saxxonpike
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0b6bce0198
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Commodore64: Fixed NMI not triggering on the CPU. Significant performance boost from PLA optimization and motherboard glue shortcuts.
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2013-08-17 23:15:31 +00:00 |
saxxonpike
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a3b1fb3c36
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Commodore64: Interrupt and timer chip tweaks.
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2013-08-17 10:46:27 +00:00 |
saxxonpike
|
84a0179583
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Commodore64: More progress on experimental framework plus a small speedup in the current framework.
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2013-08-17 05:55:07 +00:00 |
saxxonpike
|
af9bbd9ae4
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Commodore64: Tweak Joystick 2 input.
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2013-08-14 13:53:48 +00:00 |
saxxonpike
|
5c37b64eec
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Commodore64: Removed a lot of unnecessary function chains and converted unsigned types to int.
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2013-08-14 05:05:17 +00:00 |
saxxonpike
|
e075982a00
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Commodore64: Rewrote cassette, serial, 6522, 6526 and 6510 port code.
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2013-08-13 12:23:32 +00:00 |
saxxonpike
|
8695ce07a4
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Commodore64: Disable disk emulation (for now.)
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2013-08-09 04:15:33 +00:00 |
goyuken
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7b7b95e95d
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add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information.
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2013-05-06 20:51:28 +00:00 |
adelikat
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cff1ff2940
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Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file
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2013-04-14 20:39:19 +00:00 |
zeromus
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a4b442abda
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unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
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2012-12-10 00:43:43 +00:00 |
goyuken
|
6f6ee16cf3
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C64: fix unmanaged memory leak in most recent commit
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2012-12-08 16:07:06 +00:00 |
goyuken
|
1b83110a37
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C64: connect audio to speexresampler. consider this commit a demonstration on "how it could be done"...
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2012-12-08 16:05:00 +00:00 |
saxxonpike
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245ce3d72f
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commodore64: fix up some timer chip routines, and directional dataport should be more accurate
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2012-12-07 21:01:22 +00:00 |
saxxonpike
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e3082b206b
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commodore64: connect the 1541 disk drive to the system, memory domains also available
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2012-12-07 05:24:00 +00:00 |
adelikat
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747115962b
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C64 - hook up Lock key to core, doesn't do anything yet though
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2012-12-06 01:19:32 +00:00 |
adelikat
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be40574bad
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C64 - hook up Key Restore button
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2012-12-06 00:41:31 +00:00 |
saxxonpike
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c64951fce8
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commodore64: implement motherboard configuration, add sprite-sprite and sprite-data collision interrupts to VIC
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2012-12-05 21:07:51 +00:00 |
saxxonpike
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b55d6526d1
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commodore64: PRG loading uses a more robust method
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2012-11-28 17:49:42 +00:00 |
saxxonpike
|
e490d1be04
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commodore64: input added back, this method is closer to the circuitry itself
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2012-11-28 17:26:40 +00:00 |
saxxonpike
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ccc332f8e2
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commodore64: unconnected pin values in the 6510 I/O port $01 register fade over time (Aurora90%), need to verify the TTL on that sometime
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2012-11-27 20:23:27 +00:00 |
saxxonpike
|
95d228f413
|
commodore64: new core with focus on low-level comm between chips and activity on both phases of the clock
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2012-11-27 05:11:40 +00:00 |
adelikat
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5433bdacfd
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Use coreoutputcomm for led light feature
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2012-11-26 01:43:34 +00:00 |
goyuken
|
0094562d2a
|
per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well
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2012-11-25 15:41:40 +00:00 |
saxxonpike
|
557f2c8815
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commodore64: Tie AEC between Vic and Cpu, tie BA from Vic to RDY on Cpu. Results in better emulation of CPU bus shutdown
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2012-11-25 06:33:04 +00:00 |
saxxonpike
|
64fcb75723
|
commodore64: a little hack to emulate the 6502 RDY pin behavior
|
2012-11-23 14:39:09 +00:00 |
saxxonpike
|
24ee005be7
|
commodore64: badline timing fix
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2012-11-23 12:02:26 +00:00 |
saxxonpike
|
bc06a1c59a
|
commodore64: savestates implemented on all chips and connected
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2012-11-21 01:30:54 +00:00 |
saxxonpike
|
a304b5666b
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commodore64: savestate code added (not connected yet, devices still need to report state)
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2012-11-19 19:07:38 +00:00 |
saxxonpike
|
8d6e55e2a9
|
commodore64: implement proper lag frame counting
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2012-11-19 16:38:39 +00:00 |
saxxonpike
|
41dbbcb8b7
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commodore64: more accurate FPS calculation
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2012-11-18 12:10:58 +00:00 |
saxxonpike
|
90c3ce03c0
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commodore64: complete VIC rewrite. PAL timing corrected (should run at around 50fps now). Region left on PAL for further timing debugging.
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2012-11-18 10:25:57 +00:00 |
saxxonpike
|
0a8355ce1a
|
commodore64: full PAL support across all chips, better HardReset behavior
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2012-11-17 03:58:06 +00:00 |
saxxonpike
|
fff3b623e8
|
commodore64: more timer functionality added to VIA, memory domains added for VIA chips in 1541 drive
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2012-11-16 09:23:34 +00:00 |
saxxonpike
|
46ff936d41
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commodore64: 1541 disk drive CPU emulated when a D64 or G64 is loaded, not attached to serial bus and no mechanical emulation yet
|
2012-11-15 15:58:26 +00:00 |
saxxonpike
|
c5d6fad0e1
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commodore64: CIA timer underflow interrupts implemented (BASIC now works)
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2012-11-15 07:41:59 +00:00 |
saxxonpike
|
b4ed1fa822
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commodore64: remove DCfilter until crashes can be isolated, functional changes to SID implementation for speed
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2012-11-15 03:34:28 +00:00 |
saxxonpike
|
b84ec59bb4
|
commodore64: replaced directional data port class with a more efficient one
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2012-11-14 07:12:04 +00:00 |
saxxonpike
|
7bd469d514
|
commodore64: add SyncSoundProvider for SID, placeholder for 1541 disk drive and VIA I/O chip
|
2012-11-13 22:40:54 +00:00 |
saxxonpike
|
e07919476c
|
commodore64: basic sound support, still no envelope generator so sounds will sometimes carry
|
2012-11-12 23:54:46 +00:00 |
saxxonpike
|
2a5be0d42c
|
commodore64: rewrote cycle processing code, VIC should be 100% cycle accurate now. Also added preparation for PAL support
|
2012-11-12 16:37:11 +00:00 |
saxxonpike
|
2c5f179da2
|
commodore64: VIC, SID, CIA0, CIA1, RAM have their own domains now, Memory is what is visible to the CPU
|
2012-11-12 15:52:31 +00:00 |
adelikat
|
5574e335bb
|
C64 - wire up remaining keyboard key controls
|
2012-11-11 02:36:29 +00:00 |
saxxonpike
|
a096b3f224
|
commodore64: properly emulate CPU lag when VIC is accessing sprite data
|
2012-11-10 08:48:36 +00:00 |
saxxonpike
|
a54df87b02
|
commodore64: simplification and performance increase: VIC implements IVideoProvider, SID implements ISoundProvider
|
2012-11-10 05:57:46 +00:00 |
saxxonpike
|
e0f9abd1ee
|
commodore64: full keyboard controller implemented
|
2012-11-09 23:37:32 +00:00 |
saxxonpike
|
f1dbf23bce
|
commodore64: implement keyboard matrix (input is not connected, planned)
|
2012-11-09 18:44:05 +00:00 |
saxxonpike
|
f3e27b7677
|
commodore64: add support for joystick ports 1 and 2
|
2012-11-08 21:12:33 +00:00 |
saxxonpike
|
6097111bad
|
commodore64: cartridge mapper function adapter added, should make adding new mappers very easy
|
2012-11-08 19:57:22 +00:00 |
saxxonpike
|
f682734c39
|
commodore64: PRG files now autoload after Kernal is ready- hardcoded to load at 2064 for now
|
2012-11-07 17:52:16 +00:00 |
saxxonpike
|
47a556b326
|
commodore64 - second timer chip triggers NMI instead of IRQ on 6510
|
2012-11-06 15:15:37 +00:00 |