adelikat
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81ca8479f5
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Atari 2600 - a round of cleanup, nothing useful here
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2014-05-03 01:51:56 +00:00 |
adelikat
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1669fd7755
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Start an Atari 2600 debugger dialog
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2014-04-19 19:01:13 +00:00 |
adelikat
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dba0d25a5c
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Atari 2600 - some progress on the AR mapper (Super charger), but still doesn't work
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2014-04-19 16:28:03 +00:00 |
adelikat
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d1e7ed9d91
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Atari 2600 - start Supercharger emulation (and mapper AR)
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2014-04-16 01:18:38 +00:00 |
adelikat
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ccae8ce914
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Atari - failed attempt to implement mapper CM (Compumate)
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2014-04-12 16:36:30 +00:00 |
adelikat
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a1cb4b151e
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Atari 2600 - implement mapper FE
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2014-04-12 03:48:18 +00:00 |
beirich
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860483934f
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2600: 'cycle accurate' audio, fix pitfall2 music
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2014-04-10 03:30:46 +00:00 |
adelikat
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703f1a3355
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Atari 2600 - Fix some warnings
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2014-04-07 22:06:38 +00:00 |
adelikat
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0a22275b59
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Oops
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2014-04-06 23:30:45 +00:00 |
adelikat
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391be49081
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Atari 2600 - support multi-cart mappers, toggling games is done via Hard Reset
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2014-04-06 23:25:59 +00:00 |
adelikat
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8a239b53bc
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Atari 2600 - implement hard reset, also fix a few missing Dispose calls in some mappers that utilize ram
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2014-04-06 22:40:10 +00:00 |
adelikat
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696affa5be
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Atari 2600 - a bit mroe reorg
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2014-04-05 15:04:03 +00:00 |
adelikat
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a230210565
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Atari 2600 - another round of cleanup and reorg
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2014-04-05 14:57:26 +00:00 |
adelikat
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27daa82464
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Atari 2600 - a round of code cleanup and check in some files I neglected to in the past few commits, remove oldTIA.cs
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2014-04-05 14:13:05 +00:00 |
adelikat
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d79067c33c
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Atari 2600 - implement mapper F8SC. Fix a potential crash in mappers AR and FA
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2014-04-04 21:16:43 +00:00 |
adelikat
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af0cd39742
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Atari 2600 - add in unimplemented mappers and throw not implemented exceptions. Throw these on a 4IN1 and F8SC instead of wrongly using F8. Implement heuristics for Rom detection when rom isn't found in gamedb. Heuristics logic based on Stella findings.
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2014-04-04 19:46:41 +00:00 |
adelikat
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a946beb40f
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oops #2
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2014-04-03 21:02:27 +00:00 |
adelikat
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82dd0d324d
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Atari 2600 - Remove a todo, ReadConsoleSwitches should in fact read the lag flag (and currenlty does already), justification: it is implied that any input on "lag frame" should have no impact on a movie
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2014-02-04 15:55:05 +00:00 |
adelikat
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7393f132ab
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Move CPUs from Emulation.Common to Emulation.Cores
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2014-01-22 01:14:36 +00:00 |
goyuken
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a005767463
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random cleanup
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2013-12-27 04:41:50 +00:00 |
goyuken
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82c82b681a
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connect a26 to the new settings setup. unlike all those before it, the menus have changed a bit, but all of the functionality is still there. in movie 2.0, a26 will store the two difficulty switches and the bw\color switch as syncsettings
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2013-12-24 20:50:53 +00:00 |
adelikat
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7e45f13282
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |