Commit Graph

4282 Commits

Author SHA1 Message Date
goyuken 314906ce66 saturn - comment out the hacked up scsp savestate stuff and replace it with something much simpler (but more fragile). old scsp save routine has same bug as r4399 - immediate save+load+save produces different savestates. new doesn't. 2013-05-03 19:51:03 +00:00
adelikat e9d8e2eb21 N64 - add mnemonics (input display, movie recording). Don't know if it works, don't have a game handy to test 2013-05-03 19:22:43 +00:00
zeromus f6aedc5a55 toss some hacky changes into discohawk which are alleged to improve drag and drop support on UAC-enabled systems with additional locked down security software 2013-05-03 18:12:36 +00:00
goyuken 9de465fa41 saturn: the policy of the yabause team values backwards compatibility of savestates highly, so that there are a number of awkward things in savestating where certain variables are regenerated instead of being stored directly to keep compatibility. this has gotten to the point that if you, while paused, save slot 1, load slot 1, save slot 2, then the slot 1&2 saves will not be byte-identical. this commit fixes a certain case of that. i don't know whether this actually fixes any tangible user problems, though. 2013-05-03 17:11:14 +00:00
pjgat09 7810621d6d N64: Started work on wiring the config system. The video output resolution is now (temporarily) set to 800x600 2013-05-03 02:36:46 +00:00
pjgat09 8c7914150e N64: Fixing a typo with some controller stuff 2013-05-03 01:59:14 +00:00
goyuken 299fcbcc57 saturn: power button, saveram. at the moment, only the internal bupram is saverammed, although it's generated separately per game, like other bizwhack consoles 2013-05-03 01:32:16 +00:00
goyuken e2f664d6b9 saturn: disable built in OSD
multiclient: disable "try arcade rewind hack" message when core is not PCE
2013-05-03 00:13:12 +00:00
goyuken b399e87ffe saturn: savestates. rather unwieldly, taking ~11MiB in text form and causing a noticable pause to save or load. core changes to support savestating: savestates reverted to version 1 (no movie info and no framebuffer, both of which are handled in bizhawk), and parts dealing with verifiying size through liberal use of fseek() (which doesn't work here) removed 2013-05-02 23:35:12 +00:00
pjgat09 99ff09555e N64: Removing the now unneeded SDL based audio and input plugin dlls 2013-05-02 22:18:46 +00:00
pjgat09 fa349542ef N64: Added exceptions in the event of a problem loaded one of the dlls 2013-05-02 22:17:36 +00:00
pjgat09 ee9584f3aa N64: Commented out, but rudimentary fake analog stick support by looking at the DPad buttons and basing the analog stick position based on those 2013-05-02 22:08:54 +00:00
pjgat09 9a1241b7e7 m64p: Actually use the passed values for the X and Y axises 2013-05-02 22:05:28 +00:00
goyuken cefb4d2194 saturn: fix problem where controller would be broken on core reboot. maybe. the trouble with this sort of thing is, you can never be sure. 2013-05-02 21:18:28 +00:00
goyuken 149eeb5f33 saturn - support loading bios. note that at the moment, the bios filename isn't in the firmware configuratorthingy. this marks the first change made to the yabause core itself (excepting the yui.cpp that we added); changing memory.h so that block loads don't do unnecessary fseek() 2013-05-02 20:47:56 +00:00
adelikat fdae009597 N64 - fix dpad on the gui side, still doesn't work though 2013-05-02 04:23:52 +00:00
pjgat09 2a0c6c4daf m64p: Configure controller 1 to be plugged in. Flesh out the plugin somewhat
N64: Pass controller 1 data to the core
2013-05-02 03:38:57 +00:00
adelikat f535979705 Controller Config - add N64, todo: N64 controller image 2013-05-02 02:20:09 +00:00
pjgat09 a50068d61d m64p: Added a stub for a bizhawk handled input plugin 2013-05-02 02:19:36 +00:00
adelikat c6634273d7 N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog 2013-05-02 01:54:44 +00:00
pjgat09 dbd25f17d4 m64p: Removed the need for the rice ini file 2013-05-02 01:48:45 +00:00
adelikat 807df908f3 Path Config - Saturn 2013-05-02 00:56:39 +00:00
goyuken 53f9e002f4 n64: disable certain debug messages for now as they're causing crashing problems.
fix audio, hopefully.  sounds fine on diddy kong racing.
2013-05-02 00:33:44 +00:00
pjgat09 177526eb2c m64p: Post-build commands for visual studio 2010, just because 2013-05-02 00:04:33 +00:00
pjgat09 3c27e21394 m64p: Make the bkm audio plugin compile in VS2010 2013-05-01 23:52:04 +00:00
goyuken f362b2f69c n64: stop mupen64plus-audio-bkm debug profile from using v11 platform toolset 2013-05-01 23:41:45 +00:00
pjgat09 08c41348e5 N64: Attempt to fix a threading problem 2013-05-01 22:32:31 +00:00
goyuken 6b350e58c9 n64: audio stuff, but all commented out for now 2013-05-01 22:26:08 +00:00
pjgat09 365d1f159c N64: Clean up the core on rom close 2013-05-01 22:18:53 +00:00
pjgat09 533baf9ef3 N64: Added a function to get the audio rate from the core. 2013-05-01 21:28:15 +00:00
goyuken 0d556dc9e9 saturn: frame lag flag working 2013-05-01 17:22:12 +00:00
goyuken 2631ffbde6 implement a simple sega saturn cd heuristic detection. unknown cues once again are loaded into PCECD 2013-05-01 17:06:36 +00:00
goyuken 0f5cc4ed25 dual gb: xml creator doohickey now works 2013-05-01 16:37:00 +00:00
goyuken f96a37857d dual gameboy: xml creator dialog thingy. not finished yet 2013-05-01 15:48:23 +00:00
goyuken 0a1e942dfe n64: rework audio a bit. best listened to in audio throttle mode. the problem seems to be that different games use different audio out sampling rates, and i don't know how to detect the right one. current selection (32khz) seems to be right for merio and falcon punch 2013-05-01 14:38:47 +00:00
goyuken 8b029d9eb1 saturn: controls. fuck boilerplate 2013-05-01 02:53:53 +00:00
adelikat ba7e99ea20 Path Config - support n64, start saturn, also some code cleanup 2013-05-01 02:37:26 +00:00
goyuken eae4c0ee81 saturn: sound 2013-05-01 01:46:20 +00:00
goyuken 368bc58d0a saturn: connect to bizhawk's existing DiscSystem code. emu should now properly load the .cue given. the hack that redirects every .cue that is not in a gamedb to saturn is still in place; saturn detection heuristics will be coming 2013-05-01 00:27:36 +00:00
goyuken d2fecaa172 saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso" 2013-04-30 21:28:35 +00:00
goyuken 65ce29ce40 yabause: simple "front end" for bizhawk integration together with msvs 2010 project 2013-04-30 21:25:06 +00:00
goyuken 93fdc1844f yabause 0.9.12 source release 2013-04-30 21:20:11 +00:00
pjgat09 d7e3e4042b m64p: Hide the SDL window 2013-04-30 20:46:25 +00:00
pjgat09 7af28f1106 m64p: Disabled mupen's throttle 2013-04-30 03:34:06 +00:00
pjgat09 7f7b9eac1f m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores
N64: Hooked up the new audio plugin, but it doesn't sound exactly right.
2013-04-30 03:24:44 +00:00
pjgat09 160de71206 N64: Removed an unneeded dummy variable 2013-04-30 02:24:07 +00:00
pjgat09 8ec6c762bd N64: Set a variable to volatile to fix problems with bizhawk freezing during frame advance. 2013-04-30 02:22:56 +00:00
pjgat09 3bc682a411 m64p: Added VI callback functionality
N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
2013-04-30 01:50:27 +00:00
pjgat09 2598967d56 m64p: Start the emulator paused
N64: Wait for the emulator to start up before returning from the constructor.
2013-04-30 01:14:07 +00:00
pjgat09 0c23357d60 Adding possibly needed dlls to allow the m64p core to run 2013-04-30 00:58:54 +00:00