Commit Graph

852 Commits

Author SHA1 Message Date
zeromus b5d5cb03e1 commit an ancient comment that's meaningless to me now 2015-06-16 10:00:11 +00:00
goyuken 9a02a5cac0 mgba: RTC and syncsettings 2015-06-13 18:01:26 +00:00
adelikat 5bcdfb5991 IInputPollable - remove the set on LagCount as it is not needed 2015-06-11 01:23:14 +00:00
goyuken b2ead68c4d lag frame in mgba 2015-06-10 01:19:09 +00:00
goyuken 68506d6ea1 some infrastructure for RTC, tilt sensor, vampier slayer contrl in mgba 2015-06-06 22:23:42 +00:00
goyuken f57c3b86f0 support reading the old vba-next savwerams in the mgba core 2015-06-06 17:42:47 +00:00
goyuken f5c8bece3a satesvates for mgba 2015-06-06 17:34:19 +00:00
goyuken 4a5f87387c saverams in mgba, maybe 2015-06-06 12:49:31 +00:00
goyuken f458c93e56 support hex editor and gpu viewer for mgba 2015-06-05 00:43:41 +00:00
goyuken 43c7483ef6 hook up mGBA bios 2015-06-05 00:12:12 +00:00
goyuken 6d5d720d55 mgba: input support 2015-06-04 23:30:24 +00:00
goyuken f30dec819d bl;ah blah 2015-06-04 22:47:51 +00:00
goyuken 66f0bf15c0 Fix up some junkus in appleii core init, and add stub for mGBA 2015-06-04 02:04:42 +00:00
goyuken 6ab8be0a1d Screwball mode Apple II savestates 2015-05-18 00:14:00 +00:00
zeromus 6833a24638 add NES music ripper tool prototype 2015-05-08 00:56:46 +00:00
beirich 64741e8973 PCE: tweak VDC register commit logic 2015-05-04 04:54:39 +00:00
adelikat 3867a890fc NES - fallback from quicknes to neshawk for Bill and Ted's Excellent adventure since quicknes is not able to run it 2015-04-12 19:17:31 +00:00
zeromus e7564f11ae fix coleco sound which had got unhooked 2015-04-12 05:52:40 +00:00
goyuken 9fef38dfd6 NES FDS: Fix showing "Good dump" all of the time 2015-03-28 15:42:02 +00:00
pjgat09 c2dd59aa3a N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0. 2015-03-17 00:11:08 +00:00
zeromus 10dbd9bafb nsf - big cleanup and fix a lot of games and add savestates 2015-03-11 21:19:47 +00:00
zeromus db9fbced86 neshawk - rough sketch of NSF player. basically functional for some games 2015-03-11 09:46:27 +00:00
zeromus aaa5704107 fix FME-7 IRQ ACK logic in quicknes and neshawk 2015-03-05 18:36:09 +00:00
adelikat 3589323ca1 Fix the coleco core that was crashing on start up 2015-03-05 01:17:43 +00:00
goyuken adc3e96ca8 iemulator single instance attribute. to find out about: PSX, Apple2 2015-03-03 00:23:50 +00:00
goyuken c9d630b330 FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now. 2015-02-23 22:40:51 +00:00
adelikat 36f4eff0f6 add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
goyuken 8bf7c960cf some stuff, not ready yet 2015-02-19 03:16:33 +00:00
mathew1800 abbee1672e Specify the parameter for argument-based exceptions. Correct the parameter names of others.
Common mistake.
2015-02-10 04:19:34 +00:00
zeromus 6700f50a99 psx - fix small copypaste error in 2nd controller binding 2015-02-07 01:22:07 +00:00
goyuken 7017168ee3 coleco: clean up corefileprovider usage 2015-02-05 23:09:37 +00:00
goyuken 723a90fb30 intellivision - clean up corefileprovider usage 2015-02-05 23:07:48 +00:00
adelikat 0ae3ec18d8 oops, forgot to check this in last commit 2015-02-05 22:34:00 +00:00
adelikat 95cdaac0b0 PSX - gamepad doesn't have L3 and R3 2015-02-05 21:46:05 +00:00
zeromus 656c6e0585 i knew that was too good to be true 2015-02-02 22:00:43 +00:00
zeromus 88bb1f5c83 change n64 configuration of C buttons to be UP DOWN LEFT RIGHT. dont think this will cause any bugs, but who knows 2015-02-02 21:46:34 +00:00
adelikat d3ff7a2e7a PSX - define controller buttons based on the controller type 2015-02-01 21:58:25 +00:00
adelikat c1308b7528 PSX - properly clone sync settings and flag core reboot properly when changing controller settings 2015-02-01 14:44:08 +00:00
adelikat 271193251c PSX - user friendly display names for controller types 2015-02-01 14:08:43 +00:00
zeromus 0c1dedbe75 psx - hook up non-dualshock pad types 2015-02-01 07:45:41 +00:00
zeromus 91c130a07a psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381 2015-02-01 04:55:09 +00:00
adelikat 8c10f401e2 Octoshock - add controller type to ControllerSetting, with the options of GamePad, DualAnalog, Dualshock, still todo: wire it up to the UI, wire it up to the core 2015-02-01 01:24:41 +00:00
adelikat 4b6ce6450e PSX - disable controller config settings because something stupid is causing a stupid crash 2015-01-31 21:00:30 +00:00
adelikat 9ea78adfdc PSX - get started on ability to configure controllers, right now the choices are 0-2 DualShock controllers, 1 by default. No ui yet to configure this 2015-01-31 19:37:26 +00:00
adelikat 36e4ceca93 A7800 - oops, fix a bug in pokebyte when I merged ram1 and ram2 into the ram domain 2015-01-27 23:08:06 +00:00
adelikat e195004433 atari 7800 - make a few memory domains explicitly read-only instead of silently failing on write 2015-01-27 00:54:11 +00:00
adelikat f4664bba9b Atari 7800 - combine Ram1 and Ram2 into a single Ram domain 2015-01-27 00:50:33 +00:00
zeromus 966edb10ab add 65816 disassembler.. not tested very well tho 2015-01-26 00:20:01 +00:00
adelikat 8246de14aa IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available 2015-01-25 22:14:58 +00:00
goyuken 2c09c10721 memory domain: silent pokes 2015-01-25 20:10:19 +00:00