goyuken
c14e4239c4
Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw
2014-02-19 22:26:33 +00:00
zeromus
da5daaa989
change lua console to have distinct toggle and refresh functions.. since the refresh icon being a toggle function was misleading me and refresh is what i want 100% of the time anyway
2014-02-13 23:25:36 +00:00
goyuken
c9c01202e6
PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER.
2014-02-10 01:06:06 +00:00
goyuken
f1e3196ae9
add a simple VDP viewer for SMS/GG
2014-02-08 23:02:47 +00:00
goyuken
8b006b3b59
PCE: add tile viewer. it doesn't have as many bells and whistles as the other viewers, but it does a basic job of it.
2014-02-08 16:40:15 +00:00
zeromus
9ca6f152cf
support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection
2014-02-07 02:36:27 +00:00
zeromus
8439d13236
change 1px bordering method amd workaround hack so it can always be black
...
add icon for firmwares and display config
2014-02-04 21:06:00 +00:00
zeromus
cd7ca56441
restore scanlines filter as shader
2014-02-03 07:01:31 +00:00
zeromus
151b074563
re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
2014-02-03 05:27:59 +00:00
zeromus
85fe967810
cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows
2014-01-28 19:33:49 +00:00
zeromus
2275ec234f
massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
2014-01-28 04:39:27 +00:00
zeromus
2ae48a7103
some csproj was jacked due to assemblies move into References. not sure how
2014-01-27 19:50:54 +00:00
zeromus
055c08179f
reorganize some dlls into References directory, im tired of seeing all these things in the project root
2014-01-27 01:11:39 +00:00
zeromus
c6997c49c8
use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver.
2014-01-27 00:38:10 +00:00
zeromus
a2ba761ae1
BizwareGL!
2014-01-27 00:02:21 +00:00
goyuken
f734665f67
nes: remove unused variables in mapper087
2014-01-26 16:34:04 +00:00
mvl1986
73de95d65e
LuaWriter LineNumbers now work with scrolling, fixed an exception that was happening if a keyword was longer than the length of the line it checked it against.
...
AutoCompleteView now resizes depending on how many items are in the list.
-mightyMar
2014-01-25 16:25:05 +00:00
mvl1986
ce36a94894
Still part of commit 5824
2014-01-16 17:00:55 +00:00
adelikat
510c49fd01
Remove the CheckHotkey concept as I have decided it was overengineering, but move hotkey stuff to its own subform of MainForm
2014-01-16 16:32:34 +00:00
goyuken
7668b15052
add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
2014-01-15 02:16:06 +00:00
goyuken
1f1bb93360
quicknes: some settings stuff, not all finished
2014-01-09 23:50:10 +00:00
adelikat
b445a7adf1
Virtual pads - Hook up 2 6 buttons and a Reset+Power Control pad to Genesis, fix Saturn vpad to clear Start button on clear, Support power button on NES control pad.
...
Wire up Reset and Power to Genesis mnemonic and input display systems. This invalidated any previous movies recorded on this core (nobody should actually using an experimental core anyway)
Generic Config Settings - dont' show default icons!
2014-01-03 01:06:24 +00:00
goyuken
a399dbe91e
NES: Move boardproperties into movie 2.0 syncsettings objects, and add a rudimentary UI for changing them
2014-01-01 03:03:10 +00:00
adelikat
4ea95ac94e
New way of doing hotkey logic in mainform, only 3 hotkeys are converted to this way because I got bored
2013-12-27 16:23:12 +00:00
adelikat
b5d3f68126
Move rewind code to client.common
2013-12-27 01:14:17 +00:00
adelikat
edb5560da7
A round of cleanup on rewind code - break subclass into their own files, into a rewind subfolder, cleanup some formatting and naming
2013-12-27 00:47:52 +00:00
adelikat
f090597fbe
make MainForm.Rewind.cs into a separate class instead of a partial class of Mainform. Still dependent on the Mainform context so is still a part of the EmuHawk project for now
2013-12-26 23:12:41 +00:00
goyuken
916e0029c4
GPGX: support new settings system. this means you can now connect all manner of weird arse controllers, but some aren't implemented in other places yet.
2013-12-23 23:03:12 +00:00
goyuken
bf20188462
add winform edit for dual gameboy settings
2013-12-23 16:58:20 +00:00
adelikat
5fff62d52b
Add GBA Gpu Viewer to toolbox, and add snazzy gba icon
2013-12-22 15:39:11 +00:00
adelikat
8616a42600
Add PCE BG Viewer to Toolbox
2013-12-22 02:27:25 +00:00
goyuken
1f4ff7b1ce
i don't want to talk about it
2013-12-20 05:38:07 +00:00
adelikat
1fa16cfaeb
about box tweak
2013-12-18 22:58:24 +00:00
adelikat
01ea214332
TAStudio - make Marker user control
2013-12-15 19:16:52 +00:00
adelikat
91063b7ffd
Lua forms library - implement forms.dropdown(), forms.checkbox(), and forms.ischecked(). Add support for dropdowns in forms.gettext() (returns the string value of the selected item)
2013-12-15 02:50:50 +00:00
goyuken
4b9b11c887
JAWMP LYSTS
2013-12-13 04:57:14 +00:00
goyuken
e95d7b8cd7
fix the mess i made yesterday with IEmuLoadHelper (I did not know at the time, but it's 99% the same as the existing ICoreFileProvider)
2013-12-10 17:58:12 +00:00
goyuken
2a0217e06c
refactor a bit of firmware loading code to get some slop out of MainForm.LoadRom()
2013-12-09 20:36:24 +00:00
adelikat
ac56fb0883
Start a TasListView object that inherits VirtualListView, make TAStudio use it, have it have properties for which Column and Row is currently being pointed to by the mouse. Row isn't calculated yet, but column is
2013-12-07 23:20:44 +00:00
adelikat
0c3818a37e
TAStudio - add user controls for various sections of the dialog, they are just stubs at this point
2013-12-05 20:06:06 +00:00
pasky1382
c8d9757d37
Added scanline display filter options
2013-12-03 05:02:29 +00:00
zeromus
ad17100c73
scanlines2x 25% filter
2013-12-02 18:35:15 +00:00
adelikat
9ab2be558c
rip out existing tastudio logic and replace it with a skeleton project that does nothing
2013-12-01 04:00:02 +00:00
adelikat
c95732ed31
Movie - don't expose the log directly, clean up, and remove StateVisualizer since I've given up on working on it!
2013-11-30 02:33:26 +00:00
adelikat
bbcc7f3b5f
MemoryViewer.cs isn't being used anymore
2013-11-28 20:05:35 +00:00
adelikat
c353af5f82
Remove Gif Animator config dialog, we dont' use it anymore
2013-11-27 23:37:40 +00:00
adelikat
6254185e4a
Remove reference to config.ini from proj file
2013-11-23 01:06:35 +00:00
adelikat
7e45f13282
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
2013-11-15 14:05:47 +00:00
adelikat
52146bff6b
remove references to GBTools namespace
2013-11-09 00:27:07 +00:00
adelikat
2932a3a83c
EmuHawk - separate config dialogs from the tools folder into appropriate folders in the config folder
2013-11-09 00:20:39 +00:00