adelikat
3609037bea
move some apihawk api classes from common to emuhawk
2020-05-31 15:55:04 -05:00
adelikat
843610d1c2
remove unused line of code
2020-05-31 15:49:32 -05:00
adelikat
d36426f873
Bk2Movie - simplify a bit
2020-05-31 15:07:28 -05:00
adelikat
c20e4964c6
move UserBag from Global to GlobalWin
2020-05-31 15:01:28 -05:00
adelikat
8888bd130a
move UserDataApi from Client.Common to Client.EmuHawk
2020-05-31 14:57:41 -05:00
adelikat
926b735de1
PathEntryCollectionExtensions - remove use of Global.MovieSession
2020-05-31 14:47:09 -05:00
adelikat
e7f26232b9
fix possible NRE nag
2020-05-31 14:30:19 -05:00
adelikat
5e91e548fe
SaveStateFile - pass in dependencies to constructor rather than relying on globals
2020-05-31 14:19:14 -05:00
adelikat
7444f32a4e
rename SavestateManager to SavestateFile, to better reflect what it does
2020-05-31 13:41:46 -05:00
adelikat
229d7f42e5
break savestate config variables into a dedicated config class, simplify the names, and pass it into SavestateManager.SaveStateFile(), note that this is a soft config breaking change, any of these settings from old configs will be "reset" to defaults
2020-05-31 13:11:14 -05:00
nattthebear
8f3caf384d
GPGX: Support independently setting the two troller ports
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Fixes #1750
2020-05-31 13:28:58 -04:00
adelikat
34acead9b5
simplify AutoFireController - no need to pass in an emulator and the emulator's definition separately
2020-05-31 12:14:55 -05:00
adelikat
96fa84ff8b
remove globals from AutofireController
2020-05-31 12:05:58 -05:00
adelikat
d3c4e60405
Lua File list - Simplify save/load method names
2020-05-31 11:50:52 -05:00
adelikat
99dc0e03df
LuaFileList - remove pathing concerns to the calling code
2020-05-31 11:49:41 -05:00
adelikat
4b696e64fa
simplify LuaFileList more
2020-05-31 11:48:53 -05:00
adelikat
4be160a71f
Lua console - unify Save/SaveAs logic and remove a now unnecessary LuaFileList method
2020-05-31 11:48:53 -05:00
adelikat
5a44a99118
LuaFileList - simplify FileName property
2020-05-31 11:48:53 -05:00
adelikat
c057c5793c
LuaFileList - simplify
2020-05-31 11:48:53 -05:00
adelikat
f082ef1f4f
move RentLuaSession management out of LuaFileList and into LuaConsole, this is a presentation concern
2020-05-31 11:48:53 -05:00
adelikat
98827aee47
Lua console - use the LoadLuaSession() method consistently instead of copy pasta
2020-05-31 11:48:53 -05:00
adelikat
324a50a0bb
move Config.DisableScriptsOnLoad to a lua console setting, and pass it into LuaFileList
2020-05-31 11:48:53 -05:00
nattthebear
6c9b42a526
faust: Support MT renderer
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and who said waterbox can't thread. well, it sort of can't. but it sort of can.
the speedup isn't that great, but speed is now pretty close (5%?) to snes9x in the only game that matters (final fantasy 5)
2020-05-31 11:53:15 -04:00
adelikat
3b27eb5e91
move SaveStateManager to savestates folder
2020-05-31 10:28:57 -05:00
adelikat
a0680e4b94
do the todo of renaming BinaryStateSaver/Loader to ZipStateSaver/Loader
2020-05-31 10:28:02 -05:00
adelikat
d21c5dfdfa
movie classes in BinarySaveStates.cs into separate files in a savestates folder
2020-05-31 10:22:46 -05:00
adelikat
16ab9dc0b0
BinaryStateSaver - pass in compression level instead of hitting Global.Config, now we just use Global.Config more in other places, but it's a step in the right direction
2020-05-31 10:16:27 -05:00
adelikat
33696eb5df
BinaryStateSaver - detangle version lump handling
2020-05-31 10:12:50 -05:00
YoshiRulz
818748adce
Update freenode Kiwi link
2020-06-01 00:47:59 +10:00
nattthebear
161e8cc06f
snes faust - hide spex settings
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We don't support these because they require connecting and using mednafen's internal savestate system
2020-05-31 08:56:10 -04:00
nattthebear
ef7aa9f31c
nyma pce: get 2 vs 6 button switch working
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Due to limitations in bizhawk, we represent mednafen "switch"es as a series of push buttons, one for each position on the switch
2020-05-31 07:28:00 -04:00
adelikat
c9241c3fc5
Move Global.CheatList to GlobalWin.CheatList
2020-05-30 19:34:03 -05:00
adelikat
1ce8a368d4
lua - add client.addcheat() and client.removecheat() that match the functionality of the gameshark tool. Deprecate the nes.addgamegenie() and nes.removegamegenie() methods in favor of these
2020-05-30 19:26:11 -05:00
adelikat
c52a896cff
GameShark tool - move more logic to a common library class
2020-05-30 19:08:18 -05:00
nattthebear
a87fc36e39
Update some docs
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For the external cores, I simply listed whatever the release build we have right now built them with. There are other makefiles and such hanging around...
2020-05-30 19:13:27 -04:00
nattthebear
6938c07708
nyma - enable inline avx, and recompile cores that used it
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allegedly worth a speedup on faust and pce. didn't notice any change, but it's not slower
2020-05-30 19:13:27 -04:00
adelikat
35de59488a
fix Movie restart I broke some days ago
2020-05-30 16:35:20 -05:00
adelikat
030c2c9570
*sigh*
2020-05-30 16:15:35 -05:00
adelikat
ca39eca22c
Pass the instance of MovieSession into movies, instead of referencing them from a global
2020-05-30 16:10:07 -05:00
nattthebear
1711914488
snes faust: enable SA1 IRAM as a memory domain
2020-05-30 17:05:55 -04:00
nattthebear
6e6f800f0e
Update Cygne with upstream fixes
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We get some small display timing fixes.
To get build working again, This reverts part of commit 0f687ff84e
.
Not sure what was up with that commit. It's clearly non functional; some member names were changed in Blip_Buffer.h but there is no new checkin of Blip_Buffer.cpp at all. It's completely broken and I need it out so I can actually compile this again.
2020-05-30 14:23:18 -04:00
adelikat
593474b739
Watch classes - required PreviousType on Update(), not pretty, but better than relying on a hidden Global setting, and cleaner than forcing the type to be set on construction and maintaining it's state on config changes
2020-05-30 12:27:13 -05:00
nattthebear
3962049847
Fix hex editor bulk multibyte reads
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The existing API was such that BulkPeekUint(Start: 20, EndInclusive: 39) would actually read from the address range [20, 100) instead of [20, 40). That's completely broken. The hex editor, the only consumer of the API, made the same exact mistake in reverse so the problem wasn't immediately apparent, but it was a giant land mine waiting to happen. Fix them both.
2020-05-30 13:13:42 -04:00
adelikat
377567e2ba
remove CheatList logic in Watch.Poke() methods. These were only happening 1) during CheatList.Pulse() which is uber bad, or 2) Ram poke tool in 1 place, which is easily done there instead
2020-05-30 11:11:51 -05:00
nattthebear
0085fee935
faust - memory domains, input callbacks, lag flags
2020-05-30 11:09:26 -04:00
nattthebear
6eb54da6af
Probably fix a hex editor off by N issue that was crashing some things sometimes
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There's DataSize and dataSize and this method was using dataSize all the way through except where it wasn't
2020-05-30 09:57:19 -04:00
YoshiRulz
bffd8e4df3
Add Unix build script for FlatBuffers.Core
2020-05-30 17:48:10 +10:00
YoshiRulz
ffa17bcd75
Fix cleanup script
2020-05-30 15:57:57 +10:00
YoshiRulz
10e7cb0f34
Use pre-built assembly for FlatBuffers.Core
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fixes 4be701e2a
2020-05-30 15:54:06 +10:00
YoshiRulz
b56e229a45
Target .NET Standard where possible, restore Virtu TFM
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fixes 5a0992c2b
2020-05-30 15:53:20 +10:00