adelikat
54d1c873df
Fix when guitext gets cleared, reduces most of the flickering and inconsistencies with ram watch on screen and lua gui.text, fix punchoutstats lua script
2012-04-30 01:14:23 +00:00
rolanmen1
3bcaa8f2e6
gui.clearGraphics implemented. This will allow the user to clear the graphics whenever he wants. I also created a function ClearDisplaySurface that is used to clear the graphics whenever the user stops a scripts.
2012-04-27 20:15:07 +00:00
rolanmen1
56b8d6d55e
gui.drawImage implemented. It needs a Path, X and Y Points, Width (optional) and Height (optional). If Width or Height are null, their value will change to the original Width/Height. As with gui.drawIcon, the Path needs double backslash (\\).
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Take in mind that if the image have transparent background, the background will be drawn in transparent.
2012-04-26 03:41:31 +00:00
rolanmen1
fd9005f361
gui.drawIcon implemented. It draws an Icon file (Path to File) in the specified X and Y Coordinates. It has 2 optional parameters, Width and Height. You can't resize the icon to be bigger than it's original size, only smaller. Oh, and Path must have double backslash (\\).
2012-04-25 20:34:50 +00:00
rolanmen1
93335d287a
Fixed gui.alert anchoring. Since do.gui.text now have more parameters, it didn't worked.
2012-04-25 19:58:17 +00:00
Rolanmen1
f637f5f400
gui.text now has a line color parameter.
2012-04-24 15:23:56 +00:00
rolanmen1
cefc803425
gui.text now accepts BackgroundColor parameter. I didn't had enough time to check stuff, so i will check more deeply some other time.
2012-04-24 03:57:23 +00:00
Rolanmen1
cf9606eb49
Created 2 functions, GetPen and GetBrush. They will recieve an object variable to return a Pen/Brush of said color, this was made to clean the code of the draw functions.
2012-04-18 14:11:16 +00:00
rolanmen1
4db055ce36
gui.drawPie implemted. BizHawk now can make graphics. Quick Example: http://i44.tinypic.com/ibigs2.jpg
2012-04-17 21:41:21 +00:00
rolanmen1
ee8ff2c1cf
gui.drawBezier, gui.drawPixel, gui.drawPolygon are all implemented.
2012-04-17 19:58:27 +00:00
rolanmen1
733a1e7bc6
gui.drawLine implemented
2012-04-17 17:48:37 +00:00
Rolanmen1
10a73f777d
gui.drawRectangle now accepts both hex and string. Hex format is ARGB (Alpha, Red, Green and Blue respectively).
2012-04-17 16:12:14 +00:00
adelikat
68a8dd5f74
Lua - implement gui.drawEllipse()
2012-04-17 03:21:16 +00:00
rolanmen1
0fd023dc8c
gui.drawRectangle now accepts Line Color and Background Color. Line Color is mandatory, background is not. If user decides to not specify background color, it won't fill.
2012-04-16 20:47:01 +00:00
rolanmen1
a4032aff51
gui.drawRectangle now accepts 4 parameters (X, Y, Width and Height). Should implement Line Color and Background Color as parameters.
2012-04-16 20:04:43 +00:00
zeromus
35fbe354c1
add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
2012-04-16 08:18:41 +00:00
Rolanmen1
39e640aee9
gui.cleartext() Implemented. This Function Should Always Be Called After emu.yield() In Order For The Later To Work Correctly.
2012-04-04 20:09:50 +00:00
brandman211
557f437195
-As much as I dislike the new joypad.set() setup, the least I could do is make it consistent with joypad.get().
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--If there is no controller parameter, then all of the buttons are returned as they are stored in the system, just like joypad.set(input) takes button names as is.
--If there is a controller parameter, all of the buttons for that controller are returned without the "PX ", just like joypad.set(input, controller) takes button names without the "PX " and assigns them to the matching buttons for that controller.
--No one approved this change, but seriously, this is common sense. I expect some "change denied" April Fool's stuff tomorrow...
-Implemented a blacklist for ButtonCount. By default, Lag, Pause, and Reset are blacklisted. I don't think any of these buttons should be tracked.
2012-04-01 08:08:40 +00:00
Rolanmen1
720b1cc2ba
Joypad.Set - Added Slot Number As An Optional Parameter
2012-03-29 19:53:16 +00:00
Rolanmen1
1c6b792a28
Joypad.Set Nox Fixed
2012-03-29 19:16:25 +00:00
Rolanmen1
4337ea9d63
Joypad.Set() correctly implemented.
2012-03-29 19:03:14 +00:00
adelikat
5203286f34
Lua - movie.getrerecordcounting() and movie.setrerecordcounting() implemented
2012-03-29 03:16:55 +00:00
andres.delikat
50e357f345
Lua - start work to implement lua.get/setrerecordingcounting functions
2012-03-29 03:09:46 +00:00
andres.delikat
de7bd1f346
Lua - implement anchor parameter to gui.alert()
2012-03-29 02:45:38 +00:00
andres.delikat
78ee40a546
Lua - remove mainmemory.readbyte() and mainmemory.writebyte(), these are not preferred since there are equivlant functions, and unlike the memory library, they are not useful for compatibility with scripts form other emulators.
2012-03-29 01:44:01 +00:00
Rolanmen1
b295d7cd23
Record Movie - User Can Choose To Save Movie Files As .tas or ."consolebeingran".tas
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Play Movie - Same As Record Movie
2012-03-28 12:40:42 +00:00
adelikat
71396ad4b7
Lua - sort the functions in the lua function list (both in the console dialog, and console.luafunctionslist())
2012-03-28 12:26:43 +00:00
Rolanmen1
f7f4e64985
Joypad.Get recieves a numeric parameter to return only the specified controller. Is there other way to know of what controller is a button other than the first 2 characters of the string?
2012-03-28 08:35:43 +00:00
adelikat
b585a0a23a
fix savestate.registerload
2012-03-28 01:24:32 +00:00
adelikat
c88a6b4b7a
Lua - savestate.registersave/load - pass state name as a string (ex:"quicksave0"). Put event after the save/load not before. Event no longer fires on non-saveslot events
2012-03-28 01:03:50 +00:00
adelikat
397f289493
Lua - savestate.registersave/load - show exception message on error
2012-03-28 00:13:25 +00:00
adelikat
8bc8ec0e5b
Lua - output registersave/load error messages to the lua console not the screen
2012-03-27 23:58:56 +00:00
andres.delikat
655af69326
Lua - savestate.registerload() implemented
2012-03-27 21:17:20 +00:00
andres.delikat
0330e1f742
Lua - implement savestate.registersave()
2012-03-27 21:09:36 +00:00
andres.delikat
83fe222ba9
Lua - movie.getinput() - fix
2012-03-27 20:10:05 +00:00
andres.delikat
489086716d
Lua - Better output for movie.getinput()
2012-03-27 19:21:10 +00:00
rolanmen1
3e84fc9936
Lua - Implemented movie.getinput()
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NOTE: There may be uknown errors.
2012-03-27 15:45:50 +00:00
zeromus
46a638ee96
fix bug in lua coroutines which made error propagation get mixed up and possibly result in a bunch of other subtle bugs
2012-03-27 07:25:36 +00:00
Rolanmen1
adfa18694e
Text Alignment Parameter Can Be Either Int Or Either A String
2012-03-27 01:49:27 +00:00
brandman211
cba68551d0
-Removed LuaVarArgs from gui_text. I think this function is pointless and over complicates things; let me know if you agree based on this example.
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-Fixed DrawMessages, which was setting y = x, making the y parameter of gui.text useless.
2012-03-26 14:48:05 +00:00
adelikat
7daf318134
gui.text() - add a 5th parameters "anchor" that will anchor the text to top, left, bottom, or right. Same functionality as the message config anchor option.
2012-03-26 02:58:24 +00:00
rolanmen1
5283b4c06c
Avoid Crashing After Trying To Delete A Script With Errors.
2012-03-25 15:34:09 +00:00
rolanmen1
75c0a9f7d3
Script Errors Now Appears In OutputBox.
2012-03-25 09:47:31 +00:00
Rolanmen1
e9e988a83e
When Loading An Script With An Error, BizHawk Won't Crash. For Some Reason I Couldn't Show The Script Error In The OutputBox.
2012-03-24 21:55:37 +00:00
zeromus
e7eb6d8dcd
fix input.get
2012-03-24 18:39:55 +00:00
adelikat
96fc783107
Lua - implement input.get()
2012-03-24 15:55:22 +00:00
zeromus
5f39ba5bbd
add emu.yield, which when used allows a script to run while emulation is paused and interact with the gui/main window in realtime
2012-03-23 23:03:39 +00:00
zeromus
216a44e3f0
add input.getimmediate
2012-03-23 22:52:02 +00:00
zeromus
bc3e8606a2
refactor lua scripts to be more flexible
2012-03-23 19:44:47 +00:00
zeromus
0372969f13
change lua to use lua coroutines for multiple scripts instead of .net threads
2012-03-23 18:24:29 +00:00