zeromus
a355f78631
don't load entire inputlog into a string when parking it in a savestate
2016-01-10 23:08:13 -06:00
Suuper
f76c49ce1b
-Fix: Loading a TasProj caued it to be saved immediately after. (Some old TasProj files are now broken.)
...
(Saving process for movies still needs some cleaning.)
-Fixed setting input log by reference when loading a branch
-Fix: TasStateManager wouldn't decrease Used when deleting a RAM state from a branch.
-Removed a useless call to Movie.Save()
-Fixed a bug with creating a savestate anchored tasproj.
2015-08-17 09:14:08 -05:00
zeromus
b981e00889
fully support read-only movie opening. I hope this fixes #453
2015-08-05 17:00:39 -05:00
adelikat
c23e69a810
When loading GBA movies, load the correct core too
2015-06-21 13:32:53 +00:00
adelikat
55b4991d8e
Fix bug where movie was failing to go into finished mode and would crash instead, fixes issue #429
2015-06-14 13:29:19 +00:00
SuuperW
52659ac9a9
-Hacky removal of a useless save when loading a TasProj
...
-Made ControlsOrdered much faster
2015-03-23 21:16:13 +00:00
SuuperW
7e29f04f01
-Macros work without a TasMovie
...
-Bugfix: Display showed movie still playing after last frame
-Bugfix: Autorestore frame was lost when making rapid changes
-Bugfix: Canceling conversion of movie to TasProj stopped movie.
2015-03-20 16:53:42 +00:00
SuuperW
9328dd2f3a
-TAStudio automatically set Read-Only
...
-TAStudio no longer refreshes every frame if playback cursor isn't visible; slight performance boost
-Editing while in playback won't mess up the LagLog (states still do)
-Fixes to rotated display and HBar scrolling
2015-03-19 19:55:38 +00:00
SuuperW
6783978f49
Bugfix: Extending movie by painting invalidated last frame
...
Moved GreenzoneCurrentFrame call to a new method called after frame advance.
Feature: Scroll to marker
Page up/down now scrolls by one page
Scrolling via dragging bar and via wheel now both have the same max value.
2015-03-16 20:42:14 +00:00
adelikat
240b89082b
Tastudio - fix capturing during the movie playback frame loop, used some duct tape for now, need a better solution
2015-02-24 21:56:01 +00:00
adelikat
aabd3f4526
create IMovieSession with the necessary API, instead of using an instance of MovieSession, the API though is completetly horrible, we need to address this
2015-02-22 23:23:36 +00:00
adelikat
fd1621a536
pass in an Emulator instance to QueueNewMovie()
2015-02-22 19:57:24 +00:00
adelikat
1d3e0471d7
Remove references to Global.MovieSession in MovieSession itself
2015-02-22 19:47:14 +00:00
adelikat
ec9bc9462b
fix slowdown in movie finished mode
2015-01-16 17:56:56 +00:00
adelikat
21f5209726
oops, fix movie recording that was busted by revision 8761
2015-01-12 22:48:57 +00:00
adelikat
5e73e82b29
Fix the "pause" movie end option
2015-01-10 15:49:31 +00:00
adelikat
57023ffcb7
Movie playback - fix issue 358, duplicate input after a movie ends, note: this commit could be a breaking change for other movie related things (such as alternate movie end types other than the default of "finished")
2015-01-10 15:12:58 +00:00
adelikat
fdc290cc14
Roll back last commit, nevermind.
2015-01-06 02:29:30 +00:00
adelikat
f88b5389c1
Break everything. Seriously, a total cock-up. But also: Fix issue 358, duplicated input after a movie ends. Movie recording isn't obviously horribly busted from this, but just about anything movie related is now possibly busted, if you are looking for some mysterious regression in some movie feature, here's a good place to start!
2015-01-06 02:10:21 +00:00
adelikat
2f8a59a219
When the "Pause" movie end option is selected, fix bug where unpausing keeps repausing the emulator, now it will pause on movie end, and advancing further will stop and close the movie
2015-01-03 03:27:17 +00:00
adelikat
b0eb4ee791
When loading a movie that specified quicknes or neshawk (or bsnes vs snes9x), don't permanently override the user's core preference
2014-11-09 17:14:16 +00:00
adelikat
d6b4ce6dfe
A fix to RunQueuedMovie, this doesn't seem to cause regressions, and I don't that the old code was behaving incorrectly, but the code was definitely wrong, and this is correct
2014-10-18 20:55:10 +00:00
adelikat
734b8338bc
Fix always getting a "movie was written to disk" message when stopping a movie, will now only say so if it actually was saved to disk
2014-09-27 23:44:59 +00:00
adelikat
da7cb4ec59
when loading a movie, gracefully handle a movie/rom system id mismatch
2014-09-27 15:49:39 +00:00
adelikat
b3fffa99d3
Fix a bug in movie recording when the movie end action of "record" is picked, in that case, switching to record after a movie finishes was eating a frame
2014-09-18 22:54:15 +00:00
scepheo
a1a73a2fef
Fixed the core detection when playing back a NES/SNES movie.
2014-08-30 19:20:09 +00:00
adelikat
9d053eac4e
Fix multitrack recording
2014-08-17 16:29:39 +00:00
adelikat
95bdfaba42
ugh, oops
2014-08-17 16:00:46 +00:00
adelikat
71a564b1cf
Movie MultitrackRewiringControlllerAdapter to a property in the Multitrack object
2014-08-17 15:11:04 +00:00
adelikat
0a608edd07
some renaming and cleanup of the Multitrack object
2014-08-17 15:04:23 +00:00
adelikat
b91180d6a0
2014-08-17 00:13:00 +00:00
adelikat
64206efe82
Simplify some code in MovieSession.cs
2014-08-16 21:45:36 +00:00
goyuken
20f78a579f
"fix" issue 246 by causing an absolute termination earlier in the process that makes it clear what happened
2014-08-15 17:50:43 +00:00
adelikat
2a7d4025cf
Multitracking - restart when stopping or starting a movie, I busted this when refactoring to the Queued movie concept, also simplify some code in the multitrack object
2014-08-03 20:34:45 +00:00
adelikat
8799f27f60
Rip out the sync settings hack
2014-08-02 17:49:10 +00:00
adelikat
bcd78cc4b8
Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active
2014-08-02 15:32:48 +00:00
adelikat
0a227060b7
Set the mainform movie statusbar icon more often
2014-07-19 16:03:12 +00:00
adelikat
b53cc908b8
Add options to how to handle the ending of movie playback, in addition to finished mode, it can now pause, stop, or switch to record. TAStudio - automatically override user's preference with switch to record (and restore their setting when disengaging tastudio
2014-07-14 00:35:33 +00:00
adelikat
02a5337cd6
Movies - rework some things so that MovieSession is in charge of sending a movie into finished mode, as opposed to GetInutState() having the side effect of MovieFInished
2014-07-13 22:36:37 +00:00
adelikat
f79a674219
Remove GetInput() from IMovie
2014-07-13 22:17:31 +00:00
adelikat
cb3e340a1a
Movie stuff
2014-07-08 15:15:35 +00:00
adelikat
3a011ad788
Refactor to put multitrack logic into the multitrack object itself instead of in the OSD manager and hotkey logic
2014-06-29 23:13:44 +00:00
adelikat
27fb2ce9a0
Virtualpad Analog sticks - in record mode show the previous frame's input in gray
2014-06-29 14:42:20 +00:00
adelikat
9e73db3daa
A round of code cleanup on movie code
2014-06-29 03:03:27 +00:00
adelikat
7fa551708f
Virtual Pad - get analog button working on movie replay
2014-06-24 17:12:20 +00:00
adelikat
10c48bb3f8
Bk2 - take the log key into account when replaying a movie input log
2014-06-21 14:33:33 +00:00
adelikat
ac2ea9f6e0
Fix non-bk2 movie loading
2014-06-19 01:47:22 +00:00
adelikat
9a16540e14
Movie 2.0 - simplify some code
2014-06-18 19:34:27 +00:00
adelikat
6c2ba47522
a movies 2.0 cleanup
2014-06-17 01:13:20 +00:00
adelikat
6b73891a91
More bk2 progress
2014-06-15 14:44:26 +00:00