andres.delikat
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3c9cb66523
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Hotkeys for Display FPS, Frame Counter, Lag Counter, Input Display
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2011-04-16 20:12:16 +00:00 |
andres.delikat
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d7148424aa
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Open ROM & Close ROM hotkeys (no default mapping atm)
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2011-04-16 19:35:37 +00:00 |
andres.delikat
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e82b8ae823
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Fix so that configuring controllers while in null emulator doesn't crash
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2011-04-15 20:41:40 +00:00 |
andres.delikat
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7b64abb475
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Make all tool dialogs in the tools menu remappable hotkeys (no mapping by default)
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2011-04-11 01:30:11 +00:00 |
andres.delikat
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f1c5647481
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Fullscreen menu item
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2011-04-11 01:00:44 +00:00 |
andres.delikat
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0fd0b80858
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Update various menu item shortcut texts with the hotkey mapping
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2011-04-11 00:55:39 +00:00 |
andres.delikat
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d09ce40792
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Previous & Next Slot Hotkeys, also update Quick Save & Load menu item shortcuts dynamically
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2011-04-11 00:43:28 +00:00 |
andres.delikat
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01aa6850ff
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Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items
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2011-04-11 00:22:17 +00:00 |
andres.delikat
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033fd929d6
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Implement load named state
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2011-04-10 17:47:56 +00:00 |
andres.delikat
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ae8b4a3576
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Basic functionality of the Tool Box, binded to the T key
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2011-04-07 01:30:42 +00:00 |
zeromus
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046d815bd3
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refresh controls immediately when rebinding instead of requiring emulator reboot
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2011-04-06 05:43:59 +00:00 |
zeromus
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53cae6be86
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dont crash when loading program with no argv rom. its not very impressive.
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2011-04-06 04:54:42 +00:00 |
andres.delikat
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c4b2ecfd84
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NES Nametable Viewer - some other misc set ups
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2011-03-30 00:15:39 +00:00 |
andres.delikat
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9e27960802
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Start a NES Name Table Viewer winform, remove Name Table viewer from PPU Viewer winform
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2011-03-30 00:09:07 +00:00 |
andres.delikat
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d36fb7e9cb
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Start a NES Debugger, just dressing suff, basic dialog, virtuallistview, window position settings, and other little things
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2011-03-28 15:47:33 +00:00 |
zeromus
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b89f576fae
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change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist.
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2011-03-21 06:03:58 +00:00 |
zeromus
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af0cd449f5
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make screenshot take less than 1 million centuries to run
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2011-03-21 01:03:43 +00:00 |
zeromus
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1917f7fc2e
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improve gdi+ rendering mode (depending on your point of view) to run almost as fast as direct3d and put gui option for it
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2011-03-21 00:54:30 +00:00 |
andres.delikat
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a0b673b67e
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Attempt to open a .cht file based on Global.Game.Name when loading a rom
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2011-03-20 21:37:01 +00:00 |
andres.delikat
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f6eaeda6c9
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Fix loading of cheats window, do not load most recent file on autoload in this dialog's case, also fix bug in the function
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2011-03-20 21:03:33 +00:00 |
zeromus
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f7bf5bdd17
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[NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more
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2011-03-20 02:12:10 +00:00 |
andres.delikat
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eccefda314
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Cheats - handle the main emulator opening a new rom or closing the current one
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2011-03-20 01:39:34 +00:00 |
zeromus
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c7f0c457ad
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[NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced.
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2011-03-19 09:12:56 +00:00 |
andres.delikat
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f821ff8f50
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NES - Game Genie Encoder/Decoder - implement auto-load & window position saving
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2011-03-19 01:10:03 +00:00 |
andres.delikat
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fc313ea483
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Cheat Window - various things implemented
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2011-03-17 02:21:14 +00:00 |
andres.delikat
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ff5623cd46
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Cheats Window - progress (porting various functions from Ram Search)
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2011-03-16 14:37:01 +00:00 |
zeromus
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6c297287e5
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add FPS display and make some 5% nes optimizations
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2011-03-16 06:30:25 +00:00 |
andres.delikat
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26f006b1c9
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Start Cheats tool
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2011-03-16 03:56:22 +00:00 |
andres.delikat
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9178ccb4b4
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Add NES Game Genie Encoder/Decoder (currently only a decoder)
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2011-03-15 02:15:03 +00:00 |
beirich
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c9c34ef1db
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PCE: 5-player turbotap emulation
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2011-03-14 06:12:40 +00:00 |
zeromus
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ebc0134db0
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moar fix bettar
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2011-03-13 00:44:45 +00:00 |
zeromus
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f493e8fe10
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fix crashy stuff
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2011-03-13 00:38:23 +00:00 |
andres.delikat
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28dc1b9c8e
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Refactor code for loading one tool dialog from another. Remove PCE address offset from Ram Search
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2011-03-10 04:29:19 +00:00 |
andres.delikat
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ae2b97050e
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Ram Search - Context menu item "View in Hex Editor" implemented
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2011-03-10 04:22:56 +00:00 |
andres.delikat
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41976d7ce7
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On Main form shown event, do system check for appropriate menu items. NES menu will now be shown when auto-loading NES games on start up
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2011-03-10 02:50:54 +00:00 |
andres.delikat
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0ffb3f1961
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Main form - On Menu activate, check system and enable/disable appropriate menus.
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2011-03-10 02:48:35 +00:00 |
andres.delikat
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67f6eee6b6
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NES PPU - set up to read nes core, close dialog when a nes rom closes, more checks for proper core type
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2011-03-08 19:26:17 +00:00 |
andres.delikat
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791f2bcc2f
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NESPPU - hook up windows position saving & autoload, and hook up UpdateValues to frame loop
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2011-03-08 19:05:23 +00:00 |
zeromus
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859eabc6b7
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[NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added.
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2011-03-07 10:41:46 +00:00 |
zeromus
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f1dd4c625a
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straighten out handling of missing archive files
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2011-03-07 02:44:30 +00:00 |
zeromus
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d4f8778608
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archive file choosing. also, support archive subdirectories. just because i always wanted to.
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2011-03-07 02:04:42 +00:00 |
zeromus
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341ee44509
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re-engineer HawkFile to be aware of archives. its a little more complex to use now (not only do you have to open it, you have to call one of the Bind() methods on it to choose an interior file), but its more powerful.
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2011-03-07 01:07:49 +00:00 |
andres.delikat
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de0660c204
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Hex Editor - lots of misc stuff like resizing, saving window size/position, creating and hooking up public functions to the multiclient & such
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2011-03-06 15:25:21 +00:00 |
andres.delikat
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06e7e30d6d
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The beginnings of a Hex Editor tool
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2011-03-06 15:03:17 +00:00 |
andres.delikat
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9dc75a17e5
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Fix SKROM char size, and checking in some movie playback stuff
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2011-03-03 20:01:36 +00:00 |
andres.delikat
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ced8256dc9
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Slight playback fix (still broken)
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2011-03-03 18:25:06 +00:00 |
andres.delikat
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36bebea251
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Disable user playback when in movie playback mode
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2011-03-03 17:18:24 +00:00 |
andres.delikat
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1003ed085b
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NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled.
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2011-03-03 17:07:12 +00:00 |
andres.delikat
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705a7f6cce
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Set up a blank NES PPU viewer in a NEStools folder. Make a NES menu item that will appear only when a NES game is loaded
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2011-03-02 17:12:48 +00:00 |
zeromus
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4bfc610a8a
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[NES] tinker around with board detection and add a UNIF warning message, but due to some severe problems with exception handling, the exceptions which make it to the GUI as messageboxes is seemingly arbitrary, so youll never know.
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2011-03-02 06:18:26 +00:00 |