goyuken
|
c687ac7cfd
|
gambatte: rip out unused save directory and gameshark\gamegenie internal stuff
|
2014-05-07 22:26:13 +00:00 |
goyuken
|
7b95dd4745
|
gambatte - (internal) rip out the memory refresher system. pointless overcomplex garbage that never solved any problems
|
2014-05-07 21:34:19 +00:00 |
goyuken
|
663aeaf5eb
|
NES: add mapper31, fix a few small bugs with mapper30. thanks to caitsith6502 for patch
|
2014-05-03 17:23:28 +00:00 |
goyuken
|
df6fa1dec0
|
gambatte: fix video problem related to new frame timing
|
2014-05-03 03:05:34 +00:00 |
goyuken
|
b0970451aa
|
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
|
2014-04-30 23:48:37 +00:00 |
goyuken
|
fd5b7263ea
|
NES - MMC5 - head off some possible peek nondeterminism problems before they occur
|
2014-04-30 20:32:13 +00:00 |
goyuken
|
9909b972fb
|
NES: fix nondeterminism in tracelogger when execution passes over $2007 (or mirrors)
|
2014-04-30 19:43:55 +00:00 |
goyuken
|
ccd5782909
|
gambatte: add the new drift trackers (that ensure constant framerate) to savestate
|
2014-04-30 17:36:35 +00:00 |
zeromus
|
3880f9059c
|
fix gambatte sound (misuse of blipbuffer)
|
2014-04-30 03:46:37 +00:00 |
adelikat
|
fea60dfbbe
|
Gameboy - fixed frame timing but broke sound
|
2014-04-29 23:31:25 +00:00 |
adelikat
|
4269098e8a
|
Gambatte core experimental change to the definition of a frame. gambatte runs the number of cycles it feels like even when you tell it. So track the difference between the desired amount of actual run and adjust the next frame. This way, in thoery it should average out to the desired 35112 cycles per frame. Also track the cycle count and expose it for future api to use
|
2014-04-28 16:02:11 +00:00 |
adelikat
|
3901fb640b
|
more icons, don't show one if there isn't oen
|
2014-04-25 23:17:10 +00:00 |
adelikat
|
51be257486
|
core status bar icon - add yabause and bsnes icons
|
2014-04-25 21:41:34 +00:00 |
zeromus
|
49d8f6c5b9
|
remove savestate loading hacks for movie header skipping
|
2014-04-25 02:21:45 +00:00 |
adelikat
|
8c0526b90f
|
Quicknes - clip top and bottom true by default
|
2014-04-25 01:22:22 +00:00 |
adelikat
|
de1cb218a6
|
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
|
2014-04-25 01:19:57 +00:00 |
adelikat
|
c74019a54d
|
Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
|
2014-04-22 00:38:59 +00:00 |
zeromus
|
06ffa9601c
|
work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend
|
2014-04-20 01:44:06 +00:00 |
adelikat
|
a61ff53d9c
|
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
|
2014-04-19 22:23:13 +00:00 |
goyuken
|
53d3abb4f6
|
NES: Zapper: fix up the light detection formula a bit. the real thing is hopelessly dependent on a bazillion analog factors with wide environmental variability...
|
2014-04-16 21:04:07 +00:00 |
goyuken
|
47b1e3ae49
|
I AM MASTER OVER DOG
|
2014-04-16 02:11:22 +00:00 |
zeromus
|
7adc15d97e
|
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
|
2014-04-15 21:46:18 +00:00 |
goyuken
|
5f66376f82
|
implement caitsith6502's mapper 30 support patch (with a few minor cleanups). fixes issue 153
|
2014-04-11 15:01:22 +00:00 |
goyuken
|
29475fb24d
|
nes: misc blah
|
2014-04-09 22:23:19 +00:00 |
goyuken
|
8c7b1da678
|
NES: fix two regressions from previous commit; one broke all UNIF, and one broke some sachen boards
|
2014-04-09 19:39:04 +00:00 |
goyuken
|
58079850ae
|
NES -- rework autodetection code in preparation for iNES 2.0 support. this commit likely breaks some things; exhaustive testing to come
|
2014-04-09 18:13:19 +00:00 |
goyuken
|
67fdb46ca2
|
workaround issue 146
|
2014-03-23 15:00:56 +00:00 |
goyuken
|
4c448e6858
|
NES: speed up new controller routines. significant overall speedup in occasional crappy games that constantly poll the controllers
|
2014-03-19 23:22:06 +00:00 |
goyuken
|
aa2fce885e
|
nes: axrom: support 512K oversize
|
2014-03-19 16:06:51 +00:00 |
beirich
|
c179fd5fd6
|
Add OSD message notifier to CoreComm
|
2014-03-18 03:03:53 +00:00 |
goyuken
|
60361d9bd4
|
support a homemade UxROM multicart board
|
2014-03-15 19:54:48 +00:00 |
goyuken
|
b02574829d
|
nes: fix vaus controller
|
2014-03-14 23:03:03 +00:00 |
goyuken
|
65b1397198
|
NES: fix the famicom 4player adapter
|
2014-03-14 21:51:40 +00:00 |
goyuken
|
1b3009d849
|
also fix stereo audio in dual GB (But in this case we just downmix to mono since we have two gameboys one out each speaker)
|
2014-03-05 05:06:34 +00:00 |
goyuken
|
dbe0106814
|
i did not know that the gameboy had stereo audio
|
2014-03-05 05:03:13 +00:00 |
goyuken
|
b2eef124e2
|
nes: controller infrastructure
|
2014-03-05 04:08:24 +00:00 |
goyuken
|
804fed9375
|
NES: infrastructure stuff
|
2014-03-04 23:18:10 +00:00 |
goyuken
|
92c934b9a9
|
nes: squeeze a few more percent out of the nametable viewer
|
2014-03-01 23:43:04 +00:00 |
goyuken
|
1fbc833361
|
NES: fix some CNROM games. dunno how they got broken?
|
2014-03-01 16:58:01 +00:00 |
goyuken
|
f346b604d4
|
NES: support CAMERICA-GAMEGENIE (partially). you can't actually use it; it's mostly for documentation purposes.
|
2014-03-01 00:02:53 +00:00 |
goyuken
|
65accb7c94
|
woops
|
2014-02-28 04:16:54 +00:00 |
goyuken
|
3ffde6b88a
|
NES: rework controller infrastructure. zappers and such will be coming soon now
|
2014-02-28 04:05:36 +00:00 |
goyuken
|
f1cd0b888f
|
never fear; you'll be able to use your ddr pads to play final fantasy soon enough
|
2014-02-27 23:34:56 +00:00 |
goyuken
|
5227a5a05d
|
more unfinished controller infrastructure
|
2014-02-27 20:59:10 +00:00 |
goyuken
|
dcb2098055
|
NES: fix some peek memory semantics
|
2014-02-27 20:58:00 +00:00 |
goyuken
|
f1a81e8462
|
fix comment
|
2014-02-27 04:04:55 +00:00 |
goyuken
|
8d2b644686
|
stuff, not done yet
|
2014-02-27 04:02:58 +00:00 |
goyuken
|
7a9eb9f6cb
|
change some memory domains to exception out on out of range access instead of silent masking
|
2014-02-26 20:18:48 +00:00 |
zeromus
|
d0aec59e55
|
snes-dont malfunction CARTROM memdomain when having a npow2 romsize
|
2014-02-26 09:33:38 +00:00 |
goyuken
|
fa9f1c69b8
|
nes: fix bug with loading UNIF files with no chr rom.
nes: support mapper "FS304" (UNIF only)
|
2014-02-26 03:09:54 +00:00 |