andres.delikat
4247b43b07
shut up some warnings
2011-06-22 17:41:59 +00:00
andres.delikat
f5014946db
status strip - pause icon implemented, movie icon put in but hidden and unimplmeented. Dump Error warning icon put in and disabled, needs to be implemented
2011-06-19 20:50:46 +00:00
andres.delikat
fc48e0e4f7
Record Movie Dialog - add header info on record, add author box and hook it up, dialog fix ups
2011-06-19 14:28:13 +00:00
andres.delikat
c6a5c7e9b6
change references of Global.Game.Name to Global.Game.FileSystemSafeName for situations that use it to build paths
2011-06-18 21:39:53 +00:00
andres.delikat
b95264e9bf
Make movie class handle automatically backing up a movie before the first time it alters it, add flag to MultiClient to toggle the movie backup feature
2011-06-18 19:16:05 +00:00
andres.delikat
67f726eae6
Movie backup function added to movie class, currently only hooked to a context menu item of main form
2011-06-18 18:27:51 +00:00
kylethomson
c228699255
Getting closer.
2011-06-17 02:43:22 +00:00
andres.delikat
9e7510894e
Don't reference usermovie in the movie class
2011-06-17 01:50:51 +00:00
kylethomson
e9942dc101
Multitrack overwrite works. Now to fix playback.
2011-06-16 03:56:40 +00:00
kylethomson
882562c452
Multitrack for PCE done, if my idea works. Now to hook up hotkeys.
2011-06-16 02:29:45 +00:00
kylethomson
b5b853196e
2011-06-16 01:49:12 +00:00
kylethomson
a4fe9754c0
Look at where the error is - This is what I need to access.
2011-06-16 01:35:42 +00:00
kylethomson
445be7ca24
Oopps, forgot to add multitrack file
2011-06-16 01:20:19 +00:00
andres.delikat
f36da18f97
Small fixups to movie & tastudio code
2011-06-12 18:31:42 +00:00
andres.delikat
59173e4e44
Some virtual pad progress, virtual pad dumps input into movie file when recording, currently doesn't feed it to the core though (lol). Virtualpad object set up for a nes controller
2011-06-12 14:42:50 +00:00
andres.delikat
2fcb35a4e4
Input Config - Fix NES select & start (I had the saving of the key mappings flip flopped)
2011-06-09 00:58:09 +00:00
andres.delikat
c6ddf5fd68
new Movie creates a GUID
2011-06-08 00:42:51 +00:00
andres.delikat
a9c8756bd1
Some work on Movie object and convertSMV started
2011-06-08 00:25:16 +00:00
andres.delikat
542d54a9d2
Movie Convert - make compile
2011-06-06 10:41:24 +00:00
andres.delikat
89ff0c8927
ConvertFCM - remove some erroneous code
2011-06-06 02:07:53 +00:00
andres.delikat
8d1a2cb2cd
Fix bugs in MMV convert
2011-06-06 01:08:29 +00:00
andres.delikat
4c36d1abda
basic mmv conversion done. Still a lot of little todos with header info & error checking
2011-06-06 00:18:42 +00:00
andres.delikat
a189411d26
Progress on convertFCM and beginning of convertMMV
2011-06-05 16:29:09 +00:00
andres.delikat
5ad6e0b602
Begin Convert FCM tool. Reads most header stuff, no input log yet. Only hooked up to Drag & Drop atm
2011-06-05 02:50:50 +00:00
offspring131313
4ea39c8525
Added a CompareTo function for Movie objects, and created a basic insertion sort for the play movie dialog.
2011-05-24 01:19:42 +00:00
andres.delikat
4a28b282f8
Fix typo that caused loadstate hotkey mapping to display on load config menu item, fix so that movie log loading from savestate doesn't crash if text line is null
2011-05-23 02:15:16 +00:00
andres.delikat
1d0a504704
Remove an erroneous duplicate message in savestate(), remove a debug message in movie
2011-05-23 01:23:32 +00:00
zeromus
1700c22b17
dont crash when movies directory is missing
2011-05-22 17:41:22 +00:00
andres.delikat
f8c1791908
GetMnemonic now looks at the frame count and truncate the movie if it is less than the movie length. Resuming recording now works
2011-05-19 02:15:55 +00:00
andres.delikat
97ef68e64e
Record movie dialog now allows user to type in name of file to record, and will auto fill in directory path if user does not. Play movie now uses the PreLoad function so length calculation is significantly faster
2011-05-18 01:49:20 +00:00
andres.delikat
250f424629
Start a MovieConvert class for converting fcm, mmv, and such to .tas files
2011-05-18 01:30:25 +00:00
brandman211
6e98bfc978
Created an efficient frame calculation.
2011-05-18 01:24:26 +00:00
andres.delikat
2b41592c9b
Load rerecord count when loading a movie
2011-05-18 00:08:51 +00:00
andres.delikat
5a082bad2f
Save input log into savestates. Also add more informative messages & frame counter for better debugging
2011-05-17 22:44:31 +00:00
andres.delikat
e5af4418da
Movies - CheckTimelines function, disabled until rerecording is smoothed out better
2011-05-17 01:10:04 +00:00
andres.delikat
85e52c3bcb
Some refactoring of savestate + movie code and laid out the logic for how these situations should be handled
2011-05-16 15:38:48 +00:00
andres.delikat
4a549631e5
Movie class - refactor time calculations. Make PCE_NTSC = PCE. Remove any 60.0 or 50.0 const ints in favor of the default case. Made a decision that time should be calculated based on the console framerate not the fps at which bizhawk will emulate. Thus SMS uses a ~60.1 fps
2011-05-16 13:56:22 +00:00
offspring131313
386b26ccbe
Reverted some changes I thought was improving the readability, but was really just breaking the correctly programmed stuff =D
2011-05-16 07:44:03 +00:00
beirich
003a71cb5a
PAL PCE has the same timings as NTSC
2011-05-16 04:07:05 +00:00
offspring131313
644106575e
Refactored Movie folder. Added some functions, merged some functions, and added some comments regarding some questions I have about a few of the functions.
2011-05-16 03:55:17 +00:00
offspring131313
96b80f4789
Added a single variable in MainForm from which to derive the Emulator Version number. Just call MainForm.EMUVERSION
...
Only updated the new method for deriving this in MovieHeader, I'm unaware of anywhere else this information is requested as I'm still learning the system.
2011-05-16 02:54:53 +00:00
andres.delikat
a91e7007a7
Play Movie - fixes so that .mc2 & .fm2 get the right system ID on load, and fix the rounding of the fractional part of the movie time
2011-05-15 23:25:25 +00:00
andres.delikat
229852d06c
Play movie dialog now shows completion time. It also reads the entire movie in order to determine this. I have stressed tested this yet, it is probably very slow.
2011-05-15 22:59:54 +00:00
andres.delikat
99babf743f
Movie class has a GetSeconds() function that returns the number of seconds based on frames / fps. It is loaded with lots of fps formulas for various consoles.
2011-05-14 12:46:41 +00:00
andres.delikat
3dbf342dbe
Set system ID in input log
2011-05-14 02:34:18 +00:00
andres.delikat
fe0363d80b
Movies - Add all current valid movie file extensions to drag & drop, Hook up movie finished mode to frame loop & frame counter display, clean up some logic regarding the toggling of InputLog and UserMovie
2011-05-13 17:03:05 +00:00
andres.delikat
06f771292f
Play Movie dialog - hook up details list
2011-05-13 00:17:59 +00:00
andres.delikat
890fa7fbe0
Display rerecord count on the frame counter message for now. I will eventually make it its own display option
2011-05-12 22:51:25 +00:00
andres.delikat
f64767d223
oops, didn't check this in
2011-05-12 21:00:52 +00:00
andres.delikat
ca457d4ce3
Implement Play Movie from beginning, add author & rerecord header params to file reading/writing code.
2011-05-12 21:00:04 +00:00