zeromus
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b5d5cb03e1
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commit an ancient comment that's meaningless to me now
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2015-06-16 10:00:11 +00:00 |
goyuken
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9a02a5cac0
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mgba: RTC and syncsettings
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2015-06-13 18:01:26 +00:00 |
adelikat
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5bcdfb5991
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IInputPollable - remove the set on LagCount as it is not needed
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2015-06-11 01:23:14 +00:00 |
goyuken
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b2ead68c4d
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lag frame in mgba
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2015-06-10 01:19:09 +00:00 |
goyuken
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68506d6ea1
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some infrastructure for RTC, tilt sensor, vampier slayer contrl in mgba
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2015-06-06 22:23:42 +00:00 |
goyuken
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f57c3b86f0
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support reading the old vba-next savwerams in the mgba core
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2015-06-06 17:42:47 +00:00 |
goyuken
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f5c8bece3a
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satesvates for mgba
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2015-06-06 17:34:19 +00:00 |
goyuken
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4a5f87387c
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saverams in mgba, maybe
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2015-06-06 12:49:31 +00:00 |
goyuken
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f458c93e56
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support hex editor and gpu viewer for mgba
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2015-06-05 00:43:41 +00:00 |
goyuken
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43c7483ef6
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hook up mGBA bios
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2015-06-05 00:12:12 +00:00 |
goyuken
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6d5d720d55
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mgba: input support
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2015-06-04 23:30:24 +00:00 |
goyuken
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f30dec819d
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bl;ah blah
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2015-06-04 22:47:51 +00:00 |
goyuken
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66f0bf15c0
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Fix up some junkus in appleii core init, and add stub for mGBA
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2015-06-04 02:04:42 +00:00 |
goyuken
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6ab8be0a1d
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Screwball mode Apple II savestates
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2015-05-18 00:14:00 +00:00 |
zeromus
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6833a24638
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add NES music ripper tool prototype
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2015-05-08 00:56:46 +00:00 |
beirich
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64741e8973
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PCE: tweak VDC register commit logic
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2015-05-04 04:54:39 +00:00 |
adelikat
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3867a890fc
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NES - fallback from quicknes to neshawk for Bill and Ted's Excellent adventure since quicknes is not able to run it
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2015-04-12 19:17:31 +00:00 |
zeromus
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e7564f11ae
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fix coleco sound which had got unhooked
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2015-04-12 05:52:40 +00:00 |
goyuken
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9fef38dfd6
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NES FDS: Fix showing "Good dump" all of the time
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2015-03-28 15:42:02 +00:00 |
pjgat09
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c2dd59aa3a
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N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0.
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2015-03-17 00:11:08 +00:00 |
zeromus
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10dbd9bafb
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nsf - big cleanup and fix a lot of games and add savestates
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2015-03-11 21:19:47 +00:00 |
zeromus
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db9fbced86
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neshawk - rough sketch of NSF player. basically functional for some games
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2015-03-11 09:46:27 +00:00 |
zeromus
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aaa5704107
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fix FME-7 IRQ ACK logic in quicknes and neshawk
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2015-03-05 18:36:09 +00:00 |
adelikat
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3589323ca1
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Fix the coleco core that was crashing on start up
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2015-03-05 01:17:43 +00:00 |
goyuken
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adc3e96ca8
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iemulator single instance attribute. to find out about: PSX, Apple2
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2015-03-03 00:23:50 +00:00 |
goyuken
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c9d630b330
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FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now.
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2015-02-23 22:40:51 +00:00 |
adelikat
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36f4eff0f6
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add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
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2015-02-22 15:19:38 +00:00 |
goyuken
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8bf7c960cf
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some stuff, not ready yet
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2015-02-19 03:16:33 +00:00 |
mathew1800
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abbee1672e
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Specify the parameter for argument-based exceptions. Correct the parameter names of others.
Common mistake.
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2015-02-10 04:19:34 +00:00 |
zeromus
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6700f50a99
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psx - fix small copypaste error in 2nd controller binding
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2015-02-07 01:22:07 +00:00 |
goyuken
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7017168ee3
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coleco: clean up corefileprovider usage
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2015-02-05 23:09:37 +00:00 |
goyuken
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723a90fb30
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intellivision - clean up corefileprovider usage
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2015-02-05 23:07:48 +00:00 |
adelikat
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0ae3ec18d8
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oops, forgot to check this in last commit
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2015-02-05 22:34:00 +00:00 |
adelikat
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95cdaac0b0
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PSX - gamepad doesn't have L3 and R3
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2015-02-05 21:46:05 +00:00 |
zeromus
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656c6e0585
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i knew that was too good to be true
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2015-02-02 22:00:43 +00:00 |
zeromus
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88bb1f5c83
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change n64 configuration of C buttons to be UP DOWN LEFT RIGHT. dont think this will cause any bugs, but who knows
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2015-02-02 21:46:34 +00:00 |
adelikat
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d3ff7a2e7a
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PSX - define controller buttons based on the controller type
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2015-02-01 21:58:25 +00:00 |
adelikat
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c1308b7528
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PSX - properly clone sync settings and flag core reboot properly when changing controller settings
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2015-02-01 14:44:08 +00:00 |
adelikat
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271193251c
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PSX - user friendly display names for controller types
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2015-02-01 14:08:43 +00:00 |
zeromus
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0c1dedbe75
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psx - hook up non-dualshock pad types
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2015-02-01 07:45:41 +00:00 |
zeromus
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91c130a07a
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psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381
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2015-02-01 04:55:09 +00:00 |
adelikat
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8c10f401e2
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Octoshock - add controller type to ControllerSetting, with the options of GamePad, DualAnalog, Dualshock, still todo: wire it up to the UI, wire it up to the core
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2015-02-01 01:24:41 +00:00 |
adelikat
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4b6ce6450e
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PSX - disable controller config settings because something stupid is causing a stupid crash
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2015-01-31 21:00:30 +00:00 |
adelikat
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9ea78adfdc
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PSX - get started on ability to configure controllers, right now the choices are 0-2 DualShock controllers, 1 by default. No ui yet to configure this
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2015-01-31 19:37:26 +00:00 |
adelikat
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36e4ceca93
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A7800 - oops, fix a bug in pokebyte when I merged ram1 and ram2 into the ram domain
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2015-01-27 23:08:06 +00:00 |
adelikat
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e195004433
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atari 7800 - make a few memory domains explicitly read-only instead of silently failing on write
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2015-01-27 00:54:11 +00:00 |
adelikat
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f4664bba9b
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Atari 7800 - combine Ram1 and Ram2 into a single Ram domain
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2015-01-27 00:50:33 +00:00 |
zeromus
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966edb10ab
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add 65816 disassembler.. not tested very well tho
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2015-01-26 00:20:01 +00:00 |
adelikat
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8246de14aa
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IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
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2015-01-25 22:14:58 +00:00 |
goyuken
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2c09c10721
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memory domain: silent pokes
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2015-01-25 20:10:19 +00:00 |