zeromus
|
33294f9c81
|
dont malfunction when compiling filter shaders on low-spec systems; just make the filters unavailable instead
|
2014-02-03 07:43:47 +00:00 |
zeromus
|
cd7ca56441
|
restore scanlines filter as shader
|
2014-02-03 07:01:31 +00:00 |
zeromus
|
582a3ae58a
|
forgot to add
|
2014-02-03 06:34:55 +00:00 |
zeromus
|
151b074563
|
re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
|
2014-02-03 05:27:59 +00:00 |
adelikat
|
f72debc84e
|
Slight and meaningless TAStudio stuff
|
2014-02-02 17:49:40 +00:00 |
adelikat
|
a17945296c
|
Update about box with new contributers and gpgx information
|
2014-02-01 22:39:48 +00:00 |
adelikat
|
50a879dd05
|
Tastudio - implement Floating window and refactor to use ToolDialogSettings object
|
2014-02-01 15:44:51 +00:00 |
adelikat
|
89f9cfc711
|
Ti83 Keypad - Always on Top, Floating Window, refactor
|
2014-02-01 15:29:18 +00:00 |
adelikat
|
791a4d655b
|
SNES Game Genie dialog - Always on Top, Floating Window, refactor
|
2014-02-01 14:55:08 +00:00 |
adelikat
|
3497e28f96
|
PCE BG Viewer - implement Always on Top and Floating Window, and refactor
|
2014-01-31 23:42:06 +00:00 |
adelikat
|
d87978087d
|
NES PPU Viewer - implement Always on Top and Floating Window and refactor
|
2014-01-31 22:58:41 +00:00 |
adelikat
|
33c104d418
|
NES Nametable Viewer - Floating Window and Always on Top, and refactor
|
2014-01-31 21:23:46 +00:00 |
adelikat
|
4aab2ea31d
|
NES Game Genie dialog - implement Always on Top and Floating Window + refactor
|
2014-01-31 20:49:38 +00:00 |
adelikat
|
8654303b59
|
Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code
|
2014-01-31 20:36:27 +00:00 |
zeromus
|
01b5c44d5c
|
refine hex editor keyboard handling a bit
|
2014-01-31 04:26:39 +00:00 |
adelikat
|
e634d9558a
|
Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup
|
2014-01-31 02:26:09 +00:00 |
adelikat
|
8e2fa8a31b
|
Virtualpads - simplify some boilerplate logic
|
2014-01-31 01:53:20 +00:00 |
adelikat
|
83be118d03
|
Virtual Pads - implement Always on Top and Floating Window and lots of code cleanup
|
2014-01-31 00:53:20 +00:00 |
adelikat
|
f3755975a1
|
Lua - implement Always on Top and Floating Window
|
2014-01-30 22:32:29 +00:00 |
adelikat
|
5f5677781b
|
Cheats dialog - Floating window option
|
2014-01-30 15:51:07 +00:00 |
adelikat
|
003156d28e
|
Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
|
2014-01-30 15:28:05 +00:00 |
adelikat
|
dead076979
|
Ram Watch - floating window and refactor
|
2014-01-30 14:29:34 +00:00 |
zeromus
|
c922dde1ee
|
double-buffer main emulation display texture. maybe this will help improve performance on some finnicky video cards.
|
2014-01-30 04:46:59 +00:00 |
zeromus
|
b7a053f7da
|
dont allocate keystates repeatedly in input code (use `ref keystate`) instead
|
2014-01-30 04:35:35 +00:00 |
adelikat
|
a742758288
|
oops
|
2014-01-30 03:36:18 +00:00 |
adelikat
|
d44e6c6342
|
Ditto for trace logger
|
2014-01-30 03:34:58 +00:00 |
adelikat
|
ab4f9534fe
|
a bit of cleanup
|
2014-01-30 03:11:28 +00:00 |
adelikat
|
364c2367ea
|
Hex Editor - refactor to use ToolDialogSettings Add floating window option
|
2014-01-30 03:10:17 +00:00 |
adelikat
|
53fa1a566a
|
create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept
|
2014-01-30 00:55:31 +00:00 |
zeromus
|
85fe967810
|
cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows
|
2014-01-28 19:33:49 +00:00 |
mvl1986
|
c4ffc78224
|
simpler solution for getting single entries of libraries
|
2014-01-28 15:44:02 +00:00 |
mvl1986
|
c392321bb0
|
Updated intellisense only shows unique hits and the new files are always added to the console.
|
2014-01-28 14:04:58 +00:00 |
zeromus
|
2275ec234f
|
massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
|
2014-01-28 04:39:27 +00:00 |
adelikat
|
7fac499996
|
Lua - finish up documentation and strongly type some more params
|
2014-01-27 20:19:08 +00:00 |
zeromus
|
2ae48a7103
|
some csproj was jacked due to assemblies move into References. not sure how
|
2014-01-27 19:50:54 +00:00 |
zeromus
|
ecb1653d1b
|
remove pasted enum declarations from BizwareGL assembly. we're just gonna use openTK's OpenGL namespace.
|
2014-01-27 09:45:16 +00:00 |
zeromus
|
25cab541b1
|
assorted cleanup and quick restore of DIspBlurry and Vsync settings
|
2014-01-27 06:03:18 +00:00 |
zeromus
|
857dff9cf4
|
some small cleanup
|
2014-01-27 05:37:04 +00:00 |
adelikat
|
7417ea7b8f
|
Lua - more documentation and more strong typing of parameters, more fixups to display of parameter types in the Lua functions list
|
2014-01-27 03:16:05 +00:00 |
zeromus
|
be49f6fa33
|
fix mouseclicks on GL viewport
|
2014-01-27 02:06:05 +00:00 |
zeromus
|
055c08179f
|
reorganize some dlls into References directory, im tired of seeing all these things in the project root
|
2014-01-27 01:11:39 +00:00 |
zeromus
|
c6997c49c8
|
use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver.
|
2014-01-27 00:38:10 +00:00 |
zeromus
|
a2ba761ae1
|
BizwareGL!
|
2014-01-27 00:02:21 +00:00 |
adelikat
|
157f092aa2
|
Lua clean up Bit and Client libraries by using strongly typed numbers as a proof of concept that we can
|
2014-01-26 20:36:00 +00:00 |
adelikat
|
70feebf229
|
Add documentation to as many lua function as I can sanely do in one sitting
|
2014-01-26 18:36:27 +00:00 |
goyuken
|
f734665f67
|
nes: remove unused variables in mapper087
|
2014-01-26 16:34:04 +00:00 |
adelikat
|
91fdad9d45
|
LUa - whack now unused code
|
2014-01-26 16:21:20 +00:00 |
adelikat
|
5f9757d7d0
|
Lua - finish up refactoring remaining lua libraries
|
2014-01-26 16:15:45 +00:00 |
adelikat
|
bce8320b85
|
Lua - new Register method on some more libraries
|
2014-01-26 13:30:45 +00:00 |
adelikat
|
583be2516c
|
Lua - new registration system added to NES and SNES libraries
|
2014-01-26 03:26:52 +00:00 |