Commit Graph

5839 Commits

Author SHA1 Message Date
adelikat 89f9cfc711 Ti83 Keypad - Always on Top, Floating Window, refactor 2014-02-01 15:29:18 +00:00
adelikat 791a4d655b SNES Game Genie dialog - Always on Top, Floating Window, refactor 2014-02-01 14:55:08 +00:00
goyuken 239ce987da GB: fix problems with STOP opcode? maybe? maybe not? 2014-02-01 03:45:28 +00:00
adelikat 3497e28f96 PCE BG Viewer - implement Always on Top and Floating Window, and refactor 2014-01-31 23:42:06 +00:00
goyuken 5ecc74c435 GB: implement the undefined opcodes. according to sources, they completely lock up the machine; so they are emulated as DI; <repeat last opcode>, which should do the trick? testing needed. thanks to sanqui for pointing this out 2014-01-31 22:58:54 +00:00
adelikat d87978087d NES PPU Viewer - implement Always on Top and Floating Window and refactor 2014-01-31 22:58:41 +00:00
goyuken 284eca0545 GB: MBC3: correct behavior when bank value of 0 is written. thanks to sanqui for pointing this out 2014-01-31 22:30:25 +00:00
adelikat 33c104d418 NES Nametable Viewer - Floating Window and Always on Top, and refactor 2014-01-31 21:23:46 +00:00
adelikat 4aab2ea31d NES Game Genie dialog - implement Always on Top and Floating Window + refactor 2014-01-31 20:49:38 +00:00
adelikat 8654303b59 Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code 2014-01-31 20:36:27 +00:00
zeromus 01b5c44d5c refine hex editor keyboard handling a bit 2014-01-31 04:26:39 +00:00
goyuken a9e4baa380 NES: support worthless garbage 2014-01-31 04:15:18 +00:00
beirich 4f65c621e5 SMS: maybe fix some desyncs. needs retest by someone that can make it fail 2014-01-31 03:50:38 +00:00
adelikat e634d9558a Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup 2014-01-31 02:26:09 +00:00
adelikat 8e2fa8a31b Virtualpads - simplify some boilerplate logic 2014-01-31 01:53:20 +00:00
adelikat 83be118d03 Virtual Pads - implement Always on Top and Floating Window and lots of code cleanup 2014-01-31 00:53:20 +00:00
adelikat f3755975a1 Lua - implement Always on Top and Floating Window 2014-01-30 22:32:29 +00:00
adelikat 5f5677781b Cheats dialog - Floating window option 2014-01-30 15:51:07 +00:00
adelikat 003156d28e Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic 2014-01-30 15:28:05 +00:00
adelikat dead076979 Ram Watch - floating window and refactor 2014-01-30 14:29:34 +00:00
zeromus 0e88359f1e bizwaregl-some simplification and cleanup and reduction of pointless api calls 2014-01-30 04:54:02 +00:00
zeromus c922dde1ee double-buffer main emulation display texture. maybe this will help improve performance on some finnicky video cards. 2014-01-30 04:46:59 +00:00
zeromus b7a053f7da dont allocate keystates repeatedly in input code (use `ref keystate`) instead 2014-01-30 04:35:35 +00:00
adelikat a742758288 oops 2014-01-30 03:36:18 +00:00
adelikat d44e6c6342 Ditto for trace logger 2014-01-30 03:34:58 +00:00
adelikat ab4f9534fe a bit of cleanup 2014-01-30 03:11:28 +00:00
adelikat 364c2367ea Hex Editor - refactor to use ToolDialogSettings Add floating window option 2014-01-30 03:10:17 +00:00
adelikat 53fa1a566a create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept 2014-01-30 00:55:31 +00:00
goyuken ba163b5c08 NES: support mapper 95 and 206 hashless dumps 2014-01-29 22:16:49 +00:00
zeromus cc73af76bd snes-make CARTROM memorydomain actually edit bsnes's sense of the cartrom, instead of the rom[] array that the core now pointlessly holds onto 2014-01-29 21:59:06 +00:00
goyuken c18f1af150 PCE: fix noticeable LOH thrashing when rewinding with big savestates (arcade card) 2014-01-29 04:31:23 +00:00
zeromus 42eca164cb remove useless glGetError calls 2014-01-29 02:17:34 +00:00
zeromus ed9d8e2e69 dont alloc and pin during GuiRenderer work 2014-01-29 00:53:04 +00:00
zeromus 85fe967810 cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows 2014-01-28 19:33:49 +00:00
mvl1986 c4ffc78224 simpler solution for getting single entries of libraries 2014-01-28 15:44:02 +00:00
mvl1986 c392321bb0 Updated intellisense only shows unique hits and the new files are always added to the console. 2014-01-28 14:04:58 +00:00
null_ptr 2050420565 Fixed N64 controllers 2014-01-28 09:58:53 +00:00
zeromus 2275ec234f massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
zeromus 0d29401101 write lots of notes about why using glValidate was a bad idea, so i never make the mistake again.
I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE 
I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE 
I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE 
I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE </bartsimpson>
2014-01-28 02:07:50 +00:00
zeromus 7f2ef5cf74 remove glValidate call in shader linking. this is gonna fix the old intel cards, right? 2014-01-28 01:58:54 +00:00
adelikat 7fac499996 Lua - finish up documentation and strongly type some more params 2014-01-27 20:19:08 +00:00
zeromus 2ae48a7103 some csproj was jacked due to assemblies move into References. not sure how 2014-01-27 19:50:54 +00:00
zeromus 98c1b7f508 stop displaying NoError so much, it makes people laugh too hard and hurt themselves 2014-01-27 19:25:48 +00:00
zeromus 0a6fa56fbd try putting shader version in shaders 2014-01-27 19:24:05 +00:00
zeromus 8637060364 fix no error 2014-01-27 18:30:28 +00:00
zeromus ecb1653d1b remove pasted enum declarations from BizwareGL assembly. we're just gonna use openTK's OpenGL namespace. 2014-01-27 09:45:16 +00:00
zeromus bc4a7e70a7 BizwareGL-rendertarget support 2014-01-27 09:36:18 +00:00
zeromus 25cab541b1 assorted cleanup and quick restore of DIspBlurry and Vsync settings 2014-01-27 06:03:18 +00:00
zeromus 857dff9cf4 some small cleanup 2014-01-27 05:37:04 +00:00
adelikat 7417ea7b8f Lua - more documentation and more strong typing of parameters, more fixups to display of parameter types in the Lua functions list 2014-01-27 03:16:05 +00:00