andres.delikat
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e5cb8ec071
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NES PPU - a round of code clean up
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2011-03-13 03:18:04 +00:00 |
andres.delikat
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9885977e4f
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NES PPU - Palette Viewer - fix sprite palette display
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2011-03-13 03:11:21 +00:00 |
zeromus
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ae61bf3926
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[NES] setup a little palette performance optimization for debug tools
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2011-03-13 02:48:45 +00:00 |
andres.delikat
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8413ed00db
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NES PPU - fix pattern colors
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2011-03-13 02:28:11 +00:00 |
andres.delikat
|
7f3aaf2167
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NES PPU - slight tweaks
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2011-03-13 02:20:06 +00:00 |
andres.delikat
|
734886cc09
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NES PPU - show palette selections
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2011-03-13 01:49:10 +00:00 |
andres.delikat
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e44b18dd79
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NES PPU - clicking the pattern view toggles through the 8 palette choices
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2011-03-13 01:43:49 +00:00 |
zeromus
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44619d747c
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[NES] make pattern view run at a reasonable speed
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2011-03-13 01:09:35 +00:00 |
andres.delikat
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e015be999a
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attempt to add palette 0 to pattern viewer color
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2011-03-13 01:07:00 +00:00 |
andres.delikat
|
ae7787498b
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NES PPU - 2nd page of patterns
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2011-03-13 00:42:02 +00:00 |
andres.delikat
|
1de366349e
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NES PPU - fix pattern viewer ordering of tiles
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2011-03-12 14:02:25 +00:00 |
andres.delikat
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c79de1ffeb
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NES PPU - Progress on pattern viewer
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2011-03-12 04:33:21 +00:00 |
andres.delikat
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0360a52e6e
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Pattern Viewer - progress, displays incorrect colors for pixels, needs to be cross referenced with the attribute table
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2011-03-10 16:35:11 +00:00 |
andres.delikat
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e8b8ab533d
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NES PPU - some ground work for Pattern Viewer
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2011-03-10 14:51:21 +00:00 |
andres.delikat
|
28a093adac
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NES PPU - Settings dropdown menu in toolstrip - implement autoload & save window position toggling
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2011-03-10 03:40:32 +00:00 |
andres.delikat
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8078018905
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NES PPU Viewer - start pattern viewer
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2011-03-09 03:47:48 +00:00 |
andres.delikat
|
ea21d73ed8
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NES PPU - Palette Viewer - show details on mouse over. Note: value is currently messed up, due to an implementation flaw in the Palette object
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2011-03-09 03:22:38 +00:00 |
andres.delikat
|
def79375dd
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NES PPU - palette viewer works
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2011-03-08 21:17:31 +00:00 |
zeromus
|
5f130aabd9
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[NES] make ppu palette public
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2011-03-08 20:55:19 +00:00 |
andres.delikat
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10b18cf862
|
NES PPU - hook up ppu bus values to the palette tool.
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2011-03-08 19:41:49 +00:00 |
andres.delikat
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67f6eee6b6
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NES PPU - set up to read nes core, close dialog when a nes rom closes, more checks for proper core type
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2011-03-08 19:26:17 +00:00 |
andres.delikat
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791f2bcc2f
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NESPPU - hook up windows position saving & autoload, and hook up UpdateValues to frame loop
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2011-03-08 19:05:23 +00:00 |
andres.delikat
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b16b23d335
|
Oops, add paletteViewer objects, also fix to use solid rectangles
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2011-03-08 18:50:36 +00:00 |
andres.delikat
|
05172a5ee6
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NES PPU - more palette viewing progress
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2011-03-08 18:33:40 +00:00 |
andres.delikat
|
bd4340fa37
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NES PPU - palette viewer object - progress
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2011-03-08 17:41:38 +00:00 |
andres.delikat
|
fa45726e3c
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Start a PaletteViewer control for the NES PPU Viewer dialog
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2011-03-08 16:43:08 +00:00 |
andres.delikat
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83a8712d5d
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Implement main memory domain for NES
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2011-03-05 03:03:47 +00:00 |
andres.delikat
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0b9e90781b
|
forgot to check in the NES PPU files
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2011-03-03 16:38:34 +00:00 |