masterofpuppets152001
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40870f402e
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Prevent more then one gg windows of the same console to be opened
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2013-04-27 19:21:45 +00:00 |
masterofpuppets152001
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4d445244d7
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Little oversight
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2013-04-26 07:59:10 +00:00 |
masterofpuppets152001
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670460df8c
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Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders
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2013-04-26 03:12:04 +00:00 |
masterofpuppets152001
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f3a8cee8bc
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Gameboy/Game Gear Game Genie Decoder (still non-working code)
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2013-04-24 20:41:23 +00:00 |
masterofpuppets152001
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046ae48ac5
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Fixed crash on addcode
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2013-04-23 22:45:20 +00:00 |
masterofpuppets152001
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0b2ef2bbff
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apply Game Genie converted cheat to BUS not CARTROM, code still don't work although
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2013-04-23 22:00:16 +00:00 |
masterofpuppets152001
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0df9dbde13
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SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
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2013-04-23 09:09:49 +00:00 |
zeromus
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45a671ce73
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snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing
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2013-04-22 22:34:18 +00:00 |
adelikat
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7199b64a95
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More multiclient refactoring
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2013-04-15 02:14:14 +00:00 |
adelikat
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4905c698bd
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Slight cosmetic change to the SNES options dialog
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2013-03-25 00:23:02 +00:00 |
adelikat
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84bc032656
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Some warning cleanup
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2013-02-24 20:17:12 +00:00 |
zeromus
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9cf0a3f30f
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snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option.
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2013-01-18 05:06:26 +00:00 |
zeromus
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8a69a4ebe0
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switch snes core back to external process. more refined this time. support use of performance core.
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2012-12-25 20:36:04 +00:00 |
goyuken
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3cc475a64f
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reverse merge r4180, r4181, r4189
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2012-12-23 16:30:00 +00:00 |
zeromus
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8d7da30681
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snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved.
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2012-12-21 07:23:55 +00:00 |
zeromus
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ab570aa47d
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snesgfxdebugger-make clipboard image copying less flaky. natt may be interested in this.
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2012-12-11 20:27:08 +00:00 |
zeromus
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a4b442abda
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unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
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2012-12-10 00:43:43 +00:00 |
zeromus
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aaf06d76d3
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snesgfxdebugger-add BG scroll regs
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2012-12-03 18:59:08 +00:00 |
zeromus
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bf15393a3c
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snesgfxdebugger-add easier toggle for multiple BG layer visibility
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2012-12-03 18:21:05 +00:00 |
zeromus
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3398aefc7a
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snesgfxdebugger-add in-place sprite viewing mode
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2012-12-03 17:57:19 +00:00 |
zeromus
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522bcd844c
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snesgfxdebugger-obj properties display
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2012-12-03 07:50:23 +00:00 |
zeromus
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3dd1c5c493
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snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 3 of N)
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2012-12-02 23:58:20 +00:00 |
zeromus
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e960989034
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snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 2 of N)
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2012-12-02 08:00:59 +00:00 |
zeromus
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8834d3dd5c
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snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features.
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2012-12-02 02:51:30 +00:00 |
zeromus
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c6ac8650d2
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snesgfxdebugger-support rightclick freezing
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2012-11-26 08:05:51 +00:00 |
zeromus
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0c58d62762
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snesgfxdebugger-layer toggles, more information
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2012-11-26 06:30:30 +00:00 |
zeromus
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57e9619ff6
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snes-hookup ui for color palette selection
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2012-11-25 20:06:31 +00:00 |
zeromus
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7ff342f907
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snesgfxdebugger-preliminary sprite visualizing
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2012-11-23 23:44:45 +00:00 |
zeromus
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608ebc4a99
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snesgfxdebugger-display OBJ tiles
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2012-11-23 09:10:18 +00:00 |
zeromus
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e70a387ffb
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snesgfxdebugger-add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window
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2012-11-22 06:57:01 +00:00 |
adelikat
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1b0c410cc7
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SNES Graphics Debugger - remember user's backdrop settings
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2012-10-19 17:23:54 +00:00 |
zeromus
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9e50d25c16
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snes-support user override backdrop color
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2012-10-17 18:39:44 +00:00 |
goyuken
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55b2e74dac
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SNESGraphicsDebugger: don't process hooks when form is not visible. fixes significant snes speed regression in r3300
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2012-10-04 19:59:39 +00:00 |
zeromus
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56f58caf4d
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snesgfx-preliminary work on bg tilemap entry viewer.
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2012-10-02 09:28:57 +00:00 |
zeromus
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df039f3b89
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snesgfx-add some preliminary tile viewing support
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2012-10-01 21:51:55 +00:00 |
zeromus
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1d64372aa3
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snesgfx-pan in gfx viewport with middle button drag
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2012-10-01 00:48:50 +00:00 |
zeromus
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14958cef45
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snesgfx-change bg props viewer to match viewport display selection, if you just changed to displaying a BG. also dont populate BG1 twice in the list
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2012-09-30 23:59:56 +00:00 |
zeromus
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05fabf9405
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snesgfx-gain the ability to display a rectangle in the palette advising you of which colors could possibly be used by a BG
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2012-09-30 23:53:12 +00:00 |
zeromus
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f784766727
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snesgfx-gain the ability to choose palettes for use in viewing tiles
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2012-09-30 23:13:57 +00:00 |
zeromus
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52edee63d8
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snesgfx-support mode7 direct color displays. still need an example of a mode 3 or 4 direct color usage
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2012-09-24 07:46:54 +00:00 |
zeromus
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4efea7605d
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snesgfx-support mode7ExtBg tiles & BG
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2012-09-24 06:47:34 +00:00 |
zeromus
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6e094b673c
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snesgfx-this is uglier for now, but it feels more intuitive. we'll leave it until i fill in some more content. also fix it so that BG layers dont render squished nonuniformly sometimes
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2012-09-22 07:57:56 +00:00 |
zeromus
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6b81c6d91e
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snesgfx-animate palette details
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2012-09-22 07:46:02 +00:00 |
zeromus
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09307e8eb7
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snesgfx-economize a bit more
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2012-09-22 07:40:20 +00:00 |
zeromus
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113cd53991
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snesgfx-simplify viewport dimensions controls and add a couple of tooltips
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2012-09-22 07:22:13 +00:00 |
zeromus
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15cd1ef6c3
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snesgfx-overhaul layout again; support bigger viewport windows and configurable viewport size; fix crashes in out of range palette area mouseovers
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2012-09-22 07:07:58 +00:00 |
zeromus
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90cdebbc30
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snesgfx-change the way palette indices are displayed
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2012-09-22 05:29:20 +00:00 |
zeromus
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03cb238ae3
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snes-add scanline render callbacks and add scanline selector to graphics debugger
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2012-09-22 05:03:52 +00:00 |
zeromus
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3c6549a7bb
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snesgfx-decode mode7 graphics
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2012-09-21 17:21:21 +00:00 |
zeromus
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526078f578
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snes-work on graphics debugger. some relayout, plus palette viewer
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2012-09-21 05:56:47 +00:00 |