Commit Graph

67 Commits

Author SHA1 Message Date
adelikat 35f2dcfd77 toolify TAStudio 2013-11-03 00:16:46 +00:00
adelikat 28d6e20e6e move some more tools 2013-11-02 21:31:04 +00:00
adelikat f3bb7421ed detangle and move some savestate code to client.common 2013-11-01 20:53:47 +00:00
adelikat 3cda83c2bc Move a bunch of logic from MainForm.Movie.cs to MovieSession.cs which is more conceptually appropriate, this also means that movie handling logic (including complex movie loadstate logic) is moved to Client.Common 2013-11-01 18:52:26 +00:00
adelikat fe9d8ed881 refactor - move readonly flag from MainForm.cs to Global.cs 2013-11-01 15:35:30 +00:00
adelikat 7e49c9457d Move stuff from GlobalWinF to Global 2013-10-27 16:26:37 +00:00
adelikat 07bb62832d Finish code cleanup of MainForm.Events 2013-10-27 15:53:37 +00:00
zeromus 1a2b2c3dc5 attempt to reconstruct reorg with history 2013-10-25 00:57:23 +00:00
zeromus 249ddea268 revert to pre-refactor state. its a WIP, dont judge 2013-10-25 00:34:01 +00:00
adelikat 80f0c75a41 Movie MovieSession to Client.Common 2013-10-24 22:26:28 +00:00
adelikat 11d2997db7 Refactor movie to get out all the client specific code, the solution usually was to move code into the tool that was calling it since the function itself had little to do with the movie object, move the movie object to client.common 2013-10-24 21:44:12 +00:00
adelikat a572935991 some detangling of Movie.cs and Mainform references, not done but windled it down quite a bit 2013-10-24 01:35:08 +00:00
adelikat de19802d25 Refactor movie loadstate code to get the winform specific code out of Movie.cs and movie it to Mainform, this involves passing back error information rather than calling messageboxes itself. Movie.cs loadstate is slightly less crappy now, and the mainform HandleMovieLoadstate is unbelievably crappy, must refactor at some point. I tested and don't think I broke anything, but given the complexity of the logic and number of scenario, I wouldn't be surprised. 2013-10-23 23:45:15 +00:00
adelikat 59386b59f1 Move Cheat and CheatList to Client.Common and refator a bunch of things as a result 2013-10-20 18:02:43 +00:00
adelikat 6c54faa7ab Rename Client.Core to BizHawk.Client.Common, and change all namespaces, reorganize some files, remove the LuaHawk project as it was a bad idea, change namespace in the PCE_Debugger project 2013-10-20 16:19:59 +00:00
adelikat 067363b80d Start a Client.Core project, and moved several files over to this, including Global.cs, made a GlobalWinF class for handling winform specific global instances 2013-10-20 00:00:59 +00:00
adelikat dde1169325 Capture BoardName parameter into movies. Also fix NES imports to set platform to NES for FDS movies, and instead set the BoardName to FDS 2013-08-24 20:11:41 +00:00
adelikat 7ff1675d7f Repaint screen on movie load 2013-08-24 17:14:32 +00:00
goyuken 5647c8894d fix problem with new savestate load code 2013-08-12 00:00:36 +00:00
goyuken e2aeab5ad2 binary savestates while recording movies is now fully supported 2013-08-11 21:28:48 +00:00
adelikat 42fb0d127b Add PSP to the list of consoles to warn about if attempt to record a movie 2013-07-31 13:21:46 +00:00
adelikat d877542ad5 remove the Beta-status warning for N64 when recording a movie 2013-07-30 20:07:35 +00:00
pjgat09 4307e138ba N64: Load video plugin settings from movies. 2013-06-08 20:13:11 +00:00
goyuken 4a9d9e09e9 mainclient: add n64 and saturn to the list of consoles that give a warning when trying to record a new movie 2013-05-03 20:10:44 +00:00
adelikat e32eaeeb9a More code cleanup 2013-04-16 00:19:31 +00:00
adelikat f4dca72829 Add a "Stop Movie without saving" option 2013-03-10 23:03:52 +00:00
adelikat 240a9e3a45 Oops! Fix Movie Playback during poke mode 2013-03-10 00:06:40 +00:00
adelikat 41be32ce21 Scrub Input hotkey, when held in movie playback mode, it will remove the input for that frame 2013-03-09 23:37:37 +00:00
adelikat 8baaae1110 Movies - add in a "Poke" mode for movies with hotkey. In this mode, when a movie is in playback mode, pressing input will write it into the movie. Also, the default behavior when TAStudio is open is this mode 2013-03-09 23:11:00 +00:00
adelikat cc73cdb6f9 oops, Atari 7800 movie recording is NOT beta status 2012-12-28 03:40:08 +00:00
goyuken 6e3dbde76c add 7800 to the "warn before starting a movie" list 2012-12-15 20:35:37 +00:00
goyuken 89f6683b7e add genesis to the warning list when recording a new movie 2012-11-24 22:31:58 +00:00
goyuken fec546f77a gba: fix cartmem problem i caused that was exposed by recording movies.
inputadapters: finish GBA mnemonic stuff, including power button.  |P|UDLRsSBALR|
mainform: show informative warning when starting recording a GBA movie
2012-11-24 22:14:05 +00:00
adelikat 2254bc7008 Movies - Fix loading of sync depending GB menu items. Sync dependent movie header items now force the emulator settings when the movie is loaded (currently that is 3 gb items, and the coleco skip bios option) 2012-11-22 03:47:18 +00:00
phillip.grimsrud 98d86ec995 Only go to Movie 'Finished' mode if Tastudio is not engaged. Make sure Movie log and savestates are updated correctly so that tastudio still works correctly when you play through the end of the movie in read-only mode. 2012-11-01 03:53:12 +00:00
adelikat 04bb6c423e Movie virtual pads to their own tool dialog instead of residing in TAStudio 2012-10-29 22:57:15 +00:00
adelikat c35310faf8 Movies - when switching from record to play, write movie to disk 2012-10-29 00:40:26 +00:00
adelikat 2881d20333 mroe bot testing 2012-10-13 21:30:19 +00:00
goyuken d4f5ed2f50 Movie playback and recording will now set IEmulator.DeterministicEmulation = true; only snes core actually does anything with this. It hasn't been explained before in a log; so I'll do it now: When in deterministic mode, the snes core internally does exactly one savestate each and every frame. Then, if the frontend calls savestate at all, it always gets the same internal cached savestate. If the frontend doesn't call savestate, then the internal savestate is simply discarded. This way, the exact same number of RunToSave() calls occur every time. 2012-10-01 14:39:52 +00:00
adelikat 486d621657 Status bar icons - actually hide conditional status bar icons when not relevant 2012-09-29 22:37:34 +00:00
adelikat d8a256a212 Fix tooltip of the Movie icon in the status bar 2012-09-27 02:19:07 +00:00
adelikat 16539541b4 When starting a new movie, save the old one first! 2012-09-22 20:04:37 +00:00
adelikat f3c68f2f3f Movies - fix bug I created since last release, where movie could not go from movie finished back to recording 2012-09-16 13:41:51 +00:00
adelikat 1b20175a81 Movies - final round of refactoring, also removed all code relating to the StopOnFrame variable. The fast foraward button on TAStudio now loses some functionality, but the code that did it needed an overhaul 2012-09-03 20:17:57 +00:00
adelikat 8f408737da Movie refactoring - round 2 2012-09-03 19:42:53 +00:00
adelikat 27f4663125 Movies - round 1 of code cleanup (no functional changes) 2012-09-03 15:05:09 +00:00
adelikat 7ad3ea9ef5 Movie - clean up some code that has gotten crusty in the frame loop and refactored it, fixed logical errors at the end of a movie regarding playback, rewind, and loadstate. Movies now go correctly into finished or play mode under various circumstances. Removed the stop on frame code because it was breaking things, this will be a regression in functionality in tastudio until it is rethought. 2012-08-25 23:31:54 +00:00
adelikat 5486acbbbc Movies - fix a regression that happened at some point where the movie is not truncated on a loadstate that triggers record mode (instead it would keep the entire movie in the savestate and record over each frame, this would leave garbage data that could lead to potential desyncs) 2012-08-25 22:18:54 +00:00
phillip.grimsrud fc0ec832ae These changes are for TAStudio upgrades. If I've broken other stuff please yell at me.
1. Hooked up Fast Forward, Fast Forward to End
2. Made a placeholder for Turbo Fast Forward.
3. Fixed rewind to not stomp on the previous frame with new input.
4. Fixed rewind to stop at the beginning of the movie instead of freaking out.
5. TAStudio now shows data from the most recent frame.
6. CommitFrame is called even if not recording so played back frames also show up in TAStudio.
7. Play mode only stops at the end of the movie if you tell it to. Your emulator normally continues to play with no input after the end of the movie.
8. TAStudio is now updated after a rewind (even though the rewind doesn't play a new frame).
9. Split the tools update into before and after updates.
10. Going into read-only mode adjusts the movie mode.
11. Implemented New, Open, Save, and Save As for TAStudio.
12. Fixed an issue where frames past the end of the log would default to the input from the last frame of the log.
13. Fixed a problem where you couldn't rewind to frame 0.
14. Fixed a scrolling issue in the TAStudio list view.
15. Fixed an issue with the TAStudio virtual NES controller not matching up with the log.
16. Fixed an issue where the NES reset button would get held in when rewinding.
17. Added/Modified a couple of button graphics.
2012-05-28 00:44:27 +00:00
zeromus 35fbe354c1 add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning 2012-04-16 08:18:41 +00:00