alyosha-tas
3c8a6a4e19
NES: Fix PPU timing and Race condition
2017-02-04 09:14:55 -05:00
alyosha-tas
ab8449fd2d
A7800: Pick Palette correctly
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Fixes #757
2017-01-31 15:51:35 -05:00
alyosha-tas
dd19a69b6c
NES: Fix more then 8 sprites per scanline
2017-01-27 18:34:56 -05:00
alyosha-tas
48e3cdfcdc
NES: Minor code cleanup
2017-01-25 20:35:50 -05:00
alyosha-tas
647f0914ed
NES: Some PPU cleanup
2017-01-25 19:17:24 -05:00
alyosha-tas
7e6ca99e1a
Update NES.Core.cs
2017-01-10 10:58:48 -05:00
alyosha-tas
9aee377d66
NES DCM glitch cleanup
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-Implemenet for player 2
-make sure only happens on NTSC
2017-01-10 10:39:15 -05:00
adelikat
ab1a22bf31
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
2017-01-09 19:23:05 -06:00
alyosha-tas
d0b0946229
NES Fix Cheats
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Now turn off when cheat is turned off / removed
Fixes #770
Note: This is a bit clumsy, but I don't know a way to directly call a removal method from the cheat tool. Effective enough for now though.
2017-01-08 13:44:07 -05:00
alyosha-tas
aeec03dc91
Update Namcot129_163.cs
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FINALLY fix Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J)
This was really bugging me so I'm glad I finally found this bug.
2016-12-29 19:03:42 -05:00
alyosha-tas
1363203af4
Update Input.cs
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No buttons pressed should return 0xF not 0.
Fixes #754
2016-12-28 15:37:27 -05:00
alyosha-tas
bc92e9cc2b
Intellivision STIC improvements
2016-12-28 14:37:49 -05:00
alyosha-tas
fc96fe2cba
Intellivision track lag
2016-12-27 16:31:33 -05:00
alyosha-tas
3f9ec16c2d
Update STIC.cs
2016-12-27 12:15:11 -05:00
alyosha-tas
a38de398df
Intellivision fix border collision
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Now passes MTE test cart
2016-12-27 11:49:31 -05:00
alyosha-tas
c61a15458c
Intellivision more cleanup
2016-12-27 09:50:14 -05:00
alyosha-tas
46966ef7c9
Intellivision STIC clean up
2016-12-26 14:17:04 -05:00
alyosha-tas
a01f7c3502
Update Intellivision.IEmulator.cs
2016-12-26 10:51:45 -05:00
alyosha-tas
aa44cf6f02
Update CP1610.Execute.cs
2016-12-26 10:07:19 -05:00
alyosha-tas
c13c711702
Intellivision STIC add border
2016-12-26 09:56:37 -05:00
alyosha-tas
46586a7df9
Update CP1610.Execute.cs
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FInally find the bug that Fixes Pac Man (and Ms Pac Man as well)
2016-12-24 22:28:58 -05:00
alyosha-tas
3ff1151171
Intellivision fix color stack
2016-12-24 15:01:41 -05:00
alyosha-tas
f5491bf86f
Update CP1610.Execute.cs
2016-12-24 15:01:00 -05:00
alyosha-tas
68c3d2abb1
Intellivision Fix overflow flag bug
2016-12-24 13:03:12 -05:00
alyosha-tas
f542a438ed
Update CP1610.Execute.cs
2016-12-24 10:53:30 -05:00
alyosha-tas
98a73ee982
Update Intellivision.IEmulator.cs
2016-12-24 09:15:14 -05:00
alyosha-tas
8c7e5098c0
Intellivision bug fix
2016-12-24 09:14:24 -05:00
alyosha-tas
585f35b29e
Intellivision implement BackTab calls
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Correct timing for background drawing, not sure if any game uses it though
2016-12-23 20:07:12 -05:00
alyosha-tas
35d86388a4
Intellivision Implement STIC access restrictions
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Big accuracy improvement
2016-12-22 21:07:31 -05:00
alyosha-tas
81033c1120
Intellivision Update Cartridge
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Add Ms Pac Man (doesnt work yet)
Fix Banking
2016-12-22 18:10:39 -05:00
alyosha-tas
99fdc4a8ca
Intellivision timing fix
2016-12-21 21:43:33 -05:00
alyosha-tas
6f4c5bc135
Update CP1610.Execute.cs
2016-12-21 21:42:14 -05:00
alyosha-tas
da2d72a953
Add Cybernoid to QuickNES Blacklist
2016-12-20 10:21:42 -05:00
alyosha-tas
138f7b140d
Add in inputpollable stuff to Intellivision
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Should be TASable now
2016-12-19 20:20:10 -05:00
alyosha-tas
824112bc0d
Intellivision clean up Cartridge
2016-12-19 10:58:22 -05:00
alyosha-tas
97a8430f5d
Intellivision implement STIC masking
2016-12-19 10:27:36 -05:00
alyosha-tas
6bc9a027b3
Intellivision Bug fix to STIC
2016-12-17 22:09:23 -05:00
alyosha-tas
8ab8eb43b9
Update Cartridge.cs
2016-12-17 18:23:30 -05:00
alyosha-tas
5d0bc69085
Intellivision finish cartridge mapping
2016-12-17 14:00:03 -05:00
alyosha-tas
204647e065
intellivision add gamedb selection to cartridge
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start process of mapper selection
2016-12-17 12:13:32 -05:00
adelikat
40be0dd0b3
Refactor the way a Null ControllerDefinition is created
2016-12-16 23:34:18 -06:00
adelikat
2b4267d2c9
nitpicky code refactorings on unimportant files, nothing to see here
2016-12-16 15:47:28 -06:00
adelikat
eda79c2212
Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations
2016-12-16 11:33:02 -06:00
adelikat
691632f188
More IAsyncSoundProvider and related classes to BizHawk.Emulation.Cores and make them internal, since they are implementation details, and they are deprecrated and not intended to be used in future cores.
2016-12-16 08:50:05 -06:00
adelikat
54eb678387
create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method
2016-12-15 10:45:20 -06:00
J.D. Purcell
206ea9887b
Text savestate fixes.
2016-12-14 18:35:03 -05:00
adelikat
72a59087b5
Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
2016-12-14 12:42:15 -06:00
adelikat
aaed8e67d5
NullController - remove a bunch of methods that were originally part of IController but no longer are, and clean up the code a bit
2016-12-14 09:16:54 -06:00
alyosha-tas
f723abe478
Intellivision PSG bug fix and clean up
2016-12-13 19:56:45 -05:00
alyosha-tas
33843265f8
Update CP1610 to include Halts from SR2
2016-12-13 16:47:21 -05:00