adelikat
|
681b3b570d
|
Movie autoload - don't crash if movie file couldn't be found, fix logic that opens the Open Rom dialog if Autoload rom is not picked, fixes issue 272
|
2014-09-27 15:01:39 +00:00 |
adelikat
|
e23c5ead86
|
Tastudio - instead of disabling rewind, take it over with IControlMainform
|
2014-09-27 12:19:50 +00:00 |
zeromus
|
d049821426
|
fix junk in window title, broken in r7826 by yours truly
|
2014-09-19 00:15:27 +00:00 |
adelikat
|
53d45ff184
|
when skipping lag frames with start paused on, don't emulate to the first non-lag frame
|
2014-09-14 15:29:28 +00:00 |
zeromus
|
7e3144fd07
|
support custom AR and display client size while resizing. fixes Issue #251 .
|
2014-09-14 00:51:30 +00:00 |
goyuken
|
53ccb63e18
|
fix typo
|
2014-09-06 15:17:22 +00:00 |
adelikat
|
1f7ad013cb
|
Speedup/Slowdown hotkeys - add a 300% increment, also add 6400% since these days quicknes plus a good cpu can get greater than 3200% speed
|
2014-09-05 20:37:56 +00:00 |
adelikat
|
3c23c5028d
|
Tastudio - go to frame stuff
|
2014-08-31 16:51:19 +00:00 |
hegyak
|
e65e9d8a22
|
Corrected System Menu from staying after a failure involving BIOS/Firmware.
|
2014-08-27 18:15:02 +00:00 |
goyuken
|
13510e8213
|
fix deterministic flag not being set for movie recording.
|
2014-08-27 05:52:35 +00:00 |
hegyak
|
b808cc762e
|
Merge .GBA Extension changes form Branches/Release to Trunk
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2014-08-27 01:54:39 +00:00 |
adelikat
|
0893daff71
|
Remove TasStudioExperiement dialog
|
2014-08-23 15:49:08 +00:00 |
adelikat
|
56384da18b
|
Front end for the Link Cable status bar icon
|
2014-08-23 01:18:59 +00:00 |
kylelyk
|
b76edcd6e8
|
Fixed not going to correct frame when clicking in Marker Column in TAStudio.
|
2014-08-20 19:52:01 +00:00 |
kylelyk
|
321c8c64bf
|
Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region.
|
2014-08-19 19:24:17 +00:00 |
adelikat
|
a57750f6ce
|
Call UpdateStatusSlots from SetMainFormMovieInfo since slots change too when a movie status changes
|
2014-08-19 15:42:37 +00:00 |
goyuken
|
e09e10d90c
|
don't crash when fail to save state due to IOException
|
2014-08-18 18:06:15 +00:00 |
adelikat
|
3303652d99
|
On loadstate clear "button start" values in the autofire logic
|
2014-08-16 14:33:09 +00:00 |
goyuken
|
6476d80fb1
|
gba: more saveram connection
|
2014-08-14 21:19:54 +00:00 |
goyuken
|
b8472ea760
|
gba stuff
|
2014-08-13 20:33:59 +00:00 |
goyuken
|
f0c8bd3842
|
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
|
2014-08-13 17:52:13 +00:00 |
gochaism
|
d729403cca
|
Changed the timing of merging Lua input to controllers. Now joypad.set stops altering autohold/autofire buttons.
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2014-08-12 23:55:03 +00:00 |
goyuken
|
b29f9e5be1
|
GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
|
2014-08-11 15:29:53 +00:00 |
adelikat
|
0b81b6f773
|
start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing
|
2014-08-06 01:32:27 +00:00 |
adelikat
|
8799f27f60
|
Rip out the sync settings hack
|
2014-08-02 17:49:10 +00:00 |
adelikat
|
bcd78cc4b8
|
Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active
|
2014-08-02 15:32:48 +00:00 |
hegyak
|
71db42634c
|
Correct Named SaveState Dialog so it writes .State to the user's file if they forget. And improved file dialog selection for Named SaveState to allow filtering for .State and All files.
|
2014-08-02 13:58:32 +00:00 |
adelikat
|
93b71373eb
|
Rom Loader - Catch CGBNotSupportedException and output a message to the screen, then automatically reload the rom in regular mode
|
2014-08-02 02:41:12 +00:00 |
adelikat
|
c67249bb1d
|
Fix exception when holding shift+tab and clicking the menu
|
2014-08-01 02:16:56 +00:00 |
adelikat
|
c46ddd1aa2
|
when bombing out on a load rom error, update more stuff on the mainform that might have changed
|
2014-08-01 01:45:19 +00:00 |
adelikat
|
43d9f77fd6
|
this is mostly a hack, but fixes loading a rom when a movie is still running
|
2014-08-01 01:34:40 +00:00 |
adelikat
|
fb8d322146
|
Band-aid for movie code, note: the case of loading a new rom while a movie is active still is probably bugged
|
2014-07-31 23:52:03 +00:00 |
adelikat
|
ad5b60f137
|
Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
|
2014-07-31 21:15:07 +00:00 |
adelikat
|
0fd5ddd0cf
|
Fix crash when "NES with QuickNes" is selected, and the user attempts to load a FDS game without a proper FDS BIOS. Also, update the core statusbar label when bailing out of a failed Rom load attempt
|
2014-07-31 20:42:12 +00:00 |
goyuken
|
8bad959f84
|
stomp out some unused code in FFMPEG path determination
|
2014-07-30 16:02:39 +00:00 |
adelikat
|
d74b619222
|
mainform - move some functions around
|
2014-07-29 01:33:54 +00:00 |
adelikat
|
50ff80997a
|
remove some commented code that I meant to delete before checking in
|
2014-07-29 01:22:25 +00:00 |
adelikat
|
4346504e24
|
Make some extension methods for doing the icon and text logic for the core statusbar item, makes for some prettier syntax, but also makes it easier to use this logic elsewhere
|
2014-07-29 01:11:57 +00:00 |
adelikat
|
4eab035d26
|
icon for the snes9x core
|
2014-07-29 00:44:25 +00:00 |
adelikat
|
c1e866c9c9
|
add a "SNES with Snes9x" menu item, only visisble in developer builds
|
2014-07-28 23:58:52 +00:00 |
goyuken
|
0c0f9eb93a
|
snes9x rough-in
|
2014-07-28 20:45:21 +00:00 |
adelikat
|
ce4ce0bacc
|
Convert some static methods in ToolHelpers to extension methods
|
2014-07-28 01:51:11 +00:00 |
adelikat
|
4258c4a579
|
Make Pause status bar icon show turbo seeking and seeking if emulator is those modes, clicking it will cancel out the seek. Fix tastudio's integration with the seek feature, and refactor and simplify some of the code, and a few other tastudio tweaks
|
2014-07-27 19:07:13 +00:00 |
adelikat
|
83d1e39db3
|
Tastudio - implement turboseek
|
2014-07-27 17:49:25 +00:00 |
adelikat
|
0397ea1ff4
|
Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
|
2014-07-27 15:22:30 +00:00 |
adelikat
|
ede560fe1a
|
fix issue 229 - float autoholds were not being cleared when closing a rom
|
2014-07-26 15:31:36 +00:00 |
adelikat
|
f8fcc23184
|
Play Movie - stop on Frame option implemented
|
2014-07-26 13:06:19 +00:00 |
adelikat
|
9a721036b9
|
Move the Pause frame from tastudio's responsibility to mainform.cs, in preparation for it being used by other features
|
2014-07-26 12:47:09 +00:00 |
adelikat
|
570f77cc68
|
Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
|
2014-07-25 01:55:21 +00:00 |
goyuken
|
e87f0ceba7
|
quicknes: use bootgod db to display helpful information about roms (except galaxian). no effect on emulation
|
2014-07-23 02:48:55 +00:00 |
zeromus
|
f46973119b
|
add ctrl+shift+c to copy current client area as a screenshot (as opposed to the ctrl+c raw copy) so you can get scaling and filters too
|
2014-07-22 00:04:28 +00:00 |
adelikat
|
5179c59f58
|
Autoload last savestate - if this is set, load the state after loading a rom too, instead of only on emulator load. Note: this will be quirky since the last slot is determined by the current saveslot, which isn't correct, but the alternative is much higher effort
|
2014-07-21 22:38:53 +00:00 |
adelikat
|
240264c3c5
|
Since Global.Game is never null now, add a IsNullInstance property to check against instead, and refactor code that checks for null
|
2014-07-21 22:21:52 +00:00 |
adelikat
|
6bad2d9427
|
Fix the "Null" window text bug. Part of the problem was scattered logic that sets the text, so I refactored to have a single function that does window text setting logic
|
2014-07-21 20:34:53 +00:00 |
adelikat
|
fc729ac7f1
|
Update statusbar saveslots when loading and stopping a movie
|
2014-07-21 00:52:11 +00:00 |
adelikat
|
0a227060b7
|
Set the mainform movie statusbar icon more often
|
2014-07-19 16:03:12 +00:00 |
goyuken
|
14e9e38c44
|
fix some bug with certain case of rom load failure maybe
|
2014-07-17 22:27:33 +00:00 |
adelikat
|
9494995109
|
Update the movie status status bar icon when loading a new rom
|
2014-07-17 02:00:17 +00:00 |
adelikat
|
5d743cdf88
|
PCE Sound debugger - autoload and other standard options on tools, dialog fixes that I do to all tools, add to toolbox
|
2014-07-14 16:01:35 +00:00 |
adelikat
|
b53cc908b8
|
Add options to how to handle the ending of movie playback, in addition to finished mode, it can now pause, stop, or switch to record. TAStudio - automatically override user's preference with switch to record (and restore their setting when disengaging tastudio
|
2014-07-14 00:35:33 +00:00 |
zeromus
|
dc6daddff7
|
add option to disable fullscreen hacks (may increase latency) and snowy null emulator (may increase seizure rate)
|
2014-07-12 20:42:44 +00:00 |
adelikat
|
7e768eacb1
|
When rewinding show << and <<<< symbols (not sure when those ever got removed). Tastudio - disable rewind on load, and restore it (if it was on) when closed
|
2014-07-11 17:14:45 +00:00 |
adelikat
|
ac931f27f2
|
Remove the ability to use rewind during movie record mode, and rip out all the hacks that made that work somewhat in the first place
|
2014-07-11 17:05:18 +00:00 |
adelikat
|
2ae2f5dce2
|
Let TAStudio take control of the Mainform StopMovie function
|
2014-07-10 19:51:36 +00:00 |
adelikat
|
5843a8f396
|
Start proof of concept of an IControlManinform interface. Mainform now has RelinguishControl and TakeControl methods. Tools that implement IControlMainform can override mainform actions. TAstudio implements this, currently the only ability is to override Read only toggle. The intend of this is to allow TAStudio and debuggers to take control of relevant mainform actions
|
2014-07-08 16:08:52 +00:00 |
adelikat
|
a02888344b
|
Change the ToBk2() method to receive an IMovie instead of Bkm, and write a ToTasMovie() method similarly. Tastudio - remove code that warns the user if they open it with a movie already active, instead ask and autoconvert the current movie to a tasproj file
|
2014-07-06 21:20:43 +00:00 |
adelikat
|
ec0cba444e
|
Gui option to start in full screen
|
2014-07-06 14:16:59 +00:00 |
adelikat
|
f2a891698b
|
Remove some incorrect somments about _syncSettingsHack and put some that accurately reflect the current situation
|
2014-07-04 12:44:13 +00:00 |
xmikecampx7
|
70eb17ae8f
|
Hide Profile Icon After Click
|
2014-07-03 23:25:07 +00:00 |
xmikecampx7
|
3797fc6fd8
|
Added First Boot Profile Dialog to Main Status Bar
|
2014-07-03 23:08:27 +00:00 |
adelikat
|
fd80c62cdb
|
More Util methods -> extension methods
|
2014-07-03 19:20:34 +00:00 |
adelikat
|
a9aa65397c
|
Convert a Util method to an extension method
|
2014-07-03 18:29:51 +00:00 |
adelikat
|
ab5cfab035
|
remove redundant code throughout the emuhawk project
|
2014-06-29 02:28:48 +00:00 |
adelikat
|
402db49ed8
|
PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
|
2014-06-28 22:48:07 +00:00 |
zeromus
|
140aec6a4d
|
add system for controlling which forms can generate mouse input
|
2014-06-22 23:20:36 +00:00 |
goyuken
|
1f1f7ea263
|
add gz as supported extension in the rom open dialog (the format was already supported, but wasn't one of the extension filter options)
|
2014-06-22 16:41:39 +00:00 |
adelikat
|
269b3c7ee1
|
start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
|
2014-06-22 13:57:23 +00:00 |
adelikat
|
7f76347c0a
|
Fix exception on GBA when selecting reboot core (or loading a movie, or any other type of core restart). This commit should be peer reviewed
|
2014-06-21 21:39:18 +00:00 |
adelikat
|
762048018e
|
If not clock throttle, Disable speed settings in the menu, and warn user when they press the increase/decrease speed hotkeys
|
2014-06-21 20:18:14 +00:00 |
adelikat
|
5145ef3f97
|
Movie imports now import to .bk2
|
2014-06-19 02:30:22 +00:00 |
adelikat
|
10fbf1a466
|
Don't show neshawk on startup
|
2014-06-19 01:50:16 +00:00 |
adelikat
|
ac2ea9f6e0
|
Fix non-bk2 movie loading
|
2014-06-19 01:47:22 +00:00 |
zeromus
|
176c306439
|
proof of concept syncless recorder AV out module
|
2014-06-18 02:28:07 +00:00 |
adelikat
|
3ea79c720b
|
More movies 2.0 stuff
|
2014-06-12 21:45:47 +00:00 |
adelikat
|
54c9c2c0a0
|
Some more Movies 2.0 work
|
2014-06-11 21:14:13 +00:00 |
adelikat
|
e0a9fcd650
|
More movie 2.0 stuff
|
2014-06-11 02:56:57 +00:00 |
adelikat
|
608023c632
|
Oops, support .ws and a Wonderswan entry in the Open File dialog for non-developer builds
|
2014-06-09 21:02:27 +00:00 |
zeromus
|
3ea6495031
|
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
|
2014-06-08 23:30:34 +00:00 |
adelikat
|
6b2889957a
|
Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation
|
2014-06-08 22:12:15 +00:00 |
adelikat
|
7e9b13f5c3
|
Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0
|
2014-06-08 19:36:33 +00:00 |
adelikat
|
0c1abff992
|
Start a Profile Config dialog, does nothing but open and close currently
|
2014-06-04 19:18:14 +00:00 |
adelikat
|
8f2746ab86
|
Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
|
2014-06-04 17:02:54 +00:00 |
zeromus
|
bb1b1ff5b5
|
fix av dumping with osd enabled (screenshots as well);
default av dumping extension to the dumper plugin's desired default
|
2014-06-02 20:16:59 +00:00 |
goyuken
|
3c31d11c8b
|
extension tweak
|
2014-06-01 04:40:20 +00:00 |
adelikat
|
24fb6ac5e6
|
add WonderSawn to another system id list that needs to be refactored
|
2014-06-01 02:11:02 +00:00 |
adelikat
|
fac7c03a42
|
Add Wonderswan to open ROM dialog extensions
|
2014-06-01 02:06:23 +00:00 |
adelikat
|
da1bc66c0e
|
SystemInfo object - don't need endian type, Ram Search - remove bi ol system ID switch for defaults in favor of system info and more clever logic. Finish display name refactor
|
2014-05-31 23:05:02 +00:00 |
adelikat
|
9a24539c10
|
Lua - catch NotImplementedException on emu.getregister(s) and warn the user that this particular core doesn't implement this feature yet. Also, put IEmulator extensions in their own namespace
|
2014-05-31 14:29:27 +00:00 |
goyuken
|
fb4bd18fe1
|
bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though)
|
2014-05-30 22:31:16 +00:00 |
adelikat
|
5ce23c815d
|
Proof of concept for a SystemInfo object to have a singular place to have system specific info as opposed to SystemID switches stattered throughout the codebase
|
2014-05-30 22:00:16 +00:00 |