zeromus
75173f2596
add sram memdomain to mgba
2016-04-18 21:46:27 -05:00
zeromus
41dd8741d5
dang it, do a better job adding sram memdomain to vbanext
2016-04-18 21:46:16 -05:00
zeromus
5ed2e46982
add SRAM memdomain to vbanext
2016-04-18 20:44:30 -05:00
zeromus
e6ce14e031
gambatte: add feature to toggle visibility of the window. I tried to put it on the rendering logic and not the control logic, to prevent possible sync bugs, and I don't think I messed that up, but maybe I missed some of the rendering logic.
2016-04-12 03:01:46 -05:00
nattthebear
66abc95c58
Wonderswan - Support settings to change colors. Breaks existing binary savestates (existing text savestates should be OK). B&W palette is exposed as a setting, albeit without a very nice UI. Color palette is available behind the scenes, but is not exposed as a setting.
2016-03-26 13:35:57 -04:00
nattthebear
4669d4ef1b
Remove old gpgx.elf. It was a proof of concept and is no longer supported
2016-03-26 10:56:14 -04:00
nattthebear
76ccefb3c6
Properly move cgc to the Assets/dll folder
2016-03-01 22:12:36 -05:00
nattthebear
eb2ec58b1b
Rough in some stuff for better oninputpoll in snes. Not hooked up in looah yet. The idea is that oninputpoll will get called with a core-specific int that signifies what happened.
...
For snes, we're looking at:
0 = latch goes low
1 = latch goes high
2 = left port strobed
3 = right port strobed
2016-02-29 21:22:30 -05:00
zeromus
d8554ee536
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00
feos
9e3d57341f
gpgx: custom backdrop color.
2016-02-28 20:52:54 +03:00
feos
196f896679
gpgx: sprite layer toggle
2016-02-28 01:59:51 +03:00
feos
c04d813b77
gpgx: change lowpass range to ushort to make at least some sense to user.
2016-02-28 01:12:36 +03:00
nattthebear
f3f171d336
Update mgba dll to latest. Everything savestatey should work now
2016-02-27 17:05:40 -05:00
nattthebear
c623933af1
gpgx: some audio settings and stuff. presumably fixes issue 584
2016-02-27 14:39:01 -05:00
feos
b02601cb04
gpgx: don't let (our copy of) PC reg run away during callbacks.
...
todo: less ugly?
2016-02-25 20:07:51 +03:00
nattthebear
88467d2fbf
mgba layer toggle
2016-02-21 08:54:00 -05:00
nattthebear
e903273474
add "M68K BUS" and "S68K BUS" domains to gpgx core
2016-02-20 08:35:56 -05:00
nattthebear
2b56dd491d
Build quicknes with gcc 4.9. Use SSE2, LTO, PGO. All told, about 5% speedup? Maybe less?
2016-02-15 18:22:16 -05:00
nattthebear
c450aae00e
No https://en.wikipedia.org/wiki/X_%281992_video_game%29
2016-02-15 17:17:49 -05:00
zeromus
aa40191264
if we're going to have a GB palette equal to GBC-Grayscale.pal, we might as well call it grayscale.pal instead of X.pal
2016-02-14 17:05:05 -06:00
zeromus
89a4381d9d
add GB layer toggles
2016-02-08 02:18:24 -06:00
nattthebear
86a8c1dfd4
Slight changes to update mgba to 0.4.0
2016-02-07 12:51:00 -05:00
nattthebear
8aa298c95b
Disable mapper 212 in quicknes, since it wasn't working
2016-02-07 09:12:39 -05:00
adelikat
cc7b60e4db
Remove test.lua, not sure when that got checked in
2016-02-06 13:52:33 -05:00
adelikat
7885934a1e
Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds
2016-02-05 20:46:18 -05:00
nattthebear
0570de5637
Take a stab at Mapper 212 in QucikNes. Something isn't working right.
2016-02-04 18:05:36 -05:00
ConHuevosGuey
738d041288
Removed old Super Mario World.lua and replaced with Amaraticando's SMW script.
2016-02-03 20:51:33 -06:00
Isaac Miell
00700d8e2b
Fix per game settings for DK64 + Glide64mk2
...
This game makes heavy use of framebuffer effects for the pause menu and zipper transitions, enable them by default.
"Alternate Texture Size Method" causes issues with water textures, disable it by default.
2016-02-04 08:11:04 +10:30
nattthebear
8e5fe06579
woops
2016-01-30 17:39:02 -05:00
nattthebear
6f8bcc2be3
trace for quicknes
2016-01-30 13:47:14 -05:00
zeromus
e855cb39cd
psx - add "determine lag from GPU frames" option
2016-01-28 13:53:22 -06:00
zeromus
c0421965f1
psx - support memory callbacks
2016-01-21 21:47:16 -06:00
feos
485d1e53d0
jim 2 lua: small fixes.
2015-12-28 19:15:53 +03:00
feos
a0f7caf686
jum 2 lua script: added bg and hitboxes
2015-12-27 23:25:29 +03:00
zeromus
26ac8b347a
fix libsnes dlls on windows xp
2015-12-16 14:34:30 -06:00
pgrimsrud
bb327261ae
Add a return value to the main function for various purposes.
...
Add Lua function ExitCode to allow script writers to terminate the client with an exit code.
2015-12-15 22:39:42 -07:00
pgrimsrud
a1eda8f3ab
Fix a case issue causing the judging script to fail
2015-12-15 22:39:40 -07:00
pgrimsrud
679191170a
Raiscan's original judging scripts used for the sgdq 2015 speed tas competition
2015-12-15 22:39:39 -07:00
feos
df8929ea55
added jim 2 script.
2015-12-15 21:58:08 +03:00
zeromus
802fb54fad
gpgx - support up to 32MB roms ( fix #543 probably)
2015-12-08 19:49:31 -06:00
feos
173b9e9d76
new lua script, relying on recent features.
...
show frame when rewinding.
2015-12-07 21:43:32 +03:00
Hathor86
bae4d53cbf
merge remote master
2015-11-20 13:14:38 +01:00
zeromus
8d955a8703
fix snes gfx debugger scanline CB
2015-11-15 18:04:42 -06:00
Hathor86
c7dcb42b94
Merge from maser@TASVideos
2015-11-15 11:27:00 +01:00
zeromus
3ba7340fca
rebuild bsnes dlls without CRT dependency; tweak optimization flags; switch back to using original (probably faster) libco (it had been changed during the efforts to permit libco and managed threads to coexist vis a vis GC exception unwinding)
2015-11-13 15:27:50 -06:00
zeromus
7702ae5f3c
work on keyboard input, but hasnt been tested yet. also reorg the core a bit
2015-11-08 22:05:48 -06:00
Hathor86
cc2c888870
Merge remote-tracking branch 'refs/remotes/TASVideos/master'
...
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Designer.cs
BizHawk.Client.EmuHawk/MainForm.cs
BizHawk.Client.EmuHawk/tools/CDL.Designer.cs
BizHawk.Client.EmuHawk/tools/CDL.cs
BizHawk.Client.EmuHawk/tools/CDL.resx
BizHawk.Common/InstanceDll.cs
BizHawk.Emulation.Common/CodeDataLog.cs
2015-11-08 22:41:51 +01:00
zeromus
0a412f779e
setup some stylus control
2015-11-08 03:10:09 -06:00
zeromus
7651f418fe
usably functional libretro player
2015-11-07 00:14:59 -06:00
zeromus
f3626b9605
snes CDL
2015-11-03 23:45:57 -06:00