adelikat
89f9cfc711
Ti83 Keypad - Always on Top, Floating Window, refactor
2014-02-01 15:29:18 +00:00
adelikat
791a4d655b
SNES Game Genie dialog - Always on Top, Floating Window, refactor
2014-02-01 14:55:08 +00:00
goyuken
239ce987da
GB: fix problems with STOP opcode? maybe? maybe not?
2014-02-01 03:45:28 +00:00
adelikat
3497e28f96
PCE BG Viewer - implement Always on Top and Floating Window, and refactor
2014-01-31 23:42:06 +00:00
goyuken
5ecc74c435
GB: implement the undefined opcodes. according to sources, they completely lock up the machine; so they are emulated as DI; <repeat last opcode>, which should do the trick? testing needed. thanks to sanqui for pointing this out
2014-01-31 22:58:54 +00:00
adelikat
d87978087d
NES PPU Viewer - implement Always on Top and Floating Window and refactor
2014-01-31 22:58:41 +00:00
goyuken
284eca0545
GB: MBC3: correct behavior when bank value of 0 is written. thanks to sanqui for pointing this out
2014-01-31 22:30:25 +00:00
adelikat
33c104d418
NES Nametable Viewer - Floating Window and Always on Top, and refactor
2014-01-31 21:23:46 +00:00
adelikat
4aab2ea31d
NES Game Genie dialog - implement Always on Top and Floating Window + refactor
2014-01-31 20:49:38 +00:00
adelikat
8654303b59
Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code
2014-01-31 20:36:27 +00:00
zeromus
01b5c44d5c
refine hex editor keyboard handling a bit
2014-01-31 04:26:39 +00:00
goyuken
a9e4baa380
NES: support worthless garbage
2014-01-31 04:15:18 +00:00
beirich
4f65c621e5
SMS: maybe fix some desyncs. needs retest by someone that can make it fail
2014-01-31 03:50:38 +00:00
adelikat
e634d9558a
Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup
2014-01-31 02:26:09 +00:00
adelikat
8e2fa8a31b
Virtualpads - simplify some boilerplate logic
2014-01-31 01:53:20 +00:00
adelikat
83be118d03
Virtual Pads - implement Always on Top and Floating Window and lots of code cleanup
2014-01-31 00:53:20 +00:00
adelikat
f3755975a1
Lua - implement Always on Top and Floating Window
2014-01-30 22:32:29 +00:00
adelikat
5f5677781b
Cheats dialog - Floating window option
2014-01-30 15:51:07 +00:00
adelikat
003156d28e
Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
2014-01-30 15:28:05 +00:00
adelikat
dead076979
Ram Watch - floating window and refactor
2014-01-30 14:29:34 +00:00
zeromus
0e88359f1e
bizwaregl-some simplification and cleanup and reduction of pointless api calls
2014-01-30 04:54:02 +00:00
zeromus
c922dde1ee
double-buffer main emulation display texture. maybe this will help improve performance on some finnicky video cards.
2014-01-30 04:46:59 +00:00
zeromus
b7a053f7da
dont allocate keystates repeatedly in input code (use `ref keystate`) instead
2014-01-30 04:35:35 +00:00
adelikat
a742758288
oops
2014-01-30 03:36:18 +00:00
adelikat
d44e6c6342
Ditto for trace logger
2014-01-30 03:34:58 +00:00
adelikat
ab4f9534fe
a bit of cleanup
2014-01-30 03:11:28 +00:00
adelikat
364c2367ea
Hex Editor - refactor to use ToolDialogSettings Add floating window option
2014-01-30 03:10:17 +00:00
adelikat
53fa1a566a
create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept
2014-01-30 00:55:31 +00:00
goyuken
ba163b5c08
NES: support mapper 95 and 206 hashless dumps
2014-01-29 22:16:49 +00:00
zeromus
cc73af76bd
snes-make CARTROM memorydomain actually edit bsnes's sense of the cartrom, instead of the rom[] array that the core now pointlessly holds onto
2014-01-29 21:59:06 +00:00
goyuken
c18f1af150
PCE: fix noticeable LOH thrashing when rewinding with big savestates (arcade card)
2014-01-29 04:31:23 +00:00
zeromus
42eca164cb
remove useless glGetError calls
2014-01-29 02:17:34 +00:00
zeromus
ed9d8e2e69
dont alloc and pin during GuiRenderer work
2014-01-29 00:53:04 +00:00
zeromus
85fe967810
cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows
2014-01-28 19:33:49 +00:00
mvl1986
c4ffc78224
simpler solution for getting single entries of libraries
2014-01-28 15:44:02 +00:00
mvl1986
c392321bb0
Updated intellisense only shows unique hits and the new files are always added to the console.
2014-01-28 14:04:58 +00:00
null_ptr
2050420565
Fixed N64 controllers
2014-01-28 09:58:53 +00:00
zeromus
2275ec234f
massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
2014-01-28 04:39:27 +00:00
zeromus
0d29401101
write lots of notes about why using glValidate was a bad idea, so i never make the mistake again.
...
I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE
I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE
I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE
I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE I WILL NOT USE GLVALIDATE </bartsimpson>
2014-01-28 02:07:50 +00:00
zeromus
7f2ef5cf74
remove glValidate call in shader linking. this is gonna fix the old intel cards, right?
2014-01-28 01:58:54 +00:00
adelikat
7fac499996
Lua - finish up documentation and strongly type some more params
2014-01-27 20:19:08 +00:00
zeromus
2ae48a7103
some csproj was jacked due to assemblies move into References. not sure how
2014-01-27 19:50:54 +00:00
zeromus
98c1b7f508
stop displaying NoError so much, it makes people laugh too hard and hurt themselves
2014-01-27 19:25:48 +00:00
zeromus
0a6fa56fbd
try putting shader version in shaders
2014-01-27 19:24:05 +00:00
zeromus
8637060364
fix no error
2014-01-27 18:30:28 +00:00
zeromus
ecb1653d1b
remove pasted enum declarations from BizwareGL assembly. we're just gonna use openTK's OpenGL namespace.
2014-01-27 09:45:16 +00:00
zeromus
bc4a7e70a7
BizwareGL-rendertarget support
2014-01-27 09:36:18 +00:00
zeromus
25cab541b1
assorted cleanup and quick restore of DIspBlurry and Vsync settings
2014-01-27 06:03:18 +00:00
zeromus
857dff9cf4
some small cleanup
2014-01-27 05:37:04 +00:00
adelikat
7417ea7b8f
Lua - more documentation and more strong typing of parameters, more fixups to display of parameter types in the Lua functions list
2014-01-27 03:16:05 +00:00