Commit Graph

537 Commits

Author SHA1 Message Date
feos 3a8b3361e3 minor tweak to mgba, update its version in hawk 2019-06-10 22:02:19 +03:00
feos 1ac27e3c25 update mgba to 0.7.2
might need some fixing
2019-06-09 13:39:46 +03:00
MrWint a93916e24c Gambatte core: Add RTC divisor offset support. 2019-06-02 13:24:54 +02:00
MrWint 73f4b0bf52 libgambatte: fix setTimeMode typo 2019-05-30 20:53:17 +02:00
MrWint cb7e0b0a82 libgambatte: Remove unused RTC callback 2019-05-30 20:16:54 +02:00
MrWint 7d33d604ae cycle-based RTC 2019-05-28 22:56:39 +02:00
MrWint d4f42d9f32 Make BG layer mask work properly for CGB 2019-05-28 17:42:30 +02:00
MrWint bc2ced1b7f More consistency, restore layer masks 2019-05-28 00:26:59 +02:00
MrWint 1547d324e7 libgambatte: fix interrupt execution anatomy 2019-05-26 20:24:58 +02:00
MrWint 7e851b19f3 Gambatte core: unify DMG and CGB bios handling 2019-05-26 20:11:50 +02:00
MrWint d8c238c9fb libgambatte: timar quirk accuracy 2019-05-26 19:40:19 +02:00
MrWint ca31e9ad72 libgambatte: Non-atomic interrupt handling 2019-05-26 19:29:17 +02:00
MrWint 9d266ce281 libgambatte: hang on invalid opcode 2019-05-26 19:19:39 +02:00
MrWint ae98698758 libgambatte: Refactor Memory 2019-05-26 14:17:22 +02:00
MrWint 51e8ba3cf5 libgambatte: refactor Tima 2019-05-26 12:46:17 +02:00
MrWint 79085f9a3a libgambatte: Remove unused saveState() functions 2019-05-26 12:36:08 +02:00
MrWint b58554f62e libgambatte: Remove unused interrupter 2019-05-26 12:33:32 +02:00
MrWint af42fbb714 Reformat gambatte.cpp 2019-05-26 12:22:53 +02:00
MrWint a79febdef9 Refactor cartridge code 2019-05-26 12:06:40 +02:00
MrWint 839c8abf54 Build x64 version 2019-05-26 10:52:18 +02:00
MrWint 92204d527f avoid bools in save state struct 2019-05-26 00:41:03 +02:00
MrWint a177b81b4b Update MinKeeper 2019-05-26 00:18:07 +02:00
MrWint 7b518d0cf7 Update InterruptRequester 2019-05-26 00:13:34 +02:00
MrWint 6036aefd13 Delete unused files 2019-05-26 00:02:49 +02:00
MrWint 2e4f68b29f more idiomatic types 2019-05-25 23:58:44 +02:00
MrWint 3d3de54485 video: formatting 2019-05-25 23:43:05 +02:00
MrWint 6bda071d5f rename MemEventId to IntEventId 2019-05-25 22:53:41 +02:00
MrWint 8247df4be5 pass intreq by ref 2019-05-25 22:37:59 +02:00
MrWint 40167579bb use ptrdiff_t to represent pitch 2019-05-25 22:28:23 +02:00
MrWint 6020542182 CPU refactoring 2019-05-25 22:11:58 +02:00
MrWint a6aeef840a Update PPU 2019-05-25 21:01:50 +02:00
MrWint b99b5a05d6 Update sound 2019-05-25 20:27:44 +02:00
MrWint 1dc9d0e123 allow mapping rom bank0 in more cases 2019-05-25 19:35:42 +02:00
MrWint 85ad140a2c ppu: less magical lcdc constants 2019-05-25 19:29:59 +02:00
MrWint 567756d6cc formatting/readability 2019-05-25 19:18:15 +02:00
MrWint 98076d286d return more informative load result 2019-05-25 18:58:49 +02:00
MrWint a3ee854022 more ideomatic use of sizeof 2019-05-25 18:27:08 +02:00
sornerol bfa8f20cf9 Set state.spu.ch1.master = true (Fixes #1539)
This fixes #1539. Prior to 2.2.2, state.spu.ch1.master was set to false when using a BIOS. Starting with 2.2.2, the Game Boy BIOS is required. Setting this to true causes a buzzing sound while the Nintendo logo drops during BIOS.
2019-05-13 13:45:27 -05:00
feos c3c262db12 N64:
- close #1478
- update gliden
- wire up halo removal
2019-03-10 16:15:55 +03:00
feos 104e40d8b5 update gliden64 2019-01-29 13:47:40 +03:00
zeromus cc532a2988 update nlua.dll with one built with optimization 2019-01-09 16:21:00 -05:00
feos 40d0ddb1c2 update gliden 2018-12-23 18:33:06 +03:00
feos be218685c5 update gliden (partially fixes bomberman) 2018-12-08 13:41:11 +03:00
alyosha-tas 14b5d03180 Gambatte: savestate GB rgb palettes
fixes #1337
2018-11-22 10:11:35 -06:00
feos ddbc4de8f6 update ffmpeg to ffmpeg-20181118-529debc-win64-static 2018-11-18 21:06:59 +03:00
zeromus 25ff1f9539 libgambatte CDL - dont log anything while the bios runs (fixes #1349) 2018-11-12 17:52:41 -05:00
zeromus 1961d8b8d0 fix mupen dll not to have 100 frame hack crash; change c# side to more visibly hang (the frame counter stops, so the condition can be detected) 2018-11-07 19:59:03 -05:00
zeromus 2eade372fd try a new technique to just unstick the frontend when the n64 emulation thread dies 2018-11-07 15:37:37 -05:00
zeromus 482a3ab8f6 trap more cases where n64 emulation can halt when running buggy code and shunt through my don't-halt-after-all logic. these are now all associated with error messages; it would be nice if someone knew a way to get those error messages out to c#. then again, that might make buggy code become hopelessly slow due to error spew
re #1214
2018-11-03 14:04:34 -04:00
zeromus d4aceb2aa1 handle `DebugMessage(M64MSG_ERROR` uniformly by using my new approach of kicking it to a vsync so the frontend can recover. In one particular case (trying to read from an unmapped memory range) this can result in emulation proceeding instead of just hanging the frontend, although the results from that point may be questionable. 2018-11-02 16:28:20 -04:00