nattthebear
|
bd23975201
|
Hackadoodle to change the initial value of the DIV register? This is probably a bad idea
|
2018-02-20 18:30:27 -05:00 |
nattthebear
|
f185f71026
|
I'm not sure where to start with this one... It wasn't hooked up to the frontend at all; the C# side enum doesn't have this flag. It can already be done with a different option in the frontend ("VBA Vivid".) It was stored in savestates, despite having no effect on emulation. Even with some other hypothetical front end, it could only be set at initial load time, despite the fact that our existing palette manipulation can be edited at any time, of course...
|
2018-02-03 14:35:38 -05:00 |
alyosha-tas
|
2cc092270d
|
Gambatte: Palette selection for GB mode
|
2018-02-02 18:42:09 -05:00 |
alyosha-tas
|
e5ded9b139
|
Gambatte: Merge improvements from gifvex(mcmaeve)
Restores Bios support and loading GB games into GBC
Accuracy imrpovements
|
2018-01-15 07:45:15 -05:00 |
alyosha-tas
|
59bb3e1fc8
|
Gambatte: Revert behaviour of ROM loading so that GB games will not load in GBC mode
|
2017-12-29 21:15:01 -05:00 |
alyosha-tas
|
63ef676251
|
GameBoy:
-Remove BIOS support from Gambatte
-Fix GBHawk audio desync
-Fix controllers
|
2017-11-20 12:14:13 -05:00 |
Tastyfish
|
200ab8f8d8
|
GB Printer support for Gambatte, output color improvements
|
2017-08-29 18:16:02 -04:00 |
alyosha-tas
|
ffb8069fe5
|
Update gambatte dll
|
2017-08-15 19:49:25 -04:00 |
alyosha-tas
|
ed9ef91926
|
Update Gambatte: Fixes pocket monsters
Also changes core selection behaviour so you can play game boy games in GBC
|
2017-07-06 17:56:51 -04:00 |
alyosha-tas
|
23764c275c
|
Add files via upload
|
2017-06-24 17:27:01 -04:00 |
alyosha-tas
|
775a72001b
|
LibGambatte.dll update
|
2017-06-24 16:17:56 -04:00 |
alyosha-tas
|
c60763484d
|
Add files via upload
|
2017-06-24 15:58:51 -04:00 |
alyosha-tas
|
0ce16cf727
|
Add files via upload
|
2017-06-24 13:00:02 -04:00 |
zeromus
|
1090bfa72f
|
rename output64 to output
|
2017-06-12 01:30:11 -05:00 |
zeromus
|
440a84af2d
|
delete 32bit output directory.
for quick reference, here's all the files that were in it:
7z.dll
bizlynx.dll
bizswan.dll
blip_buf.dll
d3d8.dll
ffmpeg.exe
ffmpeg_readme.txt
freetype6.dll
Jabo_Direct3D8_patched.dll
libbizsnes.dll
libco_msvc_win32.dll
libdarm.dll
libgambatte.dll
libgenplusgx.dll
libpng12.dll
libquicknes.dll
LibretroBridge.dll
libsneshawk-32-compatibility.dll
libsneshawk-32-performance.dll
libspeexdsp.dll
libvbanext.dll
mednadisc.dll
mgba.dll
mupen64plus-audio-bkm.dll
mupen64plus-input-bkm.dll
mupen64plus-rsp-cxd4.dll
mupen64plus-rsp-hle.dll
mupen64plus-rsp-z64-hlevideo.dll
mupen64plus-video-glide64.dll
mupen64plus-video-glide64mk2.dll
mupen64plus-video-GLideN64.dll
mupen64plus-video-jabo.dll
mupen64plus-video-rice.dll
mupen64plus.dll
octoshock.dll
openal32.dll
out.txt
SDL.dll
zlib1.dll
|
2017-06-12 01:27:40 -05:00 |
zeromus
|
e6ce14e031
|
gambatte: add feature to toggle visibility of the window. I tried to put it on the rendering logic and not the control logic, to prevent possible sync bugs, and I don't think I messed that up, but maybe I missed some of the rendering logic.
|
2016-04-12 03:01:46 -05:00 |
zeromus
|
89a4381d9d
|
add GB layer toggles
|
2016-02-08 02:18:24 -06:00 |
zeromus
|
e8d307c33a
|
CDL - add consistency check to GB, fix probably bugs in varying cartram sizes, change GB memdomain from "Cart RAM" to "CartRAM" (hope this doesnt cause a problem)
|
2015-10-26 21:42:48 -05:00 |
zeromus
|
10bbf6e9d0
|
implement GB CDL
|
2015-10-26 19:16:38 -05:00 |
zeromus
|
ef5bfc49a7
|
gambatte - add LY to trace log
|
2015-09-17 14:10:31 -05:00 |
goyuken
|
1f0c994b46
|
some gambatte trunk stuff
|
2015-06-19 21:08:08 +00:00 |
goyuken
|
2c35a85fa4
|
gambatte: fix behavior for MBC5 when bank == 0 is written. Thanks Dabomstew for pointing this out.
|
2015-06-07 16:16:11 +00:00 |
goyuken
|
d211bbd222
|
maybe fix issue 375. GB text savestates are bumped (binary savestates are ok).
|
2015-01-20 22:18:38 +00:00 |
goyuken
|
5d0e7002a7
|
FASTER
|
2014-06-23 02:46:07 +00:00 |
goyuken
|
b6404ced10
|
GB: cleanup
|
2014-06-16 16:23:26 +00:00 |
goyuken
|
9a6decef06
|
GB: cleanup and stuff
|
2014-06-16 15:59:39 +00:00 |
goyuken
|
525871d6e4
|
gb: cleanup some unused code
|
2014-06-11 19:07:57 +00:00 |
goyuken
|
8f87c2e854
|
gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates
|
2014-05-31 04:01:07 +00:00 |
goyuken
|
2c68aa81c6
|
gambatte: fix a few msvcisms and other warnings
|
2014-05-13 02:51:20 +00:00 |
goyuken
|
5710282ac6
|
gambatte: eliminate some unused code
|
2014-05-11 15:40:02 +00:00 |
goyuken
|
1f4585cd17
|
gambatte: savestate fix round 2
|
2014-05-10 14:57:19 +00:00 |
goyuken
|
975ced7e38
|
gambatte: break stuff. don't use
|
2014-05-10 04:22:12 +00:00 |
goyuken
|
0dcdb7711b
|
gambatte: remove a bit more junkus
|
2014-05-08 02:12:20 +00:00 |
goyuken
|
a6cd5ba16c
|
gambatte: continue previous commit
|
2014-05-07 22:38:01 +00:00 |
goyuken
|
c687ac7cfd
|
gambatte: rip out unused save directory and gameshark\gamegenie internal stuff
|
2014-05-07 22:26:13 +00:00 |
goyuken
|
8bda372bed
|
misc cleanup
|
2014-05-04 19:04:15 +00:00 |
goyuken
|
478e80a5d3
|
gambatte: misc code cleanup
|
2014-05-03 17:43:39 +00:00 |
goyuken
|
df6fa1dec0
|
gambatte: fix video problem related to new frame timing
|
2014-05-03 03:05:34 +00:00 |
goyuken
|
209142bea1
|
gambatte: cut out unused OSD cruft
|
2014-05-03 01:47:55 +00:00 |
goyuken
|
8e0952c494
|
gambatte: support reading\writing IER through the HRAM memory domain. if you write something funny there and break something, then you better call al gore
|
2014-02-26 20:24:31 +00:00 |
goyuken
|
239ce987da
|
GB: fix problems with STOP opcode? maybe? maybe not?
|
2014-02-01 03:45:28 +00:00 |
goyuken
|
5ecc74c435
|
GB: implement the undefined opcodes. according to sources, they completely lock up the machine; so they are emulated as DI; <repeat last opcode>, which should do the trick? testing needed. thanks to sanqui for pointing this out
|
2014-01-31 22:58:54 +00:00 |
goyuken
|
284eca0545
|
GB: MBC3: correct behavior when bank value of 0 is written. thanks to sanqui for pointing this out
|
2014-01-31 22:30:25 +00:00 |
goyuken
|
fc110cbeae
|
fix issue 122 using MrWint42's patch. thanks! gambatte RTC for movies should work now.
|
2013-11-24 17:32:46 +00:00 |
goyuken
|
758a84027e
|
gb: memory callbacks no longer fire on writes to the system bus. (they were already not firing for all other memory domain action). add a new memory callback, exec. occurs right before the cpu reads a byte, if that byte will be the first byte of a new opcode. read callback no longer occurs in this situation.
|
2013-11-13 17:08:52 +00:00 |
goyuken
|
e5c569f818
|
support register reading on GB core. untested as i can't compile at the moment. flags are exported as part of register "F", as is usual for z80.
|
2013-11-11 18:05:29 +00:00 |
adelikat
|
cd856a0011
|
move output folder up one level
|
2013-11-03 14:06:46 +00:00 |