Commit Graph

191 Commits

Author SHA1 Message Date
goyuken 7efcd7cc0b comments! 2014-12-17 01:20:53 +00:00
goyuken 7cecd20d8d restore large speed regression on NESHawk core from r8379. other managed cores were likely affected. most managed cores not affected because of event tracking... 2014-12-17 01:17:41 +00:00
adelikat bb940473bb Emulation.Common - move some misc enums into Enums.cs 2014-12-16 17:06:29 +00:00
goyuken ea47246658 remove the IEmulator inheritance from some services, and fix code as needed 2014-12-15 22:25:06 +00:00
adelikat d08fb39cb8 Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type); 2014-12-15 22:19:10 +00:00
goyuken b23294a68f remove the IEmulatorService requirement from IEmulatorServiceProvider and BasicServiceProvider 2014-12-15 21:35:09 +00:00
goyuken 95f92c7ed0 remove iemulator requirement from some of the iemulatorservices 2014-12-15 01:01:02 +00:00
adelikat 725a8fb092 Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions 2014-12-14 18:58:16 +00:00
adelikat 7cc3fdec4b Add PCRegisterName to IDisassemblable 2014-12-14 17:27:45 +00:00
goyuken 10e38e7bc9 fix BANDAI FCG 1 Boards without barcode reader 2014-12-14 17:19:54 +00:00
goyuken 09f9d50f46 IDisassemblable changes. can't compile right now, so might not work 2014-12-14 17:17:22 +00:00
adelikat d1cc13a9c0 BasicServiceProvider - catch any IEmulatorServices that the core implements that aren't defined in the Emulation.Common assembly, and make IGBAGPUViewable an emulator service 2014-12-13 23:45:51 +00:00
scepheo 769cbeb1a0 - IToolForm: Added RequiredServices attribute to define dependencies, and added EmulatorServices for ToolManager to supply them.
- IServiceProvider, BasicServiceProvider: Added compile-time unknown type versions of GetService and HasService.
- ToolManager: Added IsAvailable to test whether all dependencies for a tool are available.
2014-12-13 21:54:59 +00:00
goyuken c6ed49c067 some disassembler stuff 2014-12-13 21:49:15 +00:00
adelikat 9a7715009a Add an IDisassemblable emulator service, currently no core implements it, just the interface and the IEmulator extensions 2014-12-13 20:52:52 +00:00
adelikat 925d6f5a50 BasicServiceProvider - allow the core to return itself when its specific implementation is requested 2014-12-13 16:22:36 +00:00
adelikat 45809ab73f move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage 2014-12-13 02:31:31 +00:00
adelikat 08fb509a1a Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly 2014-12-12 01:49:54 +00:00
goyuken 9513d209b1 comments! 2014-12-09 21:52:03 +00:00
zeromus e0c09a553b redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
adelikat 68e1eae014 MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints 2014-12-07 19:38:42 +00:00
adelikat be8563469c Refactor MemoryCallbackSystem. Now that the API is much simpler, the underlying code can be as well. 2014-12-07 19:27:21 +00:00
adelikat 1c179da80c MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods 2014-12-07 19:09:36 +00:00
adelikat 2d1a43dc65 MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result 2014-12-07 18:53:56 +00:00
adelikat 3ded6116a6 Break up ColecoVision.cs into separate files 2014-12-05 03:16:08 +00:00
adelikat 7cc5822dfd Add ActiveChanged event to MemoryCallbackSystem 2014-12-05 02:07:56 +00:00
adelikat 0b84beec88 Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
adelikat e2033c9d2e AsStatable() and also update statusbar saveslots on CloseRom() 2014-12-05 00:52:16 +00:00
goyuken 40416656a2 eliminate snowiy emulator option from CoreComm. this commit is a bit hackish 2014-12-05 00:39:02 +00:00
adelikat 04f9081943 in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow 2014-12-05 00:32:29 +00:00
adelikat cda9203ca5 Forgot to add these files 2014-12-05 00:17:34 +00:00
adelikat d7f88ecbf9 Chane IEmulator Extension methods like HasMemoryDomains to use the HasService<T>() method 2014-12-05 00:15:28 +00:00
adelikat a91de9ad9c Move TraceHeader out of CoreComm and into ITracer and TraceBuffer 2014-12-05 00:10:48 +00:00
adelikat 309088211c Move TraceBuffer from CoreComm to IDebugable and refactor accordingly 2014-12-05 00:05:40 +00:00
adelikat 02f5206382 remove a debug line of code that I checked in on accident 2014-12-04 22:38:03 +00:00
adelikat eb085fe29d fix logic error in Remove call on InputCallbackSystem 2014-12-04 22:31:42 +00:00
adelikat d8a204572d Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept. 2014-12-04 03:38:30 +00:00
adelikat 529591ce2d Rename ICoreService to IEmulatorService 2014-12-04 02:12:57 +00:00
goyuken 7f9adc0c1d dgb: reenable input callbacks. 2014-12-04 02:04:14 +00:00
adelikat ccb8cce788 InputCallbackSystem - add an ActiveChanged event handler, the event fires anytime the collection goes from 0 to greater than 0, or greater than 0 to 0 2014-12-04 00:56:04 +00:00
adelikat a07263c04e Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem 2014-12-04 00:43:12 +00:00
adelikat 7ffe07c44b Emulation.Common IsImplemented extensions - fix logic, if FeatureNotImplemented exists it is always considered not implemented 2014-12-04 00:38:42 +00:00
goyuken 78209348dd move NullSound to its own file, as it's not actually used in NullEmulator 2014-12-01 16:56:51 +00:00
adelikat a104c420cf Move CoreComm.cs out of the interfaces folder 2014-12-01 14:28:57 +00:00
adelikat b08bfc0a2b Move DisplayType out of IEmulator.cs, that's an annoying place for it to be, instead put it in a new file with Enum.cs which has one line which is silly. silly > annoying 2014-12-01 14:27:23 +00:00
adelikat 9adc45f4d1 Add a ServiceNotApplicable attribute for cores to mark things like SaveRam and ISettable as not applicable for the given core, update the CoreFeatureAnalysis dialog to not show these interfaces for the given core (and not mark them as incomplete). Set various cores accordingly 2014-11-30 23:41:54 +00:00
adelikat c4768c102e Move ControllerDefinition to its own file 2014-11-30 23:05:00 +00:00
adelikat b05bed93ac Emulation.Common - move Base Implementations out of the interfaces folder, never made sense to be there 2014-11-30 23:02:16 +00:00
adelikat 745b8f555b Controller Config menu item - disable based on ControllerDefinition having any buttons rather than check for Null Emulator 2014-11-30 22:56:02 +00:00
adelikat a83d714c42 Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable 2014-11-30 20:29:30 +00:00