adelikat
6fedb67949
Fix the Write callback for the MemoryCallBackSystem and refactor the object more appropriately
2012-10-14 14:08:25 +00:00
adelikat
98ae0abe28
Lua - Implement onmemoryread() and onmemorywrite() to the remaining C# cores except Genesis
2012-10-13 20:15:28 +00:00
goyuken
b40897bb77
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
goyuken
19e5325afa
DCFilter: allow variable filterwidth. 2600 tia: use a rather aggressive (~172hz cutoff) dc filter. this coefficient is reasonably close to actual hardware behavior.
2012-10-10 00:56:48 +00:00
goyuken
ac86041b94
2600 tia: octave up
2012-10-10 00:24:15 +00:00
goyuken
494f1bdbb5
diced up TIA audio into tiny bits. GHOSTBUSTERS!!!! also, i have no idea what i'm doing
2012-10-10 00:16:38 +00:00
goyuken
8cb8879212
implement some more audio stuff in 2600 tia. many things still undone
2012-10-08 23:30:17 +00:00
goyuken
b545d79fb6
lua: add emu.on_snoop()
2012-10-06 13:34:04 +00:00
goyuken
35013f07e8
2600: stop emulator from hanging, consuming all ram, and then crashing in some situations
2012-09-22 19:47:25 +00:00
goyuken
51fc8e695c
add 'bool rendersound' to IEmualtor.FrameAdvance()
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if false, the emulator is free to gain whatever speedup it can by not doing audio processing (shouldn't change anything sync related, though)
the core should still always call SoundProvider.GetSamples() after each FrameAdvance(), else DRAGONS
at the moment, only test-implemented in gambattehawk
2012-09-20 19:52:47 +00:00
goyuken
83e145c36f
change the IEmulator saveram interface.
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i don't like doing this, but there were already two emus with special bandaid logic in MainForm.cs
i hope this doesn't break something, but if it does i'll fix it
2012-09-14 22:28:38 +00:00
beirich
90d1d12086
gen: fix some vram corruption issues
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general: fix some build warnings
2012-09-09 21:15:20 +00:00
zeromus
f5c0965045
snes-support save ram
2012-09-04 07:09:00 +00:00
pjgat09
78de49c923
Atari: Added an audio object to the TIA, including functions to run the 4 and 5 bit LFSRs. Also added some code for the first 4 audio modes, enough to generate samples for one of the audio channels.
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Added a logic simulation of some parts of the TIA, including the audio portion. This requires logisim to run.
2012-08-23 02:04:24 +00:00
andres.delikat
a34bf45610
Add islag to savestates (now lagframe alert status updates when loading a state)
2012-07-30 14:42:52 +00:00
beirich
b599c69c18
Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation.
2012-06-25 02:50:34 +00:00
adelikat
592b73ea5a
Atari - implement mapper EF
2012-04-29 21:12:58 +00:00
adelikat
e0a6ae5264
Atari - put descriptions at the top of each mapper file
2012-04-29 21:01:06 +00:00
adelikat
3d10431a2b
Atari - implement console switches (as menu items)
2012-04-29 02:48:33 +00:00
adelikat
4e04facdd9
Atari - make games marked F6SC load
2012-04-28 23:21:12 +00:00
adelikat
1adec35f93
Atari - implement player 2 button
2012-04-22 00:02:24 +00:00
zeromus
e41eabcfc3
fix atarihawk video
2012-04-16 22:56:30 +00:00
adelikat
f495e7e068
Atari - slight fix to support the F4 mapper
2012-04-05 23:46:01 +00:00
pjgat09
b5927b1212
Atari M6532: Turned the timer into an object, and now uses a prescaler, replacing the previous 32 bit int implementation.
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Fixed a typo with the interrupt flag.
These changes fix freezes with "Berzerk (1982) (Atari)" and "Omega Race (1983) (CBS Electronics)"
2012-04-04 01:18:41 +00:00
pjgat09
3591f7ca47
Atari: Changed the core to make the TIA the video and sound provider.
2012-04-02 20:55:29 +00:00
andres.delikat
f0e4db8023
Atari - implement mapper CV (untested)
2012-04-02 17:13:38 +00:00
andres.delikat
5d28f8727a
Atari - implement UA mapper (untested)
2012-04-02 16:58:04 +00:00
andres.delikat
aed58c67e4
oops
2012-04-02 16:52:53 +00:00
andres.delikat
8ed2b8acbc
Atari - F0 Mapper implemented (probably, needs testing)
2012-04-02 16:51:41 +00:00
andres.delikat
c22c6ec4ce
Atari - implmeent mapper E7, probably, hasn't been tested
2012-04-02 16:30:55 +00:00
zeromus
0e8b3605fa
2600-fix mapper FA?
2012-04-02 03:02:49 +00:00
adelikat
73b55dbf2e
Atari mappers - Fix E0, add aux ram to FA but incorrectly most likely
2012-04-02 02:53:43 +00:00
adelikat
a8de23fb79
Atari - mappers FA and E0 started
2012-04-02 01:54:51 +00:00
adelikat
a22a2fa3dc
Atari - implement mapper F4
2012-04-01 21:00:32 +00:00
adelikat
28effcba8c
Atari - go ahead and hook up empty mappers for all 20 mappers
2012-03-31 20:53:14 +00:00
adelikat
7e30f2844f
Atri - implement mapper F6
2012-03-31 20:32:40 +00:00
andres.delikat
724fe704fc
Atari - hook up console select and reset buttons to config file. Still TODO: add to input config dialog, modify mnemonics
2012-03-30 16:40:52 +00:00
pjgat09
74594b961b
Added SyncState functions to the M6532 and TIA.
2012-03-30 02:34:47 +00:00
zeromus
6fc4ff01c5
a2600-add mapper system
2012-03-30 00:35:15 +00:00
zeromus
37d58f1a4f
add a2600 game database
2012-03-29 23:55:10 +00:00
zeromus
0cf6b0bcb7
switch atari 2600 to new 6502 core
2012-03-24 03:45:47 +00:00
adelikat
bbf282e131
Atari - implement lag counter, refactor implementation of frame counter slightly, add frame and lag counters to savestates
2012-03-23 02:55:46 +00:00
pjgat09
e708527168
TIA: Implemented missile copying. Also added the missile 1 size which was missing before.
2012-03-22 22:01:20 +00:00
zeromus
fa25305d67
atari-add player 2 controls?
2012-03-22 06:33:28 +00:00
pjgat09
a56ddcdb15
Atari 2600: Modified how memory read/writes are handled, to better emulate the address bus. Cleaned up some comments. Turned off CPU debugging. Added functions to read console switches and player 2 buttons.
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M6532: Mostly re-written, this time based on the datasheet.
TIA: Removed console debug outputs.
2012-03-21 20:28:26 +00:00
adelikat
f4bd799484
Atari - hook up main ram memory domain
2012-03-21 02:57:26 +00:00
pjgat09
5b5932696d
M6532: Added a dedicated cycle count variable to fix a timer issue.
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TIA: Increment the M6532 cycle count when in wsync.
2012-03-21 01:02:24 +00:00
pjgat09
5e65c7e977
TIA: Removed code for cosmic ark starfield (to be added back later, in a cleaner way). Changed the definition of a frame to start with the first scanline where VSYNC is disabled.
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MOS6507: Fixed a copy-paste mistake with SBC instructions where it would remove another cycle. This fixes the screen bounce issue with pitfall.
2012-03-20 22:45:15 +00:00
pjgat09
63ceeff646
TIA: Fixed a typo breaking ball collisions
2012-03-17 03:28:50 +00:00
pjgat09
b95b3d5a5f
TIA: Added missile graphics. Attempted to make hmove show cosmic ark's starfield correctly, with some luck. Still not correct though. Added collisions.
2012-03-17 03:10:49 +00:00