:52 +00:00 |
adelikat
|
50d4a3307a
|
Rip out UpdateControls() method from IController, also some code cleanup in related files
|
2013-12-07 00:53:06 +00:00 |
adelikat
|
38d6555763
|
Some stuff
|
2013-12-06 18:27:06 +00:00 |
adelikat
|
98f1e02df3
|
TAstudio - start capturing states and lag, basic background color logic, start item text logic
|
2013-12-06 15:47:23 +00:00 |
adelikat
|
9751fd5a1a
|
Move interfaces and base implemenations from emulation to emulation.common
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2013-11-04 01:39:19 +00:00 |
adelikat
|
7b03fc0bc0
|
Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings
|
2013-11-04 00:36:15 +00:00 |
adelikat
|
9b846f8613
|
simplify some movie code, couple minor tweaks to the add subtitle form
|
2013-10-27 22:13:08 +00:00 |
adelikat
|
9473f6840b
|
Client.Common code refactoring and some misc things to do
|
2013-10-27 17:47:54 +00:00 |
zeromus
|
6616a75cfb
|
etc
|
2013-10-25 00:59:34 +00:00 |
zeromus
|
249ddea268
|
revert to pre-refactor state. its a WIP, dont judge
|
2013-10-25 00:34:01 +00:00 |
adelikat
|
1b6b53f687
|
move some more movie classes to Client.Common
|
2013-10-21 21:55:19 +00:00 |