adelikat
44a2565f5c
InputRoll - refactor MouseDown hack that checks if emulator is paused, better is to recalculate the pointed cell, anytime it may have changed
2019-11-26 11:19:34 -06:00
adelikat
e73e61c5cc
InputRoll - fix page up/page down logic
2019-11-26 10:28:32 -06:00
adelikat
9b93c557b8
InputRoll - don't hardcode disabling of Home and End, make it a flag instead (true by default, false for tastudio's inputroll), also fix home/end to be expected listview behavior and delete ctrl+home, ctrl+end those aren't expected behaviors
2019-11-26 10:09:24 -06:00
adelikat
fe89df140c
InputRoll - when AllowRightClickSelect is true, existing selected rows should be cleared in addition to selecting the right-clicked one
2019-11-26 09:50:19 -06:00
adelikat
6d9dfa8956
InputRoll - misc cleanups
2019-11-26 09:48:26 -06:00
adelikat
557c68862e
InputRoll - make AllowRightClickSelect true by default
2019-11-26 09:42:14 -06:00
adelikat
64f32983f6
misc movie code cleanups
2019-11-25 08:37:11 -06:00
adelikat
6eef264f91
paste - only invalidate on the first different frame pasted, rather than the first selected frame
2019-11-24 19:14:49 -06:00
adelikat
cb912bea58
Tastudio - when clearing, invalidate on the first non-empty input rather than first selected row
2019-11-24 17:53:27 -06:00
adelikat
5bbdf2a49e
Tastudio.MenuItems - cleanup, fix potential NRE's surrounding clipboard access, fix off by one on clear menu item invalidation logic, fix not dispointing of a disposable dialog
2019-11-24 16:54:08 -06:00
adelikat
1f4a2274d3
TasMovie - more cleanup
2019-11-24 16:06:01 -06:00
adelikat
60487c6a96
don't use Guid.GetHashCode, this was a leftover from some old bad code
2019-11-24 15:53:33 -06:00
adelikat
caced9c2a8
TasMovie - remove unused constructor params
2019-11-24 15:40:26 -06:00
adelikat
9c62ded4f5
InputRoll - Recalculate cell size on font change
2019-11-24 15:09:25 -06:00
adelikat
883fea9ec6
Add a font picker, fixes #952
2019-11-24 14:58:58 -06:00
adelikat
8bbc2c75d0
lua - tastudio.loadbranch - use the already existing (and better) load branch method
2019-11-24 14:41:03 -06:00
adelikat
2aaae85c36
InputRoll - use the built in Font property rather than a private variable. Make the default the natural control default, and set the main Tastudio InputRoll window to be arial 8
2019-11-24 14:38:05 -06:00
adelikat
4e9b780539
Lua - implement tastudio.loadbranch #fixes #1650
2019-11-24 13:55:46 -06:00
adelikat
74e1f97ebb
cleanups in BookmarksBranchesBox
2019-11-24 13:00:03 -06:00
adelikat
a3428128ef
EmuLuaLibrary.Tastudio - organize methods some
2019-11-24 12:56:57 -06:00
adelikat
6972046509
EmuLuaLibrary.Tastudio clenaup
2019-11-24 09:37:32 -06:00
adelikat
b4c4c3b870
.tasproj - use json to save/load statemanager settings. This is a breaking format change, earlier .tasproj will load and silently fallback to default settings
2019-11-23 21:43:23 -06:00
feos
5ca08b6c29
Camhack support ( #1725 )
...
for the camhack to work we have to save a state, hack memory, advance twice to see the changes, then load the state to prevent desync. since we can omit the framebuffer in savestates, loading them can happen without updating the screen, so the hacked camera remains visible.
advancing 2 frames automatically is done like tastudio does it when it seeks to a frame, only from lua now.
and the most questionable part is "invisible emulation", which is how Gens calls this IIRC, when everything that can distract or slow us down is skipped: sound, video, tools updates.
new lua functions:
- client.invisibleemulation()
- client.seekframe()
* for a test, mGBA core uses fake video and audio buffers and renders to them when we want to "skip" rendering. proper setup would involve actually skipping rendering those inside the core.
* allow disabling video and audio updates for gpgx too (proper approach, no fake buffers involved)
* add the script for Sonic Advance
2019-11-23 12:27:14 +03:00
adelikat
825f10d52c
Lua console - simplify some
2019-11-22 18:54:52 -06:00
feos
d15dc56e15
address #1631 for gambatte
2019-11-20 21:25:55 +03:00
feos
4e389ab1ec
address #1631 for subneshawk
2019-11-20 21:10:21 +03:00
feos
4a0ec76c84
tastudio: disable [Ctrl+]Home/End
...
those are very obscure accelerators that you hit if you miss Ins/Del while editing, and that screws up the editing flow in various ways. if this functionality is needed, it will be enabled with potential miss-hitting in mind. I can't imagine a situation where you'd need them tho.
close #1600
2019-11-20 20:37:24 +03:00
feos
b70c49892c
omit autosaving if we have the default project name
...
close #1599
2019-11-20 20:04:03 +03:00
alyosha-tas
2fbf3c3b19
O2Hawk: system management work
2019-11-18 22:17:29 -05:00
alyosha-tas
61038a13ae
O2Hawk: Expose Core and start running code
2019-11-18 17:33:55 -05:00
adelikat
23f283aef8
create file watch on new script
2019-11-17 13:04:09 -06:00
adelikat
b65f7ae8d9
Lua console - hack to fix reloading a script if it is not enabled
2019-11-17 12:51:08 -06:00
adelikat
4c57718f7d
Move autoloading of tools to the Shown event fixes #334
2019-11-17 11:35:53 -06:00
adelikat
16f977a87c
Lua console - respect the "reload scripts on load" flag in some places that were ignoring it
2019-11-17 11:25:23 -06:00
adelikat
9f2ea48d2b
Ram Watch - clear and update on screen drawing better
2019-11-17 09:53:19 -06:00
adelikat
901e9f2ceb
InputRoll - when RowCount changes, deselect rows that may no longer exist, fixes crash on Lua Console when removing lua scripts (and lots of other bugs most likely)
2019-11-17 09:26:18 -06:00
adelikat
c9f7838833
Lua console - put a cap on number of messages that can hit the console window in a give pass through lua scripts, set it arbitrarily at 50, fixes #376
2019-11-16 14:56:17 -06:00
adelikat
eb1d87933b
Fix Nintento (breaking config change but we've already thoroughly broken compatibility since last release), partially addresses #971
2019-11-16 12:42:18 -06:00
adelikat
c1ba930e64
Lua Console - fix double click toggle and unify logic between double click and toggle menu items
2019-11-16 12:01:43 -06:00
adelikat
6024af5dbc
lua console - a bit of cleanup
2019-11-16 11:55:05 -06:00
adelikat
358ad68357
use some C#7isms in InputRoll.cs
2019-11-16 11:41:34 -06:00
adelikat
f47854e1d4
GdiRenderer begone! GdiPlusRenderer has significantly more performance and is not OS specific
2019-11-16 11:29:29 -06:00
adelikat
dad8919b50
Lua functions list - unify ctrl+c and copy context menu item logic and fix bugs in both
2019-11-16 11:24:33 -06:00
YoshiRulz
6e809adc66
Disable Lua script loading on Unix ( resolves #1735 )
2019-11-17 02:26:23 +10:00
YoshiRulz
a7ffdd948e
Add DelegatingLuaLibrary and set up ApiHawk instantiation
2019-11-16 17:19:04 +10:00
YoshiRulz
fab882b7a5
Move most API interfaces and implementations to BizHawk.Client.Common
2019-11-16 17:28:25 +11:00
YoshiRulz
13e4b5396d
Rename IMovie to avoid name collision
2019-11-16 17:28:25 +11:00
adelikat
9e30d64954
InputRoll - always redraw when RowCount is set, fixes #1729
2019-11-15 18:10:10 -06:00
adelikat
adf834480a
remove .bkm as a standard movie type, require user to run the importer
2019-11-14 21:39:15 -06:00
adelikat
673073e650
data drive the import movies dialog filter
2019-11-14 18:00:33 -06:00