goyuken
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c167c043e1
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rework libsnescore's deterministic savestate mode. like before, savestates are created every single frame. unlike before, now they are created on the frame before they "happen". this is all presented invisibly to the user. don't try to load old savestates in deterministic mode. don't try to mix deterministic and non-deterministic savestates. playing back old movies (provided they don't start from a savestate) should cause no problems, but may or may not sync.
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2012-10-08 14:37:42 +00:00 |
adelikat
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0dfbfb592f
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Re-hook up Load Config, menu item got disabled at some point. Trace logger - update number of instructions when clear button is clicked, show OSD message when saving to disk
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2012-10-08 00:27:21 +00:00 |
adelikat
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39af30f481
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Revert libsneshawk.dll, didn't mean to check that in
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2012-10-07 20:24:07 +00:00 |
adelikat
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8545f94315
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Status Bar - right-clicking the status slots will invoke a savestate
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2012-10-07 19:52:09 +00:00 |
adelikat
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972d8f2f5b
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Status bar - make selected slot more obvious of a background color
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2012-10-07 18:42:42 +00:00 |
adelikat
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7fd74ecb04
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dummy commit to mark the end of 1.1.1a and start 1.1.2
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2012-10-07 15:41:22 +00:00 |
pasky1382
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b0925d5631
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Fixed dracula for the collision script.
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2012-10-07 15:23:51 +00:00 |
goyuken
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3d52ed49e5
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fix GBC input config tab
fix GBC savestate locations
fix GBC saveram locations
fix GBC screenshot locations
fix GBC titlebar text
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2012-10-07 14:52:03 +00:00 |
pasky1382
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add29e846c
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Castlevania Collision box viewer.
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2012-10-07 12:19:28 +00:00 |
brandman211
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3b80905514
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Added MovieOrigin to .ZMV...I knew I had to have forgotten something unimportant.
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2012-10-07 04:58:12 +00:00 |
adelikat
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2a9c78220f
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Update interim version number, dummy commit to mark the beginning of 1.1.2
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2012-10-07 01:28:16 +00:00 |
adelikat
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c6165b8b27
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Path Config - clean up interim vs release logic
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2012-10-07 00:56:43 +00:00 |
adelikat
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cdc9459924
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Unlock Trace Logger for releases
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2012-10-07 00:51:24 +00:00 |
adelikat
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be594adb35
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Lua - disable emu.registerbefore() and emu.registerafter() for now
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2012-10-07 00:30:43 +00:00 |
goyuken
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b9b2292a3f
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restore recently lost behavior where the system-specific mainform menu is called "SGB" when running SGB instead of SNES. this involves no changes to internal passed IDs
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2012-10-07 00:00:23 +00:00 |
goyuken
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329ca16bdf
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unbreak toolstrip menu and controller function for GBC
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2012-10-06 23:53:05 +00:00 |
goyuken
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896e61b908
|
what
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2012-10-06 23:27:40 +00:00 |
brandman211
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d54b6d2f36
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-Resets are imported. I don't think they count as frames.
--I think SNESHawk has a problem with processing resets!
-The author is imported. ImportZMV is probably, in effect, complete!
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2012-10-06 22:36:50 +00:00 |
goyuken
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5c4e147da3
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fix loading a compressed archive containing a single .gbc file. the number of different places where you can find various extension lists is rather terrifying...
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2012-10-06 22:14:10 +00:00 |
goyuken
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e6ab647126
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since the gbc gamedb uses System == "GBC", autodetect .gbc files to that
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2012-10-06 22:06:43 +00:00 |
pasky1382
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37b054ad43
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Re-added the 'GBC' switch.
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2012-10-06 22:02:24 +00:00 |
pasky1382
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b1ba573695
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Revert that fix, did not upload a GBC db (thought I did)
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2012-10-06 21:58:44 +00:00 |
pasky1382
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a52a9b0d44
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Fixed a crash when loading a GBC rom (apparently there was no GBC case switch option)
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2012-10-06 21:50:48 +00:00 |
adelikat
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822c079011
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Revert fix to emu.registerbefore/after functions because thee fix was leaking memory
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2012-10-06 21:01:21 +00:00 |
goyuken
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a9ff371e63
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mainform: add slightly informative error message to certain rom load exceptions
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2012-10-06 20:59:44 +00:00 |
adelikat
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29efa50eab
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RBIBaseball.lua - create a dialog with the forms library, that allows user to switch the handedness of each side, and batter power boost up/down buttons
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2012-10-06 20:40:59 +00:00 |
pasky1382
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c07d9686ab
|
removed extensions in SNES db
GB and GBC now use no-intro rom set for verified good dumps.
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2012-10-06 20:38:50 +00:00 |
brandman211
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9199012b5f
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Finally figured out ZMV input...wasn't fun at all. Still need to figure out commands (Reset) and author data, but I removed the INTERIM flag check because this is functional enough to be included in the next release.
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2012-10-06 20:28:32 +00:00 |
pasky1382
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05cbd4c3bd
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Fixed for realz this time.
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2012-10-06 20:11:46 +00:00 |
pasky1382
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514299ee1e
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Thanks...NATT!!
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2012-10-06 20:01:32 +00:00 |
goyuken
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c51d3f787c
|
fix crash in snesgraphicsdebugger when it is immediately moused over after load
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2012-10-06 20:00:59 +00:00 |
pasky1382
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b8432b38d5
|
Ur mom
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2012-10-06 19:50:45 +00:00 |
pasky1382
|
0945c6f937
|
wrong name...
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2012-10-06 19:48:30 +00:00 |
pasky1382
|
2ab2c10bdf
|
SNES Cart database
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2012-10-06 19:47:24 +00:00 |
pasky1382
|
d1248e0379
|
Imported movies retain their original extensions + .bkm
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2012-10-06 18:52:33 +00:00 |
adelikat
|
f8a962294a
|
Lua - fix memory leaks
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2012-10-06 18:39:38 +00:00 |
pasky1382
|
03e4403b9c
|
Imported movie files are now automatically copied over to .\Movies directory and no longer keep their old extensions (i.e. movie.fcm2 is not longer movie.fcm2.bkm but movie.bkm)
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2012-10-06 18:19:07 +00:00 |
beirich
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6d4af4968d
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SMS: support cpu trace logging
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2012-10-06 18:09:41 +00:00 |
adelikat
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0ca3fc3167
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Movies - add PAL flag to movie (if recording in pal mode!)
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2012-10-06 17:22:32 +00:00 |
goyuken
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9be282789b
|
add DisplayType to NES. fixed to NTSC as that's all that our NES core supports at the moment
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2012-10-06 16:56:46 +00:00 |
goyuken
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6d683f9327
|
libsnes: like sms, DisplayType property for ntsc\pal
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2012-10-06 16:28:42 +00:00 |
adelikat
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b8070bc92f
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Lua - fix emu.registerbefore() and emu.registerafter()
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2012-10-06 16:13:45 +00:00 |
pasky1382
|
ba95c5c5fc
|
Added filtering for simon's quest.
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2012-10-06 15:49:28 +00:00 |
adelikat
|
1c17f8dbed
|
Lua Drawing - fix so that multiple scripts can draw at once
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2012-10-06 14:36:02 +00:00 |
adelikat
|
644ed40f59
|
Move lua drawing to after the frame instead of before
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2012-10-06 14:24:12 +00:00 |
goyuken
|
ea32688bf8
|
on_snoop(nil) will unregister the callback
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2012-10-06 13:37:31 +00:00 |
goyuken
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b545d79fb6
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lua: add emu.on_snoop()
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2012-10-06 13:34:04 +00:00 |
adelikat
|
e7112a9a5d
|
Make the Lua Function List dialog modeless
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2012-10-06 13:09:45 +00:00 |
adelikat
|
6aa9608a77
|
GGHawk - Hook up Highlight Active Display Region option, make this and Show Clipped Regions take effect on Core load
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2012-10-06 12:37:38 +00:00 |
adelikat
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b88d5ffd5e
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GGHawk - add option to show clipped regions, show GG menu item, also show on SG-1000, cleanup of the sms/gg/sg menu
|
2012-10-06 12:27:56 +00:00 |