adelikat
796f9ddaa7
snes9x - support snes obj toggle hotkeys
2017-06-14 17:28:02 -05:00
adelikat
6660223459
snes - support bg toggling hotkeys on snes9x. snes9x doesn't support individual obj setting so those hotkeys just do nothing for now.. That probably needs to be addressed better.
2017-06-13 20:56:47 -05:00
adelikat
4e070fd43f
update statusbar on loadstate slot 7
2017-06-10 16:45:42 -05:00
adelikat
05bc1d34fd
Hotkeys for toggling Gameboy
2017-06-04 14:14:06 -05:00
adelikat
0796c14046
Misc mainform cleanups
2017-05-22 14:23:13 -05:00
adelikat
120f70b83b
When key priority is Hotkey over input, account for hotkeys that are not handled through the CheckHotkey() method
2017-05-15 13:11:18 -05:00
adelikat
58500fef0c
Add Toggle Key Priority hotkey
2017-05-14 13:53:44 -05:00
zeromus
ac767a2acc
clarification to the saveram flushing system
2017-05-06 17:50:36 -05:00
zeromus
faa614749b
stop hotkeys from getting sucked up by absent tool windows when hotkey-over-game priority is enabled
2017-04-25 22:59:45 -05:00
shanehoman
0db0c4eccf
bind a hotkey to flush sram
2017-04-02 23:08:47 -07:00
adelikat
dec3a31d2b
add a toggle all cheats hotkey
2017-02-25 15:32:18 -06:00
adelikat
af1a2547ae
Add a hotkey to toggle the Skip Lag Frames option
2017-01-29 18:33:19 -06:00
adelikat
d95df349a1
use the Emulator property in more places in MainForm, also disable the VS settings menu item if current NES rom is not a VS rom
2016-12-04 11:27:26 -06:00
feos
05d47a7318
tastudio: make analog hotkeys working, and their names fit in
2016-11-21 18:00:21 +03:00
feos
95dc2fd6b3
tastudio: move arrow keys logic to hotkeys
...
disallow sending Minus to MainForm
2016-11-20 23:26:13 +03:00
feos
93f78a69d2
tastudio: show cursor hotkey
2016-10-09 17:14:39 +03:00
feos
0246c952eb
tastudio: complete overhaul of seek logic, replicating taseditor
...
todo: fix lastpositionframe dying if editing the same row twice with no autorestore, probably improve cursor color and rename old seek related vars
2016-08-28 01:08:43 +03:00
feos
92bcca8b7d
tastudio: tastudio's Emulator was dying if we unpause tasproj while tastudio isn't loaded, and then attempt to launch it.
2016-08-01 21:51:38 +03:00
feos
13476f33ca
tastudio: don't pass ctrl+c hotkey to mainform.
2016-08-01 20:23:16 +03:00
Isotarge
5a20a520bd
Tools: Ram -> RAM #669
2016-07-22 01:32:54 +09:30
feos
23da7a513b
hetkeys: check tool existence before sending commands to it
2016-07-12 22:08:25 +03:00
feos
1a11f34c13
tastudio: bind insert/delete/clone/clear.
2016-06-13 16:40:13 +03:00
feos
af4b3ec752
tastudio: bind autorestore, turboseek and followcursor.
2016-06-13 15:43:28 +03:00
feos
294654943b
tastudio: ignore seek frame if unpaused via hotkey or playback pause button
...
this replicates taseditor behavior
2016-06-11 17:38:53 +03:00
zeromus
1a1a688b96
remove NeedsToPaint; client now repaints ~100fps while paused all the time. as it already did when input display was enabled. fixes #615.. probably
2016-04-20 12:17:41 -05:00
adelikat
b3728ff192
Make Screenshot Raw to Clipboard and Screenshot Client to Clipboard into configurable hotkeys instead of hardcoded shortcut keys in the menu items
2016-02-14 21:30:24 -05:00
feos
72b650d606
tastudio: properly save/load column settings.
...
wrap MainForm savestate functions that tastudio can now control into IControlMainform.
2015-12-07 20:05:04 +03:00
feos
abd118253f
tastudio: Save State hotkeys (finally) control branches:
...
- save/load by slot number (select that branch if it exists)
- save/load current slot (selected branch)
- select branch by slot number
- select next/previous branch
- bind 2 default tastudio hotkeys
keep selection when branch gets removed.
2015-12-05 17:07:24 +03:00
feos
6d4c5ef17f
preparations for state hotkeys functioning with tastudio branches.
...
typos.
2015-12-05 14:48:04 +03:00
zeromus
2adb3deac7
combine throttle OSD messages into a unified representation
2015-08-17 23:49:24 -05:00
zeromus
62d781b960
add load last rom hotkey
2015-02-01 04:52:02 +00:00
adelikat
685756ea8e
Remove LoadTraceLogger() from ToolManager since it was simply a wrapper to manage availability logic, most of those types of properties should be removed now
2014-12-14 01:39:15 +00:00
adelikat
ce4c3a4ca6
Tool hotkeys - remove a bunch of now unnecessary checks
2014-12-14 01:30:38 +00:00
adelikat
05533c8562
Lag Counter hotkey logic, and Tastudio depends on both IStatable and IInputPollable
2014-11-30 20:32:25 +00:00
adelikat
773a53d2e3
Hotkeys that operate on tools - check that the core has the proper prerequisites before opening them
2014-11-30 18:35:25 +00:00
zeromus
38ebdd45d2
fix Issue #292 - Bizhawk still here after emulating N64 and "Exit key" has been pressed
2014-11-12 00:11:31 +00:00
zeromus
45f7317b58
add exit program hotkey
2014-10-07 01:20:48 +00:00
adelikat
5ba74c631c
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
2014-09-01 18:43:41 +00:00
adelikat
3a011ad788
Refactor to put multitrack logic into the multitrack object itself instead of in the OSD manager and hotkey logic
2014-06-29 23:13:44 +00:00
adelikat
dbf89440f6
Simplify some movie related client code
2014-06-29 02:12:23 +00:00
adelikat
437089ea24
Movie multitrack hotkeys - use ControllerDefinition.PlayerCount instead of a hard coded 5 controllers
2014-06-28 19:44:09 +00:00
adelikat
269b3c7ee1
start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
2014-06-22 13:57:23 +00:00
adelikat
9414173a7c
oops, and also make that previous commit cleaner
2014-05-15 00:00:02 +00:00
adelikat
2b89c32e4b
Toggle Sound hotkey
2014-05-14 23:56:33 +00:00
adelikat
c919bae2d8
Using Save/Load Slot X hotkeys should update the currently selected slot
2014-04-13 13:04:13 +00:00
adelikat
bba2e254d3
Fix an inconsistency between the Reboot core menu item and the reboot core hotkey
2014-04-06 21:34:20 +00:00
adelikat
510c49fd01
Remove the CheckHotkey concept as I have decided it was overengineering, but move hotkey stuff to its own subform of MainForm
2014-01-16 16:32:34 +00:00