alyosha-tas
d2fe217869
GBHawk: expose 4x core
2019-10-04 13:52:29 -04:00
alyosha-tas
79c4b1e846
GBHawkLink3x: Initial Commits
2019-09-08 16:35:39 -04:00
Asnivor
f0384b7e83
ChannelF: Extreme WIP! I promise nothing...
2019-04-16 16:10:56 +01:00
alyosha-tas
9296092b84
Vectrex: Start running the cpu and fixing bugs
2019-04-08 18:57:21 -05:00
YoshiRulz
6fc3a07f49
Use string interpolation
2019-03-20 15:52:54 +10:00
alyosha-tas
5665617d9b
GGHawkLink: menues and API stuff
2019-02-09 12:41:23 -06:00
Asnivor
531833c7b0
CPCHawk: Initial project outline (may or may not come to something eventually)
2018-07-03 14:53:09 +01:00
Asnivor
d012472999
Initial commit. 48K spectrum only.
2017-11-23 17:26:15 +00:00
adelikat
cd5f6e66e1
Atari 7800 - sort out system id stuff
2017-08-04 17:17:14 -05:00
nattthebear
0ee1832d57
Adult Video Games
2017-07-09 11:18:03 -04:00
nattthebear
bd57871171
New! With more games than the 32X! And better sounding ones too!
2017-07-03 21:29:34 -04:00
nattthebear
6637e0a53f
pizza: add lag/polling support
2017-06-24 09:38:03 -04:00
nattthebear
9ff2da5265
Start work on Honda Oddessy2
2017-06-18 10:29:03 -04:00
adelikat
97d7dd7f42
merging master into waterbox2 this one was messy may be regressions
2017-06-13 08:16:25 -05:00
alyosha-tas
027a150c02
Add files via upload
2017-06-11 18:30:38 -04:00
nattthebear
3a4de4a6ca
some prelim roughin for dual ngp
2017-06-01 18:19:30 -04:00
nattthebear
3ec7b0252f
Exploding your computer NYI https://www.youtube.com/watch?v=dUHYNmNrqoY
2017-05-29 20:21:34 -04:00
nattthebear
855ff7deca
Start working on a primitive mmap implementation. It's good enough for VirtualBoyee to boot, but undoubtedly has many bugs.
2017-05-28 22:18:01 -04:00
Ben Eirich
52008a9a5d
Not crashing on PCE-CD is good too
2016-06-25 20:38:47 -04:00
Ben Eirich
20300834da
Don't crash when loading SGX games =(
2016-06-25 20:24:00 -04:00
Hathor86
fcb0c8bc32
Work on input get/set through ApiHawk
...
Convertion has been moved to dedicated class
SystemInfo class review
SystemInfo class now instanciate all SystemInfo and stores them in a
static readonly collection (avoid creating a new class each time we call
DisplayName property).
+ EmulatedSystem enum (in Api) renamed to CoreSystem and moved to
BizHawk.Client.Common
+ this enum is used in SystemInfo class
Created a Joypad class that is populated with JoypadButton enum flags
Input get/set throught ApiHawk works for NES only. So many work remains...
2016-03-29 23:42:24 +02:00